Figma CEO Dylan Field on the future of design and AI
By ACCESS Podcast
Summary
## Key takeaways - **IPO doesn't change Figma's long-term focus**: Despite the intense focus on stock price post-IPO, Dylan Field emphasizes that Figma's core mission remains unchanged: operationalizing a long-term vision by focusing on inputs and educating the market, rather than being swayed by short-term market fluctuations. (10:30, 11:32) - **Figma's cultural footprint extends beyond its tools**: Figma has cultivated a unique cultural presence, evident at its Config conference with popular swag and a distinct brand identity. This cultural impact, likened to 'Coachella for designers,' sets it apart from typical tech platforms. (06:03, 06:13) - **AI is an opportunity, not a threat, for designers**: While some express fear about AI's impact on design jobs, Figma's survey indicates only 17% see it as a threat. Field views AI as an opportunity to lower the barrier to entry and raise the ceiling for designers, automating drudgery and enabling exploration of more ideas. (33:37, 34:43) - **Design is the key differentiator in a crowded software market**: As software becomes more ubiquitous, design, user experience, branding, and visual identity are crucial for differentiation. Figma's thesis, held for over a decade, posits that design is where value accrues at the top, enabling companies to win or lose based on their design execution. (21:55, 22:43) - **Figma embraces openness and partnerships in the AI era**: Figma's strategy, including MCP (Model, Context, Protocol), emphasizes openness and collaboration within the AI ecosystem. They aim to facilitate seamless data transfer between Figma and other applications, viewing potential competitors as partners who can enhance user experience. (40:44, 41:31)
Topics Covered
- Figma CEO on IPO Day: Focus on Inputs, Not Stock Price
- AI's Impact on Design Founders and Traditional Skills
- Figma's 'Imagination to Reality' Vision: Then vs. Now
- The Flash Era: A Wild West of Web Design
- AI's Average Output Demands Differentiation Through Craft
Full Transcript
I told the team before even during
literally on the day of IPO after you
know it's like number goes up number
goes down and we don't control that
number we control the inputs and we have
to educate the market the market uh
doesn't come out of the gate
understanding Figma so it's our job to
make sure that they understand our
business and um and that's going to take
[Music]
Welcome to Access from the Vox Media
Podcast Network. I am Ellis Hamburger
and I'm here today with my lovely
co-host, Alex Heath. Say hi, Alex.
>> Hey, Ellis. Uh, we're on week two, man.
We made it. We got through it.
>> We did. And today we have a special one
for you. We have Figma CEO Dylan Field
in his very first podcast interview
since the IPO. And we know the podcast
interviews are what matter most. This
was one of the biggest uh IPOs of the
year in the world of tech.
>> So, we're going to get to the interview
shortly. We talk about how it feels to
IPO, the future of design, #design, and
of course, the acronym of the year, MCP,
which Alex already has a bicep tattoo
of.
>> I do uh I can't show it on camera
because it's still pretty raw, but it's
there. I I also I'm just feeling good
after week one. you know, launching a
new thing is is tough. And um it was it
was a um sprint to get episode one out.
Um we did it in like record time, I
think, for a new pod. Uh and yeah, how
are how are you feeling?
>> I'm good, man. I'm just looking at you
just like, what the heck is up with that
guy? You launched a newsletter. You were
in Menllo Park three different days on
three different flights from Burbank
>> trying out new gadgets. Also doing the
podcast. Yeah,
>> you have dogs to take care of.
>> You have kids.
>> I don't know how you survived. What type
of supplements are you on? Is that some
AG1 [ __ ] What are we talking about?
>> No supplements. Um I probably need them.
Uh yeah, I do have two dogs, but you
have two uh little girls, so I think I
think you beat me in that. Um
>> yes, my DAU.
>> Your da. Yeah, man. No, uh the the
launch was awesome. Not just of the pod,
but of uh yeah, it's sources
sources.news. Please check it out. Um,
and
>> who named sources?
>> Uh, I did. I did. Um,
>> I thought I named it.
>> Did you name it?
>> Well, I think I came up with sourced.
And so, do I get to retain? Do I get to
add to my portfolio if you change?
>> I dropped the D. It's cleaner.
>> It's cleaner.
>> Hi, Justin Timberl. I also just want to
shout out the love we got for the first
episode. Um, those who clipped us and
credited and those who didn't. You know
what? I'll give you equal love. um seem
people seem to have really uh dialed in
on Zuck's comments about uh how he may
lose a couple hundred billion, but you
know, whatever. Their super intelligence
is on the other side. Um the interview's
gotten some pickup. I think we might be
the only new podcast, Ellis, to have its
first episode getting a playbyplay on
TBPN and a link in the New York Times.
So, I would say congrats to us on that.
>> Yeah. Yeah. I mean, getting a quote with
a couple hundred billion from the Zuck
is going to do well, right? I mean, how
many people in in Earth history have
ever been able to say that sentence,
right?
>> Yeah. Um, to be able to say that is a
thing. Yeah. I didn't even think about
that. Um, yeah, that's it's pretty wild.
But, uh, yeah, we we had a a nice toast
over the weekend at your at your house,
um, with our wives who have also, uh,
been a huge support and, uh, let us do
this crazy thing. Um, and shout out to
them and
>> shout out to them.
>> Uh, shout out to my dogs and shout out
to your daughters in uh, no particular
order, but yeah, man. Um, Figma, what to
say about Figma? Uh, biggest tech IPO of
the year as you said. um and I think
just a lot of attention on them,
especially in the age of AI and
um how they're going to compete with all
these vibe coding, no code tools that
are popping up. Um just before we
recorded with Dylan actually, weren't
you saying you you met with a company
that is wants to be a Figma killer
basically?
>> Yeah, it's very funny to be doing what I
do and then be interviewing the big tech
founders. I kind of represent the
startups on this show. Yeah. Yeah.
>> And they all get to say, "Oh, I want to
kill that company. I want to seek and
destroy." And then I get to interview
the founder of that same company
>> in the same.
>> So yeah, I feel like I'm seeing seeing
the matrix uh at this point. But I mean
it it it is funny. I mean these people
are all wrong all the time. I'm just so
fascinated by all the personalities
behind it. And I just try and like help
these people sharpen their thesis about
what it is that they're doing, why
they're unique, why you are likely to
beat this or that company, if that's the
type of trash talk you want to do. And
uh you know, in this industry, it's all
bets, right? I think like we talked a
little bit to Dylan about his investment
and I feel like he just kind of eyeballs
it. He's like a vibe guy. He's like,
"Yeah, that that founder seems really
smart." And Dylan is clearly very smart
and well read and uh bit of a polymath.
And so I I bet you that's just kind of
the rubric for him. And he's like,
"Yeah, place some bets." And uh seems
like a lot of them are paying off for
him.
>> Gosh. Yeah. I mean, we get in it we get
into it towards the end. Yeah. But man,
he's he's one of the best AI seed
investors of all time. Like no question.
I mean, you talk to people who are in
the industry and he comes up constantly.
Um and is running a public company as
well. uh and uh has has the deal flow.
So um you know that's that's the power
of Zoink at Zoink which we also
demystify. I don't want to spoil too
much but uh um you actually Ellis you
went to Config uh Figma's big conference
this year right?
>> Yes. Uh Config is a lot of fun. It's up
in San Francisco at Moscone should be
familiar to uh most of the people
listening to this show. I mean, they
just kind of have a cult these days.
Like, they've got totes, they've got
pins, they've got hats. Like, the swag
is just, you know, probably some of the
top startup status symbol. I mean, it's
funny. People show up to the conference
and like they don't line up for the
keynote speaker. They line up for like
the swag booth like down down the block
like I need that I need that Figma crew
deck. But, it it is cool. I mean they
partnered with some some you know big
and small designers to kind of flex
their brand and they also just like in a
sea of sy black gray blue minimalism in
Silicon Valley like they're one of the
more colorful ones.
>> Yeah.
>> Which I think speaks well to what they
are about and sticks out. I mean I think
people are training themselves to think
that like minimalism is somehow always
better. I mean it's just one way. It's
just a polar swing from, you know, when
things get too complicated, they get
simple, we unbundle, we bundle. We all
know that story. So, yeah, they they
seem to have a good thing going.
>> Yeah. When I went to config a couple
years ago, um I left and I I think I
called it the Coachella for designers.
And I'm not sure if I was the first one
to say that, but for some reason, I
think it's like it stuck after that. And
it did feel like that when you're there.
I mean, I'm sure you could like it's
they're they have this unique spot in
the culture, I think, right now. Um, and
it's interesting to be this they're a
tool. I mean, they're they're a design
platform, but they're essentially a
tool, but they also have this kind of
cultural footprint, which is super
unique.
>> Yeah. I mean, Coachella is a good
reference. I don't know how accurate it
is cuz it's a bunch of art school kids.
>> Yeah.
>> Not quite as rowdy as uh as Coachella,
though. I kind of wish it was and I mean
one of the things that Dylan talks about
on this pod is as designers get
empowered. Uh the way companies look is
probably going to get different right as
AI I think helps with a lot of these
traditional hard skills and research and
things that you know you had to know as
a founder to be an operator uh until
now. I mean I think the idea is that is
that theoretically we should see a lot
more design founders or product founders
these days. The biggest thing that stood
out to me in the interview was talking
about competition. Uh there's a lot of
questions, not just on Wall Street, but
I think just people looking at Figma
going, "What are lovable framer? All
these companies that are popping up and
kind of abstracting away design into a
prompt. How's that going to unseat Figma
or not?" And hearing Dylan's response to
that and also how it relates to their AI
strategy and MCP and all of that I
thought was really interesting and
something I hadn't heard him say in that
way before. Ellis, should we should we
get into the convo with with Dylan at
zoink?
>> Let's kick it to Dylan.
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So Dylan, this is your first podcast
chat since the IPO. How's how's it
feeling? How are you doing?
>> Good. The um it's been intense before
the IPO, intense afterwards. I mean, I
think the entire team is just eye on the
prize and we're pushing hard, but it's a
lot of fun right now. There's a lot to
do, a lot of exciting things that we can
bring to customers and uh overall the
energyy's just been very high.
>> Well, here's the real question though.
How often are you checking the stock
price? Like do you have like a lock
screen widget notifications? Like what
are we talking here?
>> Uh sometimes I go like a day or two and
I forget to check. So yeah, I'm pretty
focused on Figma. Uh it's legitimately
the answer.
>> Okay. Tell that to your sales team
because they're struggling right now. is
what I will tell you. Having gone
through the Snapchat IPO, those guys are
sitting there with that stock ticker in
the corner of their screen like, "Oh my
god, Barclay has just downgraded us. How
am I going to explain this to my
customers?"
>> Yeah. I mean, look, it's not something I
spent a lot of time thinking about. I
told the team before even during
literally on the day of IPO after you
know it's like number goes up number
goes down and we don't control that
number we control the inputs and we have
to educate the market the market uh
doesn't come out of the gate
understanding Figma so it's our job to
make sure that they understand our
business and um and that's going to take
time fortunately you don't have to
explain to the market that you were a
camera company. I would not advise that.
Uh but uh yeah, I remember reading in
your founder letter uh around the IPO,
Dylan, that you wanted to really set
yourself up with the long-term vision,
thinking about, you know, years or even
decades down the line. I think we all
know how fickle Wall Street can be and
how short-term shortsighted. I mean, how
do you actually operationalize that?
>> Yeah. I mean look I think that the first
thing is just grounding like what is the
long-term vision and in the founders
letter but also uh with the company all
the time we talk about it which is how
do you get from imagination to reality
and that's a vague idea uh then you have
to make it concrete and for us that
means digital products how do I go from
an idea in my head all the way to a
digital product is shipped and there's a
lot of steps along the way and uh how do
we serve those on our platform form if
you want to come in with whether it be
an idea on a whiteboard, you need to
make a diagram, you're doing it without
your team, you're doing it with uh doing
it by yourself or you're making slides
to align your team, you're going to
Figma design to create designs for your
next digital product and bring others in
to align on that or bringing them to
developers or even if you want to just
go from idea and a prompt all the way to
a working application with Figma make,
we're trying to make it so that you can
do all that in one place and it all
interoperates seamlessly across our
platform. Uh it's a lot and certainly we
don't complete that entire workflow
today. This is opportunities for us to
go you know build to buy to partner. Um
and we're going to you'll see a lot more
partnerships with us uh in the years
ahead. Uh we are not trying to do
everything. That's a recipe for failure.
And so we're always trying to figure out
how do we make it so that we're able to
work seamlessly with the ecosystem
around us, but also build up our
ecosystem. And it's yeah, it's a really
interesting time with AI to think about
how far you can go there and what you
can do for your users.
>> I was just going to say it's funny
speaking of imagination to reality. I
mean, did you first write that in like
2012 or something like that around that
time? literally like 2012 and I was
thinking about like BCIs and we're
working on stuff is kind of wild but
we're working on stuff in 2012 that you
know you get like 85% of the way there
but it's not until recently you could
get to 100%. So, for example, take a 2D
image and turn into a 3D scene. That was
one of the first things we built. And
with my co-founder doing very clever
combinational photography work, uh, and
some complex like geometric stuff, we
could actually get pretty far. Uh, and
it was wild at the time. No one had seen
anything like that. But, um, then you
kind of got stuck and it wasn't enough,
you know. Now you've got the newest
models where you're able to have
basically world models that are
consistent. It's uh incredible what you
can do. Or another example is just um
some of the photo editing stuff we
explored before we went and went into
Figma and really explored UI design. Um
things like face swapping or making it
so that you're able to uh really easily
do Photoshop like effects uh on images.
It was so fascinating to explore, but it
just wasn't ready yet and you couldn't
make it a platform. And uh I think it's
really cool to see now just how much is
possible. Um but that's, you know,
there's talk about imagination reality.
There's so many different ways that and
so many different domains you can do
that in. Um we're starting with product
design, making it so you can make uh the
best digital products as a team and
trying to complete that workflow. But
there's so many more workflows that we
could explore in the future.
>> Yeah, it's funny. I think even with that
phrasing like I'm very much a word
person and I work with startups on how
they express themselves and you were
definitely ahead of the game there. I
think with the imagination to reality I
don't if I had a nickel for every single
startup in the last two years that's
like bring your creativity to life.
Imagine a new reality like it's like
literally like dozens of them. Have you
noticed that? I I've seen it pick up a
lot more recently. Yeah. Uh I'm like huh
interesting. And it wasn't before I had
to really push for that and even at some
point you know we stopped talking about
those words because people found them so
abstract that it was hard to recruit
people and so uh I was saying you know
more around democratizing design make
design accessible to all still something
we care very much about
>> and at the same time it's like no I I
really do think in the era back to the
founding vision this is the broader
vision that we've always had um and now
I don't think I need to be as shy about
it
>> if we can stay on the IPO for a second.
So many founders and entrepreneurs, it's
like their dream, right, to go public.
It's like the you either get sold or you
go public. Those are the two outcomes.
And I'm curious, like go having gone
through it now, were there things about
it that surprised you that you didn't
expect? Um, and was there anything in
the process that you really loved or was
it kind of a thing that in hindsight
you're like, man, like so glad I got
that out of the way?
Um
well, first of all, I mean, I never like
woke up one day and was like, I got to
go IPO a company. That's my mission in
life. Um, you know, it's a step along
the way, but in a big step uh for an
achievement for the people that have
contributed to Figma in the past, in the
present, and uh I'm really proud of
their work and how it's kind of
aggregated up to a moment like that. But
this is the start of Figma still. Like
we got decades and decades ahead of work
to do. Um, and I couldn't be more
excited about it. I think in terms of
surprises, one of the biggest ones is
that basically nothing's really changed
since we've IPOed. Yeah, you got to
spend a little bit more time uh prepping
for earnings, stuff like that, but
otherwise we've really just been focused
on the long term. And uh the hope is
that that will continue uh and we'll
continue to create an environment where
we can do that and that's why I want to
make sure that investors understood uh
with our founder letter that that's
going to be our intention uh during the
process itself. I mean I think that
you know the there are parts that were
very enjoyable because you get to talk
with all these really really smart
investors and um I'm not saying every
meeting was a joy. Some of the meetings
were like the same questions again and
again, but there are some meetings that
just blew my mind and once in a while
you're meeting somebody whether you knew
about them or didn't know about them
before and they're asking some really
insightful interesting questions and uh
you know whether it's about the world or
your business and that's very fun to
engage and go back and forth with them.
>> Jamie Diamond,
>> what do we got? What sticks out? Yeah.
Yeah. I was like
>> I won't name individuals here but you
know or questions but uh it's it it was
in that part of it it was a fun process.
What one thing we did differently was um
we had demos that we made uh kind of
everyone watch before we come in and
talk about the business. And apparently
this is unique. Um to me it was just
obvious want to make sure people
understand what they're investing in. Um
but yeah, uh one person came out of a
meeting and he pulled me aside oneonone
and was like, "How do I transition to
design?"
And so that was like definitely a top
moment from the road show. Uh you know,
got to figure out how to get him into
design now. But it's like if I convert
one investor to be a designer, that's a
win right?
>> That's awesome. It it is a funny thing
trying to communicate with like such a
different audience with different levels
of literacy about what it is you're
building. Like being a writer, I am
professionally scared of Figma even
though I'm in Figma all day. And then
it's like being an investor is like a
whole uh a whole step different than
that. I mean, how do you explain it to
them? You know, when you're on the
earnings call and dude asks you about
market headwinds and how is your
guidance and you're like trying to
explain how you, you know, are
compatible or incompatible with what's
happening in the world, like how do you
explain why this stuff is important?
>> Yeah. I mean, I think that um really
what people want to understand is okay,
the greater context right now is that
there's a lot going on in AI. So, how
does Figma fit into that? And uh again
with going from idea to product going
and able to make an idea or a prompt and
go all the way to working application um
we see just a ton of possibility there
and Figma make is a big part of what
we're working on as well as improvements
with AI to the Figma platform in
general. We just uh teased a video a few
days ago last week where we showed how
you will be able to soon make uh edits
in Figma based on prompting as well. And
in one sense I think that we're so early
uh it's a point in time where you know
I've called it like the MS DOS era of
AI. I think we're all going to look back
at this time and go, "Wow, uh we were
prompting everything and there was such
an opportunity to go further um and have
other interfaces, other ways to explore
laden space. But on the other hand,
there's so much you can do with the
technology that's out there today
and uh actually being able to take full
advantage of it and really figure out
how to engineer uh products that let you
go and shape your vision uh and iterate
and explore. It's a big task and one
that we've been I think definitely
building all sorts of muscles around
internally. It's a different thing than
your typical deterministic software
engineering. But bigger picture to me uh
as value moves up the stack design is a
differentiator and this is a thesis
we've held for you know over a decade
now uh and just I think that the sort of
reasons keep stacking of why this is
true you know I couldn't articulate it
when we started working on Figma but
looking back it's kind of obvious you
know you went from managed servers to
cloud you went from box software to app
stores um you know in development and
tools were getting better. So of course
where does value start to acrue more to
well to design to the top. Uh and I
think now in a world where there's
exponentially more software uh and we
can argue about how steep that
exponential is but it's an exponential
either way. And in that world okay how
do you differentiate your product? Well
it's design. It's great user experience.
It's great branding. It's great visual
design. Uh it's a point of view. It's
your marketing. And uh all that I think
ladders up to design. And if we can help
support people winning through design uh
and making it so that more designers
become leaders, um more designers have
more impact, but also more people across
the company, whether they call
themselves a designer or not, can
participate in the design process,
that's a win.
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I feel like so many of my favorite
people to work with in my practice are
product design founders. Are you seeing
more or less like what do they need to
do to to take the reigns these days as a
new founder or CEO?
>> Um, yeah. It's it's so interesting
because I think that designers have all
the skills that are really needed to go
start companies. Um, and if you look
back, it's less than you would expect
that have started companies, but I see
the number growing all the time. And I'm
really excited that we have, I think,
just more and more role models out there
now for designers to go, okay, this is a
path I should consider. And I think that
um you know if you look at the future
designer leaders uh inside of companies
you know in the sea suite but as well as
uh designer founders and CEOs
I I suspect that's like where it's
headed and um I also am just seeing like
some real talent war dynamics heat up
for design. I'm not saying it's like at
the AI scale let's be real. uh you know
we're not seeing headlines yet about the
crazy you know 10 billion whatever it is
pay package uh for a designer yet but
>> um the talent wars are heating up
>> people are begging for zero to one
design founders right now
>> is like needed every founding team knows
that need a designer to stand out and if
they don't know it yet like you know
that might be a flag if you're investing
I'm not saying that uh every area
requires it. If you're some deep
infrastructure science company and you
barely have a website, um perhaps you
don't need to have a designer in your
founding team in the first five people.
But if you're building software and it's
going to be userf facing, uh that's
something you should be considering
deeply. I feel like there's a temptation
as a design founder for better or for
worse to redesign the whole company from
HR to sales. We're going to do a flat
structure. we're going to do a vertical
structure, we're going to do siloed. And
I love that mindset, but I feel like it
can also be distracting as like a
designer who sees problems and wants to
fix them. Have you experienced that?
It's like if you think about a brand and
the journey a user goes on with a brand,
you kind of think about a timeline and
there's all these different brand touch
points. It's like what's the equivalent
for a company? And some of those touch
points, you know, feel really good for
the user of Figma internally, an
employee. But what are the touch points
that we can make like 10x better, 100x
better? Uh I think there's still a lot
and I really want to do that as well. So
yeah.
>> Do you still spend time designing? Are
are you like cranking away in in Figma
yourself still?
>> Uh I would say my design contributions
in comparison to the team are very low.
Uh but I think that uh my feedback is
very large. Um I usually try to do a
pattern where I am uh voicing feedback
through customer voice. So the reality
is if you're operating a platform at any
scale uh you can find people saying
things
um that really represent any opinion
about the product and they'll conflict.
Uh but when I can tweet
>> that this feature is the best, here's a
tweet that it's the worst.
>> Yeah, exactly. And our customers are
amazing. Designers are incredible.
They'll actually give very detailed
feedback as you might imagine. And so,
uh, the chance to be able to funnel that
towards our team is is quite great.
>> What do you feel like, uh, you've had to
kind of pivot on in the last couple
years in terms of the feedback you've
heard once you launch something?
Uh I think the biggest thing that um I
wouldn't say it's a pivot it was more
just like it took time to build out was
uh we had our first launch around AI um
which I think was um there there are
many things to reflect on for us but
basically what we did is we had a
feature internally called first draft
and this was a uh very basic AI feature
in that it was essentially an LM
assembling Lego pieces. And what
happened with that was we shipped it as
a a feature called make design. And
uh make design, we did not in the rush
to launch do a full QA process on
everything that um were all those Lego
pieces. And there were some situations
uh or at least one situation where
people could recreate uh UIs that
shouldn't have been able to be recreated
with you know Lego pieces that we had
made
>> like the Apple weather app I think was
an example.
>> Yeah. Exactly. And so someone posted
that and I think if I hadn't felt it was
a QA failure, if I felt it was um you
know a natural result of like a system,
I might have acted differently uh and
then fix the system. But because it was
a QA failure and because I felt like it
didn't like sort of match up to my
personal ethics of how I want to be
operating this, um, we pulled it back
and reintroduced it later. And to me,
that was kind of a no-brainer. I think
other people made a big deal about it.
But then it also, I think, just started
our track on, okay, how do we go build
the system for real? And whether it be
through um frontier models, through uh
first-party models, how do we make it so
that we're able to do great work with
our user um get them to design
generation, whether it's 0ero to one or
with a design system, make it so they
can create edits, they can create new
effects that are extremely interesting,
and eventually get to a working
application, not just something in Figma
design that's a stopping point, but go
all the way. uh putting that out there
gave us the insights we needed that led
to Figma make that led to us in the work
that we're about to start shipping in
Figma design and uh yeah it's it's been
a big learning experience overall to
figure out how to work effectively with
AI systems but one that I'm really proud
of the team for navigating. I think it
also raises an interesting question
about what the models actually include
and when there is so much out there that
is kind of like the OS style. I feel
like I'm hearing lots of fears that like
as much as we all prize design and craft
that a lot of the generations of AI tend
to be generic. Do you worry about that
for like the the soft the future of
software design?
>> I think that's our opportunity. when
you're generating things and you're
getting this average result, that's not
what people want. Um, I think that we're
in a world where with AI,
uh, you know, good enough is not enough.
Good enough is now mediocre.
So, if you really want to stand out, you
have to be great. How can Figma help
make you great?
And what we're trying to do is allow you
to whether it's in make or in Figma
design iterate, explore
um and really push the bounds of what's
possible both with AI and also through
the human touch and explore that entire
option space of what's possible with
design faster because that's to me the
design process is you're looking and
you're kind of seeing around corners and
you're seeing here are all the paths I
could go down. Well, can you identify
the paths that are most promising
faster? And can everybody from your team
do that too? Can you make it so that
more people can contribute ideas at the
start and then as a designer you can
guide the process and you can keep
pushing further uh to make it so that
what the end result is is very
differentiated.
>> Do you feel like designers are still
worried about losing their jobs though
right now? It's interesting. I was I was
at an event last night here in Hollywood
and it was more Hollywood people but
people on the production side and just
there's so much fear in the room about
the tools and what they're doing and
enabling and I have to I mean I'm not a
designer and I'm not in the world like
you and Ellis but I have to imagine
there's a lot of fear and consternation
among a lot of Figma users that like my
job's going to go away because of this
stuff.
>> Yeah. I mean, I can't speak to the
Hollywood side, but we actually did a
survey around this recently and um put
out a report on it and it was um I'm
looking at the numbers right now. It was
17%
uh of our respondents that said
developments in tech tools and AI are a
threat to my role. So, that was the
actual number that we got from the
survey. Um now, you could argue is 17%
high, is it low? But I I certainly don't
think it's like everyone's going, "Oh my
gosh, what's going to go what's going to
happen here?" Uh, and I think it's
because designers kind of intuitively
know this is uh an opportunity for us
with AI. You know, Figma's point of view
is is going to lower the floor, make it
so more people can get into the process,
but also raise the ceiling and make it
so that you're able to do even more with
AI. And I think the more we can remove
the drudgery of uh repetitive tasks,
things that um you know maybe are uh
easy to conceptualize or describe
um but you know right now they're
tedious to execute.
That's something that AI can help with.
For example, one feature we shipped
super early on was rename layers. Um
very basic feature. It just you press a
button and it looks at all your layers
and it gives them a name. And you might
go, "Okay, well, what's the big deal?"
Well, designers can take hours to rename
the layers right now in a complex file.
And if you're someone who likes to have
the clean desk and be very structured,
uh, you might really care about your
layers having all the perfect names. And
so this is something that saved, you
know, countless hours of time for
designers already. Okay, now think
forward into what else you could do that
for and how else you can remove TDM and
get people to uh the point where they're
able to actually explore ideas further,
explore more ideas. That's the promise
to me.
>> Have you made anything good lately?
>> Huh? I've uh I've made some like
internal tools uh for myself. Um I
experiment a lot. You know, I try to do
uh a bunch of like very random
experiments that are kind of like a
little bit more artsy. Some of the
things that I've seen others make that
uh are far more impressive than what
I've created myself. Um you know, I've
saw some really cool typography tools
recently that just blew my mind as part
of our Make Hackathon. Um, I, uh, saw
some people that made like some pretty
cool like interactive experiences,
games,
um, and, uh, you know, even like things
like complex synthesizers,
um, you know, uh, poetry explorations
and not all these are products per se,
but just the creativity of our community
is kind of like always amazing to see.
And uh sometimes they also went outside
the field of software. You know there's
uh some users that were exploring ways
to understand uh biology better and uh
DNA RNA sequences. So yeah, it's pretty
exciting to me to see what you can do
when you start to hook up these data
workflows and make it so that you can uh
really visually explore data in that way
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That's warp.devac.
MCP is fascinating to me. For people who
don't know, I think it's what? Model,
context, protocol. Is that right? Um,
and you guys have this pretty hilarious
video for your server that you put out
this week uh that people should check
out.
>> Definitely everyone should watch this.
Dude,
>> oh my god,
>> awesome. It's good because it also
explains it in a way that I think is
more digestible because MCP is like a
very heady thing to understand. Uh even
if you're into tech, like you have to be
in it to get it. At its highest level, I
think of it as like how apps use LLMs to
talk to each other and to share data
between each other. And it's in the like
pre-netscape era. There's not even like
a browser to see all these servers,
right? But like you have one bunch of
other companies that are embracing have
embracing AI have them. And I'm curious
because you know when we were prepping
for this obviously a big concern with
Figma's like what is competition and AI
and all these companies that are popping
up going to do to Figma uh and like
prompting and all this stuff. And I'm
curious actually to back into that
question like the way you all are
embracing MCP
uh and working with other companies and
really opening Figma up. What does that
say about where you see Figma fitting in
the the value stack so to speak of like
the AI world? Because there's this huge
conversation obviously about like are
you just an app? Are you a foundational
model provider? Are you trying to do
both? Where did the apps sit? And it
seems like you have a POV on that and
you're articulating it already with the
MCP strategy. So I'd love for you to to
maybe like dive into that with us. Yeah,
I mean without going too much into uh
you know all the strategy and future
road map um I think that first of all
the physics of the AI space uh are
there's sort of a gravitational pull
towards being more open and I think it's
important to recognize that and to
follow it. I also think that the goal is
to get you from idea to product. And
yes, we want to give you all the best
tools that you could possibly have in
the Figma platform, but if forever
reason you want to go elsewhere, um, how
do we make it so that you can bring your
context from Figma to other
applications? And also in the future,
how do you come back? Uh, and how do we
have a great loop? And again, I I think
that there's so much partnership we can
do uh with the ecosystem here. And I I
think it's uh there's actually quite a
lot of win-wins even with tools that
people think are our competitors. Uh,
and so it's been nice to have just very
open and friendly conversations with
many of the tools in the space in order
to make it so that we're able to figure
out what can that foundation be so that
your users can have a better experience
and also they can go iterate and uh get
to the point where they are in a high
craft place uh beyond what you might be
able to do in another tool in Figma
afterwards. And so, you know, lots to
come, but uh ICS is a really core part
of our strategy and what we're doing in
the future.
>> So, theoretically, like Lovable, I
think, is a good example of a company
that I think people from the outside or
Figma investors would go the rise of
Lovable maybe suggests Figma has some
competition to worry about. Are you
suggesting that like maybe you would
partner with Lovable and you could bring
Figma assets into something like
Lovable? Maybe we don't have to say
lovable as a specific example, but the
rise of these no code vibe coding tools
like them like you actually see a way to
partner with them. Is that what you're
saying?
>> Exactly. Yeah. I think like um we need
to have a remote MCP that uh with the
right conditions of course but if you've
got a partner who is uh excited to to
work with you then you're able to open
that up to them and that they are able
to use it to create better experiences
for their users and also uh I think that
can be beneficial to us again it's like
context is created in a lot of places
and how do you take that context as
and then use it to to help them in
Figma. And I think that in Figma make um
you know it's I guess the bigger
question is uh how much do we believe in
Figma make and our belief in Figma make
is is very high. Uh we think that what
you can do on the Figma platform in a
connected way and what we can offer
users that are very is very
differentiated in where we're headed.
Um, we're very excited about that and
we're just uh very high conviction and
so I think that also is a contributor to
that whole strategy of being more open
uh is that conviction. I know a lot of
companies get disrupted at the moment
when they start expanding to different
verticals and and this and that. When
you think about slides and buzz and make
and all this other stuff, do you think
of it as kind of serving the whole team
in a way or serving some fundamental use
case as you see it?
>> Yeah. So basically from the start what
we've done when we introduce new
products is we look at Figma design and
go okay what is a use case that we are
seeing in Figma design uh over and over
again at scale but it's underserved
and with that use case um we could
either dive into it and make Figma
design much more complex or we could
create a new surface and Sometimes with
uh for example Fig Jam uh that ends up
being not just a way to create a simpler
experience for people to engage in
whiteboarding brainstorming
diagramming like we saw that spike as a
need during co along with this need of I
want to be in the same place with my
teammates and
open up conversation and make it so that
we're all able to contribute to that
conversation more and Um, by making Fig
Jam its own space, we're able to not
only prevent complexity from occurring
to Figma Design, but also it became a
space where we were able to explore new
concepts like how do you just make it
really fun. And it was actually kind of
an interesting story cuz uh you know
about a month ahead of Fig Jam launching
we had this very strategic conversation
kind of serious ironically uh and the
conversation with my board and with the
team was like okay which way do we want
to differentiate for Fig Jam and my push
and what we ultimately ended up doing
was let's have the differentiator be fun
and the board was like all right let's
Oh, the team
>> boards love fun doing
>> my board likes fun. And uh and my team I
think was a little surprised like this
is our strategy. Okay,
>> let's see how this goes. We did a design
sprint like one day and out of that day
I think 20 ideas came up uh many of
which made it into the product as
fundamental features of Fig Jam and many
of which have spread uh other places as
well like cursor chat came out that day.
And so then as we go and expand the
platform even further does something
like slides or buzz
uh these are examples of okay people are
already doing Figma design we want to
make it so that if you're in a product
process if you're in a product team how
do we give you one connected experience
across all of Figma and how do you go
further through the workflows that
you're already doing and these are
opportunities for us to really support
those workflows those personas uh with
these products Consider
this a formal feature request to add a
hamburger sticker in Fig Jam.
Please send that one to the team.
>> I think you can find it already, but
note it. I'll I'll see if we can make it
more prominent.
>> Really?
>> Oh,
>> okay. I'm going to jump in there.
>> We have a Fig Jam feedback channel on
Slack. I'll be putting that in right
after this.
>> At the very least,
>> that's the ultimate advantage of having
a podcast, right? You get to ask for
features.
>> I mean, at the very least, you can
generate one. So, you've been talking
about building for the kind of latent
demands for product builders. I know
when I was at config, I don't know what
percent of the people were like
illustrators, graphic designers, brand
designers. I feel like those needs are
kind of diverging, right? You know, the
vector people versus the product and
code people. No, you're shaking your
head.
>> I I think that um
yeah, I have a point of view here. Uh, I
think that you look back at the Flash
era
and the web was a more dynamic, more
wild place. I'm not saying the quality
was always like as high as it could be.
>> It was a place that crashed your browser
as well. A and maybe there was some
browser crashing, but also sort of the
range of what was explored, the dynamism
uh and the visual styles that people
were going for.
It was wide ranging in a way that we
don't see today as much because there
was a wild swing back first to
skuomorphism and then eventually to
really Swiss minimalism. we kind of
stayed there for a while and for a few
years now it's felt like okay I think
we're about to swing the opposite
direction again as a reaction and I
think now if you think about AI and this
kind of like average output that you get
and the need to differentiate through
design through craft
um I actually think that something like
illustration that's one example of a way
to do that and there's many more uh but
I actually think that the illustration
needs for brand for product They're only
going up right now.
>> This is my favorite conversation because
Silicon Valley is not usually known for
its fashion sense. I don't know if
you've put together your like iconic
Dell out.
>> Okay. So, uh yeah, I also have my like
ultra blingy config config badge here
today. I don't know if the investors
approve this much bling. Uh but yeah,
Silicon Valley not usually known for it
conversation.
>> Yeah. Yeah. There we go. And you know, a
lot of times you see people on Twitter,
they're like, "Oh my god, skumorphism is
back." It's like, "Wait, no, it's flat
design." And it's like, "Guys, it's just
like fashion. It's gonna be cyclical.
That's how it works.
There's minimalism, maximalism, serif
fonts, no more seraps."
>> I mean, first of all, I have to talk
about our swag. Uh, you can find our
swag store online. Just search for Figma
swag store. But the uh
>> uh but and I I think honestly our brand
team is exceptional and has made amazing
amazing stuff. So definitely check it
out. But
>> yeah, I think that that right now we're
in a world where there's sort of more
micro communities and um more micro sort
of expressions of culture than before.
And this is sort of a perhaps result of
the uh for you I'll go feed uh
experiences that we're seeing on social
media right now because you get to these
little filter bubbles and um the way
that people then engage with them and
kind of develop in-group memes and
whatnot. Uh I think it it ends up
creating you know sort of paralyzed
fashion rather than uh there's one
mainstream and you know everyone in New
York is uh wearing this brand this month
but next month you wear it like you're
kind of like not anymore. Sorry. Instead
it's more like okay well do do you know
what's happening uh in this corner of
the internet right now? And if not like
where were you? Um, and so I think, um,
yeah, I I suspect that in terms of
visual style, we're going to see a range
of expression and just in general,
people are going to be trying to,
uh,
explore a lot of different things. And I
think that's super cool, especially
coming out of this era of Swiss Minimus
where not as much as was explored.
>> So Dylan, we know you're an avid
investor. You just talked about finding
these little niches online. What are you
seeing that's exciting you most right
now?
>> Uh, I think there's just so much
exciting stuff happening in the world
right now. And uh, yeah, I think it's
really important for me to keep focused
on Figma, of course. And so, I mean,
150% 200% of my time is Figma, but um,
yeah, I'm too curious to not always be
trying to learn. And so, I do invest as
well, but I try to keep it pretty
focused at this point. Dylan, I think
most full-time VCs I know would give
their left arm for about 5% of your deal
flow. Um, so the fact that you're doing
this part-time is like amazing. There
was actually a moment a few weeks ago
where browser company, Ellis's former
employer, sold to Atlassian and
>> congrats. You said before, you can't
start recording, but congrats again.
>> Yeah, congrats Ellis. And then, uh,
OpenAI bought Statsig as well. Um, and
you were like a seed investor in both.
And I was seeing jokes on X of like,
man, finally that poor Dylan guy,
finally he like catches a break. Um, and
I'm hearing about you in interesting AI
startups all the time. Like I'll
frequently meet with a founder and I'll
be like, who did your your seed? And it
was like either Dylan or Sam Alman. Um,
and you're actually you led the A for
one of our sponsors of the show, Warp.
Uh, really awesome AI coding
>> uh platform. And um, obviously you are
running Figma. that's your full-time
job. But to me that suggests you are
very um keen to see around the corner
and see what's coming at the early
stage. And I imagine as the founder of a
now public company that gives you kind
of a unique edge of where especially AI
is headed and so I'm curious like when
you're doing this investing I imagine it
actually um acrru to Figma as well in
terms of like your ability to see ahead.
So I'm curious like how does that Yeah.
How does that impact how you run Figma,
the bets you make? Um, and is that a
thing that's just kind of naturally
happened or was that a strategy?
>> Oh, no. I mean, it's a natural result of
I think my curiosity and uh and just the
amazing friends I've gotten to meet
along the way. Um, as well as folks I'
I'm getting to meet now. But yeah, I
think that um
I think there's two categories that help
value acrew to Figma. One is not looking
ahead but uh almost reminding me of
lessons that have already been learned.
Um, you know, there's a lot of times
where I'm talking with a company and I'm
giving advice and uh I'm reminded of a
lesson that we've already learned at
Figma and then something clicks and I'm
like, wait a second, why am I not
applying this to this problem that we
have today? Uh, you know, so it's kind
of wild. uh but whether it's that or
it's like literally learning from you
know live case studies that are going on
in companies that are very different
from Figma uh those are very helpful for
me and then I think that the category of
uh for Figma how to think about around
corners and understand what's happening
I mean there are patterns to the
challenges that AI companies have and um
the ways that they are are pushing
forward and uh in trying to solve
problems that are are hard for everyone.
And I think that definitely
um as I talk with founders that's
helpful to understand but also uh just
in general
you know I just think about AI right now
and I think about design and it's so
early like we're all kind of hyping it
up like this is you know it's the future
of everything and um that's not to say
it's not but I think if you think about
the future of interfaces you think about
what interfaces will look like um and
what the distribution of activity will
be between humans and agents and how
agents will uh show up in interfaces
like I I'm a big believer that it'll be
more of the model where you're um
working alongside agents collaboratively
uh and you're understanding what they're
doing because the trust is not there
around
uh with the current models at least and
I think even models that are in the
future they're going to execute sort of
your desire perfectly and also humans
for better or for worse we hold AI to a
higher standard than we do other humans
and so you actually really want to see
and audit what an agent's doing and I
think that whether it's you know the uh
sort of like how do I understand what
this agent did uh behind the scenes or
it's watching agent real time work or
it's you know you had in your last
episode Marcon uh talking about the new
glasses and the neural band had a chance
to see those before launch a few times
and I mean just the design challenges
these new services have are so exciting
uh and I think it's it unlocks like so
much creativity um and possibility and I
have a lot of respect for that team for
taking that huge bet and executing
against it for so many years. Um, but
then you go to auto sector and the way
that we're going to see innovation there
because everyone's trying to push
forward on digital and how that shows up
in auto. Um, it it's all to me just
extremely exciting about what the role
of a designer is and how you create
context and systems across all these
different environments uh that are
consistent and are understandable to a
user. I think we're almost out of time.
We have to deliver you back to your
company. But, uh, a couple final
questions. One very short and stupid,
one more thoughtful. First one, I'm big
believer that you got to treat yourself
a little bit, you know, to mark a
milestone when you get a win. Did you
treat yourself after the IPO at all?
What color is the Lambo? What can you
tell us? What did you get yourself?
>> Uh, a good night's sleep
>> or just some fro yo.
>> Good night's sleep.
>> Good.
>> Fair. That's fair enough.
>> Last question. Um, everybody and their
mom now wants a line as good as design
is everyone's business, which you did
for the IPO. So, thanks so much for
that. Uh, how how did you all come up
with that? Where did that come from? I I
mean, I think it's really been our core
message all along, you know, whether
it's idea to reality, make design
accessible to all. um this idea that we
can lower the floor, raise the ceiling
like these are ideas around how do you
get more people in the design process
and how do you also elevate the role of
design and I think that in this world
where design is the differential how you
win or lose like design is everyone's
business and I also
was really honored with the IPO I think
this is the thing that stood out the
most to me this opportunity and
privilege to I don't want to say
represent but to show up as part of the
design community and have a moment where
design was going public.
I mean I I think back to the start of
Figma where you know we're looking at
the Bureau of Labor Statistics data and
so there was like 250k designers and the
conversation design community was like
does design have a seat at the table?
How do we get a design a seat at the
table? It's like, okay, I think we're
we're at a place now where not
universally, but in a lot of places,
design has that seat, and we need to
elevate the voice of design more. We
need to show companies how they can win
or lose with design because if they
don't lean in, they will lose. And so,
if you're working at a company as a
designer, like your job is to speak up.
And if you're working at a company that
doesn't value design, either find
another company or figure out how to
make that change. But uh to be there and
to, you know, be able to advocate for
design, that was really meaningful to
me.
>> I know Ellis said that was the last
question. This is actually the last
question. Your
>> I see how it is. Alice,
>> your your Twitter handle, we we meant to
ask this. What does zoink mean? Is that
is that how you say it? Zoink.
>> Zoink.
>> What does that mean? How did you come up
with that? Uh so I tried to uh start um
a uh or create a product in university.
It's kind of like uh I'd say Discordy
somewhat, but not like with a video game
aspect. Some blend between Discord or
Slack. It probably didn't have like
clear enough product point of view. And
uh that was the name for that product.
And then that didn't really go anywhere.
Uh, and so then I just co-opted it and
that became my Twitter handle.
>> Zoink. Follow Zoink.
>> Z K. Thank you so much for having me.
It's great to see you.
>> Thank you for joining us. This was so
much fun.
>> My first time hanging with Zoink. One of
the only Twitter handles that truly
competes with mine and there aren't
many.
>> You can find all my other work at
sources.news and Ellis. People find you
on Twitter, right? Hamburger. You can
find me at hamburger and atme meaning.co
company though my email is on there only
send highquality pitches please. I'm
back in media but I don't want an
overwhelmed inbox. Thank you. A reminder
that we are a new show so please follow,
like subscribe wherever you get your
podcasts. We could really use your
reviews on Apple and Spotify. We are in
video also on YouTube. So please
subscribe there. That will help the show
a lot. Uh, and if you like this, please
just share it with a friend or a
colleague and uh, let them know about
Access and what we're doing. Uh, we're
excited to keep building this with uh,
with everyone.
>> Access is produced in partnership with
the Vox Media Podcast Network. We will
see you next week. Bye.
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