I Tested Claude's Official Blender Connector (And It's Better Than You Think)
By AI Aidan
Summary
Topics Covered
- AI Is a Tool for Creators, Not Their Replacement
- Native Blender Connector Opens 3D to Everyone
- Claude Iterates and Self-Heals When Problems Occur
Full Transcript
It's a crazy day for this 3D world because you can now connect Claude in the Claude desktop app to Blender.
Absolutely insane. So, as you can see in this video here, Claude just dropped.
You can connect Claude to Blender and in this example, they're recreating materials on blocks using geometry nodes. It's super cool stuff. It's
nodes. It's super cool stuff. It's
awesome. And I focus a lot of my content on Claude and Blender, but now it's easier than ever to actually connect inside of the desktop app. Super easy,
beginner-friendly, the barrier of entry is so low now. Let's jump into it. Also,
I do want to mention too that this is not here to replace 3D artists. This is
a tool for 3D artists to use to speed up their productivity and their workflows in their 3D environments. So again, this is not meant to replace 3D artists.
People are freaking out, "Well, Claude is coming for the 3D designers." It's
not here to replace them. It's here to speed up their productivity and their workflows to become more efficient creatives. So, with that said, let's
creatives. So, with that said, let's jump straight into how you set this up.
So, you're going to jump straight into Claude. And I'm using the Claude desktop
Claude. And I'm using the Claude desktop app, as you can see down here. So, you
just go to Claude desktop app, download it, sign in, and then you are set. So,
when we're in this directory right here, we're going to open up the side chat here.
And then we're going to go into our customize and then click connectors.
This is where you can connect all of your tools. Uh people connect Canva, for
your tools. Uh people connect Canva, for example. I just have like my ClickUp,
example. I just have like my ClickUp, Fire Crawl, uh GitHub, Gmail, Google Drive, and QuickBooks. Uh I do have a lot more connections through MCP on Claude Code because I don't use the
Claude desktop app as much. So, this
will be really organized for you guys.
But how we're going to add the Blender add-on in is click this plus button up here and just search for Blender. You'll
see this Blender key pop up right here.
Click that and then we can click install. It'll ask if we want to install
install. It'll ask if we want to install Blender. Obviously, yes. We're going to
Blender. Obviously, yes. We're going to be using Blender and Claude to build out the scene. So, yes, we want Blender
the scene. So, yes, we want Blender downloaded on our desktop. And now we're enabled. We're configured. And we can
enabled. We're configured. And we can see that we have all requirements met.
So, that means we are set to start building inside of Blender. Another cool
thing is in the Blender plugin, if you click on this, you can see we have accessibility permissions for Claude to work inside of Blender. So, we have read-only tools. If we scroll down here,
read-only tools. If we scroll down here, we have write and delete tools. And
these need approval. And these read-only ones also only need approval. We can
change this to always allow. We can
change this to always allow or blocked.
And then we can customize each of them individually. So, if I'm fine with this
individually. So, if I'm fine with this action right here, I can just customize it like this and that one will always have permissions. But these other ones
have permissions. But these other ones also need approval. I'm just going to set this to always allow. I'm also going to set this to always allow. I'm just
doing this because it speeds up my workflow. I don't want to be sitting and
workflow. I don't want to be sitting and waiting and looking at my Claude desktop while it's asking me questions. If I
need to walk away and ask me a question, then that question sits there and the workflow doesn't get finished until I answer. So, I'm going to keep it on
answer. So, I'm going to keep it on always allow. This is completely up to
always allow. This is completely up to you. So, I recommend, you know, playing
you. So, I recommend, you know, playing around with Blender inside of your environments, inside of your projects and seeing what you want to enable, what you want to check needs approval, and
what you want to not allow, block from Claude doing inside of your projects.
So, that's it. So, you don't have to go find an MCP server on GitHub. It's all
through the app now. And so, it's super easy to connect Blender. So, let's start building a scene. Let's build a super simple scene to see how this works. I'm
going to go into Claude Code, which is right here in this left directory right here. And then I'm going to create a new
here. And then I'm going to create a new session over here in a new folder. I'm
just going to call this I'm going to throw it into my YouTube projects folder here. I'm going to call this uh
here. I'm going to call this uh Blender setup. So, in Blender setup, we
Blender setup. So, in Blender setup, we can tell that we have the Blender setup project open. We're running locally. And
project open. We're running locally. And
then we are on Claude Opus 4.7 extra high. So, before we actually start
high. So, before we actually start connecting Blender to Claude Code, there are a few prerequisites. So, obviously,
you're going to need Blender. Claude is
stating that you need version 4.2 or later. That is wrong. You need version
later. That is wrong. You need version 5.1 or later. If you look at the Blender MCP server page, the requirements is the Blender 5.1 or newer. So, just make sure
that you're downloading Blender 5.1 or newer um so you can actually have this work. So, I'm going to redownload
work. So, I'm going to redownload Blender, make sure that I'm getting the 5.1 plus um download that now, and then I will jump back and keep walking through this tutorial. So, I'm going to
drop Blender 5.1 into my applications. I
will replace my old version. I believe I had 5.0. We can now open up from our
had 5.0. We can now open up from our applications and we can see that we have Blender 5.1.1.
Perfect. So, we are set with Blender.
Make sure that you keep Blender open throughout this entire project. You can
only work in Blender with the Claude Code plugin if they're separate. You
can't work directly inside of Claude Code and like preview Blender. Okay, we
now have Blender installed. Uh the next step is actually setting up Claude with Blender via the MCP. And this part can get a little confusing, but just a reminder, I have dropped all of these documents in the description below. So,
if you do get lost, there are tutorials out there by Claude and Blender on how to set this up. You can pause this at any time, but here we go. So, in this using the Blender connector in Claude,
you will find a link to the Blender MCP server page. And if we open that, we can
server page. And if we open that, we can see that it gives us some requirements.
Blender 5.1 or newer, add-on, LM client, and MCP server. Now, the installation part is obviously the most important and that's what we want to get done in this tutorial. And we have this option. We
tutorial. And we have this option. We
can either download it or drag and drop into Blender. So, I recommend having
into Blender. So, I recommend having Blender pulled up on the left and then the actual Blender Oracle app page pulled up on the right. And what we're going to do is we're going to take this blue box. We're going to drag it in the
blue box. We're going to drag it in the first time. It's going to check for
first time. It's going to check for these updates. And yes, we want to
these updates. And yes, we want to install this extension. So, we're going to click okay. Now it's installed. Don't
navigate away yet because we need to drag this in a second time to install the actual add-on.py file, which is the actual MCP server that we're going to be using. So, we can close out of this now
using. So, we can close out of this now and just stay inside of Blender. If we
go into edit, then preferences, and then add-ons, you should see an MCP pop up here. If you don't see it, just type in
here. If you don't see it, just type in MCP and that will be the first thing that pops up. So, in this MCP section, what I'm going to do is I'm going to stop the MCP server and then I'm going
to start the MCP again. This just resets it so Claude can gain access to Blender via the MCP. Heading back inside of Claude, inside of our project folder that that's completely empty right now,
we're going to ask, "Are you connected to Blender?" And hopefully, Claude does
to Blender?" And hopefully, Claude does a great job finding that local port that it's going to connect to. Yes, we are connected to Blender. The current
session has an unsaved empty blend file.
There's no file path set. So, I'm just going to prompt it and say, "Let's start building." So, now we are connected to
building." So, now we are connected to Blender. And in this And so, you always
Blender. And in this And so, you always want to have Blender open while you are working in Claude. You cannot open Blender via like a preview, like an HTML or preview inside of Claude Code. You
have to have Blender open at all times.
So, this is just asking me what's the subject, the style, the end goal. I'm
going to drop in some prompts to show you how easy it is now to build inside of Blender iterating on your projects.
If you have previous projects, you can open those and connect it via the MCP and start iterating on top of those. So,
if you need to add lighting or materials or you have a really unique scene that you want to create, you can start using Claude as a tool to help you speed up your creative workflows. Not replace
you, but speed up those creative workflows that usually take a really long time. So, I'm going to drop in this
long time. So, I'm going to drop in this master prompt to Claude Code. And this
is a super long prompt. You guys do not have to go this in-depth, but I want to show you why this is important. So, this
prompt includes geometry nodes, particle systems, volumetrics, custom shader nodes, and cloth simulation. So, it's
definitely a heavy prompt for Claude, but I want to see how well this performs using the actual Blender MCP, not something from GitHub, when it comes to building these intense scenes. So, just
really quick, I'm not going to read through this whole thing, but the environment the scene is going to be a gothic cathedral interior. I have
architectural detail that I want Claude to build out for me. So, stone material, all architectural elements built with proper bevels and edges, not default cubes. Some library elements, so a
cubes. Some library elements, so a spiral wooden shelving that wraps inside the walls. But yeah, this is a huge
the walls. But yeah, this is a huge prompt. And if you guys do want it, feel
prompt. And if you guys do want it, feel free to ask in the comments. I will send it to you. But I'm going to shoot this off and I'm going to see how well this builds with the official Blender MCP.
So, it's saying this is obviously a massive scene. This is insanely large
massive scene. This is insanely large prompt for just a Blender artist in general. But it's going to build out a
general. But it's going to build out a plan for us. So, it's going to build the shell, the architectural detail, all the materials, geometry node systems, particle and sim systems, lighting, zero figure and camera, and then the final
atmospherics. So, fog and dust and all
atmospherics. So, fog and dust and all that fun stuff. So, let's see how this thinks, how it builds out, and then we're going to watch it build live inside of Blender. I can already see that it deleted default cube, camera, and light. So, that's a good sign that
and light. So, that's a good sign that it's actually being controlled by Claude. And I really like what Claude
Claude. And I really like what Claude does in its plan mode. It breaks complex things into smaller sections and then iterates on top of those. So, if it's noticing that it's having a problem with a certain tool or writing a piece of
code or building a certain graphic or 3D element in Blender, it will iterate on top of that and essentially teach itself. It'll say, "That didn't work
itself. It'll say, "That didn't work this time, but I'm going to try a new approach. And if it does work, I'll save
approach. And if it does work, I'll save it in my memory and I will use that memory for future iterations and projects." So, that's the really cool
projects." So, that's the really cool thing about Claude. It's like a self-healing agentic model that can build these cool scenes for you inside of 3D softwares like Blender. So, we can see that the phase one is built. So, the
shell has been built. And so, we can already see that it's building up these columns for us. It's creating the actual environment for us. Um so, I'm going to keep letting this build and see how good
it can get based off that master prompt.
Okay, so it just finished up. This is
the scene right now. This is what it looks like. And before we go into cycles
looks like. And before we go into cycles and render this out, I want to show everything it created. It created vines.
It created vines for us that hang from the ceiling. The pillars it created. It
the ceiling. The pillars it created. It
created windows. If we go outside, we can see that it added lights to the windows. It created the sun for us. It
windows. It created the sun for us. It
It angled it down so So creates like a downward-facing angle light into the cathedral. It added
the roof for us. I will note the roof is not like centered.
Um it's not on the actual axes of the top of the building. That's okay because the scene is actually just inside. Uh
but this is insane. I mean, it added these like floating lanterns as you can see. Like there's these like lanterns
see. Like there's these like lanterns floating around uh with lights in them.
All of this generated with Claude code.
Uh but if I go into EV or if I go into cycles GPU compute go into the viewport render and then render this out, you can see that it's not perfect
but it is a huge step forward compared to running something like a GitHub MCP server. You cannot achieve this with a
server. You cannot achieve this with a GitHub MCP server. And honestly, the output is amazing. You can create awesome scenes out of this just with a single prompt. Now that master prompt is
single prompt. Now that master prompt is really long. It was really in-depth. Now
really long. It was really in-depth. Now
comes the actual iteration process and I plan to do a full deep dive of actually going into iterating and using Claude code as a native tool in your workflows every single time. But the purpose of
this video is to show you how to set up the actual Blender MCP from Blender themselves. It's now so easy to get into
themselves. It's now so easy to get into the 3D world when it comes to building simple scenes like this. So again, I highly recommend that you play around with this. If you've never played around
with this. If you've never played around with 3D tools, it's now easier than ever to actually get into the world of 3D.
Again, this is not to replace 3D artists. This is just a tool to help
artists. This is just a tool to help speed up the productivity of creative people to make more creative things.
Play around with this. I'm going to be doing a lot of deep dives into this new tool because it is really cool. I really
do enjoy playing around with this tool.
I'm going to show you how you can actually iterate and build these intensive scenes with Blender and Claude code. The future of 3D is really
code. The future of 3D is really interesting because now we have these creative models that can build these crazy scenes for us.
Um so it's really cool. But if you like AI content like this, feel free to subscribe. It means a ton to me. And
subscribe. It means a ton to me. And
drop some suggestions in the comments below. I'd love to help you guys out in
below. I'd love to help you guys out in your creative 3D journey. So just let me know in the comments below. And as
always, I will see you guys in the next one.
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