68 - The Museum of Games Ireland
By Tabletop Weekly
Summary
## Key takeaways - **Golden Fez Awards Open**: Nominations are open for the second annual Golden Fez James Carpio Memorial Awards at goldenfesz.com with categories like Holy Hand Grenade for best new mechanic and Bucket of Blood for best combat rules; submit PDFs by December 31st for judging in January and awards at Total Con on February 21st. [02:03], [05:44] - **Gygax Memorial Funded**: The Gygax Memorial Kickstarter hit its funding goal for the first stage including a marble bench and table after years of controversy, poor communication, and a major donor pulling $175,000; Paul Storberg took over to make it a playable memorial site. [15:45], [20:21] - **Holmes Box Metal Minis**: Sirius Metal Miniatures is releasing solid metal figures recreating David Sutherland's art from the 1977 D&D Holmes Basic box set, capturing the soulful style despite not being technically brilliant like Elmore. [22:14], [24:44] - **Tariffs Kill Kickstarter**: Magpie Games canceled their $50k Kickstarter for three card-based deluxe box games due to tariffs making overseas specialized printing in China unviable, as US lacks equipment and trained personnel. [27:49], [29:54] - **DriveThruRPG Offset Printing**: DriveThruRPG launched real offset printing for physical books to counter tariffs and print-on-demand slop, requiring large runs for quality but facing inventory tracking challenges in its infancy. [30:03], [33:32] - **Museum of Games Ireland**: Colum started the Museum of Games Ireland accidentally with Steve Jackson's flood-damaged archive of 1974 Ogre notes and Fantasy Trip sketches, focusing on preservation, conservation, and digitization of tabletop gaming ephemera at mogi.ie. [40:01], [43:09]
Topics Covered
- Introducing the Museum of Games Ireland
- The Golden Fez James Carpio Memorial Awards
- How to Submit a Game for the Golden Fez Awards
- A Museum's Power: Small Space, Big Story
- From Ostracized Hobby to Mainstream Cool: The Evolution of Gaming
Full Transcript
the name of the show. And uh welcome
back me. I'm Jason. Oh, we're the
partners of Carian Games. I'm Jason.
>> I'm Peter.
>> And we have a special guest this week.
>> Hello, Col.
>> Hi, I'm Colum, guys. I'm the director of
the Museum of Games in Ireland. And it's
uh currently 1:00 a.m. here. So, but I'm
still alive.
>> And that's all my fault. I don't
understand time zones at all. I'm like,
"Oh, it's fine. It's only a couple
hours." No, it's like five hours. So,
>> we're really grateful.
>> Funny.
>> All right. stories this week. Gyax
Memorial hits its funding goal. Yeah, we
did that. That was all us. That was
>> It was all us. We had Paul one. That was
it.
>> I was kind of looking at the I was so
tempted. I was looking at, my god, it
would be great to get the the museum's
name in a brick there. And then I was
kind of going, "Yeah, but like how much
money have I spent in the last week,
>> right? Let's not do that."
>> Uh, let's see. 1977 DND Holmes Boach
figures. Something we're going to say
about them. Uh, tariffs strike again. Oh
my god, the story again. Uh,
Drive-Through RPG is selling off Whoa.
selling real offset printing, not just
the crappy drive. Oh, what do you know?
>> I knew you would like that one.
>> I love that. Uh, Beacon Island
Kickstarter and super important, the
Golden Fez Awards nominations are open.
So, we will be talking a lot about that.
Um, maybe we should even talk about that
at the beginning. Uh, and then our guest
of honor tonight, of course, uh, is
called to talk about the Museum of Games
Ireland, which I'm representing here as
well, and that's going to be our big
discussion tonight. So, anybody in the
chat, if you want to know what that is
or have questions, throw them at us.
Let's start off with Let's start off
with the Golden Feds. How about that?
>> All right. Well, hold on. Let me let me
get
>> I'm messing with your order, but I want
to make sure that people are on top of
this one. Okay.
Okay. Uh Brian in the chat says that my
volume is low.
>> I I turned it up. I turned it up.
>> Okay. All right. So, I'm not going to
shout. You don't even I turned it up.
You should be should be good. Brian, let
us know.
>> Okay. Yeah. Tell us if it's not. All
right. So, uh this is going to be the
second annual Golden Fez James Carpio
Memorial Awards. Uh so as most people
know um our third partner in Carian
Games, James Karpio sadly passed away a
little over a year ago
and uh in his honor as anybody who knew
James uh knew one of the things he's
most well known for was his fee. And so
we've named the awards the Golden Fez in
his honor. Uh the first uh annual Golden
Fez was I guess we couldn't call it the
first annual at the time because you
can't do that. That's cheating. Uh but
the first ones were held last year and
uh if you go to goldenfs.com you can see
all the winners. Uh we'll talk about
them a little bit but what I want to get
out right off the bat is nominations are
open right now. So um we have got a
number of categories and the big winner
last year the uh game of the year award
was outgunned which we still love. Yeah.
Have you played that yet, Colin?
>> I haven't. No, I've seen it played
though. I've kind of observed it. It
looks looks a lot of fun. Like a lot of
fun.
>> Yeah. Very cinematic.
>> Um, some of the other awards we have
included the holy hand grenade award for
the best new game mechanic.
Uh, the pick up and play award for the
easiest game to learn. That was won by
Eat the Reich. Uh, last year the holy
hand grenade was won by burn 2d6,
local Connecticut game here. Um, the
Velvet Smooth Award for best design and
production was Triangle Agency.
The Forge of Destiny Award for the best
world building was won by Ultraviolet
Grasslands 2E. Uh, last year, the Hack
the Planet Award for the most unexpected
idea was won by Microscope.
And finally, the last award from last
year was the bucket of blood award for
the best combat rules. And that was won
by Kill Him Faster appropriately.
>> They are the coolest name for their
awards I've ever heard. And it gave me
fantastic.
>> That was that was our plan. We we were
like, we're not we're not doing what
every other award show did or has done.
And one of the other facets of that is
there's no guarantee that those names
will stick. We can change them. We can
may not even be the same awards this
year. So, so far we're sticking with
them.
>> So far, so far, I'm just saying there's
no guarantee.
>> We're just going to stick with them
because time is short. We don't want to
We might change them up for 2027. But
>> the awards are going to be held at Total
Con and that's in Boston on February 20
Well,
>> it's for several days, but we're going
to be holding them on Saturday night at
February 21st. And um so anybody who
either has a game that you've created or
if you want to nominate somebody else's
game, go to goldenf.com
and you'll see a submission form in the
main menu at the top. Just click on
that. All you have to do is put in your
name, the name of the game, who
publishes it. Um please give us your
email address so that we can get in
touch. Um and you can say which category
you recommend the game be considered
for. We may look at it and say it
belongs in a different one, but it helps
us to know.
And unlike award shows like the Annies
where they make you send physical copies
to
oh my gosh, what eight people,
>> something like that, all the judges.
>> We don't do that. A PDF is fine. Um,
you're welcome to send us physical
copies. It will not make the game more
likely to win unless there's something
in there that you just really think we
need to see physically. like please look
at this. It's super cool.
>> But generally, you know, we can we can
look at photos. We get it.
>> And um
>> do that by December 31st because the
judging is going to happen in January
and the awards are going to be given in
February. So, um I don't know. That's I
That's pretty good, right? That's
>> Yeah, that's it.
>> Absolutely. Sounds great.
>> Yeah, it's a good time. And we do Oh, we
we do and I I made arrangements to make
this smoother. We'll see how it goes,
but it should be better. Uh, we do
stream it live. Last year, the live
stream didn't go so well, but I uh I
made I've got uh I got a better Wi-Fi we
can connect into and everything. So, I I
think we should be good this year.
>> Yeah. Yeah. Should be good. Should be
good. Um I don't know Colin have you
been to the NES awards or any other
>> Yeah I I went to Jan Con about um wow
about nine years ago now for Green Ronin
where we're publishing a game I had
created called Love to Hate which is out
of print now and the expansion is out of
print as well. It's kind of um
>> that's you you're the writer.
>> Yeah, I'm the designer for that game.
Yeah. Yeah. Um and I play tested it for
years before it kind of went out there
and I kind of sent it over to a few
people saying hey what do you think of
this? looking for feedback and uh Chris
and Green Ronian said yeah we'll take it
no I'm not pitching it dude I just want
to know like what do you think that no
no we'll take it okay that that's great
so what we don't you know what do you
want what do you think you should have
in the contract I'm going I have no idea
so I kind of rang around some friends
going um what do I put in the contract
guys but yeah so it's kind of a it's a
it's a sentence finishing game
>> um game for so it's kind of I love the
way you get you get like a noun like
clowns or teachers or whatever and I
love the way or I hate the way and then
everyone's got
Um, I have to say it was it was designed
kind of before I was aware of Cars
Against Humanity, but obviously that's
kind of that's, you know, it's kind of,
but I I I I spent a lot of time making
sure it wasn't kind of um triggering or
kind of, you know, or or
>> offensive in the way that Cards Against
Humanity can sometimes be to some
people. So, it kind of coasts that line
where, you know, families can play it. I
I have a couple of friends who when we
when Cards Against Humanity first came
out, their children were six and eight,
respectively, and they decided to play
it with the kids.
>> Oh,
>> it was an interesting night. It was
>> I'd say
>> it was a lot more embarrassing for me
than them, I think.
>> Yeah.
>> Yeah. Well, yeah. Yeah. Yeah. Well, but
this does kind of coast the line, you
know, at inappropriate, but not, you
know, some of But yeah, so that's the
first time Gen Con. I've been back three
times since. um kind of went to every al
alternate year kind of thing. Four times
actually. Um uh just hanging around and
being a punter and kind of um you know
um meeting some people and
>> having imposter syndrome and getting
some writing contracts for RPGs going
how the hell did that happen? And yeah
and um yeah being being around people
who I kind of used to well I still
admire but I used to kind of admire from
afar going oh you're that guy whose game
books I have at home you know and now
I'm here having a chat with you. One of
the nicest moments was um spending some
time with Joe Dver who obviously passed
away a few years ago. The lone wolf, the
adventure of the lone wolf kind of um he
was there launching the RPG version of
the game books um a few years back
>> and I'd interviewed him the previous
year on a radio show I had at a
Gamescom. So lovely to actually meet him
and spend some time in them um before he
passed away. That was a really kind of
nice time, you know.
>> Yeah, that's the thing about
conventions. It's just it it it's this
microcosm where you suddenly feel like
more part of a community than any other
part of the year.
>> Yeah.
>> You're part of a community all year
round, but when you're at the
conventions, it's just this
>> special moment. And of course, then the
last day you always are just like, how
do I how do I keep this feeling going
for the rest of
>> Yeah. Do it is just go to more and more
conventions.
>> Absolutely. But it's a small industry as
well. So once you kind of start knowing
people, you know, as long as you're not
not a um a-hole, I'm not sure whether
you can curse in the this thing or not.
>> You can curse curse if you want.
>> Okay. As long as you're not a [ __ ]
um you know, uh people are kind of, you
know,
>> accessible and kind of nice and kind of
welcome you in for the most part, which
is really, you know, I don't think you
get that in many industries really.
>> Yeah. Yeah.
>> But sadly, I'm not going back to not
going back to the States for the next,
let's say, the next couple of years
because they got a strange surname and
you know,
>> I hear you.
>> Yeah. Yeah,
>> but I mean that's the thing. I I moved
here to the east coast from California.
And the East Coast is a much more
tightly packed area. The conventions are
more tightly packed. The community is
more tightly packed. And I didn't
realize how much I'd missed that because
being out in California, you just don't
get that same sort of feeling. And here,
each convention you go to, you seem see
the same cast of characters. You see the
usual suspects.
>> Um you you get your con friends, you
know,
>> out of there. Um, and it seemed the same
sort of way. Uh, this so, so, uh,
anybody who's watching knows I was off
last week because I was over at Gailcon
and my first convention in Ireland, but
I got the impression that it was the
same sort of thing, like a a tight-knit
scene that you're going to see the same
people from K to
>> For sure. For sure. Yeah. I mean there's
it's one thing Ireland is kind of a
strange like you have a lot of people
obviously living in in in outside Dublin
outside urban populated areas like in in
rural areas where there's no kind of
convention scene or there's no kind of
point at which gamers can gather like
Kani where I lived and Kerry in the
southwest was like that for a number of
years um but then the game store opened
and suddenly there were 40 to 60 gamers
in the store in the weekend going where
the hell were you guys for the last 10
years when I moved down here like you
know what I mean but uh you know so
there's pockets of gamers around there
who aren't affiliated iated or aren't
kind of attending conventions or don't
have that kind of single point of of of
group attendance. But um you know and
the challenge I think for any convention
is trying to reach out to those people
and bring them in. But you're but you're
right the con scene is kind of it's a
it's very much a tight-knit family with
all the all the joys and foiblesss that
come with that kind of arrangement, you
know.
>> And one of the things that that's kind
of wild is that uh there's this new
convention that started. It's only I
think this is the third year. to page um
which is in Philadelphia which is about
>> Philadelphia area gaming convention or
expo expo that's what E stands for.
>> It's about it's about an hour north of
me so it's finally a convention in my
backyard.
>> Sure.
>> Uh cuz I travel to most of mine. Um but
then if I go up to uh you know up to
Total Con or Rising Phoenix which is two
other conventions we we attend every
year uh those are about six hour drive
for me. But it's it's still a lot of the
same people, you know, like um and and
Jason, when you came down to Baltimore,
um again, we still ran into a bunch of
the same people. So, yeah, it's like
it's it's like this this East Coast
Northeast Coast family.
>> Well, we we'll put this to the test
because I'm going to be coming back for
Leprechaun in March. Cool. And going to
be dragging Peter along if I can make it
happen.
>> If I if we can make it happen, I'll
come.
>> So,
>> there's another one one between that.
There's a con in January, the end of
January called Warp Con and Cork. Um,
Cork's beautiful city and it's got I've
discovered I mean there's some amazing
foodie places in Cork. So, it's the end
of January in Cork EC. I think John
Catholic is the guest of honor this
year.
>> I don't think I can swing that one.
>> It's too close.
>> It's only down the road.
>> F Venture.
>> Say again.
>> Isn't there F Venture Con?
>> Yeah. Yeah. Uh, so there's a lot of kind
of um um I don't want to call them
smaller, but a lot of kind of new cons
that have popped up in the last couple
years. Yeah. Yeah. So, you know, a lot
of kind of which is great to see. It's
great to see local games kind of um
getting involved and you know we've had
a phenomenon here where a lot of games
cafes have opened.
>> Um so people have a center point and
from them conventions like I've had
people kind of come to me saying hey I
want to organize a convention what do I
do? Of course the first response is
don't or even
but if you're determined here you go you
know um so it's it's nice to see them
kind of popping up. There's a lot of
them now I think which is great. We're
going to be doing our first one uh in
May at the end of May, but luckily we're
doing it with the folks from TotalCon,
so they can teach us what to do, right?
But I I thought it was Eth Venture Con.
What's the name of the city or town that
it's in?
>> Although, I think
>> there you go. That's why it's called
that.
>> Yeah. Yeah.
>> But I I think it was them. I heard a
bunch of good ideas uh coming from
people and uh Oh, shoot. There was ones
that I was just like, we need to steal
these ideas and I've forgotten what all
of them were now. But
>> but ever
>> Yeah. But but there was a really good
pub quiz at this one. And Peter So we
have a game that's not been released yet
by Cararian that Peter runs at different
conventions. Uh which used to be called
Cube of Death and is now called Tis
Butter Scratch. Um which is sort of a
pub quiz, but by answering the
questions, you get to kill monsters in a
dungeon crawl. Oh, cool. Oh, cool. I
will be running some of that stuff. I
just
>> It's a It's an RPG and and your your
encounters all of your encounters are
not solved with dice. They're solved
with answering trivia questions.
>> That's really cool. I can correct
myself. Adventure. I think of a
different con. Adventure Con is based in
Lock Ray and Galway. Um, so it's kind of
>> now the name makes no sense at all.
>> Well, I mean, I guess I guess it might
be close to Athenry or maybe they're
from Athenry. H, you know, the log maybe
after that's where the AFCO, but it's in
Lock Ray. Um, uh, yeah, it's beautiful.
I mean, Gway is stunning. G is anywhere
on the West Coast.
>> Famous Gway is famous for being
beautiful.
>> And it's a great city. It's a great
city.
>> Well, that'll be on on my on my list.
All right. I'm I'm hogging all the time
for for Golden Fez. So, I'm just going
to remind people again, please, Golden
Fez.com. So easy to remember. Go there,
nominate your favorite game, nominate
your own game, give us some nominations.
We want to find the best for the year.
>> Yep.
All right. Oh, and sorry, chat in the
chat in the chat. Chat in the chat. It
says May, which con is this. At the end
of May, um, we're going to be doing a
one-day convention in Northampton called
ModCon. We haven't really started
pushing it yet, but you can go to
modcon.game
and register to run some games. And
chat, we'll talk about it.
>> Yeah.
What do we got? What's next?
>> Uh, Gyigax Memorial hits its funding
goal. Oh, heck yeah. All right.
>> Yeah.
>> So, first of all, when did you get that
screenshot? That's a big number.
>> Uh, that's it. That's the final number.
>> Oh, that's the final
>> I just I grabbed it tonight.
>> So, we're worried about this one.
>> Uh, Colin, how much do you know about
the background on this one?
>> Not a huge amount. I I saw the
Kickstarter and kind of went into it.
I've I've met um um Luke a few times,
but um this is the first time and I have
to say I was tempted to just get one of
the museum bricks, but um my credit card
is currently in exile or or in fear or
hiding somewhere after the museum
expenses, so it didn't happen. But in
terms of the the real politic around it
and kind of the the the where the idea
came from, I I'm I'm not I'm not up to
speed on that.
>> Oh, well, first of all, there definitely
will be an opportunity to get a brick in
uh still because this is sort of the
start of a journey. Um although it in
some ways we're at the midpoint of a
journey. I don't know where we are in
the journey
>> but um so Luke is not involved with this
particular uh venture.
>> It's this goes all the way back to 2009.
The whole idea began right after Gary
passed and it was originally spearheaded
by Gary's second wife and widow
>> and it had a lot of controversy around
it because she was given help by Wizards
of the Coast. They put out a special set
of Well, you know about it. They did a
special set of uh first edition books
specifically to help this and
>> Okay, that's what I knew it was for
something. I didn't actually know what
it was for. Yeah. Yeah.
>> Yeah. And people were keeping tabs on
the money. They were watching the funds
go up and up and up and getting up to
close to a quarter million dollars. And
they said, "Great, where's the
memorial?" And for years, there was
nothing. And there was poor
communication. And so that leads to
conspiracy theories and people saying
that she'd stolen all the money and ran
off to Tahiti or who knows what, right?
Or used it all to sue me or whatever it
was. Um, I still don't know who paid for
her legal bills, but I know I paid. But
that's another story. Uh but eventually
the truth all came out because Paul
Storberg who is a longtime fixture in
the uh community and the industry who
has been known for helping a lot of the
folks from the first wave uh liquidate
their estates and really kind of get
their pensions so to speak for all the
work that they had done. Uh stepped in
and took over to get this thing run by
adults. and he gave us the uh the
background which was first of all that
the Wizards of the Coast money was
minuscule. All they did was give a 10%
royalty on profits which only came out
to about $18,000.
So almost nothing.
>> Um which honestly was less than Gary
would have gotten as royalties if he'd
been alive,
>> right?
Uh anyway, the apparently most of the
money came from one large donor who put
in something like $175,000
and then took it away again when they
felt that it wasn't going to succeed.
And so they ended up basically back at
zero and they said, "How are we going to
move with this?" Paul came in, came up
with a way better idea for what the
memorial would be. Years of their work
paid off in finding a place to do it.
And now they've actually raised enough
money to do the first stage. So, this
Kickstarter had multiple stages. The
first stage was just getting the marble
or whatever it is, uh, bench put in
place. And they're going to need more
money if they want to actually put
>> the statue of Gary on a throne and the
map and everything else.
>> Yeah. This is where they needed to get
the to get the ball rolling,
>> right? This pays for your your concrete
slab, the table, and the chairs. like
even the metal top, it that's not paid
for yet. So, that's going to be some
secondary or t tertiary uh fundraising
uh type thing that they're going to have
to do if they want all that stuff.
>> The you know, the bottom line is they
don't really need everything. So,
they've got
>> what they're going to, you know, they
got the minimal thing, but I I tend to
think that once you get the ball rolling
on something like this, things start to
fall into place. I guess momentum once
you start Yeah. Once you get momentum,
they'll somebody will jump in and throw
in, you know, somebody nerd,
>> one of us nerds,
>> person with 175,000. Maybe that's what
I'm saying. Like some some one of us
nerds who made it and became very rich
or whatever will go, "Oh, here you go.
I'll write you a check." Now, now that
they see that it's serious. So, we'll
see.
>> It's a great idea. Great idea. The
memorial itself is a great idea. Like,
and the the what it is, what they've
chosen for it is is fantastic. I think
>> it's amazing for people to actually sit
down and play with Gary.
>> Absolutely. What a great idea.
>> It's like any venture, you know, when
you're starting a new venture, nobody
wants to know you.
>> Yeah.
>> And then when you start showing some
success, everybody was there all along.
>> Of course. Of course.
>> So, yeah, I agree with you, Peter. I
think they're going to see uh they're
going to have a lot more success
fundraising for the rest of it. I don't
know if they're ever going to make it
all the way to having the brass map on
the top. That's that's a huge stretch.
They're getting close to a million
dollars to get there. But who knows?
Honestly, I think Hasbro should just
kick down. Come on.
>> Yeah, Hasbro should jump in. Absolutely.
>> They really should. They really if they
wanted really uh powerful connection
with their community, that would be I
mean like they've made a lot of missteps
over the years. Uh that doing this would
be like the opposite of that. This would
be a step up. People start drift.
>> Yeah. Yeah.
>> Yeah. Unfortunately, Peter Atinson's not
in charge over Wizards anymore because
if he was, I mean, he always had a huge
uh affinity for the the the community
and the history. And he did so much for
the creators when he took over.
>> He did.
>> So, if he was still telling Wizards and
Hasbro where to send their money, I'm
sure they would.
>> But,
>> uh, l good for him that he's gotten out
of the out of that whole thing. So,
>> yeah. Yeah. Yeah. Yeah. For sure. Yeah.
So anyways, congratulations, Paul.
Congratulations to the whole community.
At least we're on our way to getting a
memorial that all of us deserve.
>> Yeah,
>> agreed. You're here. Absolutely.
>> All right. Well, this next one's pretty
quick. I I'll run this one. Um this I
just saw this and I and I thought, man,
I I got to talk about this one. So, um
there's this company called uh Sirius
Metal Miniatures. Um, and they have made
or are making they're about to release
these. These are uh actual metal
miniatures. Uh, you guys were talking
about this before before the show
talking about metal managers. Now,
they're not lead of course for obvious
reasons, but they do have that solid
metal feel. And they are
>> get my delicious delicious snacks.
They are the figures from the front of
the box from from the top of the uh the
David Sutherland's art from the um Homes
box set.
>> Um and you can see them here. I got them
up. If you're watching this, you can see
them. If you're listening on the
podcast, just trust me. They look
>> so good.
>> Yeah, they are. They really do.
>> They really Because here's the thing is
that
>> uh Sutherland's art is not classically
brilliant, right? He's not somebody
who's got amazing technical skill at
like an Elmore level. What he's got is
soul.
>> Yeah.
>> You know,
>> and miniatures, it's very hard to
capture that kind of a
nuance in miniatures. And whoever is the
sculptor here has done it.
>> Yeah, they did it. They got it. Look,
look at the dragon's head. You know,
it's absolutely perfect.
>> Almost perfect. Yeah. He's a He's a
gamer who who who draws rather than an
artist who doing something for a game
book. Mhm. Yes,
>> I've got that feel. But no, they are
fantastic minis.
>> So, here's here's uh So, so
>> I'm going to I'm going to go get my
wormy miniatures to show, you know.
>> Okay, go ahead. Yeah. So, the these are
it's $50 for the set, and like I said,
it's coming soon. They're not they're
not quite ready. They're they're listed
on the site, but you can't order them
just yet.
>> Um
>> it's a good price point.
>> What What I like this next line is my
favorite line of the whole thing. It's
the first release,
so there's gonna be more. So, I I'm
assuming they're, you know, I want to
see the the whatever it is, that demon
holding the bowl and the guy climb up on
his head trying to pop the eye out.
>> Look at the detail that the wizard's
gloat though. I mean, you get all the
the stars and the cresants and all that
kind of Yeah, look at that.
>> It's amazing. Yeah, it's pretty cool.
>> And then, um,
>> I'm going to bring up in in the sense of
this. So, um,
>> hold on. I'm going to let me maximize
you.
>> Oh, that's okay. So, so in the sense of
in the tradition of great artists
getting their stuff turned into
miniatures, here's some of the wormy
miniature that were recently done.
>> Um, so we have all of the characters.
>> That is cool.
>> And even even the imp.
>> Hey, Jason, did you paint those?
>> No. My god. I was going to say good job.
I was going to say good job. Yeah,
>> I could pretend I did. Well, I paid for
them to be painted.
You're involved in the process. You're
involved in the process.
>> Yeah. It's like it's it's it's like the
joke about, you know, Well, never mind.
Um right.
>> I just I don't know how far from PG-13 I
want to go.
>> Anyway, uh, but I do have another set
that are unpainted, which I might get to
sometime, but it's I I my point is it's
so exciting when uh the great art gets
turned into minis. There was another um
miniature company that did Elmore's uh
bunch of Elmore's paintings. I don't
remember who did those, but it would be
fun to start collecting all of these.
>> Make a great display for anybody who's
collecting their first edition stuff.
It'd be a beautiful way to have a
display.
>> And it does, one last note, uh it does
come in premium collector's packaging,
suitable for display.
I I I I don't know about I don't know
about anybody else here, but I I find uh
displayworthy packaging to be
oppressive. I don't know what to do with
it.
>> I don't I don't want to throw it out
because it's so nice, but I'm not going
to stick boxes on my shelves.
>> Right. Right. Right. You know.
>> Yeah. Minis take up less space.
>> Yeah. Exactly. You know, this would be
We'll talk about the museum soon, but
this is this would be a cool um addition
to a display.
>> For sure. Absolutely. Yeah. And I'm
really happy that they went metal as
well, kind of hearkening back to the
olden days. Yeah, they a lot of thought
went into this. I love it. Absolutely.
Is it really so bad to have lead
miniatures? I mean, lead's only
dangerous if you ingest it.
>> Yeah, it's it's not it's over. You know
what it is? You know what it it's that
fear mongering that people like like
when we were growing up in the 80s,
right? You know, go outside and play.
See you later. Don't show up until the
lights come on, right? Nowadays,
everybody's like,
>> you know, there'll be a handrail and
then a sign, you know, handrail at a
cliff wall and a sign saying, "Do not
climb over the rail." Like, really?
Like, I mean, like,
>> well, I mean, I've just been getting
back into more um repairing a lot of my
vintage computers, so I have to get a
lot of soldering done.
>> And so, you know, the lead solder
solder, so I use it. And so, I I join a
bunch of
>> communities online of people that are
doing the soldering. And the first
question every newbie has is, "Am I
going to die because it's lead?"
>> I mean, eventually, yeah,
>> at some point in time, sure, but you
know,
>> eventually. They're like, "Just don't
eat the solder.
>> Don't eat the miniatures. Don't eat the
miniatures." That's all.
>> But, you know, somebody's going to try,
right? Just to prove a point.
>> Here's here. But, but my point is is
Okay, that's fine.
>> Please. Natural selection.
>> Yeah. Yeah. Natural. Go ahead. Eat away.
>> It's too many people as it is. World's a
little crowded as it is.
>> God damn it.
>> There's a housing crisis. Eat some lead.
>> Right.
>> Quote for today. There's a housing
crisis. Eat some lead.
>> Let's move on.
>> So the next story, here we go again.
>> Terrace.
All right. So Magpie Games um has um
they've canceled their Kickstarter
campaign. So, they started they had a
Kickstarter campaign. They had these
three games as part of the Kickstarter
campaign. Uh, as they got into it, they
realized with the situations that are
going on that there's no way they could
continue um to make the game with where
the Kickstarter was. So, they canceled
it. Um,
they had been they were at about $50,000
and they it still wasn't they figured
they weren't going to get to where they
needed to be. Um, so they stated that uh
see Uh, okay. So, I already said that.
Uh, anyways, it was for card card-based
deluxe box format required specialized
printing and production cap capabilities
of overseas factories p particularly in
China. And we've talked about that on
this show before that the print quality
is just not here in the United States
because of things that have happened.
>> We don't have the equipment. We don't
have the machinery. We don't people that
are trained to use it.
>> We don't have the right people that are
Yeah. We don't have people properly
trained to use those things. Anyway,
blah blah. It's a whole thing. Um, you
know, hopefully we'll get that back at
some point, but it is it isn't now.
Let's put it that way.
>> Yeah.
>> Um, so they said that
>> this is Colin, this is something you
don't have to live with.
>> No, you don't have to deal with this.
>> I mean, it it does affect us though in
so far as you know, as a games designer,
like I mean, I've seen games companies
kind of struggling really struggling.
>> Well, because if you want to sell here,
>> right? Yeah. Yeah. Absolutely.
Absolutely. It's the same. It's, you
know, and our industries are getting
getting affected. Look, it's it's a
global impact. Um, but the games
industry, you know, exists on such a
narrow margin,
>> you know, that this really puts people
>> who are already under kind of under
pressure, under serious kind of strain,
you know, and it's it's it's sad to see
the impact.
>> Yeah, it is. Yeah, it is.
>> So, I look forward to the day that we
all forget what this word means.
>> Absolutely. Absolutely.
>> Let's let's keep moving.
>> Yeah.
Okay, that's that's really all there is
to say about that. They just had to
cancel it because the terrace was just
too much.
>> Let's go to something really positive
like drive-thru RPG.
>> Yeah, this is cool. All right, so this
>> look at that. Oh, that picture. It makes
me so happy.
>> I picked that picture out. But anyway,
>> I've I love that you did this. I mean,
I'm I'm too young to have been part of
the real print era, you know, when there
were um everything was done by hand and
you were doing paste up and you went did
all of that. I I I got into print right
at the tail end, you know. So, I was
>> old enough to have gone to a service
bureau and had to get the the films made
to make the plates. I'm old enough to
have gone on press checks. I I remember
the smell of the machinery and I just
the whole thing it just makes me so
happy. Physical objects being made with,
you know, real presses and real quality.
And with the era of print on demand,
it's just so much slop gets put out
because anybody can put something out.
Yeah.
>> And the quality of the paper is not as
good. The quality of the printing is not
as good. The binding is not as good. But
it's fine because at least you people
can get their stuff out there. But this
this makes me happy. They're I I don't
even What made them decide to do this?
>> Uh let's see. Hold on.
I believe I'm pretty sure it was because
of what's going on in the world.
>> They said they said here that it's the
tariffs, right? That
>> um but but I guess they're finding some
sort of better printer to work with. I
don't know because to do offset printing
you have to do a pretty big run.
>> Yeah.
>> For for the size of what this industry
is. Because the thing is that
>> it isn't worth spinning the presses. The
first couple hundred or maybe even 500
copies fly off the press before you can
barely even get it turned on. Right.
You're you're doing thousands at a time
to make it worthwhile. So if you only
need a hundred, there's just no point in
doing this,
>> right?
>> Well, they did. So there were there were
some concerns. So they were like um
let's see um let's see the program is
currently in its infancy. Initial
feedback noted uh rudimentary
methods uh for order communication such
as All right. So their ordering is going
to be an issue right because they
haven't figured all that out. That's a
whole you know you you've built websites
Jason with uh where people interact with
with the website. Um so there's that's
going to be a learning curve. um uh
there's an inventory issue, a major
concern is the current inability to
track inventory through their systems.
So much like we have our warehouse where
we can track our inventory and and you
and I know that that's not exactly 100%
either. Um it gets a little tricky at
times, just imagine doing this with
like, you know, all these
>> big guys. It gets tricky. So, um, we
sell through Amazon as well as through
our own site and we recently shipped
several hundred box sets off to Amazon
and then they just sort of lost
>> like 300 of them.
>> They just disappeared. I mean,
thankfully they paid us for them. So, it
was actually great. We're like, please
lose more of our games.
>> Yeah.
>> Lose the whole freaking fine.
>> They don't get out then. They don't get
out.
>> They didn't pay us that much. They paid
us pennies on the dollar. But the point
is, it's hard to keep track of this
stuff. And RPG has never in the history
of their company had to think about
inventory.
>> So this will be a new one for them.
>> So it's ironic that in here it says Roll
20, which owns the marketplace. Mhm.
>> It's ironic that now Roll 20, which is a
company that's based on making sure that
you don't sit at a table with your
friends, um, instead that you go and you
spend all your time fiddling around with
menus and
>> not having any fun. Um, roll 20 is the
ones that made enough money to be able
to make this happen. So,
>> yeah,
>> good job, Roll 20. You
>> Yeah, nice to see that kind of the
synergy. It's interesting when you're
talking about um the printing because my
family is a printing family. Um so like
you know yeah I I've I've seen hot metal
printers in like in use from members of
my family and that kind of stuff back in
back in the day.
>> Uh we have a national print museum here
actually in Dublin which is a beautiful
thing because it's a they have all the
old machines that you can actually use.
You can actually print with
>> you can actually go in that's
>> on my list.
>> Yeah. No, it's it's a pretty special
place, especially for anyone who's had
any background of printing. Like they
have, you know, they have a replica of
the Gutenberg press and they have all
the presses from 1900s right through to
>> to the mid 20th century, 21st century,
you know, it's very very cool place.
>> My favorite college um who kind of got
me into a lot of the print stuff now
lives in Paris and runs a uh a print
shop that specializes in using just the
old equipment.
>> Awesome. That sort of thing. It's
>> there's something special about
something printed on one of those
machines though. There's something kind
of uh the tactile nature of it. The kind
of the blood's gone into it.
>> Yeah,
>> it literally sometimes does.
>> Chad said Chad says uh 25 years of
printing from sweeping floors and
loading paper then running sheetfed and
gross web.
>> Goss web.
>> Goss web, sorry. Goss web. Yeah. Uh,
pre-press and project management made me
so much better as an artist and helping
clients with design issues.
>> Yeah, absolutely. I love the first thing
you said was sheetfed Hidleberg. I'm
like man.
>> Oh, yeah. I mean, we didn't usually run
on we we usually would run on a web
press, but the sheetfeds are very cool.
And then Scott Kongable says, "Print
ships print shops have a distinct
smell."
>> They do.
>> Yes, they do. Absolutely. There are two
smells in this world that I love the
most. The smell of diesel fuel and the
smell of a print shop.
>> Oh, you like diesel fuel? I do not
>> dissimilar.
>> No, they're not dissimilar.
>> They're not dissimilar. Yeah.
>> Or any diesel fuel, oil, gas. I don't
know. There's something about all of
that.
>> Smelling it. Do you have to Are you okay
with working in that? cuz anytime that
I've had to do that at work where I've
had to work, you know, because work
around vehicles and stuff and there's a
lot of exhaust and uh and the diesel
they use is called JP8, which is a
military type fuel. Um, man, it gives me
a headache. It makes me sick.
>> Well, you're smelling the exhaust. It
smells better going in than it does.
>> Kind of the fuel around, you know, you
can still smell that diesel fuel. It
gives Yeah, it it kind of messes with me
a little bit.
>> I don't know. The exhaust, not so much.
It's just it's a nostalgic smell to me
because it reminds me of high school and
you know fixing up cars and all that
sort of thing.
>> I feel like we've come back to the
natural selection conversation, you
know, huffing exhausts and eating lead
miniatures, you know.
>> How am I still here?
>> Yeah, right.
>> It's educational, folks.
>> Hey, you know what? And back in the day,
back in our day when we were young, uh
the the lead and the exhaust, all the
same thing really. You could suck that
lead right in.
>> Oh, yeah.
>> It's beautiful. It's like it's like when
you see those stories on the TV of a 110
year old granny and they're asking, "How
did you get so old?" She's like, "Well,
I smoke two packs a day and it keeps me
up right?"
>> Yep. Absolutely. Absolutely. And and the
whiskey in there, too. Yeah.
>> Yeah.
>> Yeah. For the vitam for the vitamins.
>> Yeah.
>> Yeah. Exactly.
>> All right. Let's go. We'll do we'll do
one last one.
>> We'll do a last quick one. Um this is a
friend of ours. Um
Peter Salum uh has a Kickstarter going
on right now. I just wanted to give him
a mention just because, you know, I've
I've talked with him a bunch of times.
We'll see him at Total Con. He's just a
nice guy. Um it's called Beacon Island.
It's a Savage Worlds adventure. He
generally does he doesn't do his own
systems. He generally does stuff for
other people. Kind of like Ian McGardi
um who was on last week. Um but it's
Beacon Island is a character-driven
investigation, savage worlds adventure,
and mini setting where the secrets of
the unknown confront the unbridled
curiosity of youth. So, you're basically
playing kids, uh teenagers, on kids on
bikes. Yes, kids on bikes.
>> We love some kids on bikes. We got We
got to get them to run this at ModCon.
>> Yeah. Oh, yeah. Yeah. But most
especially, which was interesting to me,
and I guess it's cuz Peter's, you know,
he's a little bit younger. Uh it's set
in the 90s, you know, like where you and
I, if we're doing
>> Oh, the ancient far back long ago years,
>> the the late 20th century. Yeah.
>> Yeah. The late 1900s.
>> Yeah. Late 1900s.
>> Set in the late 1900s.
>> Oh, I hate that phrase. Not good. Right.
That's grim.
>> That is grim.
>> The previous millennia. Anyway, so the
Kickstarter is going on right now. So,
just look this up. Uh it's Beacon
Island. Um and and Peter Salum. It's
Pear Street Studios. Uh he does good
stuff. I have two of his other books
that he did and they're very good. So,
>> it looks great. Set on a remote New
England island rich with secrets.
>> Yeah.
>> We love a remote New England island
around here.
>> Yep.
>> So, yes, we do.
>> So, check it out. All right. Uh that is
that is it for our news items. I guess
now we go to
>> All right. All right.
>> Uh I'll do a little bit of an intro and
we'll start asking you some stuff. So uh
as I said this this year um I decided to
go to Gailcon rather than going to um I
don't even remember which convention
here. I skipped for it. Uh, I I found
out that now that I live on the east
coast, it's very short hop over to
Ireland. And I'm like, I got to go to
this convention. I want to, you know,
meet new people, meet new games,
everything else. And they said, here's
our guest of honor this year. And Cole
Lunberg. And I was like, okay, who's
that? And I get there and uh there you
are. And it turns out that one of your
the big things that you do in addition
to many others is the Museum of Games
Ireland. Uh, turns out we actually knew
some of the same people because of the
stuff that you're doing here. So, I was
very excited to get you to come on the
show and talk about not just the museum,
but also some of the other stuff you do.
So, give us just kind of the the quick
uh the elevator bio of all the different
stuff you've done and what the museum
is.
>> Okay. So, um I'm a writer, games
designer. I write a lot of stuff for
Ghost Press. I've written for
Pathfinder. I have designed the game
Love to Hate. I've got a couple of other
games coming out soon. I've done stuff
for F Greenians Fantasy Age as well. So,
I've got a kind of a bit of a bit of a
mixed bag. Writing, I suppose, is is my
is my my my passion and that's kind of
where a lot of it comes from. Um, I've
worked with C. Jackson Games previously
uh um uh as controlling his um as
control is what they call it there, the
head of the volunteer brigade. So, I
kind of have I've been in the industry
kind of peripherilally or bits and
pieces for the last long while last I
guess over 20 over well over 20 years
anyway. Um, and I've been on the Irish
gaming scene as as convention organizer
for about as long. Um, and and the
museum yeah I appear to have set up a
museum by mistake is what I tell people.
So it started off as I said we we I live
in clarin here for the last 18 years and
about 3 years ago Rob open opened the
games uh two years ago actually a game
store called the guild hall and he had
that space there I mean that that's a
very that's a a photograph at the very
early stages of the museum he had that
space there uh that he couldn't put
anything in and I said hey I've got some
vintage games I'll put up a a display
might be a point of interest people
might you know like it um and um Rob
said oh that's a cool idea I love that
so drew up some games from my own
collection And I was talking, we started
jokingly referring to it as the museum.
So I was talking to Steve Jackson one
night and um in America, American Steve
Jackson, not not the UK.
>> Yeah. Not the UK, Steve. Jackson,
although American Steve Jackson did
write some of the fighting fantasy books
just to confuse people to make it work.
>> Yeah. Um but yeah, and uh he said, "Oh,
that's a great idea. Wonderful. I'll
send you over my archive." Um
okay. Uh yeah. So this archive was a
water damage in a flood. So I said,
"Will you be able to um what do you want
to do?" It said, "Well, look, you know,"
said I've always wanted to have a space
where I could the focus is preservation,
conservation, and digitization, not a
play museum, but something like that.
So, these eight crates came over anyway,
and I'm I'm picking out handwritten
pencil notes for a game called Bolo from
1974 that became Ogre. Original maps and
scripts for the Fighting Fantasy books
he wrote, correspondence with Games
Workshop. Uh, the Fantasy Trip original
script, the original kind of monster
sketches for the Fantasy Trip, you know,
copies of Malle, you know, in their
infancy. um and and all these kind of
pencil notes, you know, um which which
became various products from from Steve
Jackson from the early days from the
time of Metagaming before Steve Jackson
games right into into SJG. Um and I was
kind of going, well, I I I better take
this seriously now, I guess. Um I
better, you know, this is real stuff. Uh
and um so I spent a lot of time kind of
focusing on on preserving them. My
previous job, I worked for the
government. previous job was dealing
with cultural museums with um who deal
with specialized kind of teams or
specialized or or regional museums. So I
had access to conservators. Um so when
the stuff came over water damage I kind
of got on what do I do with this and
they gave me great guidance so I could
actually separate the pages. I could
preserve it all.
>> You say that you actually had to get it
wet again.
>> Yeah. So it came over wet and
>> Yeah. So I got on to um the wonderful
person in the Chester B library which is
a fantastic collection. I mean, they
have papyrus from 30,000 BC. So, I kind
of figured they'd, you know, they know
what they're talking about, I guess. You
know, if you can conserve paper that
old, you know, they probably have a good
idea. But, yeah. So, the paper was kind
of stuck together. So, they said, you
know, get it wet, basically. Leave it in
a in a room with steam or or put gently
put it to water. I'm going that sounds
counterintuitive, but you know, you do
this for a living. I don't. And yeah, so
you get them wet. Um, they they separate
easier then and then you dry them again.
And it was just like it worked really
really well. of the 600 or so 800 or so
documents that Steve sent over 800 page
or whatever it was, I was able to
separate all but one of them. Um, so I
had a wonderful moment at the UK Expo
last year where I kind of went had a fob
and I said, "There you go Steve, there's
all your records digitized
professionally,"
>> you know. Um, uh, so that was that was a
wonderful moment to be able to do that.
>> What was his reaction?
>> Uh, anyone who knows Steve Jackson knows
that Steve doesn't necessarily react,
right? um you know he's he's he's um
>> I've I've met him one time. So
>> he's a lovely guy when he when you get
the number but he's quite a kind of a
shy kind of um um you know he kind of
one of these still waters run deeps guy.
>> Um but no he kind of led up you know um
he's been very supportive. He said look
that's amazing. Thank you very much. But
he's been very supportive. Um you know
he keeps kind of saying hey I found
this. I'm going to send it over. Hey I
found something else you know from the
1950s. I'll send that over. You know
he's been very supportive and he's been
very good at um
>> promoting the museum on his website.
Once once that kind of kicked in,
it became this thing that there's
clearly a demand for. I mean, there's
the board game museum in England run by
Tony. Lovely guy, amazing place.
>> Museum.
>> It's it's in kind of a beautiful kind of
national park. So, it's a lovely kind of
setting as well. Um, that's a damn good
question and I think I should know, but
it is 2:00 in the morning here. My
brain's not working. Um, but if you
Google board game of Inca, which um you
um I can't remember the name of the
park, but uh yeah. So um there's there's
a strong museum of play obviously you
know um and there is um there's another
museum it's in K new it nesters
>> is a museum is the museum of board games
>> um there you go and there's pockets of
museums around the place but I'm not
aware of any other museum that exists
which is trying to capture the modern
tabletop gaming hobby um by which I mean
you know really the hobby that started
in kind of the the mid60s, you know,
when when board games started to become
more kind of tactical, more kind of
simulation type, you know, war games and
that kind of thing. You could you could
really take it back the modern hobby, I
suppose, back to little wars
>> or HD Wells if you wanted to do that.
>> But, uh, it's not if not necessarily
looking at like stuff like Senate or Go
or, you know, or the evolution of chess.
It's not kind of going there yet.
Anyway,
>> remind you about that little wars again.
So,
>> yeah, absolutely. But uh so it became
this thing and and suddenly donations
started coming in and people started
going that's a really great idea that's
fantastic. And the more kind of and it's
only been it's only been opened by a
year but the more the year kind of went
by the more I kind of went okay you know
what what is my what's my philosophy
here? What's my goal here? Um and I
realized very quickly on that it was
about preservation. It was about
conservation. It's that kind of um
philosophy of planting the seeds of a
tree under whose shade you'll never sit.
You know, it's about kind of preserving
these for future generations. There are
museums out there where you can play
these games. There are places where you
can go and that's fine and that's cool
and I totally respect that.
>> There's a lot of private individuals
that are, you know, building great
collections of those, but that's very
different
>> from the actual
museum
level preservation approach to
especially a lot of the ephemera, a lot
of the unique bits like what you have in
Steve Jackson's collection.
>> Absolutely. And I mean I've got I've got
I got a lovely Indonesia Gale kind of
two games from 94. The World Fair in
1904, you know, um and all these kind of
things. I mean the the thing the hobbies
the hobby's old enough now that you can
still get access to these kind of
things. You can still get access, you
know, you can get access to Talisman
first edition. You can get access to to
um to D and D first edition. You know,
you can get a white box out. You'll pay
for it, but you can get these things.
These things are going I mean I remember
I was talking to Ian Livingston at the
expo about this. We made a good
conversation about it with with Jonathan
Green. Um and the three of us were
talking and Steve said, "Oh yeah, I got
a white box set um in the shrink that
Gary gave me,
>> you know, talk about your provenence.
That's pretty cool." But I was also
thinking in another five, six, 10 years.
>> There's not going to be anyone that can
say that line,
>> right? Do
>> you know or there may not be anyone that
can actually say that line. This is
something that Gary Gyak handed me, you
know, and we've lost, you know, so many
people over the last
>> four or five years really. It's it's
it's phenomenal and co played a part in
that. But also it's just a kind of you
know we're all getting older.
>> Yeah. So another 10 years you might not
be able to get this kind of stuff. But
it just kind of
>> I mean the the the original people um
some hang on some are gone. But now
we're as you say we're even at the stage
where the next generation those that
those of us and maybe a little bit older
than us who came after them
>> who understand and appreciate how
important this
>> is are also fading. And so how do we
keep on passing on that that that
interest?
>> Absolutely. I
participate in other hobbies that are
sort of similar. So, you can see behind
me here, I have some of my my my little
computer.
>> Yeah. Looking at those. Yeah.
>> And it's it's the same sort of thing.
There's a lot of these where right now
people they spend huge amounts of money
on what they consider to be rare and
important things, but you also hear
about somebody who's like, "Oh, yeah, he
died and his family threw everything out
because there was a load of old junk,
right? They don't appreciate and
understand." So, it's more than just
preserving the items, but it's
preserving the story. 100%. Absolutely.
And these are cultural artifacts, you
know, as gaming kind of grows
exponentially and becomes more and more
mainstream. These are even of more
important culture. And it's funny you
should say that because I think that was
the emotional trigger in my head a
couple years ago when when I mentioned
Joe Diver when he passed away, his
family sold his stuff um as part of the
estate. So they're selling off his
miniatures, they're selling off his
notes, and I'm kind of going I remember
thinking somebody need that needs to get
preserved. That's a story there. That's
a self-contained part of the foundation
of the modern hobby. and and and
obviously they're entitled to do that.
They have the full, you know, that
they're they have the right to do that.
But I'm just I was just thinking that
that's a part of the hobby that if you
could just get all that and hold it,
that's kind of one of the one of the
five or six foundation blocks of of what
we enjoy today. Um and to be able to
kind of capture and hold that. So I
think that was kind of the emotional
kind of um foundation stone on which the
notion was built and then it just kind
of evolved into into what it is now
which is um a museum and it's still kind
of modest. It's still small. It's still
me
way. You're not biting off more than you
can chew on day one.
>> No. No. I mean you got to start these
things slow if they're going to evolve
properly. But you got to do it properly.
And most of the money I've sank into it
has been for museum quality
preservation, for museum quality
digitization, you know, for the you can
see some archive boxes and maybe if I
can sort of there behind it behind my
painting station, you know, they're
they're proper, you know, they they've
got copies of things in them, but
they're proper archival boxes. You know,
there's loads of kind everything's
acidfree, all the kind of proper stuff,
>> which obviously costs money, but
>> it really does. I mean, that's the thing
is the acquisition is just one piece of
it all.
>> Yeah. the actual um preservation and
display and everything else. Yeah.
>> Matters a lot. And and the thing about
it is that
>> games I think more than most other uh
disciplines or whatever, they're a
reflection of our culture, too.
>> Yeah. you know, because of course
there's the things where we can say,
well, Dungeons and Dragons is a
touchstone because everybody played it,
and if you watch certain TV shows,
you'll see people playing it, and you
want to make sure that you're kind of
reflecting the society around it,
>> but they are also a reflection of what
matters to people and how people see the
rest of the world.
>> So, for example, um there's been such
controversy and debate about how DND
should even be played, right?
How did people play it in the year 2025?
Somebody who was born in the year 2010,
you know, how are they playing it?
Right? And certain people who are around
from the 70s, they might get angry about
it. They're like, "Well, you're not
playing it the way I played it." Well,
it's a different generation and it's a
different set of values. The people who
were playing in 1974 were raised on pulp
and good versus evil, black and white,
you know, very big obvious things. The
people are playing it in 2025 and who
are 15 years old were raised on a
totally different set of values. And
looking at those games tells you a lot
about the world that they were in. You
have to be able to preserve not just the
game, but the kind of things that you
have, the ephemera, the background to
show what's going on here, what's going
on behind those games.
>> But the games themselves tell a story as
well. I mean, you look at the kind of
the the the the little chit heavy games,
the war simulations of the 1970s and the
1980s, you know, you look at the the
artwork that was in early D and D and
early Gersps and early kind of, you
know, and and you know, it's very
heavily kind of male oriented, you know.
Um, and you look at the the evolution of
even even Munchkin for example, like
there's a second edition coming out
where they've kind of, you know, where
John John Cavalic, the artist who did
the logo for the museum, for which I'm
very grateful. Yeah. Here we go. Um, you
know, and he's he's annoyingly proud of
the logo. I have to annoy proud.
>> It's a great logo. John,
>> it is. No, he's deserving.
>> Great guy. It's a great logo. Cats. It's
good.
>> And Muggy is obviously cat's known
phrase for a cat in Ireland. Um, so
that's where obviously you say
obviously. We're talking to an American
audience. None of the
>> Well, you know, to me it's obvious.
>> I'm I'm only on my second week of
Duallingingo for Irish right now. Okay.
So,
>> right, you'll get there. You'll get
there. But, um, but, you know, but even
the the products themselves tell like I
I got a wonderful donation of a game
called Tank Attack, which is like, you
know, the only computerized game, you
know, in 1977, the only computerized
game in the world. And the the the
computer is literally a circuit of a
random light generator with six bulbs
that kind of tells you tells you what
combat action you're going to do. So,
you know, the games themselves tell a
story as well. The evolution of the
games into the kind of the high high
production quality, the high kind of
miniature quality that we have now.
Games like Blue Rose, which is kind of
very much centered around like you know
um it's not centered around but elements
of polyamory elements kind of like you
know um you know open open gender fluid
kind of characters and all that kind of
thing. So the you know the the games
themselves are are artifacts of a
certain point in time and a reflection
of reality. I think you know There's
your culture and your games reflecting
each other.
>> Yeah. Brian Brian in the in the chat
says we're aren't all Americans.
>> Brian, you're Canadian. I think draw
distinction.
>> I think that's Derek Bole. He's a friend
of mine from Ireland who's a also
and Eric for staying up late. Thank you.
>> And indeed a donor to the a donor to the
museum. He he gave me a copy copy of the
original June. And it's interesting
because I had a copy of the original
June as well.
>> Yeah. And um
>> there there there's my Irish for the
day. Diodich.
>> There you go. Ditch. Yeah. But uh so and
there there's an interesting story about
the and this is kind of this is part of
the whole kind of thing. So there's two
the June 1st edition printed in the same
factory printed in the same kind of um
printing press.
>> Back then they used to print the insert
brown box separately. So they'd loads of
those brown boxes. If you if you open if
open most of those kind of bookshelf
games from the 1980s, they'll be the
same brown box on the inside. So they
printed the cover. Um, but the first
print run the cover was brown on the
side. Then they ran out of that either
the ink or the card. I'm not really
sure. So the second print from the same
machine in the same week is orange.
>> H.
>> So it's got, you know, part of the
story, but it's also kind of capturing
the the weird and the unusual like the
strange dice or I think I said it to
Jason about the game Break Key, which I
think was released in Gen Con.
>> I don't remember if we It was released
in Gen Con 2002. And the object of the
game is the two players link these two
plastic keys, twist them, one of them
breaks.
Oh, you gave me Kingmaker, Derek. Sorry.
You gave me Kingmaker Second Edition
unpunched.
>> Oh,
>> unpunched. Wow.
>> Yeah. Thank you, Derek. Uh, but yeah, so
one of the keys breaks and game is over.
>> Yeah.
>> Not a lot of replayability in that one.
No. You know. Um.
>> Yeah. What what do they call that? A
legacy game.
>> A broken key game. Broken. Yeah.
Exactly. There's another there's another
game which
>> that's a pretty brilliant marketing
strategy. Oh, do you want to play again?
You can buy another one.
>> Yeah, absolutely. Yeah, there's another
game called uh which is in the second
edition now called Flipcoin.
>> No.
>> Yeah. Yeah. The second edition is
Flipcoin Monster cuz the coin has a
monster on it. Um but yeah, so you know,
so it's it's kind of it's it's things
like that, the quirky things like that.
Um you know, which which I I love kind
of finding again, which kind of tells a
another story about the hobby as well,
you know what I mean? But it's so it's
it's not just the the the old and the
kind of the the the old story. It's it's
it's where the hobby is now as well and
and the interesting things around kind
of periphery of it.
>> But you're you're going outside. You're
you're not just limiting yourself to uh
RPGs. So I I know you recently got a
what was it 1904 copy of Pit?
>> Yeah. 1904 copy of Pit and Quit by the
Parker brothers from the World the World
Fair. Um but yeah know the the object is
and I have like I've miniaturatures all
the old games workshop miniatures you
know um the old so the idea and a lot of
kind of I got an uh acquisition of about
6,000 Magic cards which I seeded
individually um which people said you're
nuts doing that like why don't you just
say a pile of magic cards and kind of
going because you know back in 1993 when
we were all playing this like black
lotus and chiffon dragon didn't mean
anything to us. Yeah,
>> you know, they were nice cards. They
were kind of useful cards, but like I
mean, hey, if I lost like whatever, you
know, so you who knows where these cards
are going to go, so you need to kind of
preserve them individually, which I'm
just finished doing, by the way, after
about 6 months. But, um, you have a
couple of hours a day. But, uh, you
know, th those are the kind of things.
Uh, so it's card games, it's it's
tabletop, um, RPGs, it's board games,
and it's it's, um, it's miniature games
and war games. Um, you know, you kind of
lead heavy into the gains workshop or
the alternative armies or the dibus
antiquitatus which I think was a UK and
Ireland phenomenon. I'm not sure if that
made it across the water. It's kind of
historical.
>> I know that one.
>> It's historical kind of mostly
historical. They do fantasy as well, but
mostly historical miniature war game
based on lead miniatures back from the
1970s DBA was going. Um, and there's
some serious hardcore players u still
around who just play DBA. Um, so you
know, um, it's kind of trying to capture
the full gamut of what we do and also
the periphery of those like, you know,
the the artifacts of those like con
badges, dice, strange dice, you know,
all that kind of thing. Um, so I think
it's probably the only museum that I'm
aware of certainly doing that. Um, it's
an ambitious goal, but you know, nothing
ever started by doing nothing. So you
start small and you kind of, you know,
as you say, you do it right and you just
see where it goes, you know. Well, and
you know, I I want to thank you for
giving me the recommendation to stop by
the Little Museum of Dublin uh before I
left because And the reason is because I
I didn't know what to expect. I I I want
to thank you also for not telling me
anything about it before I got there.
>> Good. Good.
>> Um it's the same when somebody
recommends a book or a film to me, I I
say, "Please don't tell me. Just tell me
it's good. I'll let me discover it." And
so I'm going to ruin it for people by
saying something about it.
Um, it's just a house. It's not a big
house and it's not a big museum, but
they've managed to tell a story through
individual objects that were donated by
people um, in a fascinating way. And it
opened my eyes to
how a museum doesn't need to be a huge
sprawling megaplex where you're going
through the Smithsonian and you're
seeing everything on a
>> moving sidewalk or something to get from
place to place. What a museum needs to
be is a well curated collection that
tells a story. And it opened my eyes to
how you can do an incredible museum in a
relatively small amount of space.
>> Yeah. Yeah. Yeah.
>> And so that made me think about the
efforts that you're undertaking at this
point.
>> And I I I have the advantage I mean my
job in in the government and the
cultural scene was looking after said
specialized museums. So I've had
exposure to that in a way that has shown
me that museums can be living things.
They don't have to be
>> static. They I mean there's obviously
importance in preserving the national
collection but there's a vibrancy in
some of the smaller museums that you
know in the smallest space that you
don't have the luxury of doing in the
larger museums that you can kind of
inject inject real story inject real
kind of energy into these artifacts you
know I mean I've I've I've opened the
cabinets when there countless times you
know there's a wonderful moment where a
dad came by and he said oh my god I play
that game about 40 years ago and he was
this kid said what what's that game
about so he started telling his kid
about the game you and that that they're
the moments, you know, that that I want
to kind of bring out into people, you
know, make it a live a lived experience
or recalled experience and then passing
that experience on cuz games are
experiential. You know, you experience a
game. You don't it's not a passive um
hobby. It's not a kind of passive
engagement. So, seeing that engagement
come to light through nostalgia and then
being passed on to the next generation
is what it's all about. But making it a
living connection.
>> Yeah. That's one of the reasons I really
want to get you together with with Paul
Storberg,
>> right? because so he does at Garycon
every year he does the uh legends of
wargaming is what he calls it but it's
not just wargaming it's all kinds of
things and and and like we talked about
what's exciting is seeing the kids come
into it so one of the things that he
sets up is a huge uh little wars game
with soldiers and and the proper
Britain's canyon canyons cannons and
everything else and you know some kid
who's got no I who doesn't know anything
about the history of it.
>> Certainly doesn't know who HG Wells was.
Doesn't know any of that. Just wants to
play the game because it's that fun.
>> Mhm.
>> And and here's a game. What I don't know
what year did HG Wells
>> Oh, wow. That's a good question. I I
don't know. I don't know. I've had I had
I've had a copy I've had a copy in my
hands.
>> Um I used to run charity auctions in
Ireland and somebody donated to charity
auction. I know who has it and the copy
has uh some annotation in it, some notes
added into it. Uh, so it was a really
kind of special thing. I don't even want
to think how much money it went for. I
can't recall. But uh, but um,
>> did by the way, did you get a hold of
John? Did you write back to him?
>> Uh, I I I don't recall him. Did you
write to me? I don't recall.
>> Okay, I'll I'll bug you about it right
here on this show.
>> Yeah. No, sorry. Um, I I I I made I made
contact with the person who has it.
>> Yeah. So, so, so people who are in the
chat, a lot of them know John Peterson,
uh, who wrote Playing at the World and a
lot of other things, probably the
preeminent historian of the gaming
thing. And so, being able to tell, and I
don't know if John's watching tonight or
not. If you are, say hi in the chat.
But, um, being able to tell John
something that he doesn't already know
is it it it's like finding a gold bar,
right? It's just like it's such a big
deal. I'm like, so I, so I texted John
right away and I said, John, do you know
about this these these notes that
somebody found in a copy of Little Wars?
And he's like, I don't.
>> Yeah.
>> All of a sudden, I I got this below. I'm
like, I get to tell John a new thing.
>> No, I I did I I did I did make contact.
I did email him back and I I I found the
person who um who has the book and and
they're going to kind of scan in
>> the notes.
>> Okay. There there's a um we we've got a
we've got a um a group email going. So
just if you didn't get it, check it and
I'll send it to you again.
>> 1913 by the way. 1913 was the Little
Wars.
>> 19 was when it was published. It was
written a couple years ago.
>> I had this idea that it would have been
after World War II because World War I
because I thought it was because I know
Little Wars HG Wells thought it would
help people not want to fight wars.
>> Yeah. Yeah. Yeah. Yeah. Yeah. Yeah.
>> And I thought anything that that makes
people anytime somebody's upset about
war, it's often right after the Great
War because that was the thing that the
world
>> anything that terrible before.
>> So I just assumed it was after that. But
>> um
>> yeah,
>> just a year before. I think I think he
he he wrote it I think a couple years
before that, but year before. I mean, he
he he says in the intro of the book that
he was basically playing these rules
with his kids for a few years and he
just kind of decided to formalize them
and write them down in a in a book. But
it's um it's a nice thing to have at
least pass through your hands. Yeah, I
mean that's the thing about it like we
say with a with a cultural impact is
when you play Little Wars, it's it's a
fun game and it's interesting from a
history of how games evolved out of it.
But it's also really interesting to look
at because you have to think what was it
like to live in 1913? What did war mean
to you?
>> You know, even even the class wanted
>> Yeah.
>> Even from a class perspective because
you know, you had to be relatively well
off to afford these toys. you know, back
back in back in in what was still late
Victorian England, you know, the the the
poverty gap was was was was notable. Uh
and in order to have the luxury of
having toy soldiers and having a toy
fort and being able to have a room on
your kitchen floor, your city floor
just the space to even play the game.
Yeah.
>> Yeah. You could go out in the garden to
play it, but I mean most people didn't
have a garden. I I I what I learned in
the uh going to the little museum of
Dublin and they showed the street and
they said, "How many people do you think
lived on this block that should house
about 80 people and it turned out to be
800 people?"
>> Oh, there was um my family were
Protestants when they came over from
Sweden. Um but they married into
Catholics and very much got cut off for
the money. So there's a tenement. So the
tenementss were what the the slums in
Dublin were called.
>> Yeah. Um and in the when they when they
went through the paperwork in the
tenement regime they found out that my
family the Lunberg family uh there was
11 of them living in one room in in this
and that's what that was quite common
back then but if you walk into the it's
a it's a nice thing in some ways if you
walk into the the tenement museum
>> you'll see my family listed because that
was the house just pure coincidence that
was the house that um that they lived in
became the museum and 11 Henry Street
and my family the family are listed
there all 11 kids and two parents, but
people 12 13 people living in in in one
room was was the order of the the
tenement life, you know, and that would
have been around that time.
>> Yeah. When you play a game like Little
Wars, you really you're not middle
class, you're you're upper class.
>> Absolutely.
>> I don't know how much middle class
existed in 1913, but
>> you're certainly upper class.
>> But and it's interesting to see kind of,
you know, from a class perspective, the
the evolution of the hobby as well,
because let's face it, the hobby ain't
cheap. you know, if you're going if
you're getting war games, if you're
going down the miniature games and, you
know, my my background is very much, you
know, we didn't have money growing up,
you know. Um, I I was I like most people
our age, I was kind of working in the
local hotel around 13, 14, you know. Um,
and and that money, you know, was
translated into Fighting Fantasy books,
one Fighting Fantasy book every every
two weeks kind of thing, you know, and
that was my start on the hobby, but, you
know, there were plenty of people around
me who didn't have access to that, you
know. Um, so it's interesting how the
hobby evolved and and you know, as I
said, it's not an expens. It's not a
cheap hobby. The whole joke like, you
know, oh, oh, he's really rich, he takes
six figures home, you know, and they're
talking about game workshop figures.
But, uh, you know, but but it is a it is
it is it's it's a legitimate reflection
of wealth. You know, somebody can afford
every box out every week like that's
>> I'll tell you, I ne I never got into
Warhammer. I loved Warhammer and I would
I would play it with my friends, but
they always loan me the the pieces.
>> I I could not I I couldn't afford to get
into the hobby. Like I liked playing it.
It was great, but I I could not be one
of the guys who showed up with a zillion
figures that, you know, $10,000 in
figures.
>> Even after you get the figures, you have
to spend the money in the paints and
they have to do the painting.
>> Yeah. and the scenery and all kind right
up my shelf there. There is something
that I I I bought relatively recently
that I I opened the White Dwarf magazine
when I was about I don't know 14 and
there was the Bane Blade tank. I
thought, "Oh, that's that that's a
vehicle." So about two about two weeks
ago I I went out and bought one. So it's
a it's a personal evolution of where I
came from and where I came through as
well. But I think that's reflected with
a lot of people, you know, they they
they they had this hobby. And that was
the great thing about role playing games
is you you know, and this is the
interesting dichotomy between parts of
the hobby. Like to be a Magic the
Gathering collector, you need to be
rich. Let's face it. You know,
>> to be an RPG person, you need someone to
have the books.
>> Mhm. But you can come along with a sheet
of paper and a pencil and and borrow
some dice and you can engage in that
interaction as as fully as anyone who's
spent300 or $400 on on the collection of
books, you know. Uh so it is in some
ways a leveler uh in the way that other
parts of the hobby aren't. And I think
that's an interesting creates an
interesting kind of blend of people
across the hobby, you know.
>> So you never managed to sit down and
actually do the numbers on this because
I don't think you could. But in the
early 19 mid 1970s,
most people who were playing Dungeons
and Dragons, at least anecdotally, they
were playing it with a xeroxed copy.
>> Yeah. Or or or Jason, you would have
one person who would have the books like
even even it was your whole group
pitched in.
>> Yeah. That was the way it was. I mean,
you know, growing up in Iowa where we
were all our first jobs were detazzling
corn and also uh cleaning hotel rooms
and things like that. No, you of your
friend group, you would pull your money
to get the books.
>> Yeah.
>> Right. And the and the best part was is
that while there were adventures and
modules and stuff that you could buy,
you didn't need to at all. I mean, we
played so many many unbelievable number
uncountable number of hours. They
weren't modules, you know. We did play
modules but
>> the vast majority of ours was just like
>> the DM making stuff up.
>> Absolutely. Absolutely. And it's it's
that level of kind of of of of open
engagement that and let's face it like
you know being a being a nerd in in the
late '7s and early 80s was a lot
different than than the way the hobby is
now. I mean we weren't the athletic
people typically. You know we we we we
were the we were the the people who who
read books and and who were bullied and
who were you know ostracized because we
weren't sporty because we didn't do the
the things that we were supposed to do.
We didn't go out to whatever it was,
disco, whatever it was, you know, at 16,
17, we, you know, so when you put those
kind of two things together, um, you
know, you have you're kind of isolated
in some ways by class and then you're
isolated in some ways by by
>> whatever soal strata um the the area has
to has has happens to impose. and you
have this one thing that offers you a
lifeline, that gives you friends, that
puts you in a room with four or five
other people and suddenly something
magical happens and and that's carried
through.
>> You know, that that's that's a cultural
phenomenon. And you know, and people are
saved by that, you know, literally,
metaphorically emotionally
intellectually, whatever it is across
the board. And it's important to kind of
to have that story told that, you know,
it's great that somebody can come along,
open a D and D and and just just play
the game or watch the movie, watch the
movie or go along to Wembley Arena and
see a game being played as part of the
audience. I mean, this is
>> for us that's like
>> back then it was for the birds. But, you
know, where it is now, it's important to
look back where it was then and say,
look, in the we were the the six nerds
sitting in a room,
>> you know, with Xerox copies or or pen
and paper, you know, and pen and paper
maps on on on on square paper, you know,
um uh we were those kids. And not to say
that, you know, oh, we're pioneers or
whatever, but just to say like that's
where it was and and now look at where
it is. Um, and and and to kind of map
that evolution as part of a story is
really important, part of our story.
>> Well, yeah. You know, it's it's funny. I
can I tell people now, I'm like, if you
want to know what it was like when I was
a kid playing D and D with my friends
and such, I was like, the opening scenes
of the opening scene of season one of
Stranger Things is exactly us. That is
us. That's that that could be a picture
of us. And it's the best part is is that
the actors in that scene were basically
13. I think one was maybe 14 or 12. One
was off, but the other three were 13.
And that scene is supposed to take place
in 1983. In 1983, I was 13 in a basement
playing D and D with four other friends.
It It's literally us. So I'm always
like, that's exactly what it looks like.
>> It's been captured correctly. I think ET
there's a scene in ET was very spot on.
>> Freaks and geeks managed to catch it.
>> And uh there's one other there's a film
I I finally had to buy the DVD of it
because I couldn't find it anywhere
online, but it's a Scottish movie called
Gamers with a Z or a zed at the end. And
uh if you really want to see a very
accurate uh picture, not just of the
kids getting together, but what we were
saying about just spending that time
alone in your room just drawing the maps
and just being in your head. And that
film captures that really well.
>> So I would say watch that film too if
you can find a copy anywhere. And on the
other side there's a wonderful um
mid1980 984 documentary um or news story
really where they go out to Games
Workshop and you know if you want to if
you want to escape from reality you know
terribly English voice if you want to
escape from reality and try your hand at
some strange you're making your own
world you can go down to your local game
store and play a new event called
Dungeons and Dragons and it's like could
you be more patronizing you know and and
the questions asked and and the way the
kind of and it's certainly in Livingston
and Steve Jackson actually giving the
from the gamer side.
>> Uh but it's really kind of like you know
they're asking questions like like you
know so so so why do you create worlds
like well
>> really I mean you know you know you're
asking leading questions which backed
them into a corner um you know
throughout the entire thing.
>> Oh Aiden Aiden Walsh says that gamers
was actually shown at Gailcon one year.
Well, that's quite absid
Aiden is a long both Aiden and Eric are
long longtime friends and it's great to
see them great to see them being
relatively
>> insomic.
Um
but yeah um and um you know and even I
did a a radio interview for News Talk um
in the late 90s about gaming and you
know they finished the interview and
they immediately started talking about
nerds and geeks and like you know how
how only the kind of the the
disenfranchised or the isolation society
played this game. So they basically had
the interview the interview went fine
and then they kind of lambasted the
hobby. So, you know, and you look at
things now like Stranger Things and like
D and D, suddenly it's cool,
>> you know, suddenly it's it's wow, it's
look at this, this is amazing, it's cool
going, you know, um and that's an
interesting kind of evolution, you know,
as I said, the Wembley Arena thing is
just um
>> is just crazy. You know, the Critical
Role thing, you know, making cartoons,
making what the hell is happening here?
Henry Caval's 40k series next year is
going to be meteoric
nuts. On the one hand, yeah, I'm a bit
jealous of the kids who grew up with
that sort of thing that they have today.
But on the other hand, I think they
should be a bit jealous because there's
there's there's a specialness that comes
from being in an ostracized,
>> right?
>> You know,
>> I think it's great though. I think I
think it's great where the hobby is now.
I think it's it's it's
>> it's you know, it's built on such a
strong foundation. It's great. I think I
think I was looking at a couple of kids
playing the game when I was running my
own game today uh in in the store um in
in Rob's store the guild hall and you
know um running fifth edition and the
kids were kind of you know you could see
the DM oh the house is shaking and all
this kind all this kind of stuff and
he's really get into it he's playing
voic
there's still magic there
>> there's still the same magic is still
there you know um and these were kids
about maybe 15 14 15 and the magic is
still there so I
I think the wider the hobby goes, I I I
think it's just designed particularly
role playing games more so than board
games. Board games are kind of are
becoming there's a pivot, I think, away
from community computer games into a
shared experience.
>> Um, yeah, it kind of the computer games
dominated for so long now as a pivot. I
see that in my my 14-year-old nephew.
There's a pivot.
>> He wants to go out there and play a
board game,
>> you know. He wants to sit with people.
>> The pendulum swings, doesn't it?
>> For sure. Absolutely. So, I think it's a
good time, but I think I think I think
people are rediscovering the magic that
we had. I think the main thing is it's a
lot easier to access. It's a lot more
affordable.
>> It's a lot more better advertised. Uh,
you know, you can walk into any shop
now, any bookshop, and there'll be a
Dungeons and Dragon starter set, you
know, so it's a lot more in your face
and it's a lot more mainstream because
they can watch a movie about it,
>> you know, they can watch Critical Role,
they can watch people playing this game.
So, it's a lot more accessible um and a
lot less peripheral than it was for us,
but I think the magic is still there. I
like to think
>> and and and hopefully, you know, the the
kids who are playing it at this point
will be interested in the history of it
and want to see the things that in the
museum and and even people who don't
have an interest in gaming per se, I do
think that the story you're going to be
able to tell through Mogi um is one that
goes beyond gaming because it just it
tells the larger story of the of the
culture around it.
>> I hope so. I hope so. I hope to
eventually get there. But as I said, the
the the the the moment of that father
explaining to his kid
>> what he played and what it was like and
and and the fun he had and the magic he
experience.
>> That to me is
kind of the core of it,
>> you know, preserving these things for
people to have those conversations.
>> Well, you're you're going to love this
story. So, we're watching, you know,
Stranger Things season 5 is coming out.
So, my daughter and I big fans. So, it's
I I think it's awesome that my daughter
is like a huge fan of that show and so
we watch it together. So, we're
rewatching
the four seasons up to this fifth one.
>> Cool.
>> And so, we were watching it the other
night and it was the mind flare episode
and they they were, you know, Dustin's
trying to explain the mind flare to
everybody and he pulls out the monster
manual and he opens it up and he points
to the mind flare. Well, I get up
because because we're watching TV in my
studio here. I went over and grabbed
that monster manual, the the original
monster manual, opened it up and put it
in front of her and went, "There it is
right there." And she's like, "Oh my
god, you have that book." Like,
>> "Oh man, that's good." Mine are in the
museum.
>> She says, she says, she looks at me, she
goes, "Oh my god, you're that old.
>> You're that old."
>> Yep. Yep, we are.
>> You You were thinking, "Oh, you're that
cool." No, she's like, "You're that
old."
>> No, she thought it was cool. No, no, she
No, I know. Trust me, that's cool.
That's right.
>> She thought it was cool. It was It was a
really cool moment.
>> Absolutely. And and and that's what it's
about, you know. It's about kind of
connecting generations with those
moments,
>> you know.
>> So, um, Colum, if folks want to visit
the museum, donate objects to the
museum, or just help out in any way,
what are some things they can do?
>> It's all on muggy.ie, mogi.ie.
um at the moment um so selling stuff
internationally is is a big problem in
terms of tax and in terms of tariffs and
in terms of all those horrible things at
the moment. So um what I'm trying to do
is set up kind of a a vehicle a funding
vehicle something like a Patreon
>> um where the the merchandise will be
rewards rather than sold, you know.
Okay.
>> Um I'll also be setting up a donations
kind of there's a weird thing in Ireland
where if you set yourself up with a
charity, you can't accept donations for
about a year. Um,
>> which which makes sense. I mean, if you
It does. No, it makes keeps people.
>> I I get it. I get it, you know. Um, so
I'm kind of I'm I'm looking at options
setting myself as a soul trader rather
than a charity and then pivoting into
charity because that's a possibility as
well. So, as I said, it's only been a
year. So, uh, but the most important
thing people can do now really for me is
to log on to the socials. So, the
Instagram and the Facebook are mog_i_.ie
and start spreading the word about it. I
I feel that things will happen or
organically then if if the reach of the
socials goes to a certain level where
something like a Patreon becomes
feasible to advertise through the
socials. That's really where where I'm
at now. So it's um before I make the big
jump into becoming a real boy. H if
people if people can just kind of go
onto the website, check it out. I mean
like the level of support I got at Gale
Con was amazing. People were saying
people were coming up saying thank you
so much for doing this and that was
quite heartwarming. People were coming
up saying this is amazing. is a great
idea. So that level of support I always
appreciate it. But following the socials
and promoting the socials and spreading
the awareness of the museum at this
point in time is as much as I can ask
for people until I kind of get the
foundation of the company, whatever
format that takes and foundation of the
funding model in place, which I'm still
kind of not struggling with, but trying
to see what the best and fairest and
most equitable option is for both the
person donating and myself. One of the
things I um I'm very much focused on is
the donation form has a part in in it
which says if the museum stops existing
for whatever reason, what do you want
done with your donation?
>> So, um and we'll try our best. Do you
want to send to another museum? Do you
want to go back to your state? What do
you want done? That's important to me
because gamers like stuff.
>> Yeah,
>> we like our games. So if somebody is
donating to the museum while they're
vesting it in the museum, I would like
to as best as possible if the museum
ends or what for whatever reason, I
would like as much as possible to honor
their wishes for their donation. So
that's important to me as well.
>> So you know people are welcome to
obviously donate items. I mean they're
always welcome to do that.
>> Although of course you know our our hope
and and and is that the museum will go
on and on and on
>> for sure. Absolutely. and and you know
that's certainly the intention but at
the moment I think the most useful pe
thing people can do for me is to to to
promote the socials and to circulate it
and to to check out the website because
you know they're on on on a base crude
level they're monetizable
but um on a more important level it's
spreading the awareness of that it
exists that it's out there um uh and
what I'm trying to do um and I think
that if people can do that at this point
that would be deeply appreciated
>> right So, so, so folks, go to mogi.ie,
spread this, spread the word in the
socials, get the word out there, and um
if you actually get a chance to
physically go, please do.
>> It's in Kani County Kerry in the
southwest of Ireland. Big tourist town.
Lots of great food places, lots of great
bars, h which and and when you guys do
come, which I hope you will, um I shall
certainly show you some of the or the
the one strange alternative bar that I
I've DJed in on occasion. Um I mean it's
it's a hardcore dive bar in in in some
ways, but it's proper like it's proper,
you know, 80s goth alternative rock
music times.
>> And Belgian beer.
>> Okay.
>> Nice. Yeah, Belgian beer. I I I love a
good Belgian triple.
>> Yeah.
>> There you go.
>> Oh, yeah. Absolutely. Because as unlike
Peter, I like good beer. I like good
beer. I like good beer, too.
>> You like grass.
>> I like all kinds of beer, man.
>> Life's too short for bad beer, bad
whiskey, and bad coffee.
>> Dude, I I every time I went to Germany,
man, that's all I drank was, you know,
double boach vice beer. And, you know,
>> I I will always give give Peter [ __ ] for
the IPAs. It's only because I'm in the
minority because everybody likes IPAs
here. I'm just I like it. I like all
kinds of beer.
>> It's a big dude. I mean, you know, when
I was over my first Gen Con, some of the
guys um brought me to an Irish bar just
for the to take the piss and I was
going, "Really, lad? Seriously? Bringing
me to Irish bar?" And um just watching
them pour Guinness was just
I I will say this. I It was It was eye
opening for me because having never been
to Ireland before, having only had
Guinness in the United States, I was
like, "What's the big deal?" It's it's
day, right? I
>> what you have what you have in the Irish
state in the in the states is not
Guinness. It's like the distance it's
like instant coffee. It's a it's a
coffee. It's a Guinness flavored drink.
>> I gu I love I love a good stout, right?
I mean that's mostly what I drink is
stout. And so I have Guinness and I'm
like in America it's it's it's weak.
It's flavorless. It's nothing. I get to
Ireland. I'm like
>> it's a meal.
>> Yeah.
>> It's great. It's so good. I had no idea.
So I apologize to the entire
>> you you will only you will only get real
Guinness in Ireland.
>> The gravediggers Derek just Derek
mentioned a pub there called the
Gravediggers. Yeah that that's I think I
think I'm probably right Derek in saying
that's probably the best Guinness in
Dublin if not Ireland.
>> All right. Gravediggers it is. All
right. What neighbor is it in?
>> Uh it's Dublin. I mean it's it's it's a
small city. You you could walk it's
Yeah. Yeah. You could walk
>> we we we were staying in the Liberties
and we could pretty much walk everywhere
from there.
>> Right. I mean like you can drive one end
of Ireland to the other end of Ireland
in 8 hours.
>> You know Dublin's a tiny part of that.
You could walk around Dublin in a day.
>> Yeah.
>> It's not far. So you know what
neighborhood? Dublin.
>> Nice. Nice.
>> No, it's close enough to where the con
is. So
>> So uh we've run pretty long tonight.
It's late for you. Thank you so much for
staying up late all of this.
>> Oh, thank you for having me. Really
appreciate it.
>> Can't wait to see you again in a few
months when we're back. it
>> and uh everybody please go to mgi.ie and
support the museum.
>> Thank you very much. Thanks for having
me.
>> This has been Tabletop Weekly number 68.
Next week is going to be pretty nice.
>> Y
>> and uh follow us on the places,
subscribe to the things, like the stuff,
review the things, help us out, all the
usual stuff. We'll see you next week.
Thanks everybody and good night.
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