How to Build a Product that Hits PMF on Day 1 | Granola, Christopher Pedregal
By EO
Summary
Topics Covered
- Build products with soul
- Explore before you exploit
- PMF often hides in plain sight
- Never ask users what they want
- AI should augment, not replace humans
Full Transcript
We had product market fit and we had it on day one of launch. I think the first lesson is like talking to users is the lifeblood of the built-in product. This
happens all the time. You're building
something, you're like, "This is great."
And then you put it in front of users and then they don't understand it. For
example, there's this amazing video on YouTube, a product designer doing a user test and you see the user grab the square and put it into the square hole.
The designer's like, "Yes." And then you see the user grab the circle and put it in the square hole and the user's like, "What?" And then you just see like
"What?" And then you just see like basically completely misunderstanding the product in front of them. If it
takes a month to to get feedback on it, it almost not worth doing because the thinking you had when you made the original decisions, you don't even remember. So I think the short cycle
remember. So I think the short cycle there is super important. What I don't believe is that you should talk to users and then just do whatever they ask you to do, right? Cuz users are going to say a whole lot of things and sometimes
they'll contradict. Sometimes what users
they'll contradict. Sometimes what users think they want and what they actually want or what they actually need are different. I think if you just make a
different. I think if you just make a prioritized list of user needs and build those, that doesn't work very well.
Hi, I'm Chris Pedrick. I'm the
co-founder and CEO of Granola. Granola
is an AI notepad for meetings. Uh, think
of it like Apple Notes except it will listen in the background and when your meeting ends, it'll take whatever crappy or raw notes you've written and flesh them out into great notes. We launched
Granola a year and a half ago. We were
four people at the time. We're now 35 people. We raised our series B at a $250
people. We raised our series B at a $250 million valuation and we're growing super quickly.
I really love building tools that let people do things. This idea of oh, if I make this product great and people use it, it means they get value out of it and their lives are perhaps a little bit better as a result. Like that's
something that I've always uh found really motivating. I was born in '86 and
really motivating. I was born in '86 and Google like the search engine launched in '98. So I was 12 years old when
in '98. So I was 12 years old when Google launched. I was just fascinated.
Google launched. I was just fascinated.
I lived in a small town in the middle of the woods in upstate New York. So the
internet was like this window onto the world. I kind of looked at California
world. I kind of looked at California and Silicon Valley and Stanford and Google and all those company. I looked
at them as like a you know up on an altar. How do they do this? So when I
altar. How do they do this? So when I went to university, I kind of studied I want to understand how do computers work? How does the internet work? How do
work? How does the internet work? How do
you build things for the internet? So I
studed computer science. Like there are these very key moments that happened to me in college where I was like oh interesting that that speaks to me. And
like one I was um in a security class and I learned that hey cryptography is basically magic but most almost all security vulnerabilities come from people doing the wrong thing or systems not being designed in a way that makes
sense to people and I was like oh interesting even something as technical as security the human interaction element is huge and then later in my journey I discovered this field called human computer interaction and it's
basically the study of how do people use technology and how do you design technology for people like if you want to build a really really fantastic product, you really really need to understand your user in that moment.
This is something I talk about a lot internally at Granola that Granola as a product, the product should feel like it has soul. When we interact with a
has soul. When we interact with a product, like if I pick up this mug and I hold it and I interact with it, it's a little bit like interacting with a person. What I mean by building a
person. What I mean by building a product with soul is that that whole product should feel coherent, consistent, like it's coming from the same place. It's coming from the same
same place. It's coming from the same set of values. And I think it's very easy to tell if a product has that and it's very hard to build. The reason it's
hard to build is because the bigger the more complex a product gets, the more people are involved in the making of the product. And when lots of people are
product. And when lots of people are involved in making it, they're all going to have different values, different viewpoints for different ideas. If
they're not aligned in a very deep way, every screen of the app is going to feel very different. You know, there's that
very different. You know, there's that that famous thing which is if you look at a product and you can tell the organizational structure of the company that built it by the design of the product and that's really really bad.
Take your your best friend. Imagine your
best friend, right? You can kind of imagine what your best friend is going to do in most circumstances. If you make fun of them or you make a joke or you praise them, you're kind of going to know if they're going to be graceful or
blush or make fun of you back or start crying. You kind of understand what they
crying. You kind of understand what they stand for, what they like, what their values are. We build these mental
values are. We build these mental pictures of people. If you start talking to your best friend and all of a sudden they start acting like your principal, you know, or your boss, it's like you're you don't really know what to do with that. And we do the same thing with
that. And we do the same thing with products. What I mean is like a product
products. What I mean is like a product with soul is the exact opposite. It's
not about the company structure. It's
coming from a much deeper place in terms of of values and personality.
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My whole philosophy is that there's a explore and exploit. I think a huge advantage for us when we started building Granola is that we didn't launch it for a year. And what that meant is that during that year as we
were exploring things and trying new things, we had a lot more freedom to change the product drastically. I'd say
for the first 9 months, 10 months, we were mostly adding things, adding new features, trying to improve them, adding new like screens, what have you. And
then at one point, we kind of realized, okay, here's the thing that's going to be most important, most useful to users.
And we went and we cut about 50% of what we had built. That would have been really hard to do if we had been launched and we had lots of users. Like,
it'd be very hard for us today in one fell swoop cut half of the product. I
think our users would really yell at us.
That's a big part of the the way we build. So for any product that you're
build. So for any product that you're building, first you have to go through this explore phase where you're figuring out what's the shape of the solution.
And there you want to try as many different things as possible. And once
you kind of know what the shape is, then you go into a different mode. We call it exploit internally where you just polish, right? You take the rough shape
polish, right? You take the rough shape and you polish, polish, polish, polish.
And here's where the details matter. But
you need to make sure you're polishing the right shape because if you're polishing the wrong shape, then all of that is throwing. The question is kind of like do we hit something that's valuable and now it's time to polish or do we should we still be looking for a
new shape, right? The answer is like it is really hard to know if you have the right shape of a product. It's really
hard. When we launched Granola, I didn't think we had it at that point. I was
like, I think this is good enough where we'll learn more by giving it to more people. That's why we decided to launch
people. That's why we decided to launch when we did cuz we said like, are we going to learn faster by continuing to do this? are going to learn faster by
do this? are going to learn faster by launching it and getting feedback from lots of users. And up until that point, it was really clear to me that we would learn faster by just onboarding two, three people every day and getting feedback. And at some point once we
feedback. And at some point once we started doing that and we started hearing the same things over and over and we kind of understood those users, we said, "Okay, now let's give it to lots of people because maybe there are people who want to use it for use case
we've never thought of." And the fact is we had product market fit on day one and we didn't realize it. And one of my biggest mistakes was not noticing it. It
took me six months to realize that we had product market fit and we had it on day one of launch. The first lesson is like it is really hard to know when you have it. I heard the story that the
have it. I heard the story that the Facebook team they had this other idea which is kind of like Dropbox for music some kind of file sharing thing and they worked on it I think for the first 6 months or 9 months after they launched
Facebook because they were like oh I don't know if there's a there there you know we might want to work on this other thing more and that's Facebook right that's like the generational company of the decade and they still didn't know
necessarily if they were on to something huge so what I got wrong I think a lot of early founders get wrong a lot of people will sit down and say I'm going to build a product here's the painoint I'm going to solve. I want to build a great solution and it's all about can I
execute on that. Have you ever played those video games where you land on a new level and there's like a little map in the corner and it's all gray and then you need to kind of go and walk around
and then the map kind of unblur. But
when you start off basically you have no idea of what the terrain around you looks like. I think that's the right
looks like. I think that's the right metaphor. The right solution is
metaphor. The right solution is unknowable until you go out and you try it and it gets contact with the world.
You can't sit and design the perfect thing. You need to like put stuff out
thing. You need to like put stuff out there, probe the system, and see how the system probes back.
I very much believe that talking to users is the lifeblood of building product. I think if you're not
product. I think if you're not constantly talking to users, not constantly getting feedback, you're just not going to build something really good. You need to systematize your
good. You need to systematize your ability to talk to users. If the
activation energy for you to go and talk to your user is high, then you're just not going to do it very often. And if
you can lower that activation energy necessary to go talk to a user, and if you can do that for your whole company, great things are going to happen. So
this was 2013. I started edtech company, an AI tutor for high school kids called Socratic in New York City. And I uh I ran that for 5 years. And then Google
acquired that company. It was really hard for us to actually go and talk to high school students. I remember we'd know that there were a few colleges and a few high schools around our office in
New York and I would sometimes go after school and be like, "Hey, do you want to answer some questions?" And it felt super creepy. Eventually, it took us a
super creepy. Eventually, it took us a while to get there, but we figured out this system where on every Tuesday and Thursday, we would have I think it was like five to eight high school students
come into the Socratic office and spend the afternoon. We didn't have anything
the afternoon. We didn't have anything to talk to them about. that's fine. They
would just sit there, do their homework, and leave, and they would get paid for it, and they were super happy. But if we were working on a new feature or if we were working on messaging or whatever it was, they would be there, and we could
show them whatever we were doing. And
the moment we had that, our ability to improve our product and make it better sped up dramatically. A big difference at Granola versus Socratic is that um we can talk to users remotely, like over Zoom. And that actually makes a lot of
Zoom. And that actually makes a lot of sense because our product's meant to be used during meetings, right? So we'll do a lot of video calls with with users. So
we we usually have standing user interviews 4 days a week that anybody at the company can join and whoever is working on stuff can ask for information. So that's something that
information. So that's something that I've taken away from the Socratic experience and have kind of carried with me since. The second thing is in my
me since. The second thing is in my opinion like the secret with user interviews is you don't need to hear the same thing from 10 people. If I put a prototype in front of you and you say this button's super confusing and I look
at it and I'm like oh I totally understand why you're confused. I don't
need 10 other people to tell me that. I
should go and I should change that button immediately so that next time I show it to somebody I learn what the next problem is. And I think this is something that especially in big companies that's unheard of. It's very
easy to delude yourself. Be very very skeptical and critical and honest about if what you've built is actually something people want and they're actually going to use. So like in a user
interview, never ever ask someone if they would use something. Or you can ask it but then completely ignore the answer. If you're putting them in front
answer. If you're putting them in front of a prototype, ask them like what would you do next? And then if they say something, say, "Is that true?" Or like, "Don't you think you'd be tired?" Or,
you know, like really probe on it from a negative perspective because that'll I think get you to the reality faster.
That's just human nature. In a user interview, you're going to try to say nice things. So I categorically ignore
nice things. So I categorically ignore all positive things that people say and use really conservative metrics of engagement. Internally, when
we say a user, it's only a user who's done at least one meeting, new meeting on this day, and that meeting has to have over 5 minutes of transcription.
Otherwise, we don't count you as a user.
So, if you use Granola yesterday, we don't count you as a user today. If you
open up Granola and looked at 10 meetings, but you didn't do a new meeting, we don't count you as a user.
And we basically from the get-go, we've always had very conservative metrics for what's activity, so that we kind of we don't kid ourselves. It's so so easy to come up with excuses or say like, "Oh, you know, it's actually because of this
other thing that we're going to fix.
It'll be fine. Like, the product's actually good enough." What I don't believe is that you should talk to users and then just do whatever they ask you to do. Because users are going to say a
to do. Because users are going to say a whole lot of things and sometimes they'll contradict. Sometimes what users
they'll contradict. Sometimes what users think they want and what they actually want or what they actually need are different. So, my philosophy is to talk
different. So, my philosophy is to talk to users so you can really get their context. you can hold that in your
context. you can hold that in your brain, but then use your intuition and your vision of what the product should do. So, from the get- go, I think we've
do. So, from the get- go, I think we've always known that we wanted Granola to be a very simple, minimal design product where it feels nice to spend time in.
It's not distracting. It's not vying for your attention. That's been rooted on
your attention. That's been rooted on what we wanted in a product, right? Cuz
we use Granola and we've always wanted to use Granola. But as we try to build that out, we have hundreds and hundreds of users kind of in our heads that we can kind of close our eyes and be like, "Oh, what would Nancy think of this?" We
can kind of visualize the response pretty well. And I think that's super
pretty well. And I think that's super important. I think if you just make a
important. I think if you just make a prioritized list of user needs and build those, that doesn't work very well. Like
whenever we've done that, users never ended up using those features very much.
Like this happens all the time where you're building something, you're like, "This is great." And then you put it in front of users and then they don't understand it, they hate it, they don't get it. There's this amazing video on
get it. There's this amazing video on YouTube, a product designer doing a user test, and you see the user grab the square and put it into the square hole.
The designer's like, "Yes." And then you see the user grab the circle and put it in the square hole, and the user's like, "What?" And then you just see like
"What?" And then you just see like basically completely misunderstanding the product in front of them. I think
the only way you can build an intuition is by putting stuff in front of people and getting feedback on it quickly. If
it takes a month to to get feedback on it, it almost not worth doing because the thinking you had when you made the original decisions, you don't even remember. So I think the short cycle
remember. So I think the short cycle there is super important. When we
started building Granola, we took a very very iterative approach. Like we built the bare minimum thing and then we tried to get people to use it and see all the reasons why it didn't work and then we
try to fix those and then we try to change it. And I think your intuitions
change it. And I think your intuitions do get better but you can never stop doing it. That's the other It's like
doing it. That's the other It's like their intuitions get better and then you stop talking to users and your confidence level still stays high. So
you're like, "Oh, I understand users. I
know what I can what what I need to build." And then when you start user
build." And then when you start user testing again, you realize you're totally off pieced. And I think two different paths you can take when you're building products on top of AI. You can
build a product that will basically replace the human or you can try to build a product that's going to augment or enhance what the human does. That's
basically where we're going with Granola. So we're starting with meaning
Granola. So we're starting with meaning notes. We're going to help you with all
notes. We're going to help you with all the work you do after a meeting. Whether
that is writing follow-up emails, whether that's drafting memo, we're going to help you prepare for your previous meetings. We're going to help
previous meetings. We're going to help you do analysis across all your meetings. We're going to help you do
meetings. We're going to help you do more and more and more and hopefully make make your life a little bit better every day.
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