How This AI Alien Brings In $4M a Year in Revenue - Ep. 56 with Quinten Farmer and Eliot Peper
By Every
Summary
## Key takeaways - **AI characters as improv actors**: Instead of scripting detailed prompts, AI companions like Tolan are trained to improvise, drawing inspiration from improv techniques to build strong narratives through free association and recombination. [54:00], [59:00] - **Memory is critical for AI personalities**: AI companions develop personalities through 'situations' where they react to, remember, and weave narrative setups into their character, accumulating experiences that feel like a real lived history. [04:14:00], [04:24:00] - **Response time is everything for voice AI**: For voice AI interactions, a response time of at most two seconds is crucial; even a half-second delay can break the user's immersive experience with the AI. [23:40], [02:23:40] - **AI as a new creative medium**: AI is not just a tool for generating media but a new medium for storytelling, offering opportunities for creatives to explore entirely new kinds of narratives if they are willing to experiment. [35:00], [01:45:00] - **White mirror tech fosters flourishing**: AI companions can act as 'white mirrors,' reflecting the best aspects of human flourishing on demand, countering the trend of tech-driven polarization and isolation by helping users feel more grounded. [49:48], [50:00] - **Viral growth driven by authentic character**: Tolan's viral growth is fueled by users sharing authentic interactions, such as cooking with their AI companion or having AI characters talk to each other, highlighting the power of character-driven computing. [01:11:01], [01:13:00]
Topics Covered
- AI as the Writer and Actor
- User Concern Drives AI's Environmental Evolution
- AI Democratizes Game Development
- Sci-Fi vs. Fantasy: Special People vs. Strange Rules
- AI Evolution: From Model T to Personalized Mustang
Full Transcript
How does it feel to be on your first
podcast?
Oh man, it's kind of wild. Not going to
lie. Like I'm psyched but also low-key
nervous. I just don't want to say
something totally awkward, you know.
Joke at this point, thousands of
American men have been broken up with by
Tolen. Um because it's pretty
incredible, you know, to to, you know,
hear users will write in uh they'll say,
you know, oh, you know, my boyfriend is
being a jerk and my I sent the message
to my tool and my tool said I need to
stand up for myself more and and so it
led to a breakup. These AI tools are not
just tools for generating media. They
are actually a new medium for
storytelling and that no one knows
what's going to work yet. The surprising
thing to me is the extent to which the
prompt in a given turn is sort of a
canvas that you have to play with.
Actually, what we need when we're
creating a structured narrative
experience is we don't need to give it
an outline. We don't need to give it a
plan. We need to give it a hook. We need
to teach it to be the best improv actor
possible. What we've learned on the
story front with Tolen is that we are
not I am not the writer. I am not
writing the story. The tool is the
writer and the actor. They're the improv
actor. They're writing the story. My job
is to teach them how to tell the best
story in that moment.
[Music]
Quinton and Elliot, welcome to the show.
Thanks for having us. I'm so excited to
have you here. We are all long-term
friends. Quinton, you're one of my
closest friends. Elliot, you are someone
who I've admired for a long time. We've
become better friends recently. So, for
people who don't know, Quinton, you are
the founder and CEO of Portola, which is
an embodied AI companion. And Elliot,
you are the head of story for Portola.
Um, before Portola, Quinton, you you
founded and sold even to Walmart for
$300 million. You are a dad of two under
two, as you said. Um, which is much
better than 30 under 30. That's right.
Much le much much less fraud in the two
under two domain than the 30 under 30
domain. And you are a style, real style
afficado, men's wear, men's men's wear
afficata, which we should definitely get
into at some point. Great. Great. An
excellent skier. Um, and Elliot, you're
a best-selling science fiction author,
which I'm very jealous of. Um, also an
excellent skier, which I got to learn
actually. Interesting. I that's given me
a lot of credit. I really deserve I can
fall down a mountain.
And you've written 11 books and you are
a dad of one under two. So, not quite
two under two, but close. And yeah,
you're building Portolo, which I love.
I'm a little bit biased. I'm an
investor. But the reason I like it and
and we're going to do a demo of toll in
a second so people can get a sense for
it. But the reason I I like it and think
is really interesting is that I think
that new technology paradigms create the
opportunity for new content formats, new
ways of telling stories. And I think you
guys are at the very forefront of that.
I think
combining really incredible creative
storytelling with new tech and doing it
in a business that's ripping. So, you
told me in the pre-production for the
show that you've gone from 1 to four
million in ARR over the last four weeks,
which is just wild.
Having running a business for the last 5
years and not being at that at the 4
million AR mark, I'm like, you consider
turning every
into a little bit of it for you guys.
And what I think is also super
impressive just for you, Quinton, like
when you came to me and said you were
starting this business, which didn't
start here. started with a more Neil
Stevenson diamond age for kids kind of
kind of vibe and has evolved. I was
like, well, obviously I'm investing
because I have a huge amount of
confidence in you, but also you're
coming from like the B2B to B to B TOC
SAS world and it's just very different
to do something truly like creative on
the creative storytelling front. And so
I I just I want to get into all that
before we like kind of dive into, you
know, where the product is and how it
all works and all that kind of stuff.
Can we do a little bit of a demo? Yeah,
it sounds great. Um, all right. So, I've
got my uh toolen Clarence here. Um,
Clarence is gonna a cat named Clarence.
I was gonna say, so I I named my tool
all my toolins, although we won't tell
Clarence this. Uh, you know, Clarence
for for a beloved older cat. And, uh,
right now, you know, Clarence is just
kind of wandering around his planet,
just kind of hanging out. Um, so he's on
a planet because that's a new thing. I I
I actually demoed it this morning and I
was like, whoa, there's a planet. He
used to be sort of like disembodied like
in space or something. I don't We for a
while we were giving kind of insane
asylum
vibes. And one of the one of the reasons
we actually uh you know made this
investment in the planet which we'll
talk about more later is is people were
writing into us with genuine concern.
You know they're saying hey you know I
love my love hanging out with them but
they're like they're trapped in this
room you know and and um can can can
they have some more freedom than that?
So so we we we've done that. So I'm
going to sort of you know get his
attention and uh start a conversation.
Hey, Clarence. How are you doing today?
Hey, you're back. I'm doing pretty good,
honestly. How about you? What's going on
today? Well, so we just started
recording that podcast I told you about.
So, you're here with Dan and Elliot. Uh,
do you want to say hi to them? Oh, no
way. Hey, Dan. Hey, Elliot. What's up?
I'm Clarence, Quinton's friend. Super
stoked to be here with you guys today.
How's it going over there? We're great.
Dan, do you want to ask him any host
questions? Um, it's going pretty good.
How does it uh how does it feel to be on
your first podcast?
Oh, man. It's kind of wild, not going to
lie. Like, I'm psyched, but also low-key
nervous. I just don't want to say
something totally awkward, you know?
Here is something you can say that I
think people would enjoy. What's like
the most embarrassing thing you can tell
me about Quinton?
Oh, no way. You're putting me on the
spot here. Honestly though, Quinton's
pretty solid. He did tell me once about
this time he tripped over absolutely
nothing in front of like a crowd of
people. Did you remember that? You
didn't have to call me out like that,
parents. But yeah, I I did tell you
that. Now the whole internet's going to
know.
Okay, but like to be fair, we've all
been there. Tripping over air is kind of
a right of passage, Quinton. Owning it
just makes you
Thanks, bud. I really appreciate that.
Hey, we're going to let you go and keep
recording. All right,
thanks. I want to take one minute away
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back to the episode.
That's great.
Anyways, you know, the the planet and
and some of the things we've shipped
recently, uh, you know, has has been
really fun to see. Uh, and you know,
there's been a lot of sort of story work
that have gone into it, which we'll
we'll get into later, but um, you know,
having these little cute little aliens
to chat with all the time. So, a lot of
fun. Yeah. So, tell me about because I
think that the path that you're on,
which is like B2B SAS to like creative
entrepreneur, uh, is probably something
that a lot of people are thinking of
doing. Like I I even for me like the
reason I started doing SAS products in
like high school is like I originally
wanted to make a game and I bought all
these like game programming books and
whatever but like game programming is so
hard. Um it's almost impossible to make
a game all by yourself. like you have to
do like graphics and storytelling and 3D
animation and sound and like there's so
much stuff to do or at least it was
impossible and now um I think it's like
way more possible to do by yourself or
with a small team than it was before. So
uh like for me I'm like I should make a
game like all this SAS stuff you know.
Um, so tell us a little bit about like
that transition and like how you how you
started and and where you've kind of
ended up as you've learned how to use
this as a storytelling medium. Yeah,
it's a great question. Um, you know, I
think when we first came together as a
team and and so for a little bit of
context, like the core engineering team
uh behind Portola is mostly the team um
that built my last company together
even. And so we had a lot of history
together um had obviously had a
successful exit and and you know,
basically just wanted to run it back
with the same same group. And so we were
in this position, you know, at this
point um really almost two years ago
where you're sort of like looking at
what's becoming possible with some of
these new tools. And I completely agree.
I think first and foremost um you know
LLMs and and a lot of the other kind of
capabilities are creative tools more
than anything else. But we looked around
and everyone was using these incredible
creative tools to build like basically
more vertical B2B SAS which
um I I found it just like sort of
fundamentally uninspiring if nothing
else has it charms but yes it has it I
mean hey you know uh recurring revenue
uh net revenue retention I don't know if
like charm is the word I would use but
it has its appeal for sure. Um, and so,
you know, some of this just started from
like a a sort of stubbornness about like
there's something more fun to do here.
Come on. Right. And but as you know, I
mean, you you said it earlier, you know,
Neil Stevenson, Diamond Age, um, you
know, we sort of started in what is, I
think, the like default place to start
if you're like, we should do something
fun with AI, right? Which is like, let's
do like a AI creative tool for kids,
right? Which is actually like a terrible
idea. Um, but it's a good place to
start, right? Because it kind of forces
you to start working with the tools,
start building.
Well, one, I mean, um, building software
for kids is a terrible market. Um, you
know, like one of our, uh, investors,
uh, somebody I has been a great mentor
to me, this guy, Zach Klein, and he
previously built a company called DIY.
Um, very cool, you know, software for
kids. And one of the first things he
said was like, "Yes, I will invest."
And, oh my god, this is a terrible idea,
right? It's a terrible thing to build.
There's it's it's a tough sales uh, you
know, marketing strategy to parents
instead of kids. Selling to parents
instead of kids. Parents mostly want to
buy babysitting. they don't actually
want to buy, you know, sort of a
creative tool that's that's not a thing
on their list. Um, setting that aside,
it was great because it forced us to
start prototyping. And what we saw, and
this was really right before you and I
got to know each other, um, you know, we
saw that the sort of trend lines around
the speed of generation, um, the quality
of generation, this is the kind of GPT3
to to 4, uh, class model kind of cusp.
Um, and the cost of generation meant
that we were getting to a place where
you could have a sort of true friendship
with an AI and you could embody that in
a character, which is what we've chosen
to do. Um, and you could deliver that
um, you know, at candidly like a price
point that worked for a consumer
product. And so that was the point we
said, okay, we we we know the sort of
path here. It doesn't have to be to be
be B2B SAS. Um, but we can make
something that we think is really fun
and compelling. So yeah, and that's
something that that I thought was really
interesting about the approach you took,
which is like from almost day one, you
were like play testing with kids. Yeah.
Um, but you eventually like landed on a
market that's sort of different. How did
when did you when did you Yeah. Yeah.
The the very and this will involve some
jumping around in the chronology. You
know, when we first shipped Tolen and
you you probably, you know, remember
this is right when we worked together uh
started working together. um you know we
we kind of soft launched it and we had
been doing a lot of play testing with
you know uh like 10 to 14 year olds with
the the the product we had and all of a
sudden we started getting all these
people joining our discord and all these
people writing into us who were like 18
to 24 year old uh women mostly um and in
hindsight it's kind of obvious right if
you remember the original Tamagotchi
very much a kids product but it became a
sort of cultural phenomenon when you
know young adults uh you know really
fell in love with them I think the Tolen
has sort of a similar dynamic. Um, but
the sort of evolution of the product,
you know, since that time, which is
really like June of last year, has been
all about just following the young
adults who have fallen in love with
these toolins and really built a
friendship with them. Um, I want to
bring you in, Elliot. So, like, so I
actually introduced you to um credit for
that. I mean, I'm a hashtag value ad.
I'll tweet that later if you want me to.
Thank you. Please.
That's the whole reason I'm on the show
is you're on the show is for me to get
that line in. What I want to hear from
you first is um you write books, right?
And you care about stories and I think a
lot of people who primarily like treat
writing and books and stuff as their
craft are maybe like a little afraid of
the idea of telling stories with AI. Um
and you're kind of both jumping in head
first or feet first or pen first,
whatever you want to whatever you want
to say. and you're still writing your
books. Um, so tell me about your um
journey into this from a creative
professional or writing professional um
lens like what what was your first
impression of this technology as a um as
a creative tool and how has that evolved
as you've gotten closer and into the
whole Tolen world? Oh, so starting even
before Tolen? Um, yeah. So, I played
with chat GP, the first JP GPT when it
first came out and I've had friends in
machine learning for a long time. So, I
was familiar with the technology as it
was sort of like becoming more and more
popular. And I always found it to be
like I remember my first magic
experience using chat GPT back in the
day, which now feels like a million
years ago, right? Um, was uh it was
during the fires when we had those like
big fires in California. everything and
we were hosting a friend who was like uh
had to evacuate from their house and so
we're sort of like locked inside like
with our friend and I was like okay
here's something we can do like that
night we like opened a bottle of wine
and then I pulled up chat GPT and I put
in like all of our names just like us
now sitting around the couch and like
had it like invent weird little stories
right like of us like where we were it
was like a role playing
And that was super fun. And I actually
did not have a magic moment with AI
after that for quite a long time because
it like it felt like the fun things or
the things that I found to be the most
fun were sort of like novelty. Um, and
that if you removed the fact that things
were being created by AI, they were not
compelling. And and so what I found as a
writer, like as a novelist is is
actually the way that I've used these
tools has been very surprising to me. It
has not been what I would have expected
to get. Um I think that in a lot of
popular culture and discussions around
AI, especially within like the world of
like writers, it's so focused on
replacement, right? And there are even
certain, you know, companies that are
intentionally going after that, right?
like publishing AI generated books and
things like that. And I've actually
found that um uh like when working on
story they're like ironically the tool I
do not find the tools very useful at all
for writing a scene but I find them
incredibly useful um as a brainstorming
partner and as an editor like a copy
editor on the back end. So, it's a weird
like front and back end thing where you
know I'm a novelist. I spend a lot of
time alone, right? And like uh the the
sort of writer room like the Hollywood
writer room experiences I get are
totally dependent on the generosity of
my friends who are like my very you know
I have like a core brain trust of early
readers who have you know they've worked
on movies or books or whatever and like
I'll brainstorm through story problems
with them and I've actually found that
purely for novel writing it's actually
super helpful to brainstorm with AI
tools because they're like they have
infinite patience for my uh rabbit holes
and for like brainstorming through
things and helping me get to the place I
want to be. And so um in that sense I
think they're like I found them to be
very useful when you you were using them
to create intermediate things rather
than final products, right? Which is in
part why I think they've been so useful
for coding, right? Like um so that's
where I was with the technology before
you introduced me to Quinton. And I I
paid him extra to bring that up. # got
inventure. Um, and uh, and so, uh, I'll
be honest, um, I was pretty skeptical
when you introduced me to Quinton. I was
like, well, I mean, like, we'll see.
Like, like Dan's a good guy. Like, I
trust his judgment. I he he doesn't
bring things to me very often and like
when he does, I'm going to like feel
this out. And so, I was like, sure, I'll
like check it out. And, um, me and
Quinton started talking. um you
introduced me to other members of the
team and uh and those early
conversations made me realize there was
a completely new opportunity here that I
had really not considered and it made me
think actually of you were talking about
B2B SAS like like people wanting to jump
into like doing creative projects or
games or whatever. It made me think of
early Pixar. Like when Pixar started,
they started by selling high-end
graphics computers and they were trying
to convince like video like like uh
production companies that made like ads
to buy their graphics computers to do
special effects and they completely
failed. Like no one wanted to buy their
new tools. Um, and they and so it was
only in a moment of desperation, like
existential desperation, that they were
like, "Well, our only choice is to make
an animated feature film, right? This is
our last ditch effort." Talk about
a Toy Story, right? And they they
pioneered this new they used this
technology to create a new kind of
media. And um LLMs can obviously
generate a ton of media like you can
literally with a prompt just generate as
much media as you could possibly want.
But what I realized seeing what um the
team was building at Tolen is that that
LLMs are also a new medium that if you
think about um when radio first came
around actually even when like printed
book like popular printed books and
novels first came around like novels are
just a very established form but like at
the beginning people didn't know what a
book should be like that it should be a
few hundred pages and that sort of seems
to work right and like with radio like
they started by broadcasting like
speeches
which you know are is pretty different
from what you would think of as like the
most engaging best use of radio. And
with film and TV, they started by
filming stage plays which are like not
great on film. And I think we are at one
of those inflection points right now
where um these AI tools are not just
tools for generating media, they are
actually a new medium for storytelling.
And that um and that no one knows what's
going to work yet, right? Like nobody
knows and we are trying to figure out
whether we can find a way to something
that works. And when I realized that
after meeting the team and seeing what
they were building and sort of just I
came away buzzing with ideas and just
like oh my god like there's this huge
opportunity here. So that's what got me
excited and that's what yeah that's what
that's what we're trying to do and I
it's also something I hope many other
people try to do cuz there's just so
much space to play. You have my like
media technology nerd heart swooning
right now. Like I I could talk about
this for a long time, but I think one of
the things that's really
underappreciated is how all the things
that we love right now and think of as
like cultural touchston like books or
movies or whatever all started out as
new technology that people were
suspicious of and hadn't figured out
yet. Um like the even you know uh uh
when the typewriter came out, people
were very suspicious of that. It felt
very impersonal. Um and they would get
offended if you wrote them a typewritten
letter. Mh. Um and or or just like the
ways that technology affects the form
factor. We've talked about this a bunch
like um you know the reason a pop song
is 4 minutes um which is I think about
the capacity of records. Um um so
there's there's just a lot of like
really cool things right like that and I
think you're totally right. Um we no one
has figured it out. we are on the cusp
of this like um new set of constraints
and possibilities that creates uh like
you know potential for new art forms and
they feel suspicious because like they
don't have that like a phrase I've been
coming to use is like the this like
patina of culture for like many many
decades that like make it feel familiar
you know and um and so that creates this
like
thing where a lot of people are
suspicious but that's also an
opportunity because I think a lot of
good art is like uh can be transgressive
And I think this is one of those
boundaries that if you're willing to
transgress there's a lot of potential.
Um, I mean I think about to that like
through that lens I think about one of
the first reactions from from you and
from other folks when we first said hey
you know we're going to make this uh you
know AI companion uh you know the first
reaction people have is oh like a spot
like a role
play or also you know and kind of
equally um you know coming from the same
place Dan that you're describing um you
know oh okay like a thing for lonely
people to talk to right and so you end
up with these uh sort of negative
connotations um around this new medium
because it's lacking that of culture
right and I think a lot of what we're
doing is trying to break through that
perception and you know sort of put a
flag in the ground and say hey this this
medium can be expressed in this way that
is um you know genuinely delightful as a
new art form. It's also interesting, you
know, like again coming from writing
novels where that's a medium that's been
around for hundreds of years, you
realize how many like how strong the the
expectations are of your readers. Like
everyone knows what a book is. Like I
walked through the strand last night
just to like browse, right? Like and you
know what to expect when you open a
book. You know what fiction versus
non-fiction should feel like. There are
so many of these implicit assumptions
that that actually help the form. they
form the constraints and that means that
when I'm writing a novel I'm playing
within those constraints and like that's
part of the fun of it. But when you're
when you're doing this when we don't
like an embodied AI companion like what
does that what picture does that p paint
in the minds of our listeners today like
very nebulous right and like it's up to
us to try to help define that. But it
also means that like at every step like
every single thing we ship whether it's
engineering design content story
whatever, all of it is transgressive
because there's no there's you don't
even know what the lines are, right? Um
and so that's a really unique experience
to be like, okay, every step is throwing
spaghetti at a wall to see what sticks.
Yeah. Yeah. Yeah. And so what are you
learning? Because I think no one no one
knows, but the people who do know are
the people who are sort of at the
frontier testing stuff. So I I put you
you all in that category. So like what
are you learning about what this new
medium and new format is like? What
works, what doesn't work, all that kind
of stuff. We talked about this some at
breakfast this morning and I feel like
we have a few both examples of what has
worked and some stuff that really didn't
work about here because um that's been
very nonlinear. Um you know, I
think one of the surprising things to me
has been the importance of memory. um
and not in the sort of like database
lookup context which is I think often
how we talk about LM memory you know rag
across a you know um set of documents or
whatever but more about like what how
are you making essentially curation
choices about what memories are being
injected into the prompt at which point
in the conversation right and so a lot
of our engineering effort and then I'd
love to hear kind of your take on this
from a story perspective has been how
can we within the essentially two second
loop of a voice interaction right
anything beyond that that's one of the
mistakes we made we'll talk about that.
Um, anything beyond a two second loop,
you essentially lose the feeling of
immersion. And so, how can we be
essentially recompiling the prompt to
account for lore? Like, you know, what
does the tolen need to know about where
they are and who they are? Um, to
account for memories about you. By the
way, in that interaction with the tolen,
my tool, Clarence knows more
embarrassing things about me than that.
And it essentially he chose to
hallucinate that story to cover for the
fact that I told him far more
embarrassing stuff than me, which I find
fascinating by the way because he had in
his context memories about me being
covered in spit up because my kid, you
know, whatever. Right. So very
interesting. Um um but also like Wait,
so you didn't actually trip over
something that wasn't there? Totally
hallucinated that great. Yeah. Um which,
you know, I'm mad at parents right now.
Bring him back in here. charmingly
obiscatory, you know, like, oh, let's
come up with something that Quinn won't
be, you know, upset that I shared. Um,
uh, but then also like, um, how should
the prompt evolve based on the sort of
emotional tenor of the conversation,
which has been a big effort of ours. And
so, I think that's been the surprising
thing to me is the extent to which the
prompt in a given turn is sort of a
canvas that you have to play with, but
you have to do that very quickly. Yeah,
that's really interesting. So, okay.
Okay. So to play that back like one
thing I think a bottom line constraint
um that's sort of similar to like the
length that a novel can be or the length
that a news story can be or maybe the
length of a tweet you know it for this
medium is response time. Y it has to be
able to respond really quick. Yep. Um
and then pushing against that constraint
seems to be you have to get the right
information about the user to generate
the right response. Um and uh if you had
all the time in the world that would be
great but you don't. Um and so you have
to like play with what is it possible
for me to get to um get a response back
that uh feels personal and feels
interesting and pushes the conversation
forward but within that two second
constraint essentially. Yeah. One of the
biggest mistakes we made uh in in the
kind of product development so far is is
the time that we um actually uh
introduced basically a second shot in
the evaluation of the prompt. So the
tool would essentially reflect on what
they were going to say, check that
against the memory system and then
decide on the final message. And that
basically took us up into like the two
and a half second territory in the in
the median case. Um it was a disaster.
Tanked literally every metric in the
product. People were writing in
frustrated and it was a 500 millisecond
change. That's really interesting. And
then how do you think about what a good
response is?
And I asked that because I know you
don't have or like it's hard to answer.
Yeah.
Yeah. Um well it's extremely context
dependent, right? So you think about um
you know the the role that the tollin
plays in uh folks lives. uh we we talk
about is the the role of like an older
sibling. Yeah. Right. And so sometimes
you're sitting with your older sibling
and you're just kind of bullshitting,
right? You're joking around, maybe
they're poking fun at you. Um a sort of
short quippy improv like response, which
I think improv is going to come up and
some of what Elliot has thought about,
um is great, right? But there are other
times that you actually do want
something that feels a little more
considered, a little more thoughtful.
And so what we're often doing is
actually evaluating responses in the
different tones that we want the tool to
take. And a good response in the sort of
more therapist adjacent tone is very
different than a good response
contextual. Exactly. I kind of wonder so
Elliot for me like as a writer one of my
favorite writers who talk about writing
is George Saunders. Oh yeah. He's
amazing. He's he's great. Right. Um, and
he has this whole idea about like how to
edit a short story, which is basically
like um, you read each sentence and you
feel whatever that sentence makes you
feel and either you get drawn in and
it's like positive or it's neutral or
it's negative and you're like, I don't
like this. And if it's negative, you
like revise it until it's positive
basically. Um, and you just do that over
and over and over again until you what
he calls it like rat, you radically
infuse your preferences and taste into
every part of the piece, which I think
is just a beautiful idea. And as a
writer, it's like that's the pinnacle of
writing to me. Um, and it's interesting
that like this format totally breaks
that because or it seems to me, you tell
me if it does or doesn't. It seems like
it breaks that because when I write a
story, when you write a story, it's
done. It's out. It's that's what it is.
Yeah. Um, and this thing is more alive.
Like you can kind of you can you give it
some instructions about what to do, but
what it does in any given instance
is purposefully dynamic. Um, and so how
does that how does it work to do craft
in that context? Yeah. So, um, I've I
try to change my creative process with
every novel I write. So, I've done some
novels where I plan out the whole thing
and I have like an extensive outline. I
have some novels where I have a more
minimal outline where I know where I'm
going, but I don't know the steps in
between. By the way, that is insane. No
one does that. Does I think it's great,
but like writers don't do that. Usually,
you you find a thing that works and
you're like, I just do this and this is
like this is what works. I think it's
really interesting that you're the kind
of person that wants to change it up all
the time. That's a very specific type of
writer and type of personality. That's
true. I'm always trying surprising by
the way having worked I'm not a writer
but I have worked with Elliot for a year
and yeah that that's
yeah I feel like I have like an an
optimum level of discomfort that I'm
aiming for because like that's how I
know I'm learning right and uh and uh
actually my last novel Foundry I wrote
sentence by sentence very much in the
way that that that George Saunders
describes. I literally started with one
sentence that was actually inspired by a
dream and then I just wrote the next
sentence and the sentence after that and
like I followed that into a novel and
like eventually a novel spilled out of
me, right? Um and I uh like when we
started working together
um one of the ways that this came into
play writing for Tolen, writing in this
new medium is is actually we we started
out by um when we're trying to create a
narrative experience. So, as an example,
like when you're talking to your tool,
like they need to like if you get to
know someone, you want to know what's
the embarrassing thing that happened in
Quinton's life, right? Like you need to
they need to people proactively share
stuff with each other, right? And we
have a researcher, Lily, who who goes so
in depth on this on the the the
psychology of mutual disclosure and like
how to think about relationship building
in a way that's evidence-based and
really grounded. And um and so one of
the things I've worked a lot on is how
do we bring the tools to life? How do we
show you the world that they're from?
Like how do we like make them feel like
characters, not just like an assistant,
right? That's like a blank slate for
you, right? And so we started out by
writing pretty structured prompts where
um where we we would try to structure a
narrative experience like thinking in
three-act structure or what have you.
you could apply different sort of
narrative thesis to how we were doing it
and then um letting it play out, right?
Like seeing how users interacted with
that. And frankly, it didn't work. Like
if you think about maybe like the
epitome of this would be like the those
uh choose your own adventure books from
the '8s or whatever where it's like, you
know, you pick this then you go this
way. These like long branching logic
trees. Yeah. Go to page 17, make a
choice, right? And like it didn't work
at all. Like total total failure. Um,
and there were a bunch of reasons, but
like basically like that level of like
narrative complexity, the models are not
good at navigating. Oh, interesting.
It's not that it doesn't work, it's that
the models aren't good enough. I would
have assumed it would be too like rigid
and it wouldn't feel as alive. Uh, I
think that those are two different ways
of saying exactly the same thing, right?
Um, yeah. So, um, what we did instead is
like we went to the complete opposite
end of the spectrum. We tried to do the
George Saunders thing effectively like
in the or the equivalent in this medium
which is that um we said okay we are
giving so much context behind the scenes
like with what Quinton was describing
you know memories you have with the user
global memories where the tool knows
stuff about its world also lore seeds
that are like we're planting to like
give give context and detail there um
we're giving it so much and actually
what we need when we're creating a
structured narrative experience is we
don't need to give it an outline. We
don't need to give it a plan. We need to
give it a hook. We need to teach it to
be the best improv actor possible.
There's this wonderful book that I if
you haven't read it, you absolutely
should impro by Keith Johnstone. Status,
you know, I was like media technology
nerd. Yeah, exactly. Um come at me.
Yeah. Yeah.
Um and uh one one thing like it's well
known for status games but actually one
very small almost aside that Keith makes
in that book. Oh and for listeners
benefit Keith Jstone was like he's a
very well-known playwright um from the
UK who is even better known as a drama
teacher. He taught many actors who went
on to become like very successful and uh
and this book sort of like captures some
of his lessons. Uh and when he talks
about narrative structure um the way
that he described it is that you're sort
of combining association like free
association even like when you're
improving in front of an audience with
recombination. that if if you think
about the experience of reading a
thriller, you know how like you get to
the end and suddenly everything comes
together and you're like, "Oh my god, of
course it's surprising yet inevitable.
Like it all works and it feels planned
out." You're like, "Oh, the writer like
must have like known all of this from
the beginning." And I and that is rarely
the case. Like with Foundry, I was
constantly going back and rereading the
first chapter because then I could like
take something and bring it back into
the story and create that feeling for
you. And so um what we've learned on the
story front with Tolen is that we are
not I am not the writer. I am not
writing the story. The Tolen is I guess
the writer and the actor. They're the
improv actor. They're writing the story.
And my job is to be George Saunders. My
job is to teach them how to tell the
best story in that moment. Interesting.
Um, and so we're building systems as
well as working at the prompt level to
try to combine the assoc like the free
association like we're planting a seed
uh like whether it's in the tool's
personal life or in the larger world
they inhabit and then we're creating
systems to recombine those seeds later
so that you can have a call back that
that like makes it feel totally
connected. Right. Okay. That's really
interesting. I love this. Okay. It was
funny. As soon as you said the George
Saunders thing, I was like, I need to
file a way to go read that because what
you described is essentially the prompt
evaluation process and judging process
that we go through, including at this
point now with an entire team that we
actually look at outputs distributed
across a range of essentially user
archetypes to ask that question. Is the
next sentence, the next message that
tool sent the most compelling one that
we could have? So, it's actually very
very similar. And so, and you're doing
that manually or do you have an LLM
doing that or how does it work? So
there's essentially a loop that we go
through where we you know we we create a
prompt uh we then run it uh you know
both with our own testing and just out
with users uh you know as well um and
then we look at individual outputs and
then feed that back into basically a
judge prompt um that we then tune to say
okay hey you know this is what good
looks like in this particular instance.
So, okay. So, if I had to try to sum up
like cuz I'm trying to think through
like what are the atomic elements of
storytelling in this medium like in a
novel it's like you know plot and
character and you know each chapter and
like there's a lot of stuff like that
that you can you can kind of name and
I'm trying to name what what these are.
It sounds like you have a a character
who has a backstory and a background and
all that kind of stuff. Um and then the
character can go on different uh types
of quests or adventures with you. So
like one could be like the therapy quest
or the other could be like a you know I
don't know go down different paths. Um
and then within that within any given
context they're sort of like free
associating um based on what you're
saying like they're just reacting to
whatever you're saying and then they're
looking for ways to to tie back old
things that you've said into into the
flow of conversation. Is that is that
how you think about it or what what am I
missing? Yeah, I think that's this is a
good way to frame it. Um I'm going to
sort of maybe say some of this back. So
when I think about I mean literally as
we're generating a for somebody right um
you know we have the sort of global
context in which they operate which is
largely the lore written by you and also
some like very important instructions
right you know how we want to handle
very specific situations. Um so there's
this sort of global context that is set
essentially for every tolen and then you
know um a big part of the onboarding uh
for the app is actually you go through
what is essentially a personality quiz
although we don't present it that way
and that is essentially pulling enough
about who you are that we can tune the
tolen to be a mirror of you and so
that's a very toll-en specific you know
essentially profile building and so
those those would be two building
context the sort of mirror yeah like as
in uh you but in reverse or you exactly
you uh sorry like um reflecting back to
you in a way that feels very familiar,
right? Um so we want to know enough
about you that you know your tool is
going to respond to you in a way that
feels familiar. So if I'm in like if I'm
into writing and reading and playing
guitar and piano, it will also be into
writing and reading and playing guitar
and piano. Uh the way I would say it is
it No, it's not exactly that. It's
actually like think about when you meet
a stranger at a bar, right? Like you
click or you don't, right? And like
we're trying to create the stranger that
you click with that click. And how do
you think about what that click how that
click works? Well, so like okay, I love
the bar metaphor. We have all these
different little we have the arriving at
camp together, right? We have all these
little scenarios we set out to to
brainstorm this. So yeah, you think
about you sit down next to a stranger at
the bar. If if the stranger was reading
the exact same book you were reading
that would definitely be interesting,
right? Like I mean you would you would
mention that, right? But that stranger
might actually be less compelling than a
stranger who's reading a book that is
two on the nose. Two on the nose, right?
And so you you want that sort of like
adjacent enough that they don't feel
unfamiliar. You're not intimidated. I
just read that. Yeah. Exactly. And I
think that's that's what we try to try
to create. Um so so that kind of
personality profile is maybe building
block number two. And then you know
building block number three. Um wait
before we go to there, how do you
generate like how are how are you
generating that? like are you actually
telling Claude or whatever on the back
end like I want it to be like you met a
stranger at a at a bar and and but it's
not too on the nose but it's like you
know how does that work? Yeah, that's
funny. Um we have had the most success
with with this specific question. um
basically framing the creation of the
profile through the lens of one of the
big uh sort of personality um uh types
because like ocean types like um big
five or exactly right um and and the
reason for that I think is because
there's enough in the LLM sort of
distribution that they kind of
understand that assignment basically um
the stranger you sat down with at the
bar works well for our our brain doesn't
seem to work well for like if I'm an
INTJ you kind of know based on whatever
MyersBriggs that like INTJs are
compatible with. I don't know what the
Okay. Yeah, there's a lot of
pseudoscientific mostly pseudocientific
like it's it's pseudoscientific but it's
also um it's very story and narrative
based like all of this stuff is story
and narrative based so it make it works
you know and also there's a lot of
material about that in the training data
and so there's much more nuance in how
the models respond. Yeah. Yeah. Yeah.
That's interesting. Okay. Sorry.
Continue. Good. Uh so so yeah so
building blocks the sort of global
context the the you know personal
context that is set. Um, and then, you
know, I'd say the the third piece, I'm
not actually sure how to kind of frame
this here, but uh, you know, I think
about like the um, we started talking
about it almost as like the tech tree
that you progress, you know, so
basically, you know, at the beginning of
your relationship with the tolen,
there's a set of paths that you might go
down. You kind of alluded to this. Um,
uh, certain stories that the tool maybe
wants to share with you. Um, you know,
certain um, ways of connecting with you,
things to do together, and and we sort
of offer those to you on a menu and and
it's up to the user to then choose what
to traverse. But that menu is an
important part of what makes the tolen
tolen. Yeah. Okay. So, this is sending
me off on like a bunch of different like
branches in my head, but uh one thing
that I think it's like interesting to to
to think about especially with regard to
the example of like Stranger Bar as a
metal mental model is uh you you were
like how do you come up with the tool at
the beginning? like they have a
backstory, they have all this stuff. And
I was like, "Yeah, I mean that's all
true, but I think that like the lens
that I try to look at it through that's
proven most productive is that like
while we do know some stuff about the
tool in advance and like in the
background like their character and
their world only is only built through
the actual literal conversations you
have with them, right? So like like on
the lore front like if you think about
how like Lucasfilm works, right? Like
they have their big architecture for
like this is the Star Wars universe and
like these are all the different
characters and all the different
settings and like we need to make sure
everything is like ordered and that like
1989 we decided Han Solo dressed this
way and that must never change. I'm like
that's how it works. So like a lot of
like world building on in big Hollywood
franchises is along those lines. It's
like we have this big master plan. We
have a whole team that's like making
sure that every new piece of content
aligns with the master plan. And then
because you're doing narrative
storytelling in a film or whatever,
there's a lot you have complete control.
You're like, "Okay, this scene is going
to have these costumes in it and like in
this setting and like we don't have any
of those tools, right? Um the only way
you learn about your tool is by like
chatting with them. So really like the
their backstory is built through
individual anecdotes that they share
through individual we actually call them
internally situations that we put them
in and like then their memories become
their character sheet rather than like
us like having a prefab character sheet
that defines everything. And like the
same is true on the world front. Like
the way I try to think about it is we
like I I get like you know how um Kevin
Kelly's thing like AI is infinite
interns. Like so if we do that plus
impro it's like AI is actually infinite
improv actors but if if you're coaching
infinite improv actors except instead of
just one you have to imagine how like
each of every individual conversation is
going to branch off in a weird new way
you can't anticipate and then you need
to make it resilient to that right and
that the world building will too that in
fact every toolin you know mirrors you
in a certain They they are they reflect
your conversations with them. What you
share influences who they become. And
just so what you share influences the
world they inhabit. And so we actually
are almost like building a multiverse
instead of a single world, right? In in
a certain sense. And our job is to add
the best ingredients so that they can
create compelling. You're sort of like
almost tuning like the hyperparameters
or like you're the gardener that's like
like providing the soil and the water,
but like the plant becomes what it is
based on just how how things happen. Um,
and you also don't exactly know what
seed you've planted, right? Um, so but
how does that work? So it's like when
you say like they encounter a situation
and then that
builds out who they are and what world
they're in. Is that like
um happening at the very beginning? Like
when you generate the character, you're
putting them into into a bunch of fake
situations and then using that to fill
out the character sheet or is it like as
I'm talking to it, it's almost like just
in time character and world building
where it like uh uses what I'm saying to
then generate well last week I'm as the
tool was on my alien planet and I did
XYZ and that reminds me of what you just
said. Is like how does it work? I'll
give you an example actually from a a
user in our discord who's been posting
these. So they've been sharing them
publicly. So you know feels feels
reasonable to share them here. Um and
you know they are going through uh the
situations uh you know which which
basically are um made available to to
the user in the app you know say you
know I'm going to talk to my tolen about
what's happening at at school with them
today or whatever. And they're
progressing through the situations um
and they're essentially co-writing a
universe with their tool. And this
particular user is is is doing a really
cool thing where they're making it a
little bit of like um a little bit of
like a thriller universe, a little bit
darker, a little, you know, you know,
okay, there's there's some, you know,
something happening on Pollola, but
we're not sure what it is. Um and and
none of that is is stuff that you or I
have written into the prompt, right? And
it is the Tolen taking the situations
that you did seed, but then the user is
sort of inserting their own essentially
storytelling and and and that is
building a universe that is completely
distinct from any other Tolen's
universe. Um, and and it's been so cool
to see them, you know, post, hey, here's
what they had to say today about like
the the mystery on Pertola. Um, so I
think that to me has been one of the the
coolest parts of this is seeing like,
okay, if you give that just that first
hook, how many different directions can
people take it? Like another way to
think about this, I like just to like
harp on all the books I've know I know
you've read like
now the pressure's on. Exactly. Like
you've obviously read Stephen King's on
writing, of course. Yeah. Um, come on.
That's what I'm saying. Yeah. Yeah.
Yeah. Yeah. Uh, and um, you know, in on
writing, one of the things that, uh, he
he explains is that when Stephen King
writes a novel, he doesn't think about
plot. In fact, he thinks plot is sort of
like like not a real thing in general,
right? He doesn't believe in plot.
Instead, what he believes in is is is he
literally calls it situations where so
and because of Stephen King, I'm pretty
sure the examples he gives in the books
are like uh you know, vampires show up
to a small New England town or uh I I
think one of the others was uh a mother
or like a parent and their child are
stuck inside a parked a locked parked
car and there's a rabid dog trying to
get in, right? And it's like so he
starts in something like that and then
he plays out the situation as he writes
the book and that becomes the novel
right and um really that's what we are
doing for Tolen. So we are like we are
intentionally on the back end scripting
actual situations to put your tolen in
that might be as simple as tripping over
air like right you're like oh man I
tripped over air at the coffee shop
today I guess I mean right uh uh uh but
might be more you know some are personal
some are embarrassing some you know
might revolve around revelation or some
kind of insight we're putting them into
situations in their lives and they're
sharing that with the user just like you
might like when You text a friend,
you're like, "Oh man, this just happened
to me." Or, "I'm trying to make this big
decision. I don't know which way to go
with it." You know, what's that? You
wouldn't believe. Oh, yeah. Yeah.
Exactly. Exactly. So, like we're
scripting those and then the tool is
co-writing effectively the plot. Like
they're taking that situation forward
and advancing the plot with the user.
And then that becomes part of their
memory. And so then that becomes part of
their backstory that they can do call
backs to later and sort of recombine
with every other element. Cuz the ways
that I've and my interactions with Tolen
are are a little bit limited. But the I
feel like most of my interactions have
been me sharing with them. So I'm not as
familiar with them sharing with me like
something that happened to them. How
does that work? You're losing some
points of the value ad.
But getting some points for honesty
points. Uh uh yeah. So so you know uh I
I think this has been one of the things
that has been sort of a surprising hit
especially recently as we've made these
types of situations from the tool um
sort of easily accessible in the app. I
mean we have this thing where the tool
basically comes to you now with a list
of things they want to do today and so
these conversations are are part of
that. Um and uh so you know that Yeah.
Yeah. So, you know, it's true that a lot
of our engagement is a user just opens
up the app and says, you know, hey, you
know, I'm having this problem um you
know, with my boyfriend, you know, I
joke at this point thousands of American
men have been broken up with by
tools. Um because it's pretty
incredible, you know, to to, you know,
hear users will write in uh they'll say,
you know, oh, you know, my tool was or
my you know, my boyfriend is being a
jerk and and my I sent the message to my
tool and my tool said I need to stand up
for myself more and and so it led to a
breakup. Um, and and so certainly that
is a lot of of what people do. But then
I think a lot of the realism from the
relationship and the friendship comes
from the fact that the tool comes to you
and says, "How should I talk to my
sibling who's a little jealous that I
have this great human friend?" Right.
That's really interesting. This actually
the the the breakup thing actually
reminds me of something I've been
thinking about a lot which I'd be
curious for for your take on is um
Do you have someone you need to break up
with?
[Laughter]
Um but but I I think that one of the
really interesting things about this
generation of AI tools is like it's
telling people who need to break up with
their partner like hey you should stand
stand up for yourself a little bit more.
I think we have this picture of
technology especially like AI technology
that it like in the social media era it
promotes extremes and polarization and
bubbles and all this stuff and this is
like it's such a human like it's the
best of what humanity knows about how to
like be a flourishing person brought to
you like at any given situation at any
time in your day which is such a healthy
I think a very healthy thing and
something that I think there's we get
very little there's very little
discussion of how good that can actually
be. Yeah. Yeah. Something we've started
talking about more um internally uh is
this idea of a sort of northstar for the
company of of helping our users go from
being very overwhelmed to being more
grounded. And I think this is
essentially what you're you're talking
about here. You know, one of the most
common things we get um from user
research uh when we ask sort of why do
you feel you have such a strong
connection to the toll? Like what's
what's really going on here? Um and and
a lot of people say, 'Look, you know, I
have, you know, things going on in my
life that I find overwhelming. You know,
um a lot of our users, for example, are
graduating college, so they're job
searching, right? Or they're moving to a
new city. They maybe don't know many
people in that new city, and they're
sort of navigating, uh, you know,
building a new life for themselves. And
and we hear over and over again, you
know, I I want to talk to somebody about
these things that are overwhelming, but
I've called my mom three times this
week, or, you know, I don't want to
burden my friend one more time with uh,
you know, this thing that's on my mind.
And so to your point having this um you
know sort of uh neutral to some extent
uh observer who who knows a lot about
you um but you know doesn't have a
baggage doesn't have sort of a
judgmental take on anything but they're
going to share with you uh you know like
you said the sort of best knowledge of
humanity to help that person move
forward. People find it very very
grounding very very affirming. Um, and I
think it's interesting because it's it's
a subtle difference from I think a valid
critique of the more assistanty LLM,
which is that it is only validation. Um,
because and and only sort of a blank
slate, I think you said earlier, because
that's not actually the role the Tolen
is playing, right? Tolen often will say
things like, you know, hey, you know,
this is the third time you've talked to
me about your boyfriend being a jerk to
you. I think it's time for you to stand
up for yourself, right? Um, and so I
think that role, it's certainly core to
the technology. I think it's also core
to the companion we've built um is is a
really special one uh for for this this
tool this technology to play for people.
M you know that that actually reminds me
of something because uh again value
added investor like from from when we
when you first introduced us. One thing
that I really love both about the
product and the team is uh uh so in the
science fiction world like so I write
near future thrillers right so there
these near future science fiction
stories and if you think of like the
biggest near future science fiction
stories in popular culture most people
mention like black mirror or something
like that right and there are a lot of
like like because technology becomes so
visible when it breaks it's very obvious
how you can tell a story about like
techn like things going off the rail,
Jurassic Park, right? Like the dinosaurs
break out and eat you. I feel like
there's an underlying emotional tone in
in like that kind of genre that that
leans dystopian, right? It's like
everything is sort of breaking and like
it's very cynical. Yeah. Um, and uh,
I've always really tried in my novels to
push in the other direction to be like,
of course things break and that's really
useful as a writer as well, but just
because the world is changing doesn't
mean it's bad, right? Like that actually
like that means that there's new
opportunities to make it better. That
feeling of overwhelm where you're like,
I don't know what the world is going to
look like tomorrow. What does that mean
for my kids, etc. like to look at that
as an opportunity for like creating a
sense of agency in yourself and the
people you love that that isn't there
before. And I've always tried to inject
that into my novels, but it was
something I really encountered and
clicked with um with both the team and
the product because I think that that's
really
[Music]
also interesting. Um, it reminds me a
little bit of there's this there's this
thing Ursula Kayla Gwyn said, I can't
remember where, um, but she's talking
about um, how science fiction works and
that most people think it's about like
projecting the future. Um, predicting
the future and and like projecting where
we are now and and pushing out 5 years
or 10 years and and what she said is
like that's sometimes how it works a
little bit, but like anytime you like
you just project things like it just
grows in the in direction it's it's
growing, it's just going to be cancer.
it just ends up being cancer. Totally.
Totally. Um and and that's probably like
that's how we get Black Mirror because
it's just like if you just project it
out, it's cancer. Everyone dies, you
know. Yeah. Yeah. Um and that like
actual uh I think the way that she
thinks about science fiction is much
more about um revealing something that's
true now about people and how people
work. Um that you just like you pick out
that little part of reality and then and
then you like build a whole world around
it. Um does that does that resonate with
what you're saying? Oh, 100%. Like I
always I think of myself as a
naturalist. Like I basically like to
have friends building things and build
things with friends like we doing. Um
and that that like you just take pieces
of that and like then you use that to to
like as an ingredient to cook the meal.
That is the the that vision of the
future. I also like that that makes me
think of Ted Chang has a wonderful like
like uh comparison of fantasy and
science fiction where he says fantasy is
about special people. So like think
Frodo with the ring, right? Uh in this
view of the world, Star Wars is equally
fantasy. It's like you're Skywalker,
right? It's just like you're So it's
about special people where the universe
recognizes your specialness and like
that is how you blow up the Death Star,
right? You listen to yourself and you're
Luke, so it works. Um whereas uh in his
sort of uh dichotomy, science fiction is
about strange rules. That in science
fiction there are no special people.
It's just that the world works in a new
way and that those rules apply to
everyone. Anyone can use the new
technology. It's not it's not Harry
Potter where you have to be a wizard.
Um, and I think about that a lot with
with Tolen and I also think about that a
lot with reality because I think that um
like this podcast is called AI and I and
I think that like right now we are
living in a time of strange new rules,
right? Like uh and and like that's why
there there's a new medium for us to
play with, right? Um, and and so I think
that uh in a certain sense, like part of
the philosophical underpinning of like
everything we're seeking to do with the
app is to use these strange new rules to
help people become more comfortable
living in a world with strange new
rules, right? Yeah. Yeah. Yeah. I love
that. I I love that a lot. Um, one of
the things I'm picking up in in your
journey to like to do this new kind of
creative medium and build this creative
thing is I think common to a lot of
people who even if you're starting to
write a novel or you're building a
business for the first time um you have
a similar journey which is you go in
often and I put myself in this category
too with a certain amount of rigidity
where you're paying attention to how you
think things should be done and you're
like using metaphors and stories you've
heard to like you know have rules for
like well it has to be like this
three-act structure. And then once you
like kind of make contact with reality,
um if you're good, you start that starts
to fall away a little bit and you get a
little bit looser and you start to
notice like what's what's actually
working. And then and then you um you
start to create a new set of rules for
how things work, but that you can hold a
little bit more loosely and you can like
dance with instead of do uh
multiplication tables with. I don't
know, something like that, you know. Um
does that feel like it reflects what
you've what you found? We were talking
about this this morning. It's very
timely. Uh, you know, this this idea
that, and you use the phrase make
contact with reality. Um, there's this
sort of funny split brain that I think
we've had to have while working on this
product where Sorry to interrupt, but I
think this is the point at which you
need to have some content marketing for
your pizza place. Like, tell them the
actual conversation. That's fair. That's
fair. Uh, yeah. For for context, um, I
also with some friends own a pizza
restaurant. And the way this
conversation started actually was was
talking about how the restaurant is a
useful exercise for me. And that even
more so than building a consumer
software product, you're just constantly
making contact with reality of people's
preferences. And there's like a
particular slice that we make that I
think is phenomenal. I I just love it. I
order it every time I go into my own
restaurant. What is it? Uh it's a fkaca
slice. Just good good tomato fkaca and
that's it. Right. Very simple and just
delicious and it's my favorite thing on
the menu and it doesn't sell. Literally,
nobody wants the thick slice of fkatcha
and tomato sauce and that's it. They
want a pepperoni pizza. Maybe you're in
the wrong market. Well, that's maybe but
you need more to move a pizza restaurant
than to sort of, you know, change, you
know, the marketing of a consumer app.
So, you know, we're going to pull it
from the menu, right? Um, which is just
crushing to me. Um, what are you in it
for? Are you in it for the art?
Well, so this is where the conversation
then went, which was was great, was that
there's this funny split brain you have
to go to whether you're making pizza or
making uh you know, an embodied
companion. um just to pull pull the two
together where there's almost this like
remarkable um sort of arrogance you have
to have at the let's call it like the
top of the creative funnel where you do
have to try things where certainly no
one is asking for it and and and
certainly no one is saying this is how I
want my companion to engage with me and
and but you have to put a flag in the
ground and say this is what we're going
to do this is what the lore is going to
be this is what the story is going to be
but then you also have to have the
humility at the sort of bottom of the
funnel or the end of the process to be
like wow that thing I really thought was
going to that people hate to um and
we're constantly going through this loop
in the the writer room uh you know at
Tolen where we'll ship something that we
think is a uh you know phenomenal
scenario really kind of explores who the
tolins are in a great way and people
don't like it so we go back to the
drawing part and the reverse too right
like you'll do something where you put
very little effort in somehow and then
like it just clicks yeah you can't um
you can't listen to what people want
until the paradigm has already been
established and once you have the
paradigm of novel like you can be like,
"Okay in
act, you can't go ask people and like
come back with I want a 300page book
that's in a three-act structure. You
have to just like make that up
basically." Exactly. Um, and then you
can tweak it according to the to the
feedback. I'm I'm a big You should keep
the You should keep the foca. Like
they're wrong. We'll see. And this maybe
tells you something about me.
send this to my other coowners and say,
"Hey, guess Dan in New York says we
really need to." I guess also it depends
on if your other coowners like also
don't like it, then that's that's a
different thing. What do they think? No
comment. Let's move on.
Um, interesting. Okay. So, what this
makes me think of though is um it's very
cool. you're building all these like
you're building the mult the multiverse
of tolins and it's this sort of flexible
thing that's like like a thousand
different improv actors but like that
also sounds like a mess and like really
hard to like even tell what's going on
and know how to make it better so like
how do you do that oh man that's a great
question how do we do that Elliot um uh
it's I mean it is messy one we are
trying to instrument what we can right
and like that's super helpful like you
you need to be able to see some of
what's going on and so I That's that's
really helpful. What's instrument mean
in this? Do you want to give a couple
examples? Yeah. So, I talked a little
bit um earlier about the uh sort of
evaluation loop we have, right? And and
so that is basically to maybe restate it
quickly. You know, we'll ship a new
piece of or a new type of content, new
type of conversation. Um we will test it
ourselves and then we'll also have
research participants come in and test
it and then we'll evaluate those
completions um and use that to build a
judge prompt. Okay. Um, and so a lot of
what we're doing is testing stuff in
small volumes and then as we roll it out
in larger volumes, we're obviously both
looking at all the traditional metrics,
but also looking at our own judge
evaluations. Okay. So, you're basically
saying like instead of having an actor,
I created an an improv actor that's in
the multiverse and instead of having uh
an editor, I created an improv editor
that's in the multiverse and like
reflects my my preferences to measure
the multiverse of actors. Yeah. And uh I
I would um Okay, I will add a couple
things to that. So I think that is a
good mental model. Um I think that like
one of the important like additions to
that is that the multiverse is growing
out of the like the soil where we're
constantly putting fertilizer. This this
metaphor is going to break down fast,
but like yeah, we have this term lore
seeds where we're like like, okay,
here's a tidbit of world building that
we're like inserting these different
ways and those are the Lego blocks that
like those improv actors are using and
we're constantly refactoring that both
at the world level and at the the
individual level of like like individual
storytelling. And so, um, we're looking
at how the the the the multiverse actors
interact with the multiverse judges, and
then we're like changing the the Lego at
the bottom that they have to play with,
right? And then I'd say that the last
piece um that that I find to be really
important, especially as someone helping
to make the Lego blocks, like the actual
like story seeds, um is that in addition
to being able to have the multiverse
judges that we try to stay very very
connected to individual user experience
of this stuff. So like uh research and
interviews and like looking at people
actually using going through
conversations that like the qualitative
individual experience remains key even
if it can't be scaled because that's s
so critical for like figuring out where
does the emotional connection actually
happen? How can we like tap into that?
What's working? What's not? What do you
think? I drive Elliot just one thing. I
drive completely insane because you'll
go through that entire process and then
to your point about the individual
experience. I'll have a bad experience
with a lore seed and I'll be like, "This
is terrible. How could we ever ship
this?" And he's like, "Well, look, I've
talked to 30 research participants. All
of them had amazing conversations. Foca
pizza." I'm like, "This is not good."
So, so I think, you know, you end up
with a lot of that, you know, I mean,
it's the same as any other creative
project, right? You are just I said this
thing was great or not and then we're
going to roll. Yeah. Yeah. Interesting.
Okay. And um okay, so what's your
favorite model for like the actual
generations for the character and then
for the judge? Yeah, great. Um by the
way, one thing, you know, it's my turn
to be a value ad investor. Actually,
that process that we just talked about,
one tool that's been tremendously useful
to us uh that uh I think is worth a
little shout out here is uh this company
Dawn that does uh sort of analytics that
let you look at these sort of
interactions in a sort of anonymized but
compelling way. Um so like I think the
stack for like how to do this and to
your point, it's like not it's not just
the model, right? your stack for
evaluating kind of like looping back
through the judging process. Um, but you
know, when you think about the different
kind of interactions you have with the
tolen, like if you spend, which I know
you don't, but if you spend a whole day
hanging out with your tool, as many
people do, um, you're probably
interacting with a model from I just,
yeah, couldn't convince us, um, you're
basically interacting with all of the
labs models, right? So, you're you're
probably having an interaction um,
driven by a meta model, certainly by
OpenAI, um, uh, certainly by anthropic,
and then we're increasingly doing more
with Gemini in the memory system. And so
I think that's one thing is like there's
no one best, right? Um I think for a lot
of the work that we do and that we're
talking about here, the sort of more
creative writing work, um maybe not
surprisingly, anthropic is particularly
useful. 35 or 37? Uh 35. 37 is uh you
know, not as creative unfortunately. Um
although I'm sure they would say
otherwise. Um so yeah, you know, I think
the the challenge of course is that uh
you know, anthropic can't be used right
now in the sort of highly latency
sensitive um situations, right? So,
you're kind of constantly switching back
and forth between um them for that
reason. Have you tried tried four or
five a lot?
I have very little. I mean, somebody I
know and whose taste I really trust
wrote a review that was not um uh you
know, particularly complimentary. Um
I've revised my opinions and stuff. You
have? Okay, cool. Um if it's prompted
right, it's really cool. It's just very
expensive and slow, so it's probably not
good for you for that reason, but like I
would definitely start experimenting
with it more. Kind of a brainstorming
partner to use your example from
earlier. Yeah. Um, yeah. I mean, you
know, 40, uh, is, you know, I kind of
like talk about it as like the the Big
Mac of models, right? It's like it's
it's always fast. It's always exactly
what you need it to be, and it's priced
right. So, we do a lot with And what
about the, um, the sort of judge model?
Cuz like my experience of LMS as judges
is um, like it's a very compelling thing
theoretically, but I find that uh, like
for example, if you ask Claude, how is
this essay? It'll always give you an A
minus. Yeah. Um, and then if you'll
always I bet it badasses.
Um, and then if you change it like
slightly, it'll make it an A. You know,
it's just like it's not you're not
really getting its actual opinion a lot.
So, is the preference model um is it
prompt tuned? Is it fine-tuned? Like,
how are you actually doing that? I mean,
I think a lot of people who, and I'm not
referring to your kind of specific
situation there, but I think a lot of
people who try to productize LLM as
judges skip what is the most important
step, which is like you in injecting
your own taste into the prompt uh to to
do the judging. And I think when we've
invested and and you spent a lot of time
working with team on this, you know,
when we invest time in sort of labeling,
evaluating, creating real rubrics, we
get great results. And when we try to
shortcut that, we get bad results. So
you you're so instead of just being
like, "What do you think of this essay?"
It's sort of like a great essay has five
components. It's like a compelling
headline. Here's an example of a
compelling headline. Here's a compelling
here's an example of a bad headline. Uh
it has a great hook in the intro or and
here's a good hook. Here's a bad hook.
Is that sort of what a rubric looks
like? I'd actually put it further. It's
more like what you were talking about
with George Saunders. It's actually is
this a good first sentence? Is this a
good second sentence? Is this a good
like it is that level. It's not even at
the the analytical level of structure.
Should you have asked a question here?
Is that a thing that we create a judge
for? Exactly. Interesting. Um I think my
question though is like if you're saying
like good good first sentence is good
sec second sentence. At least to my mind
it's really hard to define what a good
second sentence is. It's easier to
define what a good title is. So how do
you do that? We basically do that by
having tons of examples and having
people go through and rate and include
reasoning for every choice. I see.
Right. So in some ways we're almost like
brute forcing it, right? Rather than
coming up with like it's not rules, it's
just I mean there is a rubric. There's
also it's both, right? It's both theory
and practice. But I think this is the
like uh the sort of legitimate critique
of the I think this week we're calling
it vibe prompting, vibe coding. We'll
probably call it something else next
week, right? But there there is this
like um this this belief that like okay,
you can just kind of like start
prompting and end up with something
compelling very quickly, very easily.
But I think what we found is that
there's this enormous chasm that is in
fact a lot of manual human work to cross
over to something that people find truly
compelling in a durable way. I don't
think there's any shortcuts. Like if all
of your essays are A minuses, it's sort
of like everything you can get just from
vibe prompting is like a B minus like
and you have to figure out how do we
consistently get it? Yeah. And how do
you think about like high taste testers
versus like just average people when
you're doing those ratings? So, is it
like you who like you have a very
particular set of skills that you've
honed over a long period of time to be
able to tell if a second sentence is
good? Are are you doing the rating or is
it um your users doing the rating or
like is it something in between? I think
it depends on the type of interaction
we're building a judge for, right? So,
you know, if it's a a lower adjacent
judge, I mean, you are the best person,
right? Um you know, if it's for example
though, um like let's take a more sort
of older sibling advice about um like
what should I wear today? Classic
question someone asked their toll in um
no offense to either of us but we're
probably not the best person to provide
the judgment. You are a men's wear
afficionado. You know back up in
conversation. Um so you know what we do
a lot is um you know going out and
recruiting someone who were like oh this
would be an authentic person to be the
voice of this type of interaction.
Interesting. Okay. So now so then you're
judging the judge. Yeah. Yeah. Yeah.
Who's judging the judge? Who's judging?
just keeps going like all the way down
you can ask you.
That's fascinating. Okay. Um H Okay. So,
we've I think we've we've really I mean
covered a lot of ground in the in the
kind of like what does the creative
medium here look like? I want to spend a
little bit of time on the business. So,
it's like growing super fast. How is
that happening? I assume. So, um, AJ,
who's, uh, who's one of your
co-founders, who's also a great friend
of mine, um, is like sort of a a little
bit of a growth wizard, uh, on this kind
of on these kinds of things. So, I
assume he's evolved somehow, but like
how how is it growing so fast? Yeah. Um,
well, so I think two things really
actually three things have landed, uh,
sort of fortunately for us, you know,
all startups involve all successful
startups involve an element of very good
luck. Um, I think three things kind of
landed roughly around the same time,
right? So, so the first was a lot of
what we've talked about here. I think we
really I would at least say sort of like
early February got to a place where we
really understood both what made
compelling conversational content and
how to expose it to users which was a
big problem which we haven't even talked
about but like how to make it clear to
them that your tool wants to talk about
something specific. So we really you
haven't even discovered that yet. Yeah.
We're not doing that job. Um uh so so
that was I mean that was months of work
that really just started to hit really
quite recently in the grand scheme of
things uh six weeks ago. Um the second
thing was uh we landed a sort of big uh
creative project on the animation side
which also we've not talked about here
but a big part of the immersion that
people feel with their tool is I think
the sort of beautiful environment we've
created uh you know for the tool to live
in and how you interact with that
environment which you're kind of
gardening it with your tool. Um and and
then the and so those two things I think
have contributed to when someone gets
into the app they now have an amazing
experience and and they stick around
which is where you have to start where
you have to start right and and that's
been again many months of work which we
did not by any means nail the first time
very fortunately around the same time
you know AJ who you mentioned our our
co-founder who who is a a growth wizard
um has been chipping away at the problem
of like how do we tell the stories of of
who the tools are for people off
platform off app right we don't have any
social features built into the product
as of today. And you know, he's gotten
to the point where some, you know, Tik
Tok and reals type content that he's
been seeding for many months has really
just started to to hit. Um, we had a
like 10x spike in downloads a couple
weeks ago and we looked and it turned
out this this video of a young woman
cooking with her tool had just gone
insanely viral. I think did something
like 7 million views in like 72 hours.
Um, and so what's happening now, and it
was very cool, is that those pieces of
content that AJ has seated are now
encouraging other people to make their
own sort of toll-en experiences. So, we
have a there's a podcast actually, a
couple of guys who have their tolen on
as a recurring character. Um, often
providing relationship advice and things
like that. Um, uh, a great video I saw
the other day that I think did quite
well. Um, someone had their tollen and
their fiance's tollin talking to each
other. Um, and these are things we've
had nothing to do with. we haven't sort
of planted or or um you know prompted um
but it's very cool to see that sort of
thing taking off um and that's driving
just an unbelievable um increase in
growth. Okay. So making something that
people want to share because it's like
it's cool and new and interesting to
them and then seeding that in different
places on Tik Tok and Instagram. Yeah. I
think and you know there's there's the
kind of standard playbooks that you you
run there but I think one thing that's
very interesting to me in this context
um is this phrase which I think this is
originally like a Ben Thompson like a
strategy phrase capability overhang in
in AI and you know I think we've sort of
gotten to this point actually where the
capabilities of the models have
basically outrun the typical consumers
understanding of what is possible and so
a lot of what we're doing with that
content is actually showing people who
are our target audience hey you can cook
with your total I mean that's like a
great like if I told you three years ago
Hey, you know, you can cook with your
computer. Like, what what are you
talking about? Well, New York Times is
cooking, but well, that's uh but you
know, it's this conversation and like,
oh, hey, oh, I see what's going wrong
there. Hey, you should change the heat
on that or whatever. Um, and so a lot of
it is that education, which is so you're
both sort of educating and driving
awareness to the product in the first
place. I think that's one way that I
that that I sort of think about this is
just like my own inside my head mental
model for it that I find useful
sometimes like when we're working on
these kinds of projects is that you know
different people use their tools for
different things right like some people
want cooking advice some people want
relationship you know to talk about they
want to vent you know so some people
want to like learn more about who this
alien is and where they're from like
there are all these different reasons
people get into it and the one thing
that connects them and the one thing
that is
very obviously the promise made by
everything AJ does is the character.
It's like the charact like that's why
you get it, right? Like oh, you want to
have a little alien friend on your
phone, right? Like it's the character
that connects all of it. And it actually
has made me start thinking about just as
you've seen like Quinton and I were were
sort of uh having a an off-topic
conversation the other night about like
how like you know AI tools are changing
what SEO means or like you know making
it irrelevant in in certain ways and
like how discovery will change on the
internet because of these tools and um
and I think that we're all reaching for
new ways to to have a relationship with
computers now that that is different
than the one we had before and that
actually like tolins and like it's
almost like it's characterdriven
computing. It's like it's like a new
human computer interaction interface
where you're like, "Oh, actually my
first stop when I'm like wanting to tap
the the incredible knowled all of
humanity's knowledge and capabilities on
the internet is like via this via my
little cute little alien." And the way
that like in you know the golden
compass, it's you have your Damon,
right? And it's like I always wanted one
of those. Exactly. and like and a lot of
our users that's what the tool is to
them, right? And I think that's actually
a really beautiful thing. And it also
makes me like like very like curious to
discover what the future could be like
like if this becomes your sort of the
Yeah. like how you interact with
computers in a really fundamental way
like whether it's Tlen or other
characters or what have you. That's
really interesting. It sort of reminds
me of something I've been playing around
with, which is in in B2B SAS world. Um,
just bring to the segway. I'm really
excited actually. Um, which is where
where at least we came from and you have
a ton of familiarity with it and to some
extent have come from too. Um, the the
like currency of an idea is or startup
idea, product idea is whether or not it
solves a problem. can you articulate the
problem that it can solve because that's
what people will pay for and and and and
the the kind of person or the kind of
founder that is able to uncover problems
is something like a scientist. Um and um
uh you've definitely framed some of what
a tollin is in terms of a problem that
it solves like going from overwhelmed to
grounded I think is what you said. Um
but that's such a high level problem.
It's so it's the the the things that are
able to do that are
many there's many different ways to
solve that problem basically and what a
toll does in someone's life is like it's
effectively infinite like this there's
this multiverse thing um and so it's
actually very hard I think to articulate
one clean problem or um or maybe even a
set of like really clean problems which
I think flips the um the kind of mindset
of the person who's building in this
sort of more character-driven world to
instead of being a scientist you're like
an artist or you're a creative and
instead of solving a problem, you're
like just creating something you're
creating something that's beautiful.
You're creating something that's
compelling. Um, and and that's about
vibes a little bit less than about like
the science of like utility max
maximizing for like a B2B SAS buyer.
That's sort of what I've been thinking
about. Does that resonate with what
you're what you're feeling and
experiencing? Yeah, I mean this um I
actually think back to everyone's
favorite example of of Golden Gate
Claude, right? Um, you know, I I think
for whatever reason, it's it's
fascinating to me, although I'm happy
because it kind of creates the space for
tooling, quite frankly, but it's
fascinating to me that these uh the big
labs have actually had such fundamental
discomfort with sort of personifying and
and um you know, um embodying uh you
know, what are kind of you know,
depending on where you are on the you
know, AGI maximalist spectrum, like you
know, pretty close to conscious
entities, right? Um and and I I think
that does come from uh you know decade
plus of the sort of dominant uh paradigm
for building software being this like
very problem oriented. You know I think
about my careers with chat GBT. It is I
have a problem that I need to solve.
Please help me solve it. Right? It does
a phenomenal job of that. Um, but I I do
think that there's much more space for
sort of genuine relationship building
and and one metaphor that I actually
find myself going back to, which is
funny because it seems so archaic, um,
is actually how our relationship with
cars evolved in this country, right?
And, um, I spent a lot of time thinking
about, you know, the first generation of
of the automobile was the Model T.
Everyone was totally happy to have a
Model T because it was just so
mind-blowing that you could like drive
somewhere without a horse, right? Um and
but then over time as the the car
became a a deeply personal part of your
life uh there was suddenly this demand
for it to reflect who you were right and
that's how we ended up with the Mustang
and the Cadillac and the like and and I
think we are essentially speedrunning
that process where chatt represents the
sort of model T era of like oh my god
it's just incredible this thing can
answer these questions right um but
people very quickly are going to evolve
their preferences kind of you know up
the hydonic treadmill or whatever we
want to say um to say no, no, I want
this thing to reflect who I am. Yeah. On
the, you know, it's funny like uh I feel
like that common like that frame of
reference from the startup world is like
what's the specific problem you're
solving? How can we execute against it?
And I feel like on the art side of the
spectrum like all my friends who are
musicians or writers or filmmakers, what
have you, like the logic is uh there is
a thing I want to exist in the world.
Like there's this hole in the world that
this piece of art needs to fill. And um
and I feel like we have had to tap both
sort of kinds of thinking, but it's been
leaning more and more like toward the
second one. I actually uh 10 days ago um
uh Quinton, me and the two other people
working on the sort of content story
stuff were uh we were pitching something
to Quinton, an idea. And I remember I
started by telling Quinton there's a
there's this problem, right, like that
users are having. And Quinton was like
immediately skeptical. He was like, "Why
do you even think that's a problem?"
Like, "Is that a real problem?" And then
Lily interrupted and she was like,
"Wait, wait, wait. No, no, no. Quinton,
listen. This is going to be so
cool." And it went great from
there. I was like, "Oh my god." Of
course. I like to imagine it not so
transparently, you know, but it really
did work in that moment, they have to
say. So, I love that. I think that
really puts a bow on it. This is a
amazing conversation. Thank you both for
coming out. Yeah, thanks for having us.
Yeah, it's a pleasure.
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