Hannah Hearth - Design Careers in the Age of AI
By Dive Club 🤿
Summary
Topics Covered
- Senior Designers Need Guidance
- AI Forces Rapid Learning
- Design Sprints Compress to Days
- Leaders Ship Hands-On
- Showcase Side Projects Now
Full Transcript
Verscell designers are all using Claude in their day-to-day work. They are
significantly more successful in getting their work shipped by being part of the shipping process. That doesn't mean that
shipping process. That doesn't mean that they're shipping every single pixel, but it might be that they're doing the design polish in the final 1%. Or it
might be that they're shipping a prototype that helps a engineer get started. [music]
started. [music] >> Welcome to Dive Club. My name is Rid and this is where designers never stop learning. Today's episode is with Hannah
learning. Today's episode is with Hannah Hearth, who recently joined as the head of product design at Verscell. And a big focus of this conversation is just talking about all of the different
changes that are happening in our industry and what it all means for designers. We talk about how AI tools
designers. We talk about how AI tools are changing the practice of design as well as how this influences the way that we think about our career paths. So to
start, I asked Hannah to share a little bit more about how she landed the role at Verscell because I think it paints a pretty [music] interesting picture about what this future of design leadership looks like.
>> The first chunk of interviews that I did were almost exactly what you would see from an IC interview. You have the hiring manager interview.
[clears throat] >> You do the portfolio round where you share your work and to a panelist, a group, a group of people, and then you go into the one-on-one stage. All of
that felt very comfortable and very typical. But for my interviews at
typical. But for my interviews at Forcell, after I completed all of that, I then was asked to come in to do an in-person full day of interviews. And in
order to prep for it, I had to do a take-home assignment, which was very surprising. I have not interviewed in
surprising. I have not interviewed in person in 10 years, and I have not had to do a take-home assignment in 10 years. So,
years. So, >> you probably thought you graduated from those, didn't you?
>> Yes. Yes. I was very caught off guard.
And I think that there was an era and maybe we're still in it a little bit, but I think that's changing where take-home assignments had a lot of backlash. U there's a lot of folks who
backlash. U there's a lot of folks who pointed out some of the hypocrisy of like if you ask a candidate to do a take-home assignment that actually aligns with what your company does, then you should be paying them for their time.
>> Mhm.
>> And if you ask them not to do an assignment that's like completely irrelevant to your your work and your industry, then what's the point? why are
you asking them to do that? And so
they're sort of put in a hard position there. But as a design leader, I think
there. But as a design leader, I think it's a phenomenal way to showcase how I actually break down problems and present that to try to get buy in. These are
things that I'm going to have to do on the job. And it's impossible to really
the job. And it's impossible to really show that in a portfolio presentation, especially for a design leader, where you're showing work that a lot of your team did. And it's really hard to assess
team did. And it's really hard to assess a design leader >> as a candidate when you aren't exactly sure what they contributed. And and
obviously like that's a big part of my portfolio preparation is is making that as clear as possible. Building up the teamwork that my my team did and
identifying, you know, ways where it wouldn't have been the same without me.
That's the that's the point of the portfolio interview. But then the
portfolio interview. But then the take-home assignment I think was a great opportunity for them to see how I actually would work with them dayto-day.
And in reflection, it also turned out to be a great opportunity for me because the take-h home assignment was so relevant to Versel's industry and the types of problems that we solve at
Verscell that it was part of the selling process for me because as I did the project, I was reminded I love developer tools and I love solving problems that
are really technical. And as I was doing the project at home, I was having too much fun and I was like, "Okay, maybe [laughter] maybe this is really a great opportunity for me." Real quick message
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now on to the episode. You mentioned
something to me earlier. You talked
about how we're entering [music] this kind of new era of design leadership.
So, a big thing that I would like to do is kind of just unpack what [music] that means to you. So, what are some of the shifts that you're able to see as somebody who, you know, you're now
entering kind of like your third really senior design leadership role at this big company? What have been the deltas
big company? What have been the deltas from role to role that indicate what this shift might look like at more of like a market level?
>> I think when I was becoming a manager, a lot of the managerial advice and and uh you know guidance for new managers in
books that you would read were about how great managers hire really smart people and get out of their way. At this point in my career and at this point in our
market and what we expect of design leadership, I could not find that to be farther from the truth. Not that we hire dumb people and get in their way, but that we hire smart people and we are a
big part of the process. One way to think about that is like earlier in my career and at a different stage of this market of design leadership, you know,
there was this sentiment that junior designers require a lot more handholding on our, you know, it's a lot more time inensive to work with them and senior
staff, principal designers, you know, can be extremely independent. And I
haven't really found that to be the case actually. I I think that staff and
actually. I I think that staff and principal designers need a significant amount of support. They need design leaders who are extremely present who
can help them navigate political situations and organizational complexity and who can help when those designers are given projects that are massively
more ambiguous than a junior designer and help them break it down. No designer
wants to be an island and a design leader can really help make you feel like you're part of a team and you have somebody that you can always go to to get excellent feedback and to get great
guidance and to get honest, you know, direct guidance on on what to do next and how to actually turn not just, you know, outputs out of your work, but
outcomes out of your work and actually get things live. I I think there was a few years there where we were overstaffed and like underequipped to figure out how design could be most
effective in our industry and now the the shift has gone from just producing beautiful things to actually shipping them to production and landing them with customers as well. And I think design
leaders are rightfully so more judged on that now than we we were in the past. Um
so I think it's an exciting time to be a design leader but it's it's also harder.
There's like a few trends that kind of combine here where you have maybe the compression of team size which is something that you kind of mentioned and there's also you this increased
responsibility too and like even you as the leader are being held accountable to like what actually ships and designers are kind of being asked to do more but maybe there's also less designers. Like
how does that dynamic play out as a leader? like what are some of the things
leader? like what are some of the things that you're thinking about in terms of even how to make the most of this next blank slate with Versel?
>> A few years ago we all got an influx of funding and the the early pandemic you know the first few weeks obviously were were extremely challenging for tech and
then over time we all expanded our teams and it was this interesting period where we all grew exponentially. we were all talking about scaling orgs and then the
reckoning came where you know we corrected they they introduced this like term correction in the market and I think that that's actually a little bit
of a misunderstood term. I think that people have been seeing it as a one-time correction for a one-time mistake but actually I think it's a course
correction that is more permanent and going to be more sustained over time. uh
this expectation that a lot of companies are going to be operating more as the early startup in the early startup phase as they go through a growth stage to try to get more out of their teams with less
and I think that's the theme we're hearing a lot with AI is being able to become a 10x designer or a 10x engineer with new tools it is exhausting
and it is really hard to find a way to do that without burning teams out so I think that's now >> you know on one end of the spectrum Um, we don't want to overstaff teams to the point where we put people at risk of of
being laid off. Uh, we want to make sure we're really careful about how we hire and how we grow, but we also can't burn, you know, run people into the ground.
Um, and so I think, you know, one of the challenges that every design leader faces and has always faced is like the right size of team, but I think now it's even more seen with a critical eye from
from the rest of the or in ways that it wasn't as much before. Can we double click on the tooling piece for a second because I know that's top of mind for a lot of people both IC's and leaders and maybe even to set the stage. I want to
present this hypothetical spectrum where on one end as a leader you're completely hands-off. Do what you want. If you want
hands-off. Do what you want. If you want to play with these tools, great. If not,
it's totally fine. On the other, it's like performance reviews are tied to AI usage. We're tracking everything. You
usage. We're tracking everything. You
got to use tools, dedicated time during the week to use them. How do you think about where you want to fit on that spectrum? And what does that say more
spectrum? And what does that say more broadly about you know your philosophy towards adopting these new tools even >> I think where we fit on that spectrum today is probably not going to be a
permanent fixture. So
permanent fixture. So >> even the orgs that say I want everyone to use AI tools every single day in their work and you're going to be judged
on we're going to track it. I've been in that org and it is you know ruthless. um
you know you're trying to like come up with ways like how can I use AI today sometimes but I think that it is honestly a bit of a necessary evil because every single company of a
certain size is going to be disrupted by AI and the best way for you to disrupt yourself is for your own teams to be
using the tools and to be thinking how those tools will change how people solve this problem that our company solves in the future.
and the future is like tomorrow. Like
it's like happening or yesterday even.
It's happening so so fast.
>> Um and so I think I I think that it's actually it it can be very annoying and can be very frustrating. But I I actually think it's an extremely useful
way uh to very quickly force adoption of new tools that that you can learn from.
And I think you can like you know you can take that with a very different mindset depending on who you are. You
can choose to be in one sense like kromogen about it or bitter about it or ethically conflicted about it. Like all
of those are fair and options for you.
You can also see it as an opportunity to learn something new. Um and something that we've talked about before is that you know the the junior designers entering our industry now are learning
faster than we ever did when we were juniors. And part of that is the tool
juniors. And part of that is the tool adoption. And so I'm I'm trying to see
adoption. And so I'm I'm trying to see AI adoption in my day-to-day work as a blessing, like an opportunity to learn
new things. I think like one of the
new things. I think like one of the things that I assume all of your audience shares in common despite how diverse it is is that everybody
listening to your podcast is somebody who wants to learn something new all the time. Somebody who's craving new
time. Somebody who's craving new knowledge. And that's why I think like
knowledge. And that's why I think like we really love that we are living through this era because it is uncomfortable and we love being uncomfortable. We love learning new
uncomfortable. We love learning new things. Um because it's like when you
things. Um because it's like when you look back at your career, the times and the the eras where you were learning a significant amount in a condensed amount of time, those are like the best times
of your career where it's hard and it and it like sucks and it's awesome all at the same time.
>> Yeah. you're learning all of the exact ways that you don't want to do things moving forward, but it's kind of just part of the process. And for people that, you know, maybe have listened for a while, they know that I I like to
quote Cleo more than I probably should.
And he refers to it as a the great jump ball of our industry. And I'm like, yeah, that makes total sense. Like
everything's up for grabs, you know, and it doesn't really matter how old. You
could be practicing for 20 years, but the reality is like it's, you know, Thursday afternoon. I've done quote
Thursday afternoon. I've done quote unquote design work, which I don't really even know what that category exist, like what is in that category as much anymore, but like, you know, I've been working as a designer every single
day this week. And I've spent a lot of time like in conductor like wielding agents and making all of these weird code mistakes that I'd never thought about before. And you're right, it's a
about before. And you're right, it's a mixed bag. Sometimes it's like what's
mixed bag. Sometimes it's like what's happening right now? But there is this sense of I don't know maybe I'm just a raging optimist but like it's really fun right to just try new things and to like
experiment and if you are like 2 years in your career it's just as new for you as it is for you know the two of us who have been practicing for a long time now.
>> I think it's also fair to talk about the fact that like it's not fun for everybody. For a lot of people, like
everybody. For a lot of people, like trying new things is generally hard. And
for a lot of people, like trying new things right now at this this point in their life. Maybe they just had a kid or
their life. Maybe they just had a kid or they had a death in the family and it's like this is not the time for them. And
that's okay. I think it's it's good to state those things and accept them and know that like this is not always going to be the era that I'm in my life. And
there will come an era when I am like ready to jump into the new tools and try them out. And you talked about like
them out. And you talked about like having dedicated time to actually jump into new tools because we get so busy.
Everything is like an urgent request and everything is shipping tomorrow and I I think that it is absolutely critical for teams to set aside dedicated times. So
at Webflow uh we had something called builder days um at at Verscell and at many places there are hackathon opportunities and I think those are the opportunities where operations teams
need to be ready to give their teams the right tools and the access that that they need so that on those days teams are ready to hit the ground running trying new tools because in our day-to-day work we may not always have
the time to actually fit it in. Can we
go a little bit deeper on just how this moment in time and again like that new era of design leadership how is that influencing the way that you think about process structured collaboration like
obviously there's so much bottoms up especially in today's age when kind of lines are getting blurred but I would imagine there's still some principles it's like hey this is the type of way
that we're going to work together as a team or we're going to have like this is the meeting you know every Wednesday this meeting like what process does still exist In today's world, I guess >> I can give you maybe a concrete example
of how this shift is changing one of our processes that is very famous in the design world, the design sprint. It's
this like fiveday Google ventures process.
>> Give me all the red sticky dots to heat map. I love
map. I love >> sticky dots. One of the things that is changing about that at least in my world from what I have seen not just in my own work but in my peers work is that nobody
is spending five 8our days in a room together collaborating even even remotely I think rightfully so morphed the design sprint into a new evolution
where it might be 5 days but you're actually only doing 1 hour of synchronous time in the morning to kick off each day with some context uh some like alignment making sure we're we're solving the right problem or we're
diverging on the right ideas, but you're spending the other seven hours doing independent work, you know, going in a million directions of prototyping. We
might also be doing that prototyping on day one of the design sprint instead of day four or whatever it was. um because
just because of the tools changing and I've seen design sprints run in a one-day process where we spend the morning understanding and the afternoon diverging and then by the end of the day we have a prototype and we're you know
testing in front of customers and so I think that's one way where we're taking some of the great things from the design thinking era and applying them to today's world where we have a very
different set of tools and we have a different set of expectations on how fast we can ship things and what sort of outcomes we're producing at the end of our work >> when you have this natural pressure to
kind of collapse the design process.
Maybe we axe a good bit of the design theater that we've been accustomed to over the years. How do you still uphold this really high bar for craft? Because
both Web Flow and now Verscell, you know, they're kind of known for sweating the details and making something that is really wellthought out. And I'm kind of curious like there feels like a little
bit of tension there because there is this natural movement right now and I'm feeling it too where everything's just got to be faster and faster and faster.
>> I worry less about craft getting cut in that process than I do about are we solving the right problem. Are we
solving it in the right way? I I care so much about craft and the companies that I work at care about craft. But I think when you are cutting time a lot of times I have found that the worst time to cut is the time where you're actually
aligning on the the right problems to solve. But I also think that I have had
solve. But I also think that I have had a great opportunity at the last few companies that I've worked at to work in a place where everybody cares about craft. It is very hard for designers who
craft. It is very hard for designers who work in an environment with people who don't care about craft to actually make that through. So I do think it gets cut
that through. So I do think it gets cut in other places. I don't think it gets cut. It comes more naturally maybe.
cut. It comes more naturally maybe.
>> Yeah, it comes it comes very naturally because uh every single person at Verscell gives a about every pixel.
Um and that environment breeds great craft.
>> Okay, let's double click on the alignment piece then and maybe we can speak to this hypothetical junior designer that we were hyping up earlier and they're able to get the reps with the tool, right? and maybe the craft is getting there and they're learning all
these prototyping skills, but there is still a bit of a black box around like okay like how do I actually make things happen in an org especially given tighter timelines. So when you think
tighter timelines. So when you think back on some of the really really good IC's that you've worked with, what are some of the things that they're doing to
effectively align the team or certain behaviors or traits that people listening could maybe glean some little tactic from?
>> Yeah. You mean junior designers specifically?
>> I said junior designers, but I'm actually really just asking for myself.
[laughter] >> I think the number one trait of a great designer, whether they are a junior or not, is that they are willing to share
their work very often and incorporate feedback and know when feedback needs to be pushed back on and when it doesn't. I
think like really getting good at sharing your work often. You know, we were talking about this today with my team. Uh, one of our team members asked
team. Uh, one of our team members asked for advice on, you know, what is the right time to share feedback? And
basically the answer that we ended up getting to was like, there's really not a right time. I can tell you the wrong time to share feedback is if you wait for that weekly, speaking of process, if
you wait for that weekly design critique meeting to get feedback or if you wait for that team sync with your engineers on Friday, that's the wrong time to to get feedback. you should be getting it
get feedback. you should be getting it the minute you have something to show.
It doesn't matter how halfbaked it is.
Uh I think people historically have avoided getting feedback too early in the process cuz they're worried that the you know stakeholders are going to comment on the pixels instead of the
flow. But um I hope we're past that. I
flow. But um I hope we're past that. I
feel like I feel like we're past that.
Um, and as long as you're sharing the right context, you should be getting feedback as early as and and as often as you can because the more feedback you get, the more you're going to learn quickly.
>> Even that part of the practice of the design is changing so much because now you can hop into F0 and like spin up a fully functional prototype that may be loosely pointed at the right problem to
solve, but you're still kind of figuring that out. And you know, it just used to
that out. And you know, it just used to be so much more linear in my mind where it's like I'm early in the process. I'm
able to give a disclaimer that I'm early in the process. Maybe I'm even using gray box or you know it's just a bunch of static mocks or you know sketches and now like fidelity is no longer as
correlated to where we're at in the process which adds this whole wrench into the way that we think about feedback and those touch points.
>> Yeah. It makes your prototypes the things that you're sharing so much more real. And so in some ways you can get
real. And so in some ways you can get better feedback. you can get feedback on
better feedback. you can get feedback on what it actually feels like to flow through the process instead of relying on a PM or an engineer to imagine it
based on some static mock, but they do get tripped up on on the visuals uh at times. And that's okay. I mean, that's
times. And that's okay. I mean, that's fine. You know, I think it's a a muscle
fine. You know, I think it's a a muscle that we're all learning as we enter the prototyping era. I think what's really
prototyping era. I think what's really hard right now for our team is like what does handoff look like today where you have a collection of assets of all
different kinds that you might be sharing with your team in order to say here this is the designs [laughter] it's it's an AI prototype that's some janky in some ways it's a Figma file
that's missing the interaction design it's a Loom video with your commentary over it and uh you know a million little other things that all add up. I don't
think design tooling has really solved the collaboration aspect of prototyping yet. Uh, and so I'm looking forward to
yet. Uh, and so I'm looking forward to our industry's tooling evolving uh to allow for like a a lot more of the type of of feedback we get in Figma but with
prototyping tools. And I know there's
prototyping tools. And I know there's Figma make we could we could go down that whole rabbit hole. We don't
>> go a little bit deeper there. Like where
do you think this is headed? Like when
you think about the ideal state of this welloiled machine that is the Verscell design team, what does that collaboration look like to you?
>> I know that our teams are prototyping really complex interactions to solve a problem that static mock-ups can't. But
those prototyping tools don't allow us to have the level of craft and pixel perfect details that we want control over without actually doing the engineering oursel which is becoming
more and more possible with claude and cursor but it's not necessarily the way that our team wants to be doing it on every single project. And so, you know,
designers want to be problem solvers.
And obviously on the spectrum of designers, there's people who lean more product heavy and people who lean more engineering heavy. But I think that
engineering heavy. But I think that there's probably an evolution of design tools where either our prototyping can become more more visual editing or our
design tools natively have better prototyping.
>> Yeah. Uh and and in whatever tool this is collaboration where you are collaboration meaning like you're sharing this with others. You're getting
feedback in like very specific you know screens and flows in ways that you know you could you could click a button and [music] incorporate feedback and and cursor claw just take takes that
feedback and does it for you. [music]
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Maybe we could talk just to give people context around like how close is the design team currently at Evercell sitting to production like how much coding's actually happening? What is the tool stack? Obviously, I'm sure there's
tool stack? Obviously, I'm sure there's a heck of a lot of vzero dog fooding. Is
anybody committing to production? I know
you've only been there for 5 weeks, but I'm really curious like what is the state of the world for a team that at least from my perspective it seems slightly more technically inclined.
>> Versel designers are all using clawed um cursor in their day-to-day work. they
are significantly more successful in getting their work shipped by being part of the shipping process. That doesn't
mean that they're shipping every single pixel, but it might be that they're doing the design polish in the final 1%.
Or it might be that they're shipping a prototype that helps a engineer get started. There are times where a
started. There are times where a designer is partnered with a design engineer on a project where they don't really need to do that work because the design engineer is there. And then there are times where a designer is on a team
that doesn't have a design engineer, doesn't have somebody who's like super super adept in frontend engineering and that designer might choose to do more of that front-end work. Um, just so that they can they can see their work come to
life exactly the way that they envisioned it. Um, and I think it's
envisioned it. Um, and I think it's beautiful to be able to have that option when you have the skills to to have that option. Even if you don't want to use
option. Even if you don't want to use them all the time or you don't want to lean into that for the next few months, to have the skills is is really valuable. I myself have only been at
valuable. I myself have only been at Versell for like five or six weeks and I shipped a PR very >> What did you ship? What'd you ship?
>> Literally a bug fix. It was like a URL was broken and I fixed a tiny little change. I was honestly shocked. I you
change. I was honestly shocked. I you
know I I had some help from the design engineering engineering team just getting my local dev environment set up.
That's the hardest part if you're a designer and you like are trying to get into a little bit more coding even with cursor. The hardest part is just getting
cursor. The hardest part is just getting your local dev set up. But once I did and committed my PR and I was like, "Wow, the merge button is not disabled.
Let's see what happens when I click it."
And it just went live. It was so fun.
Um, it was thrilling. Um, I think I think like >> 10 to 20 years ago in the tech industry, you had to code to design. Every
designer was a front-end developer. We
didn't even call each other designers.
like you you just you were a front-end developer of some kind. And I sort of think we got away from that in a bad way. And I love that we're coming back
way. And I love that we're coming back to the material and the tools and having a more direct impact on what actually makes it out into the world. It doesn't
mean we need to do that on every project or that we should, but I think it's making a meaningful change in how design is seen as influential and and having like really tangible outcomes. We've
talked a lot about different forces and things that are changing. So maybe we could touch on like the talent recruiting hiring piece for a second because I'm assuming you know you've
been in your share of hiring conversations, interviews over these last few different roles. So maybe when you kind of zoom out, where do the
biggest deltas exist in terms of the traits that you're prioritizing or what you're looking for? How has that changed over the last even maybe year or two based off of some of these different
factors that we're talking about >> today much more so than 2 or 3 years ago showcasing in your portfolio in your hiring manager interview that you tried
something new lately and you used a new tool or a new process. It's like table stakes at this point that that you are showing that because there is a huge
swath of people who have been either hesitant to do so or have done so and like haven't been as successful. And so
I think the opportunity of the last 10 years like this is the time if you've if there's ever been one to showcase your side project in your portfolio. There
have been times where that has been seen as as like not really appropriate or not really relevant and now it feels more relevant than [clears throat] ever. Not
to showcase like, oh, outside of work, I spend all my time thinking about tech.
Um, but that outside of the project that you're working on right now, you have tried something new and you've come up with an idea and you've shown like from
idea to solution. I I can make that time really small. um doesn't have to be
really small. um doesn't have to be outside of work, can be inside work.
>> I love that point. I'm even just gonna underline it as somebody who looks at a lot of portfolios through the talent network. And I am seeing an uptick in
network. And I am seeing an uptick in the little, you know, experiments tab or maybe it's like the playground folder and you click it and it's just a bunch of random stuff. And it's like a it's a
gold star. Like it really is like it
gold star. Like it really is like it does display a lot when you're able to very clearly point like, hey, I'm trying new things. It might not all be amazing,
new things. It might not all be amazing, but like I'm trying stuff. And also, if you're listening and you're like, "Well, I just don't have time." I think you gave a really good point. It's hard.
It's like it's not as easy for everybody. That being said, man, you can
everybody. That being said, man, you can get really far in one hour. Like, in one hour on a Saturday, you can actually make a thing that is worthy of putting on your website and demonstrates a lot.
>> Yeah. I think anytime somebody says they don't have time, whether it's to try out a new tool or to learn something new or to go to the gym or to, you know, that whatever it is, there's always some some
popular thing that people say they don't have time for. And it's not that you don't have time, it's that you have chosen to fill your life with other things. And that is absolutely okay. But
things. And that is absolutely okay. But
if this was important to you, you make time for it. And it's okay if this is not important to you right now. But that
might mean that you you miss opportunities that come your way who are looking for people who make that time who have prioritized it right now. Um I
think that's what where a lot of people are just feeling like so much pressure is that everybody is making waves and like you said like you said back to something you said earlier about in the portfolio
you know just like a tab where they're trying out experiments or something. It
can even just be the portfolio itself. I
don't think every portfolio needs to be the most innovative thing on earth, but it is like your sandbox. It it is the place where you can play and show how
playful you are. And not everybody's good at self-branding, but you know, I feel like right now, >> uh, isn't it like cringe is in, right?
So, like, make your portfolio a little cringe. It's fun.
cringe. It's fun.
>> Climb cringe mountain.
>> Yeah. And I say this as like the biggest hypocrite. My portfolio is white with
hypocrite. My portfolio is white with black text or black with white text. and
uh all I have is a list of blogs, but that's, you know, I'm not I'm not applying for the same type of role that these folks might be.
>> Yeah, I love that, too. I think we've just we're so brainwashed for years as an industry where it's like this is what the portfolio looks like and you have the grid of cards and each one of them
takes you to a case study and it's like a 100% process. I am so glad we are past this era where every case study was like and here's how I wrote a sticky note and
here's how I [laughter] like I don't really need to know that >> this is what we did on day three of the design sprint.
>> Yes. Yeah. Exactly.
>> Yeah. I somebody said something uh Matt we had him on for an episode recently and he talked about how he wanted his personal website to be an experience. I
thought that was really cool because like it's not just a catalog of your information and your case studies anymore. And I think for so long we just
anymore. And I think for so long we just thought of it as like a catalog for case studies and evaluation is entirely tied to the case studies and the process where now it's like no no somebody's loading your website. What's the
experience that you want to give them?
What's the copy? What's the feel? How do
things move? What are the colors? What
are the typography? All of that is creating the initial signal way before I look at your problem statements for this one specific project that you worked on 18 months ago. You know,
>> I think this is especially important for designers who feel really restricted by the case studies that they have. It
could be a designer who works in healthcare or who who's, you know, the first job and the only job that they've been able to land is something in government or somebody who's a career switcher and trying to show that they
can do something outside of, you know, the previous role that they had in as like a nurse or something. these are the folks that would benefit most from taking the time to learn something new and showing that in like a really fun,
playful way in their portfolio because that way I can I can look at your case studies for like here's how this person operates in an environment where there are a lot of constraints and here's how this person operates when they run the
show and when they're when those constraints aren't there. You can't see that if if you don't have some side project [clears throat] or some portfolio where you're putting in that work. I'm going to lean on you to answer
work. I'm going to lean on you to answer a question that's currently in my email inbox that I don't have a great answer for, which is related to portfolios. And
the person is basically asking, hey, you know, we're in like this craft dominated world, but that's not really what I bring to the table. That being said, I'm really good at product and I've been
able to make an impact in these roles.
How should I think about my portfolio when a lot of the advice that's happening on the show is very craft forward, work forward, and they're concerned that by leading with visuals, it would actually get them weeded out,
but they do believe that they're a very strong candidate. You have any advice
strong candidate. You have any advice for that person that I can just pass off to you?
>> Yeah, I have I have two options that I think are kind of spicy maybe. One is
you have to accept that design today is more than UX. It is visual design and craft and the interaction design details. And so if you want to be a
details. And so if you want to be a designer in this industry, you need to figure out how do I get those skills and you need to be excited about learning something new. And there are courses out
something new. And there are courses out there where you can learn these things.
I have heard from somebody that craft was something you couldn't learn. It's a
it's an art and you have to be like a very artistic person and I don't buy that at all. Like I you can definitely learn it.
>> So put in the time to learn it. When you
do that, add that side project to your portfolio or incorporate it into your portfolio. The other option is
portfolio. The other option is very have like a very reflective conversation with yourself about do you want to be a designer because I think
that now with the blended roles conversation in our industry where there are a lot of PMs who can do design and engineers who can do a little design and designers who can do a little
engineering and a little product like everybody can do a little bit of everything and so is this a great time for you to actually pivot into product Um, product leaders make more. So,
[laughter] this is not a downgrade. You could be a really effective product leader if you are a great design thinker. And if that is actually where you just like to spend
your time, then then consider joining a really design forward team as a product manager. I I think that that could be a
manager. I I think that that could be a really fun career switch for somebody like that.
>> Okay, let's keep pulling on the strand then, and maybe we can talk to that hypothetical junior designer that is really just me again. And if you're thinking about, okay, everything's
changing so quickly. I want to continue to, you know, pay the bills as a professional designer 1 2 3 4 years from now. What are the different paths that
now. What are the different paths that you see or ways that people can invest into future proofing themselves for a world that feels like it's moving really, really quickly?
>> Obviously, right now, one of the biggest skills is being able to to adapt and learn something new. So showing that you can do that and knowing that like as you learn these things, don't get hooked on one thing because this is going to
change. It's going to change next week,
change. It's going to change next week, next month, next year, you know, all of all the tools are moving. But the other thing is there are some forever skills that are good no matter which role you
decide to end up in. Whether that is staying in design and becoming, you know, a a fantastic designer or moving into something else as your role blends like storytelling, like getting buy in
about this is the right problem that we should be solving and here's why. I
think that a lot of designers at early stage startups get these skills in like product thinking because they are so close to the customer and so close to the work that working working in that kind of environment can help get you
those skills really quickly. a designer
at a larger company can get those skills in buyin and how do I tell this story to leadership to convince them that this is the right thing that we should be working on. You know, storytelling is a
working on. You know, storytelling is a skill that brings people a long way in their careers because especially as you move from junior to senior to staff and so on, you're not necessarily doing less
execution work, but execution work is not where you're spending the majority of your brain cells. your brain cells are spent on convincing and [clears throat] persuading people um that this is the right path moving
forward. They've given you a task to do
forward. They've given you a task to do and you've said this isn't even the right task to solve and like really navigating those situations.
>> Are there examples or practices that you've seen in some of the best IC's that you've worked with over the years that have shaped what you think of as
effective storytelling as a designer?
>> Okay. So like an example, one designer that I worked with who was really effective at storytelling was because he knew really well how to say the elephant
in the room that senior leadership in product and engineering weren't talking about. And that elephant in the room
about. And that elephant in the room could be like the existential crisis for your company. You know, it could be how
your company. You know, it could be how AI is disrupting this company and we're just iterating and we're not innovating and having an idea and a solution for that. I mean that's like one of the
that. I mean that's like one of the biggest tips in terms of communicating whether it's managing up or convincing stakeholders about a project. It is not
just complaining but coming with ideas and having workshopped them with the right team with the right folks at the right time. I think the elephant in the
right time. I think the elephant in the room thing is is actually interesting because there's almost like a baseline level of product thinking that is required to even be able to see and
accurately articulate the elephant. You
know, like if you are only operating at this like low-level detail, you don't even have the altitude to to see and address the elephant. Which then kind of is pulling me towards this I don't even
know if it's a question, more just a hypothesis. And I'm curious to get your
hypothesis. And I'm curious to get your take, which is okay, we've talked a lot about roles are blurring. Designers kind
of have to dabble in different areas, you know, and it feels like there's these two poles where you're being like pulled toward one pole over here, which
is all right, you love craft, great, here's your IDE, here's your local environment, like you're going to start coding, you know, you're going to start owning the front end, everybody's going to be a design engineer that direction.
And then there's the kind of what you were talking about earlier, like Yeah.
like what is kind of the difference between a product leader and a product oriented designer at the end of the day, you know, like go down the product route and that's how you have like more top
level impact. Is it a true dichotomy?
level impact. Is it a true dichotomy?
>> Yeah, I think on the spectrum of designers who lean towards product and designers who lean towards engineering, especially in the junior and mid-level folks, you sort of see them pick one
lane and lean really heavily on it. They
might like dabble in the other lane because they're told to once in a while, but they don't they definitely are going both directions. The the thing that
both directions. The the thing that makes I think staff and principal designers different is that they are leaning in both directions at the same time. They are trying to understand the
time. They are trying to understand the ROI of design much more concretely and be able to communicate to product leadership in a way that they never
could before. and they are illustrating
could before. and they are illustrating that with a sick AI prototype that they couldn't have made 2 years ago. I think
that that takes two very different skill sets that our most senior designers have. Uh one is like the hands-on
have. Uh one is like the hands-on technical skills and you know adopting new technologies and the other is knowing when to step back and see the
forest for the trees um to be able to point out those those elephants in the room. You just made me think of another
room. You just made me think of another maybe micro path that I guess is closer to the engineering, but like there's kind of been this uptick in the excitement about design systems recently on the show. Like I I've been doing this
now long enough where I saw like everybody liked design systems are dead and now people are like design systems are actually kind of cool and a big deal for AI. As somebody who again is like
for AI. As somebody who again is like this hypothetical listener where they're just trying to be like what makes me unique? What can I put on a portfolio?
unique? What can I put on a portfolio?
What can I lean into? Where can I spike that would make me compelling in this upcoming job market? Is there something there with design systems? I'm wondering
if you have a take on the relevancy from a career standpoint.
>> Oo, design systems is so tricky because you have candidates who are applying for a product design role on a particular product area and if they come in to a
portfolio round with almost solely design system work, it's never going to work. They have to be able to showcase
work. They have to be able to showcase that they have product thinking skills and there is very little product thinking when it comes to design systems. I'm sure yes in an ideal world those designers are also thinking about
the product and know the product deeply because they're designing a system for it. But in reality it doesn't happen
it. But in reality it doesn't happen very often. I do think that there is a
very often. I do think that there is a big uptick in design systems chatter
because when you are relying on AI tools to build UI really quickly, it is obviously significantly better output if you have trained that system on your
design system. For a while, design
design system. For a while, design systems had to beat the drum of design systems are not just a sticker sheet.
They are not just uh a component list.
It is documentation about when to use one component or another and the anti patterns you want to avoid. And that
documentation is now more important than ever because you are actually trading the LLM on the documentation that you may not have written us and we're like facing the consequences of it. I I think
that design systems got a lot of for slowing things down or making things less exploratory. And now because of
less exploratory. And now because of these tools, the best and most robust design systems might actually make your team significantly more efficient and be
able to experiment and explore with the design system in a way that they couldn't before. Okay, I want to zoom
couldn't before. Okay, I want to zoom all the way out before I let you go because we've covered a lot of ground, but I want to make sure that we've got everything because something that you mentioned to me off record is that you
were at a dinner recently with a group of design leaders. And I'm wondering if you can let us be a little fly on the wall in that dinner for a little bit and
talk about any of the other trends that were surfaced in that conversation that we haven't talked about in this episode that point at, you know, just the state of the world or where things are headed
or what's top of mind for the people that are leading some of these tech companies and design orgs.
>> Uh, I think one of them is just this major trend for design leaders to go back to IC work. I think for a while the only people we heard of doing that were managers like first level managers who
tried it out and then went back because they didn't want they didn't want to be a manager but there were multiple people at the center who had made it to like VP of design and had moved back into a
principal IC role because now more than ever in in our history of our industry we have such an exciting time to be a designer and it is very hard to be a
design leader in this space if you don't have hands-on experience with the tools.
And honestly, I don't think it's possible. Like, you shouldn't be
possible. Like, you shouldn't be continuing your day-to-day work if you're not stopping to do some IC work.
And I think some of the leaders who stopped to do IC work full-time did so because they were in an org where it was not possible for them to take a project
here and there. in my role right now where I don't have enough designers for every team yet. There's only um like seven or eight people on the product design team at Verscell. So, we're
really small.
>> It's even smaller than I thought.
>> I know. It's so small. Uh everybody says that who's everybody on the team says that when they joined they were shocked at how small the team is.
>> I thought you'd say like 30.
>> Yeah. No, but it means that I also have the time to do some of the IC work. It's
not it's not that I'm going to do that forever and that I want to be a player coach permanently, but if I am going to do it, now is the time because I get to try out new things and really feel the
empathy for the folks in the trenches, you know, learning constantly every day.
So that was one of the topics that came up at our dinner is this shift from a lot of you know one of one of the people that used to be my manager Robera Carrera she is she was the VP of design
at Heroku and then Hashi Corp and now she just joined Docker and right before she joined Docker she spent a few years doing IC work and it's just like very
uncommon for somebody who was a VP who led teams of a hundred or more to go back to working at a fivep person startup and doing IC work. So yeah, I think that that's a really fun trend
right now. I think onboarding, I know
right now. I think onboarding, I know that's like not a sexy word, but like when you join a company now, it feels
like the pace is so much faster than it used to be. You know, I think that there was definitely this sentiment before about like, yeah, like you know, take 3 months, make yourself like a 30, 60, 90day plan.
>> 30 60 90 days.
>> Yeah. I mean there's like literally a book called the 30 60 90 day plan and it's great and it doesn't work on that time scale anymore. My first week at
Verscell I focused on meeting one-on-one with as many people as I could and my second week hosting a retro so I could see the group actually talk together
what they were talking to me about in one-on- ones and what's working and what's not working. And by week three I was moving people. I was like, clearly this is not working for you on this team. You know, we'll move you to
team. You know, we'll move you to another team. There were two two folks
another team. There were two two folks that we've like moved around. In week
three, opening new roles and week four making changes to how the whole design team works, not just product design. And
it's like that's a 30-day plan. That is
like rapid fire pace where the traditional advice has been for the first 30 days, you need to do a listening tour. Like my god, if I did a
listening tour. Like my god, if I did a listening tour for 30 days, people would be like, "How do you still work here?"
Because >> get out of here.
>> Yeah. [laughter]
You need to actually do something. And I
I think that that is a sentiment not just at Versel where the pace is famously faster than anywhere on Earth.
But I think it is an industry trend that, you know, we talked about with some of the folks at the dinner that as a design leader, you need to show
outcomes so so fast. And in order to show outcomes, you have to build trust and build relationships much faster than you ever did before. Um, it is a sprint for sure.
>> I know a lot of the conversation that we've had has been more forwardlooking as a design leader and some of the things that are changing, but maybe before I let you go, one last question that is slightly more reflective. I'm
curious if you look back on past roles, are there clear experiences that have shaped the designer leader that you are today that you're definitely taking with you into how you approach your practice
at Versell?
>> I would describe my experience working at Webflow as very formative as a leader. uh even though it wasn't my
leader. uh even though it wasn't my first leadership role, it shaped how I am a design leader today because I learned the early career advice you got
as a manager 5 to 10 years ago was you hire the right people and you get out of their way. And at Web Flow, like every
their way. And at Web Flow, like every staff and senior staff designer that I worked with was so grateful that I was in their way all the time. [laughter]
They were they were like so grateful that they had a manager who, you know, finally got into the weeds with them on a project and got into the weeds by
bringing designers across the company together to work on cross-pillar cross product collaboration in a way that their day-to-day work couldn't bring them together for. There really wasn't
somebody to to string those beads. I
think that's one of the biggest impacts that a design leader can make is that horizontal work where we say like what does AI chat surfaces look like at our
company because so and so is doing it over here in this way and this team over here is doing it in a totally different way and then we have a toolbar over here doing it in a totally different way and
really thinking through like thematic topic areas where at the altitude that I'm at where I see initiatives across the company I can bring those designers together to really create a cohesive
design strategy that none of them could do independently on their own. Like
that's like the biggest impact that I can make as a design leader. And I
think, you know, at at my previous company at Web Flow is like a great place to be able to do that because there was so much hunger for it. And I
think that it is also a theme you're going to see at every single growth stage startup where the company is no longer small, the product is no longer small. you have this bloat that you have
small. you have this bloat that you have to solve for, but you're not yet a behemoth that has every, you know, has like a insanely robust design system.
That's like the really really hard stage for the cross product cross-pillar collaboration.
>> Well, Hannah, thank you for coming on and kind of just being a window into what you're seeing and what's happening in the state of the world and what it's like being a designer today and looking forward like there's just so much going
on and there's so much to talk about.
So, I appreciate you being a sounding board and sharing with us today.
>> Thank you so much for taking the time.
I'm very jealous of your job. You get
[music] to talk to uh lots of interesting people and have great conversations and I appreciate what you do for the industry. [music]
>> Before I let you go, I want to take just one minute to run you through my favorite products because I'm constantly asked what's in my [music] stack. Framer
is how I build websites. Genway is how I do research. Granola is how I take notes
do research. Granola is how I take notes during crit. Jitter is how I animate my
during crit. Jitter is how I animate my designs. Lovable is how I build my ideas
designs. Lovable is how I build my ideas in code. Mobin is how I find design
in code. Mobin is how I find design inspiration. Paper is how I design like
inspiration. Paper is how I design like a creative. And Raycast is my shortcut
a creative. And Raycast is my shortcut every step of the way. [music] Now, I've hand selected these companies so that I can do these episodes full-time. So, by
far the number one way to support the show is to check them out. You can find the full list at dive.comclub/p
partners.
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