How to Use the Music Video Feature in ACE Studio
By Cam Dean
Summary
Topics Covered
- You Stay the Director
- Garbage In, Garbage Out
- The Only Generator With Choreography
- Music Background Means Built-In Musicality
- Scrub Storyboards to Catch AI Artifacts
Full Transcript
CBAI.
Hey, what's going on? Cam Dean here.
You're watching CBI. Thanks for tuning in. Are you tired of only having a
in. Are you tired of only having a static image for your music release, but you also don't have the budget to hire a full music production team, and you also want to avoid using those one-click AI
video generator tools that take too much of your creative direction away? Well,
look no further. In this video, I'll show you the basics of how you can take a finished music track that has no visuals like this and produce a full music video that
looks like this.
using the music video feature inside a studio, who are the sponsors of this video. Big shout out to them. And if you
video. Big shout out to them. And if you find after watching this video that this is the kind of tool you'd like to add to your workflow, don't forget to use the coupon code CB AI at checkout for 5% off
your first purchase. Without further
ado, let's jump in there. Here
we are in a studio with a blank template. The first thing you want to
template. The first thing you want to do, of course, is save your template by going to file, save as. And now that I've got my file saved, I am going to go
up to the music video uh tool here, which is up in the top right area. So, I
will click on that. And then the first button you're going to see is start MV session. But before we do that, I need
session. But before we do that, I need to drop in my music. So, I've got that prepared. and I'm going to drop in my
prepared. and I'm going to drop in my track.
All right. So, here is my track. Let me
give you a quick listen to the vibe of it so that because I'm going to be using this as the basis for my music video in today's video. So, I'll hit play here.
today's video. So, I'll hit play here.
All right, you got the idea. Drum and bass type EDM track that I produced. Uh, so
what I'm going to do from here now that it's in there is click on uh, start MV session. So I'll do that now.
session. So I'll do that now.
And all of your music video work that you're doing is going to be up here.
It's going to start with analyzing your music. This will take several minutes to
music. This will take several minutes to do. Uh uh but while we're uh waiting for
do. Uh uh but while we're uh waiting for that to happen, one thing I want to bring up at the front is that time expectations for using this are going to be roughly 1 to two hours if you have
your full creative direction ready for your video. And then that 1 to two hours
your video. And then that 1 to two hours will be working with the agents here and then also the um rendering time. So if
you are starting from scratch and you don't have a creative idea yet, you may take longer depending on the number of revisions. etc. But you can give a rough
revisions. etc. But you can give a rough rough estimate there. 1 to two hours.
So, let's wait for this to uh finish analyzing the music. Just so you can get an idea of what I'm going for with the this video, I'll just share a few elements. Um, so there's going to be
elements. Um, so there's going to be just the protagonist, which is uh my likeness. Uh, and then it's going to be
likeness. Uh, and then it's going to be surrealist. So there will be a set
surrealist. So there will be a set scenes where uh the character is on a staircase that goes endlessly down and then the staircase he can't see where it goes any farther upwards. He also can't
go up or down. There's also going to be a supporting character that's a faceless ballerina type character. And then the other scene where the uh both characters will be but independently uh one is not
the staircase. There's going to be
the staircase. There's going to be another scene that is a sort of like a medieval mansion. Um, everything is
medieval mansion. Um, everything is going to be beige in color palette. And
then there is going to be an important thing is that there's going to be some choreography for the ballerina character. It is going to be doing an a
character. It is going to be doing an a ballet adagio. I didn't put in a full uh
ballet adagio. I didn't put in a full uh like uh steps for the adagio. So, I'm
curious how it's going to have turned out, but I did put in some ballet specific terminology in there like B+ uh you know, various parts of the Adagio,
like certain movements, um just briefly and hoping that it'll kind of fill in the gaps there. Um so, that's kind of the general vibe. All right, so here we
are in the music uh video uh feature of a studio. I'm going to scroll down just
a studio. I'm going to scroll down just a bit here so we have more uh room to see. You're going to see three main
see. You're going to see three main areas, but there's really four if you count these two. I want to quickly describe the UI here. So, it'll say, "Hi, I'm your MV director." And this right panel is where you're going to be
doing most of your back and forth kind of chatting like you're used to uh with other AI agents. Um, in the middle is going to be more of a preview plane. If
you're used to using something other tools like Final Cut Pro, etc., Uh you can check your video here as well as it'll show detailed information about various assets for your music video.
Over on the left, it's divided into two sections. The bottom left is your
sections. The bottom left is your library. So I only have one thing there,
library. So I only have one thing there, which is my core track, but it's going to get built out as time goes on. So I
just clicked on it. I could also reanalyze the track, although that will use some more credits. Uh and then as you can see, it gave me a preview over here on the left. This will get built
out more and more over time, but essentially it's like the full plan for your music video. Right now, all they have is this audio, but if I click on the audio, for example, the contact song, I will get a ton of additional
information that I had analyzed um intelligently.
This will build get built out more. You
can check the pictures, check various things. This is the more detailed view
things. This is the more detailed view over here with the director. It's more
like talking to the leader of a team that is uh kind of summarizing things for you. One of the best parts of the
for you. One of the best parts of the music video feature in a studio is that it's a fullic team. It's like having multiple agents uh working with you
where you are the client and then they are helping you work through developing your music video. At the end of it, you still have the creative vision and they help that make that a reality. The first
thing it asked me is that do you want to align the project tempo to the imported music's beat by aligning you and AI can make perfectly timed edits. For me, I'm going to push yes because my track is at
160 BPM. And since I did not adjust it
160 BPM. And since I did not adjust it inside a studio, uh, as you can see, it says 120. It's going to pick up on that
says 120. It's going to pick up on that again intelligently and then it'll reset to the correct tempo. So, check this out. I'll hit yes. Now, it's changed it
out. I'll hit yes. Now, it's changed it to 160 right here. After I click that, it'll start thinking. Uh, but as you can see down here, it has analyzed my music
and it has given me both sections and lyrics. My song is primarily an
lyrics. My song is primarily an instrumental, although there is a little bit of lyrics at the beginning where it's spoken word. And so, if you can see
here, I've got some uh spoken word lyrics that came through. It's important
to try to check your lyrics and make them line up properly at the very beginning, as this will minimize the amount of credits you have to do with redoss later on if you need to make fixes. So, the earlier you check it, the
fixes. So, the earlier you check it, the better. So, I'll go through and show you
better. So, I'll go through and show you what uh that looks like here. So, I'll
zoom in and then just hit play. Don't
know why I'm here, but I'm here.
Seems like I'm always sick fighting for composure.
Nothing left to give. Only the interior ear.
So, here it made one mistake. It's a
little bit quieter in the mix, but uh the vocal says receptive.
So, I just click and drag this part where it just says instrumental. It said
instrumental for the rest of my track because that's all that there is.
There's no more vocals. Uh but if I just drag it over and then I double click here, it'll uh pop up this uh another box for text. And I'll double click it again. And then I'll just put in my text
again. And then I'll just put in my text like that. And then I will line it up.
like that. And then I will line it up.
So, you just drag it along. So, I'll try to I'll check where that goes.
Okay. Maybe I'll just pull it a little bit forward.
I think that should work for now. You
can also see that it analyzed my uh my music here and it gave various sections, drop, breakdown, buildup, etc. Uh so I will go through and modify that as well
according to my creative vision and how I view the song sections uh or rather the track sections. So I'm going to go ahead and do that. Now before we jump
in, I think getting a good foundation is best uh to make an AI model uh accurately analyze your stuff and give you the best result. As they say, garbage in, garbage out. So you don't
want to put garbage in. I'll go ahead and make a few edits here. All right. So
I have uh adjusted the sections and I color coded it. From here, what you're going to be mostly doing is interacting with this music video director where you're the client and this is the
director uh taking your creative direction down. Uh what's really set
direction down. Uh what's really set setting this apart is the fact that there are these multiple kind of agents and uh modules that you work through to get your creative vision out there
before you commit to anything. Another
thing that I like is that if you don't have a lot of direction or you're kind of like needing a getting some creative juices flowing, it says, "What visual art style should the music video use?"
And then it gives you some options based on the music that it analyzed and it kind of makes a best guess about what might be great video direction. I'm
really going crazy today with other to show you how far we can go with our own creative uh uh stuff. So one thing is that I am the producer of this song or
this track. So I want to use my own
this track. So I want to use my own likeness in the video. Uh so I am going to just pulled in uh drag and drop into the library over here a picture of me. I
just took it on my computer uh with just like the webcam. Uh but now now I'm in here and I'm going to give it um some direction. So the first thing I'm going
direction. So the first thing I'm going to say something like reference image for the protagonist is in the library.
And then I will also just for making it really clear I'm going to copy the path here and then paste it there and put that in brackets. Um and then I'm going
to do some more copy pasting. I have
created my own uh prompts. So, uh, this is my creative direction here that I've made on another page. I'll just be copying pasting and bringing it in there, uh, into the into the questions
here. So, I am going to do that now. So,
here. So, I am going to do that now. So,
I'll copy that and paste it in here and then hit continue. It'll continue me asking me questions. How should the video story be structured? So, it gives me some options. Abstract, nonlinear,
performance only, stylized, solo, or a narrative. Uh, I have more sort of a
narrative. Uh, I have more sort of a narrative, but um, you know, we'll see.
I'm going to paste it in here. It's
quite long. Uh, so I'm gonna paste that in. What archetype should the lead
in. What archetype should the lead character embody? It's going to ask real
character embody? It's going to ask real character design questions. So, I can design things like the the character's face, their outfit. I can see multiple angle shots, things like that. So, you
can get very creative there, very controlled. Uh, so, example, it's
controlled. Uh, so, example, it's starting me out with some recommendations and then it's going to generate them. if I was going to do that
generate them. if I was going to do that but for now I already have my picture uh so I am going to drag uh rather I'm going to copy paste that as well question number four what aspect ratio
ratio should the music video be delivered in great depending on what platform you're on I'm usually on YouTube so I'm going to make it uh 16:9 any specific scenes reference music videos or elements to avoid I do have
some elements for the video that I don't want to come across so I'm going to put those in there that I've already thought out and then it's going to do some
thinking. So, we'll wait for it to give
thinking. So, we'll wait for it to give me the next information and show we'll take a look at what it's created so far.
Okay, so it's generated the creative outline for me now. Uh several things have been updated. Uh over here, you're going to see in the plans that script is now uh updated and then it's got the
overall plan. So, if I click on it, it's
overall plan. So, if I click on it, it's going to give this is going to be in the middle more of the uh detailed uh information that I put in. Um, it
summarized it using the AI uh music video structure, narrative, etc. So, I can review uh those if I need to. I'll
take a look through them. And then over on the right, it's more of a the director's summary of what's going on.
So, creative outline for this video is beige surrealism, numb weary man on an endless marble staircase, never shows top or bottom, dust storms. It will go
through all of the details that I put in there. It summarizes uh pretty pretty
there. It summarizes uh pretty pretty well um very well actually.
And then it's going to talk about how the full outline like the structure, pallet, lighting, casting, etc. is going to be located in a certain folder canvas setting. take a look and let me know if
setting. take a look and let me know if anything needs adjusting before I move to the casting. So, I'll take a quick look over all of this, although I'm pretty sure it's going to be fine. Um,
but anyway, so I think it looks good to me. Um, I am going to go ahead and keep
me. Um, I am going to go ahead and keep moving forward.
So, I'm just going to say let's go or yes or whatever works for you. Yes.
And then it's going to do some more thinking and it will give me some more things to work with.
All right. So, I have more of my uh characters developed. It says, "Now,
characters developed. It says, "Now, let's view each ballerina candidate to pick the best one for each version's four variants. Casting note, the
four variants. Casting note, the protagonist likeness came directly from your reference photo." Uh, so that's V.
Uh, and then I have three options here of the ballerina being faceless. And I
like number one. That's mostly in my creative idea here. Uh, this one is kind of funny. This one is just she's not
of funny. This one is just she's not looking. So, um I'm going to pick this
looking. So, um I'm going to pick this one. It also has loaded up over here.
one. It also has loaded up over here.
So, I'm just going to pick uh number one. I'll put that in there and then
one. I'll put that in there and then it'll do some more thinking. Okay. So,
uh what it updated is that over here in the left for characters, it now has protagonist uh and then it has ballerina. And it
will say over here, now let me add the ballerina dock and update casting direction to know the locked base. And
then it locks the casting. So, here's my I cast. Both characters docks are in
I cast. Both characters docks are in this folder. And then the next step
this folder. And then the next step we're going to go into is the style and the scenes. Uh, so let me know if you'd
the scenes. Uh, so let me know if you'd like any tweaks to the casting before I move on. I'm all good. So, let's just
move on. I'm all good. So, let's just say move on. And then it's going to load up the next module. All right. So, now
my next uh scenes section has uh been generating. And now it says, "All three
generating. And now it says, "All three landed well, matching the beige monumental brief. Now write scene docs
monumental brief. Now write scene docs update aesthetics." And it built three
update aesthetics." And it built three scenes for me. These are the scenes that I wanted. So I've got my surreal
I wanted. So I've got my surreal staircase that you can't see the end of.
I've got my uh mansion, which is the uh sixth of seven mansions influenced a lot by a book called The Interior Castle, I believe is the title, by Terresa of
Avala. Uh so here is the uh another
Avala. Uh so here is the uh another scene where the characters will be and it's supposed to be uh beige and simple.
There's supposed to be a total of seven mansions and the seventh one is the castle. And so here's the kind of like a
castle. And so here's the kind of like a overview highf flyover shot of the castle.
So these are the general scenes. I like
them a lot. Uh so I am going to approve them. I think we can move to the per
them. I think we can move to the per scene looks. So let's say move on or
scene looks. So let's say move on or let's go or whatever you want to say.
I'll do that and we'll get to the next one.
Okay. So, my per scene looks have landed here. So, uh it's following the creative
here. So, uh it's following the creative direction I had. So, this is uh one of them where characters kind of beat up.
Uh some have glasses, some don't. And
then here's the one with the suit. And
lastly, also the ballerina character that is faceless. So, I think that's pretty good. Uh maybe I would want to go
pretty good. Uh maybe I would want to go and tell it to, you know, adjust a little bit to my likeness. It kind of looks like me. It's pretty close, but I don't think it's fully, but you know, I
think I'm going to move on for making this video today. Um, so it says character docs are updated to match.
Next up is the detailed shot script and layout. Say the word when you want me to
layout. Say the word when you want me to continue. So any of this, you could go
continue. So any of this, you could go in and start chatting with it to make adjustments, but I think I'm okay with all of this for now. So uh I'll just say yes and go to the next one. Everything
that I am working with that is giving me is showing up in my library. And then as we go through um it's going to show up as well over here in the script etc. Scenes,
characters, everything's getting built out. So you can see the plan over here
out. So you can see the plan over here and then go in and and find things if you want to or click over here in the library to see additional details.
Now, my full per shot plan has been developed by the Aentic team here. 26
shots. Um, and then I've got a rough overview right here of the shots and for the based on the different sections of the song. For example, intro build and
the song. For example, intro build and verse one have the staircase scene uh with some details there. Um, also talks about the camera and some other details.
They have all loaded up over here under shots. So, I can see all of the shots
shots. So, I can see all of the shots right here. And then you can see there's
right here. And then you can see there's the which scene it is and then which character. Uh, and then over here, if
character. Uh, and then over here, if you click on one, it'll give you more details about what that's going to look like. Um, one thing I noticed is it says
like. Um, one thing I noticed is it says there's no lip sync tags. This is a pure story visual piece with no on camera singing close-up planned. I do want to try uh the lip-s sync feature today
because I have some lyrics at the beginning, even if they're spoken word.
So I am going to request that that revision gets made. So I'll just say I would like uh uh lip syncs just for the
spoken word spoken word part at the intro section.
This will be spoken by the protagonist.
Okay, let's try that and hit enter.
So now I make an adjustment. It's the
first time I think in this tutorial that I've gone in and done that. But um so I'm just talking to it and see what kind of uh revisions it gives me.
Okay, so it's saying lip sync is added for the two intro shots covering the spoken word section. Uh intro one_1 section one
uh scene one or shot one. camera pushes
from the wide into a tight beat and close-up shot as he starts speaking.
Stays tight on his face for the rest of the spoken lines. Both now hold him. Uh
so anyway, um we'll focus on the lip sync and see how it goes. I may revise that later depending on how I feel. Um
but I want to try that. Um so we're going to move on to choreography. Now
this is key. Uh, Ace Studio is at the time of the recording of this tutorial, Ace is the only music video generator on the market that handles choreography uh, specifically. So, if you have
specifically. So, if you have choreography for your music video, this is the one that you may want to end up using. So, let's uh let's move on.
using. So, let's uh let's move on.
Another thing I want to bring up that's great about A Studio is that A Studio is a music tech company at heart. Uh, that
is the foundation. Ace studio is a digital active workstation or if you want to call it a generative audio workstation. So you'll notice in
workstation. So you'll notice in addition to the choreography uh being a unique feature, a studio is already built as a music company. So it is doing
a lot of uh checking in the scenes for making sure that the uh the musicality fits well before it starts developing out choreographic parts. Um, so it's
doing, for example, here you can tell it's doing a a musicality check. Um, so
that's good to know as well when you're developing your music videos. You can
know that a studio is a music uh tech company at heart. So landing things like on the right beats and having transitions that make sense is going to um sort of like flow naturally for this
uh piece of technology for the music video generator as well. All right. Uh,
so looks like the choreographic parts have uh loaded up. So, I'm going to take a look at those. As you can see, um I've
got like the steps uh 1 2 3 4 5 laid out here. Uh these do look like real uh you
here. Uh these do look like real uh you know, ballet uh positions. Uh I'm seeing that that uh someone with some ballet background. Uh so that looks good. I am
background. Uh so that looks good. I am
going to uh trust that it did well today, but I can see that uh it's lining up pretty well. I was going for Adagio um with some turns in there, arabesque,
things like that. Uh, and so it looks pretty nice. Uh, I'm gonna let that stay
pretty nice. Uh, I'm gonna let that stay as it is. Before we move on to the next one, if you want to find the specifics of the um the choreography, you'll find that in if you go over here to the shots
area and then choose the a scene that has choreography. Click on it and then
has choreography. Click on it and then go down here into this detailed view, I can see choreography. So for this particular shot, it says a piou piret on arabesque at full extension held at its
peak for this intercut beat the calmst most controlled moment of the adabio deliberately timed against the staircase's most violent beat as a contrast not an escalation. So very cool glad to put it all in there. Uh and so
from there I just want to show you that.
Let's move on to the next thing. Let's
go and uh let it uh start working out the storyboards.
All right. So now my uh story boards have finished uh being developed here and so you can scroll down some you know
uh typical like AI model writing out its thoughts here shows you which tools it's been using and then at down at the bottom it'll say all 20 for me 26 story boards are generated and placed as a
full animatic on the timeline covering the entire song and then here's it'll give you some samples.
So, here are my sample shots. Um,
looking good. Um, and every doc now carries a storyboard section reference referencing uh its sheet story board. So, if you go
down to uh shots, you can see a story board. For example,
here three beats bracing wide stance hand rising to shield eyes as dust thickens. Held breath right before the
thickens. Held breath right before the storm. So, there's some examples. Uh,
storm. So, there's some examples. Uh,
back over here to our director area.
This is the last cheap checkpoint before expensive video generation. Please scrub
the animatic and review the storyboards.
Once you approve, I'll go to stage 9.
Video generation requires a separate go-ahad from you before submit anything.
So, I would recommend going through as it says and um like watching through your storyboards, which have also loaded down here. You can see my various story
down here. You can see my various story boards. Uh if you double click on it,
boards. Uh if you double click on it, it'll bring it up and then when you hit play, you can watch this screen as it goes along. So if I maybe make it a
goes along. So if I maybe make it a little bigger, I'll hit play here.
I have uh noticed occasionally it does get the um kind of like those AI movements for people for humans that don't look super natural. So you might want to make sure that really scrub
through everything all the storyboard. I
have reviewed the storyboard and thought about some other things for the music video. And so I'm going to put in uh the
video. And so I'm going to put in uh the chat here the requested changes. I've
done quite a few. So I'll just show you how I how I wrote this out. So I put # storyboard human movement adjustments.
But some storyboards have unnatural human movements. Please review and
human movements. Please review and correct. For example, storyboard outro
correct. For example, storyboard outro one. And then I describe what's wrong
one. And then I describe what's wrong with it. Okay? And then I just wanted to
with it. Okay? And then I just wanted to review generally and hopefully it will improve any areas that look a little bit odd with the way the movement is going.
Then I did h uh again pound hashtag # scene adjustments. All of the staircase
scene adjustments. All of the staircase shots need the following adjustments.
Protagonist should be closer to the unseeable final steps, etc. So I made some changes to the way I want things to look in the staircase scene. Um, so I
made like I requested that the character be up closer towards the end of the steps.
Uh, also that the going down the steps that it looks like it goes down forever because it kind of looks like it just stops at the ground. So I don't want that to h the way to look like that. And
lastly, I only uploaded one reference image uh for the picture my picture. So,
I said protagonist character adjustments here. And then I just said it's close,
here. And then I just said it's close, but please review the additional reference images and make adjustments.
And then I uh reference images. And then
I uploaded some reference images of my pictures. I think it will might help it
pictures. I think it will might help it look a little bit uh more realistic. And
I'm going to hit run here. All right.
So, it's been thinking about it for a while. It's saying good improvement.
while. It's saying good improvement.
Closer match now. Fixing the scene.
Staircase both landed well. and it's
going through and uh you know doing some more generating and redoing and revising of everything. Uh so continue just uh
of everything. Uh so continue just uh giving you a little update there while I'm waiting for it to run. It's done
with its rounds. All three rounds of fixes are done. It's uh did my fixes into the scene. It gives me some more information about that. The story
boards, etc. So I'm going to go review those as well and make sure that they're good. But what it's going to say at the
good. But what it's going to say at the end here, take another pass and let me know if anything still needs adjusting before I moved to Video Generation. Now,
this took quite a while because it had to redo almost all of the storyboards uh because I introduced changes so late in the process. So, if you're more
the process. So, if you're more prepared, something I learned even in making this tutorial, it'll be a bit better. So, the more info you can give
better. So, the more info you can give at the beginning, it's going to be probably a more smooth uh smoother process for you. Anyway, I'm going to do a quick check over everything uh and then I'll be right back and we'll go to
the next step.
So, I went through and checked again.
There's one uh picture that I thought looks still a bit unnatural. So, if I pull it up, the protagonist character, it's a bit, you know, I'll try to make
it a little bigger here, but uh he's like kneeling, but his knees are not um on the stairs or on any surface. So,
it'd be like kneeling on your shins, which would be fair. The video is already about pain being in pain, but this is like next level. So, I'm going to have it rotate. Try to have it rotate
the character so it's kneeling. Knees
are on the steps instead of off the steps and rotate maybe like 90°. So, I'm
going to request that it fix just this last story board here. Here you go. This
is the new one that it gave me. Um,
which I think looks better. So, here's
my V3. uh looks looks a lot less painful than the other one. Although, yeah, like I said, there's already a lot of pain in this video. So, let's not make someone
this video. So, let's not make someone kneeling on the corner of a stairs with their shins. That would be that's too
their shins. That would be that's too much. Okay, so I think we're good to go.
much. Okay, so I think we're good to go.
It says, "Let me know if anything else needs another pass or if we're good to move to video generation."
Let's go.
It'll be thinking for a while, but I would recommend not stepping away uh too hardcore like uh I wouldn't say go to lunch and leave your computer because it's going to ask uh DP wants to
generate 11 video clips or something like that. So, it's going to say total
like that. So, it's going to say total credit cost 3740 giving additional information up here.
It says I've submitted the first wave of 11 shots for video generation awaiting your approval right here via the system card. Nothing renders until you approve
card. Nothing renders until you approve it. So, here's my system card. Once
it. So, here's my system card. Once
approved, the system will dispatch and I'll be working as shots. I'll be woken as shots land. I'll submit the remaining 15 shots. Ambient break through the end
15 shots. Ambient break through the end as a second wave once this one is confirmed. Let me know when you've
confirmed. Let me know when you've decided. So, I kind of get like a half
decided. So, I kind of get like a half half. So, I'm going to hit approve and
half. So, I'm going to hit approve and then it's going to take the main uh generating time. So, um you know, maybe
generating time. So, um you know, maybe you stick around nearby so you can kind of check your screen once in a while.
But, uh I'm going to hit approve now.
I'll use my uh credits and uh let's see some of my videos have loaded and then it's going to split that. So it says DP wants to generate 10 video clips over
here. So let's take a look at a few. Um
here. So let's take a look at a few. Um
hit play on these. I'll just scroll.
Bring this one up a little bit.
Double click here. Start watching.
All right. So, I got some video going on. Some of them haven't finished yet.
on. Some of them haven't finished yet.
So, I am going to uh approve all of these here.
It's giving me a few options, a couple of them. So, it's actually updating
of them. So, it's actually updating while I've been talking here. So, I'm
going to approve the lip sync clips. So,
it's giving me a credit cost. I'll hit
approve there. The video generation approval card for 10 shots expired. I
waited a little long, but let's resubmit it.
And then we'll uh So, if you do wait a while, then it will expire eventually.
So, make sure that you're not too far away. Um, but I'm going to let that give
away. Um, but I'm going to let that give me the approval card and then I'm going to approve it and we'll get the rest of the clips. I've been doing some
the clips. I've been doing some chatting. Uh, the lip sync since my
chatting. Uh, the lip sync since my video doesn't have lyrics per se. Um,
they didn't land right and I'm thinking for the for this particular video it' probably be better and easier just to not have the lip syncs. But I'll just show you how they landed not quite right
here.
Seems like I'm always sick.
fighting for. So, they're a bit delayed as you can see there. Look in the video.
The lip syncs. So, I at first I said just they're off. You know, I put I put it in here. Lip syncs are quite off in timing. I did some analysis. I And then
timing. I did some analysis. I And then it's offering me the intro one intro12 cut lands mid word move the boundary and regenerate both shots. I think for today
I since it's not really a focal point of my video um I think I'm just going to uh
just say I can type let's redo these shots by removing all lip syncs. There
will be no more no lip syncs in this video. So I'll just put that.
video. So I'll just put that.
Okay. Uh I decided I don't want it. But
as you can see though, it does it can create lip sync uh for your video. I
just didn't particularly think it fits mine too well. Uh the other thing is that I noticed there's a scene in here that's a bit unnatural looking. So I'm
going to ask it to fix it. Uh we'll show you. I hit play on here.
you. I hit play on here.
Sit cross-legged and it looks weird. So
that's not real. I'm going to ask it to fix that as well. So, storyboard outro 1 one. I'm going to have it do that. So,
one. I'm going to have it do that. So,
I'll say something like storyboard outro 1 contains impossible unnatural movement where the protagonist is standing, then
sits down cross-legged, if I can spell that too. Cross-legged, but his legs
that too. Cross-legged, but his legs magically move to the cross-legged position in an unnatural way. Please
revise and fix something like that. So,
I'll just hit that. And then I'll also approve the intro to get rid of the lip syncs and let those load, too.
All right. So, I've got a another one.
The sit down motion now reads as a natural continuous crouch to sit. No
impossible legs snap. So, I'm going to do that one. Approve that one as well.
Hopefully, it turns out good. The music
video is complete end to end uh for it.
So, now I can do a a pass over. You can
see that if I got rid of the the lyrics for mine, the lip sync, and I think it looked better for my purposes of my video. Hit play and show you that I you
video. Hit play and show you that I you can revise your videos. You will spend more credits, but uh you know, let me show you what this how it looked with uh with the lip sync removed.
Don't know why I'm here, but I'm here.
Seems like I'm always sick fighting for composure.
Nothing left to give. Only the interior ear.
uh the video, the music video. So,
pretty much it. We can go through and look at a few uh example sections here.
I'll play a few of them and then at the end of this video, if you want to watch the whole thing, I'll I'm going to post it there as well. So, I've got my um sandstorm scenes up here
um coming up at the the more intense sections.
Okay, let's check out one of the mansion scenes. This one turned out pretty
scenes. This one turned out pretty decent right here.
One thing I did notice is that it didn't um it didn't always make the ballerina faceless, but I I think I'm okay with that uh for today. I could go in there and uh you know fix it earlier or I
could have um you know I could just prompt and use some more credits to revise that but I'm just going to leave it for now. Um but this is like the ballerina part with the adagio
actually pretty good for me not typing in all the steps.
I mean that looks very good. That looks
very legitimate. Um okay so let's go to another scene here. We've already seen the the the steps and we've seen the staircase without the storm. Uh so this
is the fly overview of the mansion area.
I'll hit play on that too.
All right. So, there's my uh mansion scene. Uh I got some uh and then there's
scene. Uh I got some uh and then there's like uh some final areas, some more dancing.
End of the video. So, there you go. And
that's about it. Today's video, we went from a music track that's complete but with zero visuals to a full music video production without sacrificing human creativity or creative direction. With
Ace Studios music video feature, you are the creative director sitting in that seat directing your AI music video team, bringing your creative vision to life.
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button. Share with your friends. And
until next time, this is Cam Dean.
You're watching CBAI. Thanks again for tuning in. Hope you have a good one and
tuning in. Hope you have a good one and take care.
Don't know why I'm here, but I'm here.
Seems like I'm always sick fighting for composure.
Nothing left to give. Only the interior ears.
Heat.
Heat.
Heat. Heat.
Heat.
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