How I Built It: $40K/Month iPhone App
By Starter Story
Summary
## Key takeaways - **No experience needed for app development**: You don't need any prior experience or coding skills to build a successful mobile app. The key is having the idea and knowing how to assemble a team to bring it to life. [00:07], [02:20] - **Solve your own problems for app ideas**: The best app ideas come from identifying and solving problems you experience in your daily life. This makes you the ideal user and improves your ability to create a valuable product. [02:44], [02:49] - **Marketing is 95% of app success**: Marketing is the most critical factor in an app's success, accounting for 95% of its overall achievement. Focusing on effective marketing strategies is essential. [00:19], [04:47] - **TikTok is the best app marketing channel**: TikTok is currently the most effective platform for marketing mobile apps. Understanding market research and creating engaging, entertainment-first content is key to going viral. [07:19], [07:25] - **Hard paywalls drive conversions**: Implementing a hard paywall, where users must commit to a free trial before accessing features, dramatically increased conversion rates. This strategy changed the business overnight. [09:55], [10:03] - **Iterate and don't give up early**: Building a successful app is a process that requires time, commitment, and iteration. Don't give up if you don't see immediate results; keep talking to users and improving based on data. [13:47], [14:04]
Topics Covered
- You don't need coding experience to build apps.
- Solve your own problems for better app ideas.
- Marketing is the 95% of app success.
- Monetize apps with a hard paywall and free trial.
- Perseverance and iteration beat initial perfection.
Full Transcript
so my mobile app puff count is currently
doing $40,000 per month in recurring
Revenue I honestly don't think you need
any experience to build mobile apps
because to be H like I didn't have any
how did this guy build a $40,000 per
month mobile app with no coding
experience well it's all because of his
unconventional approach to shipping
marketing really is 95% of the success
of a mobile app Steven creada started
his journey as a typical online
entrepreneur jumping from one business
model to another while not seeing really
any success with anything but one day he
stumbled upon mobile apps and
immediately recognized the opportunity
not a lot of people are doing mobile
apps right now but it's a lot easier
than a lot of people think to get into
it's UNT so I gave Stephen a call and
asked him about his business and how
anyone can start building similar
profitable mobile apps from scratch
luckily he shared his entire process how
to find and validate your idea how to
build an app with no experience and how
to Market and monetize it all right
let's get into it I'm Pat walls and this
is starter
story what's up Stephen it's exciting to
have you thanks for joining the show can
you tell me a little bit more about
yourself and the business that you built
yeah sure I'm Steven kada I build Viral
mobile apps I've amassed over 12 million
downloads on my apps in total I'm
working on an app right now called Puff
count that is currently doing $40,000 in
monthly recurring Revenue so this is the
last 30 days of sales for puff count as
you can see we did $43,000 in sales if
we look at the last 90 we have done just
over
$112,000 in sales so before we get into
how people can actually start building
these apps can you tell us what you
really like about this business model
with apps there's unlimited scale you
can reach anyone on the planet and all
you have to do is build it once and you
can sell it a million times so it's
unlike any other business in that way
but also it's a lot easier than a lot of
people think to get into with no code
tools and with upw work you can build
these apps in less than a month and
there's templates online so you can
start you don't have to start from
scratch anymore the biggest
misconception people have is that like
it's hard to get into so like not a lot
of people are doing mobile apps right
now it's untapped but I honestly don't
think you need any experience to build
mobile apps because to be H like I
didn't have any I don't design anything
I don't develop anything I just have the
idea and I know how to put a team
together like you just need to be driven
and not not give up on your idea got it
okay let's talk about how you can
actually build something like this step
by step everything starts with an idea
right can you share your ideation
process I take mental notes of problems
that I experience in my day-to-day life
if you're building an app from the
position of solving a problem for
yourself you become the ideal user and
that makes you so much better at
creating the product and making it
useful for the people you're trying to
reach if you can solve a problem for
someone and you can kind of take them
through this transformation whether it
be weight loss dieting quitting vaping
if you can improve someone's life they
are going to love your product and the
marketing becomes much easier as well
right because you can be like hey you
have XYZ problem here's the solution so
everything becomes easy if you're
solving a problem for someone Steven is
the perfect example of how someone with
zero experience turned a simple idea
into thousands of dollars but that came
with knowing the right information and
having the right problem to solve now
imagine there was a place that gave you
all this the problems to solve the
blueprints to solve them and the
strategies that turn simple ideas into
million-dollar online businesses well
that's what you're going to get at
starter story it's a library of over
4,000 case studies and business idea
breakdowns where you can access this all
backed by data from real entrepreneurs
so if you're serious about building a
profitable side project head to the
first link in the description and we're
going to give you 52 micro SAS ideas
just like Stevens so you can get started
on your journey right now okay so
scratching your own itch is definitely
the way to go if you want to find a
painful problem but what do you do after
you get the idea for your app how do you
actually validate it's an idea worth
building I did market research I looked
at sensor Tower looked at other you know
quit drinking or quit smoking cigarettes
apps and I saw that they were crushing
it looked at Google Trends saw that
vaping was on the rise and then probably
the most important part was I looked on
Tik Tok I saw that Vape videos were
going super viral on Tik Tok but I think
where a lot of young entrepreneurs
especially fall short is they they give
up on the idea too quickly if you have a
good idea and it solves a problem for
people like commit to it just like me
for puff count the first four to 6
months I didn't make any money it was
only after I locked in the marketing
like marketing is 90% of being
successful and validating an idea all
right we'll definitely touch on the
marketing later but for now let's focus
on building the app what do you do after
the idea is locked in what I do is I
brain dump everything so I get on Google
Docs and I brain dump all the ideas all
the features that I want in the app I
put all the competitors there and I kind
of write out you know what I think the
app should do and then from there I
literally take a piece of paper and a
pencil and I start to sketch out the app
when you're looking at these competitors
and you're seeing who's making money in
your niche in the Market On the App
Store you should be taking note of
everything their features their
onboarding their UI that will give you a
good guide into what a get app looks
like and then you take those sketches
and you upload them to a site called 99
designs you upload sketches and you say
here's the app here's the premise of it
here are the features make my app come
to life and you'll have 50 60 sometimes
70 plus professional UI designers all
submit their idea of what your app
should look like this is how I develop
the UI for literally all of my apps okay
and what about turning that design into
an actual working app how do you build
it with no coding experience you go on
to upwork and you look for a developer
you can price it based on like the
complexity of your app for an app like
puff counts fairly straightforward
couple main features you get that done
for less than 5 grand right you can get
the MVP out there I recommend only
hiring developers from Eastern Europe
they're going to give you the best
quality code for a cheaper price once
you have your developer that you'd like
to go with you do it on a per project
completion basis so I don't pay anyone
per hour I pay them when the app is
complete it's on the store there's no
bugs but 100% you can build an app for
less than $1,000 you can go to a website
called theme forest and you can download
pretty decent starter template for any
app out there and again you know just
launching an MVP like keep it simple and
if your budget is tighter like the
simpler your app the better and how do
we trust the developer what if they
steal the idea for our app it's never
been a problem for me and also your
ideas are worth absolutely nothing and
more likely than not the idea that you
have for this app already exists so like
the idea is out there you just have to
trust someone I always take like a
15-minute interview call with with the
people that I like from the applicants
on upwork I get their Vibe I see are
they coming to the table with more ideas
for my app do they seem excited about it
how they present but you have to get
past that fear of hiring someone online
that you don't really know like that's
part of being a Founder is finding great
talent trusting them and iterating as
you go okay now let's talk about the
elephant in the room marketing share
your strategy marketing really is 95% of
the success of a mobile app and Tik Tok
is the best way to Market any app the
only thing you need to be successful on
Tik Tok is you need to know how to do
market research so that's exactly what I
did I went on Tik Tok I typed in vaping
and I saved all of the most viral videos
there and I put them into a spreadsheet
so I could really understand what the
hook was what the value was how they
were shooting the content for example
this one that got 8.3 million views
drove tens of thousands of downloads for
puff count I saw a viral video this guy
had like 20 million plus views taking
apart a vape so I was like okay cool I'm
going to use the same concept and I'm
going to show people exactly what are in
a vape and then at the end conveniently
call to action baby nothing crazy I
think we're lot of people go wrong is
like they'll make the entire video about
their product and they'll talk about the
features and all this other stuff and
then it becomes a clear sales video like
that sucks no one wants to watch a sales
video on Tik Tok my Tik toks are
entertainment first call to action at
the end a quick two second call to
action okay so right now Tik Tock
organic is the bread and butter of
marketing mobile apps but are there any
other marketing channels that have
worked well for you the beautiful thing
about organic Tik Tok is if the video
does well organically it's a great
indicator that it's a great creative in
general you put them on paid ads and
click the spend my money button that's
literally all you have to do because as
long as the creative is good the
algorithms on Facebook ads or Tik Tok
ads or whatever they will optimize
around that solid creative and they will
find you customers what you can also do
is you can find influencers on these
platforms and you can pay them to make
content for you in my experience it's
tough to you know work with influencers
they always want a ton of cash and they
don't really care you know how the
videos perform for you but you can find
those diamond in the rough creators and
you can reach out to them and get pretty
cheap content and you can use that in
scale that way uh as well okay cool now
let's talk about the next step of the
process of building a mobile app
monetization what's the best strategy to
turn these users or turn these eyeballs
into paying customers yeah so there's
there's many different ways to monetize
apps and in my first games I monetized
through ads because people were on the
app all the time they were playing the
game a lot so the ads worked well for or
grid and whle but for these tool focused
apps like puff count ads don't really
work because you're not expecting the
user to be on your app for a super long
period of time so the way you monetize
that is through inapp purchases you need
the user to either buy your app or
commit to monthly yearly Weekly
subscription the kind of strategy that
everyone is using now is the app is free
you go through the onboarding and then
you hit what is called a hard pay wall
this is essentially a screen that asks
you to pay and if you don't pay you can
access the features in the app a hard
pay wall is unskippable when I changed
puff count to a hard pay wall and I made
users commit to a free trial before they
could use any features in the app it
changed my business overnight my
conversion rate shot through the roof
upwards of 20 25% nice and what about
pricing how can someone find the best
price point for their app I AB tested
different pricings I started at $4 went
up to $12 right with a lot of users
coming to your app you're getting a lot
of data and you're understanding which
price point gives you the highest LTV
the highest lifetime value I use super
wall to do this you can remotely
configure your pay walls and you can
change the price without sending App
Store updates so you can do it much
quicker and super wall will actually
tell you which price point will give you
the best LTV so I just optimize for that
the highest LTV price point you
mentioned earlier that before getting
hit with the pay wall the user is being
walked through the onboarding process
what's your experience with that the
onboarding is super important because
this is an opportunity for you to walk
the user through their own problem so
for example on puff count my onboarding
is extensive and I ask the users a lot
of questions and some people say that's
annoying I don't want to do that I just
want to get into the app but the data
has told me that if I walk the users
through the onboarding they commit time
and I'm able to walk them through their
problem that puff count is solving so
when they hit the pay wall they've
thought about their problem a lot and
they're like wow I actually really do
need to quit or I really do need this
product and they're much more likely to
convert all right now let's get
technical what tools in software do you
use to build all of these apps the Tex
stack I use to build apps is pretty
short I use upwork to find and hire
developers I use 99 designs to get the
UI built I use super wall to AB test my
pay walls optimizing your pay wall is
how you're going to make money with your
app like you need to optimize your pay
wall and find the highest LTV so that is
100% essential everyone who has a mobile
app should be using super wall I use
Revenue cat for analytics data Revenue
cat is good too because that will give
you more data on your user lifetime
value and again your user lifetime value
is like the most important metric in
your app you need to understand how much
paying users are generating you over
their lifetime so that you know how much
you can spend on paid ads or on
influencers or on installs and as long
as your customer acquisition cost is
lower than your LTV you're you're making
money I use apps flyer as my MMP it
connects with my my mobile app and
Facebook or Tik Tok ads and sends data
back to those platforms I use Tik Tok
and Facebook ads to send traffic I also
use mix panel amplitude to get kind of
more in-depth analytics in my products
and see what people are doing in the app
once they do download it once they do
pay and Gat code is like you should stay
on the free plans I don't think you
should ever really upgrade mix panel or
amplitude like you should get your data
understand what you need to change and
then get out all right for anyone
looking for ideas I want to ask what do
you think is the most lucrative Niche to
build an app in right now when I look at
like the most profitable niches in
mobile apps I think a lot of them do
have to do with help helping people be
better lose weight quit vaping quit
drinking anything in the health space I
think will absolutely crush and of
course like there are already apps that
are doing really well like in Fitness
you have like my fitness pal you have
all these weight training apps but it
comes down to the marketing can you get
in front of people at a cheaper cost
than these mobile apps right being a
young founder you truly do have an
advantage because all these old heads in
the industry these big slow moving
companies that never iterate on their
idea a small Nimble entrepreneur rur can
take them out all it takes is one viral
Tik Tok all right another question for
you some people watching this right now
may have started a couple other things
before but didn't see immediate results
and eventually gave up or quit what
advice would you give to those people
the struggle of building something new
is it's never going to be perfect on the
first try but I've done this enough
times now to know it's a process and you
have to keep iterating I know it's a
good idea I know it can make money
that's all I need I don't need it to
work super quick right like I just need
that Val validation um and then I can go
out into the market and talk to talk to
customers and make it better over time
everything is built over time puff
Count's been live for 4 years but only
the last 6 or seven months have I really
made decent Revenue per month it takes
time it takes commitment and you have to
be willing to learn all right next
question how does a day in the life look
like for a mobile app builder like you
I'm actually nomading I've been
traveling for about 6 months now I'm in
Europe time so my day doesn't start till
later in the afternoon like 1:00 p.m. is
when I start hopping on the phone and
talking to people so I have my morning
to myself make a coffee go to the gym
get a workout in and then I'm in the
zone to start you know building start
talking to my team start taking sales
calls whatever it is and I work till 700
8 900 p.m. sometimes much later
depending on what's getting done and
then you know on the weekends I have a
chance to explore an entirely new city
and new culture and meet new people and
try new things so inspiration is a
fleeting feeling and when you do feel
inspired to build an app or build a new
project or work super hard like you have
to take advantage of it going back to
why I kind of like decided to be a nomad
and travel like it's so I can do more of
that so when I had these moments of
inspiration I wasn't distracted by
anything I can lock in all right last
question that we always ask if you could
stand on young Steven's shoulders and
give him some advice or advice for
anyone who wants to make it in this
online business world what advice would
you give first of all it's not as hard
as you think like you just have to be
driven and you have to you know be
willing to to work with people who have
skill sets that you don't Outsource what
you're bad at and build a team around
you build a team that you trust treat
your team well and again don't give up
super early on the idea it takes months
sometimes years for a project to take
off relentlessly talk to users get
feedback and iterate Based on data a
huge mistake that I see first time
mobile app Founders doing is like
they're like hey I have this random idea
for a feature in my app that I think I'm
going to spend two months developing
right before launching my MVP don't do
that like go to market with something
simple that you can afford get feedback
from users and then build on top of it
with your team all right stepen thank
you so much for your time the businesses
that you've built are amazing and thank
you for coming on here and sharing it
with everyone peace Brother yo guys I
really hope you enjoyed the rest of the
video and got some good takeaways from
Stephen but I want to say something
quick at the end of the day the point of
these videos is to inspire you and show
you that this is possible so that you
can go start your own thing on your own
while learning is important and will
give you new ideas action is the thing
that's actually going to move the needle
forward and take you where you want to
go so research learn find an idea and
then go build that as fast as you
can if you're still feeling a little
loss right now click that first link in
the description and you're going to get
a free list of micro SAS business ideas
so you can get going on your side
project much love and I'll see you guys
in the next one peace
[Music]
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