I Spent 24 Hours With Roblox Millionaires
By Starter Story
Summary
## Key takeaways - **Roblox is the YouTube of video games**: Roblox functions similarly to YouTube, allowing anyone to create and publish video games on the platform, much like users upload videos. Developers earn revenue through in-game currency (Robux) purchased by players, which can then be converted into real money. [04:13], [04:49] - **Massive Youth Audience & Engagement**: One in two children under 16 in the US play Roblox daily, totaling 400 million monthly active users. These young players spend twice as much time on Roblox as they do on TikTok, with many using TikTok to discover new Roblox games. [05:21], [05:40] - **Test first, then build**: After spending three years and significant money on a failed Roblox game, the creator learned the importance of testing ideas early. Building a game quickly and seeing if it gains traction is more effective than investing years into a concept without validation. [11:54], [12:25] - **Key elements for a hit Roblox game**: Successful Roblox games need to be 'clickable' with dramatic or unique titles, social to encourage playing with friends, and replayable to keep players engaged long-term by building curiosity for future content. [12:39], [13:22] - **Marketing agency for Roblox brands**: One entrepreneur built a marketing agency, Vector 3, creating viral video content and social media campaigns for brands entering Roblox, such as Nicki Minaj and Spongebob. This strategy leverages LinkedIn for client acquisition through educational content and showcasing work. [03:34], [14:47] - **Work-life balance for young entrepreneurs**: Contrary to the expectation of constant hustle, these young millionaires emphasize a balance between focused work sessions and dedicated rest periods. They advocate for creating space for thought, which leads to better decision-making and a more sustainable entrepreneurial journey. [18:27], [19:08]
Topics Covered
- Roblox: The Next YouTube for Video Games?
- One in Two US Kids Under 16 Play Roblox Daily
- Test First, Then Build: A Roblox Game Dev Lesson
- The Formula for a Hit Roblox Game
- Build a Company Without College: Find Your People
Full Transcript
This is Cole. These are his two best
friends. They all live in the same
apartment and they claim to make
millions off
Roblox. Yes, this game. But before we
get into all that, we got to go back. It
all started with a tweet. Is there
anybody actually making money with video
games? Hundreds of people slid into my
DMs, but one of them really stood out.
His name was Cole. And when he told me
how much money he was making, I just
couldn't believe it. And I had a lot of
questions. Is this actually real? Is
this something that's actually going to
last? And how much are you really
profiting from this? The only way to
find out? Well, I decided to fly out to
Austin, Texas, knock on his door, and
have him show me proof. Come join me as
I spend 24 hours with Roblox
millionaires. I'm Pat Walls, and this is
Starter Story.
So, after landing in Austin, Texas, we
grabbed a couple crappy airport
sandwiches and got ourselves a taxi to
Cole's place. At this point, I was still
pretty skeptical on if this was actually
going to be real. And I had a lot of
questions to ask these kids, which is
why the ride felt like an eternity.
Finally we
arrived. Okay, I think that's his
apartment right there. What if this is
all fake? Like, he's not even there
right now. Or what if this is some sort
of like rented apartment or something
like that and this is all a big sham.
All right, let's check it out. Let's see
what's going to happen.
Nice to meet you. What's up, man? What's
up? Come on. Let's do this. Let's check
this out. Nice house. Thank you. Thank
you.
Nice to meet you, man. Nice to meet you
too. Thanks for having me in your house.
Of course, dude. Tell me tell me about
what you do. Uh, I make Roblox games.
Um, I'm one of the top like 50 biggest
Roblox developers in the world right
now. I have 1 million like daily active
users across all my games. It's mainly
kids, mainly in the US, mainly in
Canada. Yeah. And when did you start
playing Roblox? I started playing Roblox
2013. So, I think I was about eight or
nine years old. But I guess I didn't
start making like bringing the money
outside of Roblox until I was 16. And I
just I just skipped college. So, as soon
as I turned 18, I moved to Austin and I
just started going like full in on my my
journey. Nice. Cool. And I understand
that you have a brother who also
develops Roblox games. Is he your
younger brother or older brother? Twin
brother. He lives with me. He lives
here. He lives right here. He's here
right now. He's here right now. Probably
in his room. Yo, what's up?
So, you also uh make Roblox games. I do.
Yes. Yes. I made a game during winter
break when I was in college and it blew
up and then I had enough money to drop
out of college. So, Okay. Wow. Yeah. And
tell me a little bit about your game. It
used to be called Big to Baby and it was
a game where you would bake babies and
it went very viral because of that
reason. So, we got a lot of people to
see like I show Speed played it. All the
big Roblox YouTubers played it. Wow. I'd
probably say around like 100 million
views total during the release of the
game. Yeah. Cool. Cool. And where are
you guys from? Ohio. And what brought
you to Austin, Texas? A few years ago, I
met my friend Jake in person.
Eventually, we ended up talking a lot
online, like once a week, and then
eventually he's like, "Oh, no. I want to
move to Austin." And so, we ended up
moving down. He lives two doors down
from us. So, is he making money on
Roblox, too? Yeah. Yeah, he's making
money off of Roblox. Okay. Let's get him
in here, too. All right. Sounds good.
Can you give him a call? Yeah. Yeah. Yo
what's up? Yo, Jake. Uh, I'm doing this
like podcast thing. You want to come
over? Oh, hell yeah. Hold on.
Yo, what's up? What's up, Jake? Good to
see you, guys. Good to see you, bro.
Good to see you. Good to see you, man.
Nice to meet you, man. You, too. Tell me
about your Roblox business. Yeah, so I
run a marketing agency for brands that
come to Roblox. We worked with Nicki
Minaj and Spongebob when they came to
Roblox and we built basically all the
video content around that like these
trailers for it, social media campaigns
and all that. You know, we've made 450
videos probably now, done like well over
100 million views. Okay, we're going to
talk all about your guys' businesses.
But first, I want you guys to break down
the Roblox economy and really the
opportunity here for anyone that's
watching. So, let's go to the whiteboard
and let's do some math. Let's do it.
Let's do it. I'd love you explain to me
what is Roblox? Like how does the whole
thing work? Yeah. So Roblox is basically
just YouTube for video games. Anyone can
make a video game on this platform the
same way that anyone can put out a
YouTube video. So when you go on to
Roblox, you basically just have this
page with a ton of different games that
you scroll through and play. When
someone plays a Roblox game, they
basically have this currency called
Robux. And this could be used to just
buy anything in the game like powerups
or skins that a developer can create and
add to their game. As the developer of
the game, then I receive those Robux and
then you turn your Robux into real
money. Then like newer way that games
are also making a ton of money is brands
sponsoring them. So instead of just
going out and you know putting a YouTube
sponsor like before this video for
example, they can build something that's
interactive in Roblox and that's the new
way to make people into kind of lifelong
fans. Yeah. Before we get into guys'
businesses, I just want to let anyone
watching know how big Roblox is cuz I
think it's almost kind of unfathomable
how big these numbers are. So if you
walk me through that, I think it's
pretty crazy. Yeah. So, one in two kids
under 16 years old in the US are playing
Roblox every day. That equates to there
being 400 million monthly active users.
So, 400 million unique people playing
this game every month. And the kids that
are playing Roblox are spending two
times more time on Roblox than Tik Tok.
And half the time these kids are on
TikTok, they're literally using it to
find their next Roblox game to play. All
right. So, sounds like a lot of kids are
playing Roblox, but uh what does that
mean for the future? Yeah, it means that
as big as Roblox is, this is literally
the tip of the iceberg. Like, we're not
anywhere near the peak because we have
all of these kids in the US that are
growing up on Roblox that as they grow
up continue to be able to play. And then
this just keeps growing and every time
the base gets larger and larger as more
kids come to the platform. Then there's
also this concept of like unlocking
demographics. So for a while on Roblox
girls didn't really play, especially
like older girls. Until this game called
Dress to Impress comes out. It's this
massive fashion game to the point of
over a million people have played it at
one time. It's been played well over a
billion times. So now we have this huge
demographic being unlocked by a new
game. And what we'll see is this will
happen with the older male demographic
eventually. This will continue to happen
with different groups and eventually
Roblox will cover all bases and be the
largest platform. You even mentioned
that Mr. Beast is now coming onto
Roblox. Oh yeah. This is like a big
thing. Like he's making a massive
entrance. He had a meeting with the CEO.
He made his own game. And so he's
realizing this opportunity as oh crap
this is the next YouTube. I got to be
the first person here. Yeah. For someone
like him to come on the platform is huge
because he's really up to date on where
things are going. And to know that he
endorses Roblox as a whole, I think is a
huge sign of what's to come for us. Hey
guys, it's Pat here. I'm just putting
the final touches on this video right
now. But first, I got to show you
something. So, these Roblox guys are
just killing it with their games, right?
But I wanted to find out if there are
other games in the starter story
database that are making money. Real
quick, I found these three examples.
This guy's making $200,000 a year with
an online solitaire game. This dude is
making $20,000 a month with his Mexican
train game. How funny is that? And my
buddy Peter Levelvels is making
$50,000 with his plane game simulator.
And it got me thinking, what if anyone
could build this? What if anyone could
turn an idea into a real working app on
the internet? Well, what if I told you
you could? AI coding tools are making
building games like this entirely
possible. In fact, Peter Levelvels built
his game with 100% AI coding tools. And
this is why we've been low-key working
on our new product, Starter Story Build.
In Starter Story Build, we teach you how
to use AI coding tools to turn an idea
into a real life production app. You'll
start by learning the basics of an AI
coding tool called Lovable, and our
in-house Lovable expert will guide you
through 14 different modules that teach
you how to vibe code. Each module builds
on the other, and in just 12 days
you'll go from an idea to a real working
app on the internet. We've had hundreds
of people enroll, and some of the stuff
people are building is amazing. I
believe that AI coding is going to
change the world. that is going to give
tools to people who didn't know how to
code before to build apps that could
potentially make thousands of dollars
and change your life. And I'm super
pumped on all this. So, if you're ready
to start vibe coding and actually take
that idea and bring it to life, click
the first link in the description to
check out Starter Story Build. All
right, back to the video. Okay
personally now I'm convinced that Roblox
is the real deal. The only thing that's
not clear yet is how to actually build a
successful business around it. So, I
decided to have each of the boys dive
deep into their respective Roblox
business, explain how it works and how
much money it actually makes. Let's
start off with Cole. I'd love if you
could actually pull up your game, pull
up some of the money that you're making
so that people can see. I'd love to just
see what you do specifically. Yeah, man.
I can definitely show you. Yeah. Uh my
game is a game called or Die. I think
it's like the top 100 game on Roblox. So
the daily active users is about a
million. Oh my god. So you can see every
single like So you have Show me up in
there. It says you have 13,000 people
playing, right? Yeah. 13,000 people
playing right now, but you can see these
are like real kids playing. Um and the
round starting in 10 10 seconds. Oh my
god. The kids are voting for what map
they want. Show me how you actually
coded this. Is are you writing in a code
editor or is it like if you could pull
up the development and stuff, I'd love
to see that. Yeah, there's like Roblox
Studio. So, I can press edit in studio
where I can like edit anything in the
game. These are all models. There's a
bunch of different like folders and and
like scripts in here where it maps out
code. I actually I'm not a programmer. I
do everything but program. So, I like do
all the UI and all the building and all
that stuff. I have like a business
partner who who does like all the
programming for all the games basically.
So, you know, man, it's endless code.
It's probably thousands of scripts in
here. Yeah. if you could break down how
much money you generally make per month
what channels those come from. And then
you did say you have like a split and
profits or anything like that. Yeah. So
it's kind of confusing because it's
going to be in Robux. Yeah. But I have
like 6 million Robux right now. For
every 1 million Robux, it's 3.5 grand.
We're looking at like 15 grand right
now. So far this month, we've got in the
group. How Die is a fairly new success.
About like 6 months ago, we launched it
and right now it's sitting at about like
45K a month just or Die, that one game.
Wow. Um, before I actually spent like
half a million dollars on two projects
that both failed. One of them was a
Roblox game um that I spent a bunch of
money and time on that just didn't end
up blowing up and it it like it like
destroyed me. And then I had this other
company where you could hire like
YouTubers and content creators to make
videos on your game. I I spent three
years on these projects, spent all my
money on these projects. I was like
super burnt out and I was like, man, I
just want to I just want to make a game
quick. And that's when we made or die.
And then we've started to like help out
other developers with their game. We're
taking like splits of that, too. This
month alone, we're on track to make like
70 grand this month. Wow. And then I
split it with my my programmer/ business
partner. He has half of it. Okay, cool.
And then I have an accountant and lawyer
and a bunch of miscellaneous things
too. We don't do any ads, so like it's
kind of like YouTube or something. You
don't really need to advertise YouTube
video. It just kind of gets shown to
people, but I do have like modelers and
and people who make graphics for us that
I blow through like 5K a month just
paying people for contract work. Yeah.
Sure. Cool. You mentioned that you had a
few games that flopped and then you
created this one with less expectations
and then it went crazy. Yeah. Uh, tell
me a little bit more about that. Yeah.
So, I mean, I spent basically all my
high school years and like 300 grand on
this game. I basically was trying to
like remake all these best games and
combine it into this like grand thing.
And within that time frame, I saw Ian
over winter break make Bake the Baby.
The game blew up. And so, I think I I
kind of looked at Ian and I'm like, Ian
had so much fun with his game and he did
it so quickly and now he's super, you
know, he's making a lot of money. I
spent 3 years and all this money on my
game and my game failed. I ended up
calling my programmer. I'm like, let's
make a game in 2 weeks. And I think it
taught me a valuable lesson about test
first and then build. Don't build then
test. You can waste years building a a
startup or a game and then it ends up
being worth nothing, but if you build it
and it somewhat works to begin with, you
know you have something. Yeah. Now that
you had this game that has 13,000 active
users right now, is there any sort of
like framework of what it takes to get
to the top with a Roblox game? Yeah. So
I always focus on clickability. Is the
game clickable? Because if it's not, no
one's going to play it. Bake the Baby
for example, was like that was a crazy
title and that's why it worked. And Hide
or Die, Hide or Die, that's pretty
dramatic. So, I think being like
dramatic or or unique in some way, it
always works out. And then another
important thing is it's like social. So
Roblox is all about playing with
friends. Making a game that's playable
with friends or against friends or
whatever, it's like super important. The
final thing is it needs to be
replayable. And so, when I play your
game, if I play it for 10 minutes and
know everything that the game has to
offer, I'm going to leave. But if I play
the game and I'm level 10 and I got to
be level 100 to see the next thing, then
I'm like, well, maybe I'll play again to
see what was behind that door. So, you
got to build a curiosity in the user.
Same way for YouTube video. So, yeah, I
need to be clickable, social, and
replayable. That's the formula I could
give you, but it's probably going to
take you a few attempts anyway to get a
hit game if you want to hit a game.
Cool. Ian, do you want to show off your
game? Sure. Sure. My game is called
Bathe the Baby. It was formerly called
Baked the Baby. Basically, it's a game
where players will step in this pad and
we make all our money from just like
daily shops. So, we sell like a pigeon
skin, cow skin, and we make money from
selling coins as well. So, you can use
these coins right here to buy skins and
then you can also buy abilities as well.
So, like shoot a meteor at somebody or
turn into a ghost and be invisible. But
as you can see, our average revenue per
paying user is pretty crazy. That's
high. That's very high. That's a high.
What's the dollar amount on that? It's
about $1.50 50 cents. Yeah. And we have
around 150,000 daily active users. Wow.
Which is close to a top 200 game on
Roblox. All right. So, how much does
your Roblox game make? And also go over
some of the costs involved with it, too.
Okay. Mine makes around 25 grand a
month. And I also have a business
partner and we put it 50/50. Basically
the exact same process as Cole. We also
have brand deals as well that come in
but my brand deals are closer closer to
like 5 grand. We also have a few
modelers, a few people who make graphics
for us, like the thumbnails and icons
but it's still a pretty small team
probably like only four or five people
are really uh contributing to the game.
Yeah. Cool. Mhm. All right, Jake, tell
me about the business you built around
Roblox and how it's a little bit
different. Yeah, so I built a company
called Vector 3. So, anytime like a
brand comes to Roblox, there's a pretty
good chance that we're creating the
media around it. So, you know, a bunch
of Tik Tok videos on the game, have it
go viral, and that would bring in
players. So, like a new form of
marketing. Cool. Cool. I want to take a
step back. So, how did you even get into
Roblox and then this kind of business
idea that's adjacent to it? Yeah. So, I
started playing Roblox in 2011, so 14
years ago. For me, I always just like
moved around between different
interests. You know, one week I was a
graphic designer and then I would move
and spend a week working in a Roblox
cafe as like a barista and just like
literally make virtual coffees. Other
weeks would like program for people. And
then when middle school hit, I would
make these montage edits and I spent
years doing that. And that's where I
learned that I really, really liked
video production, that whole aspect. And
with that mentality, I went into kind of
video production for brands on Roblox
and started building out these trailers
and social campaigns. All of the editors
that I knew from middle school that we
would make these Phantom Forces montages
with actually work at my company now.
Yeah. You're running your company
remotely, is that right? Yeah. Walk me
through that a little bit. How does how
how do you do business? Yeah, so we run
um Discord in just a group chat where we
have stuff that we're working on and
then our bread and butter is our content
management system. I nerd over this like
all the time in terms of like how things
get done. Let's say we are hired by Nike
to make a trailer. Our head of content
Ryan, will go into this templated
project plan where there's a 45step
system of how to do the trailer. So
every little step in each one of these
steps has an SOP that then has a video
that I've recorded on how to do it. The
way we get about 95% of our clients is
LinkedIn. So I basically built a
LinkedIn account where I was putting
out, you know, a lot of educational
content as well as our work. Over time
when people were like, "Hey, I need to
either figure out a strategy for coming
to Roblox or I need someone to make
video content," we were the people that
they thought of. I don't do cold
outreach. I don't do cold calls. I also
use consulting as a really big way of
getting clients. So, you do a paid
consulting call, at the end, they also
need someone to execute. That's where we
also come in. So, it's like, I'm not
paying, I'm getting paid for the lead.
Yeah. Yeah. Yeah. Cool. Damn. If you
could pull up some of your numbers here
that'd be really cool. Yeah. So, this
month we have, you know
$36,150 coming in so far. 20 to$25,000
of that just comes from our retainers.
But on top of that, we'll have like our
per project payments. Yeah, basically it
cost me about $10 to $15,000 a month to
run it. I have two full-time guys
getting a total of like $10,000 a month
and then there's probably an additional
$5,000 that's going out for like
animation contractors, anyone doing
motion graphics, actors that are
participating, like volunteering. Yeah.
Cool. If you have a framework or
something on how to build a company at
your age without having to go to college
and take that path. Yeah, my framework
was take everything that interests you
and just put your head down for a little
bit. See if you can get a little bit
better than average. If you enjoy that
keep doing that. Work as a freelancer.
Just do the thing for a while until you
build up expertise. Don't even think
about it from the approach of like
wanting to build this business. If you
can do that, you put yourself onto a
path for success no matter what, right?
And it might not be the thing you
started out doing. I bounced around
between a hundred different skills. The
difference was that because I did them
all, I know what I like and how to be
good at it and scale it. Yep. Yeah
that's great advice.
All right, boys. Tell me what a day in
the life looks like for you guys
building million-dollar businesses while
you're not even going to college. Just
tell me about what's life like. Probably
way less exciting than anyone. Yeah, I
think you you'd imagine like the
craziest things ever. And I think it's
funny cuz like we have crazy moments
but most of our life is just super
boring or like just super normal. I'll
wake up at like 10:59 usually for my
meeting at 11:00 with my team. I'll take
it in my bed on my phone and then I'll
have a really slow morning and then it's
you just sit at your desk. You put on
your headphones, put your phone in your
other room, sit like that for usually 4
or 5 hours. We're really big about like
you're either working or you're like
resting. There's not like that in
between. So, we'll all just kind of work
and then usually around like 5:00 or
when sun's starting to set, we just sit
out there, no phone, just kind of hang
out. Yeah. I think I want I want to add
to that. I think it's like you hear
about stories about startups or
businesses, it's like you got to work 24
hours every single day, no sleep
sacrifice everything. While that's true
maybe to learn a skill or become really
good at something, it's not necessarily
true like after that. Creating the space
for you to have thoughts, it'll make you
like a 10x better entrepreneur because
you like you all just have more
actionable steps on what to do next.
Yeah. I think it's cool that you guys
found your people. I think a lot of
people may be watching this feeling like
I'm kind of passionate about this thing
but I don't have like friends. Like you
guys are all friends. You say you can
bounce ideas off each other. Maybe you
can retell the story of how you all got
together and then also advice for people
who are looking to find other people
across the internet to live and work
with. It takes awkwardness. I think
that's one of the best ways to put it.
The start of our friendship was a Google
calendar weekly call just to talk.
Literally like scheduling a conversation
with each other. But if you can embrace
that and do that at scale and keep
trying, it'll lead to finding your
circle. And it's it's so so worth it.
Yeah. And it's also important when you
own a business and you do anything to to
build a real relationship, you have to
make sure it's not transactional and you
have to set the clear boundary of like
these are my friends. These are not
people I'm selling to. These are not
people I'm doing like a quid proquo for.
Like these are like my people, my
friends that I would do anything for and
vice versa. Yeah. Yeah. Yeah. Damn. All
right, guys. Well, you got a good head
on your shoulders. I mean, what you guys
built is amazing. It was great to meet
you guys. So, thank you all. All all
pound here. Yeah. Follow this advice and
you'll be Roblox millionaires. Good
luck guys.
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