Inside Claude Code With Its Creator Boris Cherny
By Y Combinator
Summary
Topics Covered
- Terminals Persist as AI Coding UI
- Build for Model 6 Months Ahead
- Latent Demand Drives Product Success
- Adopt Beginner Mindset for AI
- Coding Fully Agentic by 2025
Full Transcript
At Enthropic, the way that we thought about it is we don't build for the model of today. We build for the model six
of today. We build for the model six months from now. That's actually like still my advice to to founders that are building on LLM. Just try to think about like what is that frontier where the model is not very good at today cuz it's going to get good at it. All of Quad
Code has just been written and rewritten and rewritten and rewritten over and over and over. There is no part of Quad Code that was around 6 months ago. You
try a thing, you give it to users, you talk to users, you learn, and then eventually you might end up at a good idea. Sometimes you don't. Are you also
idea. Sometimes you don't. Are you also in the back of your mind thinking that maybe like in 6 months you won't need to prompt that explicitly? Like the model will just be good enough to figure out on its own?
>> Maybe in a month, >> no more need for plan mode in a month.
>> Oh my god.
Welcome to another episode of the light cone and today we have an extremely special guest, Boris Churnney, the creator engineer of Claude Code. Boris,
thanks for joining us.
>> Thanks for having me.
>> Thanks for creating a thing that has taken away my sleep for about 3 weeks straight.
>> I am very addicted to Cloud Code and uh it feels like rocket boosters. Has it
felt like this for people like for you know months at this point. I think it was like end of November is where uh a lot of my friends said like something changed.
>> I remember for me I felt this way when I first created Quad Code and I didn't yet know if I was on to something. I kind of felt like I was on to something and then that's when I wasn't sleeping.
>> Yeah.
>> And that was just like three straight months.
>> This was uh September 2024. Yeah. It was
like three straight months. I I didn't take a single day vacation. Worked
through the weekends. Worked every
single night. I was just like, "Oh my god, this is I think this is going to be a thing. I don't know if it's useful yet
a thing. I don't know if it's useful yet because it it couldn't actually code yet."
yet." >> If you look back on uh those moments to now, like what would be like the most surprising thing about this moment right now?
>> It's unbelievable that we're still using a terminal. That was supposed to be the
a terminal. That was supposed to be the starting point. I didn't think that
starting point. I didn't think that would be the ending point. And then the second one is that it's even useful cuz uh you know at the beginning it didn't really write code. Even in February when we G it wrote maybe like 10% of my code
or something like that. I didn't really use it to write code. it wasn't very good at it. I still wrote most of my code by hand. Uh so the fact that it it actually like our bets paid off and it got good at the thing that we thought it
was going to get good at because it wasn't obvious. At Enthropic, the way
wasn't obvious. At Enthropic, the way that we thought about it is we don't build for the model of today. We build
for the model 6 months from now. And
that's actually like still my advice to to founders that are building on LLM is, you know, just try to think about like what is that frontier where the model is not very good at today. um because it's going to get good at it and you just have to wait.
>> Going back though, but when do you remember when you first got the idea?
Can you just talk us through that? Like
was it some like a spark or what was even the first version of it in your mind?
>> You know, it's funny. It was like it was so accidental that it just kind of evolved into this. Um you know as as anthropic I think for Ant the bet has
been coding for a long time and the bet has been the path to save to safe AGI is through coding >> and this is this has kind of always been the idea and the way you get there is you you teach the model how to code then
you teach it how to use tools then you teach it how to use computers um and you can kind of see that because the the first team that I joined at Enthropic it was called the anthropic labs team uh and it produced three products it was
quadcode MCP and in the desktop app. So
you can kind of see how these like weave together. The particular product that we
together. The particular product that we built, you know, like no one no one asked me to build a CLI.
Um we kind of knew maybe it was time to build some kind of coding product cuz it seemed like the model was ready, but no one had yet really built the product that harnessed this capability. So like
still there's this insane feeling of product overhang. But at the time it was
product overhang. But at the time it was just like even crazier cuz like no one had built this yet. And so I I started like hacking around uh and I was like, "Okay, we build a coding product. What
do I have to do first? I have to understand how to use the API because I hadn't used anthropic API at that point." Um and so I I just built like a
point." Um and so I I just built like a little terminal app to use the API.
That's all that I did. And it was a little chat app because you know like you think about the you know AI applications of the time and you know for non-coders today most what what are most people using is just a chat app. So
that's what I built. Uh and you know it was in a terminal. I can ask questions.
I give answers. Then I think tool use came out. I just wanted to try out tool
came out. I just wanted to try out tool use because I I don't really understand what this is. I was like to use this is cool. Is this actually useful? Probably
cool. Is this actually useful? Probably
not. Let me just try it.
>> You built it in terminal just because it was the easiest way to get something up and running.
>> Yes. Cuz I didn't have to build a UI.
>> Okay.
>> It was just me >> at that point. It was like the IDEs, Cursor Windsurf taking off. Were you sort of under any
taking off. Were you sort of under any pressure or getting lots of suggestions of, hey, like we should build this out as a plugin or as a as a fully featured ID itself? There was no pressure because
ID itself? There was no pressure because we didn't even know what we wanted to build. Like the the team was just in
build. Like the the team was just in explore mode, you know, like we we didn't we know vaguely we wanted to do something in coding, but it wasn't obvious what no one was high confidence enough. That was like my job to figure
enough. That was like my job to figure out. And so I g I gave the model uh the
out. And so I g I gave the model uh the batch tool. That was the first tool that
batch tool. That was the first tool that that I gave it just cuz I think that was literally the example in our docs. I
just like took the example. It was in Python. I just ported it to TypeScript
Python. I just ported it to TypeScript because that that's how I wrote it. You
know, I didn't know like what the model could do with bash. So I asked it to like read a file. It could like cat the file. So like that was cool. And then I
file. So like that was cool. And then I was like, "Okay, like what can you actually do?" And and I asked her, "What
actually do?" And and I asked her, "What music am I listening to?" He wrote some like Apple script to script my my Mac and look up the music in my music player.
>> Oh my god.
>> And this was Sauna 3.5.
>> And you know, like I I didn't think the model could do that. And that was my first I think ever fuel the AGI moment >> where I was just like, "Oh my god, the model it just wants to use tools. That's
all it wants."
>> That's kind of fascinating. I mean it's very kind of contrarian that clocker works so well in such an elegant simple form factor. I mean terminals have been
form factor. I mean terminals have been around for a really long time and that seemed to be like a good design constraint that allowed a lot of interesting developer experiences like
it doesn't feel like working. It just
feels fun as a developer. I don't think about files where everything is and that came by accident almost.
>> Yeah, it was an accident. I remember so after the terminal started to take off internally. Um and honestly like after
internally. Um and honestly like after building this thing I think like 2 days after the first prototype I started giving it to my team just for dogfooting cuz you know like you know if you come up with an idea and it seems useful the first thing you want to do is you want
to give it to people to see how they use it. And then I came in the next day and
it. And then I came in the next day and then Robert who sits across from me who's another engineer he he just like had quad code on his computer and he was like using it to code. I was like I was like what what are you what are you doing? Like this thing isn't ready. It's
doing? Like this thing isn't ready. It's
just a prototype. But yeah, it it was already useful in that form factor. And
I remember when we did our launch review to kind of launch quad code externally, this was in December, November, something like that in 2024. Um Dario
asked and he was like, "The us chart internally like the the Dow chart is like vertical. Are you like forcing
like vertical. Are you like forcing engineers to use it? Like why are you mandating them?"
mandating them?" >> And I was just like, "No, no, we didn't.
We I just like posted about it and they they' just been like telling each other about it." Honestly, it was it was just
about it." Honestly, it was it was just accidental. We we started with the CLI
accidental. We we started with the CLI because it was the cheapest thing and it just kind of stayed there for a bit.
>> So in that 2024 period, what how were the engineers using it? Were they sort of shipping code with it yet or were they using it in a different way?
>> The model is not very good at coding yet. I I was using it personally for
yet. I I was using it personally for automating git. Um I think at this point
automating git. Um I think at this point I I probably forgotten most of my git because cloud code has just been doing it for so long. But yeah, like automating uh bash commands that that was a very early use case and like
operating like Kubernetes and kind of things like this. People were using it for coding. So there were some early
for coding. So there were some early signs of this. I think the first use case was actually writing unit tests because it's a little bit lower risk and the model was still pretty bad at it >> but people were were were kind of figuring it out and and they were
figuring out how to use this thing.
>> Um and one thing that we saw is people started writing these markdown files for themselves and then having the model read that markdown file. And this is where QuadMD came from. Probably the
single for me biggest principle in product is latent demand. Um and the just every bit of this product is built through latent demand after their initial CLI. Uh and so quadmd is an
initial CLI. Uh and so quadmd is an example of that. There's this other general principle that I think is maybe interesting where you can build for the model and then you can build scaffolding around the model in order to improve
performance a little bit and depending on the domain you can improve performance maybe 10 20% something like that and then essentially the gain is wiped out with the next model. So either
you can build build the scaffolding and then you know get some performance gain and then rebuild it again or you just wait for the next model and then you kind of get it for free. the quantumd
and kind of the scaffolding is an example of that and really I think that's why we stayed in the CLI is because we felt there is no UI we could build that would still be relevant in 6 months because the model was improving
so quickly >> earlier we were saying like we should compare cloud MDs but you said something very profound which is you know yours is actually very short which is almost like the opposite of what you know people
might expect why is that what's in your cloud MD >> okay so I I checked this before we came so my my cloud has two Um, one is, uh, there it's just two
lines. So, the first line is whenever
lines. So, the first line is whenever you put up a PR, enable automerge. Um,
so as soon as someone accepts it, it's merged. That's just so I can like code
merged. That's just so I can like code and I don't have to kind of go back and forth with CR or whatever. And then the second one is whenever I put up a PR, post it in our internal team stamps channel. Uh, just so someone can stamp
channel. Uh, just so someone can stamp it and I can get unblocked. Uh, and the idea is every other instruction is in our quadmd that's checked into the codebase and it's something our entire
team contributes to multiple times a week. And very often I'll see someone's
week. And very often I'll see someone's PR and they make some like mistake that's totally preventable and I'll just literally tag Claude on the PR. I'll
just do like add quad, you know, like add this to the quad MD and I'll do this, you know, like many times a week.
>> Do you have to like compact the Claude MD? Like I definitely reached a point
MD? Like I definitely reached a point where I got the message at the top saying your cloud MD is like thousands of tokens now. What do you do when you guys hit that?
>> So our quadm is actually pretty short. I
think it's like couple thousand tokens maybe something like that. Um if if you hit this my recommendation would be delete your quadmd and just start fresh.
>> Interesting.
>> I think a lot of people like they try to overengineer this right and and really like the capability changes with every model. And so the thing that you want is
model. And so the thing that you want is do the minimal possible thing in order to get the model on track. And so if you delete your quadd and then you know the model is getting off track, it does the wrong thing. That's when you kind of add
wrong thing. That's when you kind of add back a little bit at a time. And what
you're probably going to find is with every model, you have to add less and less. For me, I consider myself a pretty
less. For me, I consider myself a pretty average engineer to be honest. Like I
don't use a lot of fancy tools. Like I I don't use like Vim. I use, you know, VS Code because it's simpler. Um I don't really >> Wait, really? I would have assumed that because you built this in the terminal that you were sort of like a dieh hard
ter terminal like Vim Vim only person you know screw those VS code people you know >> well we have people like that on the team there's you know like Adam Wolf for example he's he's on the team he's like you will never take Vim for my cold dead
hands like yeah so there's definitely a lot of people like that on the team and this is one of the things that I learned early on is every engineer likes to hold their dev tools differently they like to use different tools there's just no one tool that works for everyone but I think
also this is one of the things that makes it possible for quad code to be so good because I kind of think about it as what is the product that I would use that makes sense to me and so to use
quad code you don't have to understand Vim you don't have to understand TMX you don't have to know how to like SSH you don't have to know all the stuff you just have to open up the tool and it'll guide you it'll it'll do all this stuff >> how do you decide how verbose you want
like sort of the terminal to be like sometimes you have to go you know control O and check it out and is it like internal bike shed battles around like longer shorter I mean every user
probably has a for an opinion like how do you make those sorts of decisions?
>> What What's your opinion? Is it is it too verbose right now?
>> Oh, I love the verbosity cuz basically sometimes it just like goes off the deep end and I'm watching and then I can just read very quickly and it's like, "Oh, no, no, it's not that." And then I escape and then just stop it and then it
just like stops an entire bug farm like as it's happening. I mean, that's usually when I didn't do plan mode properly.
>> This is something that we probably change pretty often. Um, I remember early on, this is maybe six months ago, I tried to get rid of bash output just internally just to like summarize it because I was like these giant long bash
commands, I don't actually care. And
then I gave it to anthropic employees for a day and everyone just revolted.
I want to see my dash because it it actually is quite useful for, you know, like for something like git output, maybe it's not useful, but if you're running, you know, like Kubernetes jobs or something like this, you actually do
want to see it. We recently hit the hid the file reads and uh file searches. So
you'll notice instead of saying, you know, like read food.md said, you know, like read one file, search searched one pattern. And this is something I think
pattern. And this is something I think we could not have shipped six months ago because the model just was not ready. It
would have, you know, it still read the wrong thing pretty often. As a user, you still had to be there and kind of catch it and debug it. But nowadays, I just noticed it's on the right track almost every time. And because it's using tools
every time. And because it's using tools so much, it's actually a lot better just to summarize it. Um, but then we shipped it. Uh, we dog fooded it for like a
it. Uh, we dog fooded it for like a month and then people on GitHub didn't like it. Uh so there was a big issue
like it. Uh so there was a big issue where people like no like I want to see the details and that was really great feedback. Um and so we added a new
feedback. Um and so we added a new verbose mode and so that's just like in slash config you can enable verbose mode and if you want to see all the file outputs you can continue to do that and then I posted on the issue and people
still still didn't like it which is again awesome because like my favorite thing in the world is just hearing people's feedback and hearing how they actually want to use it. Um and so we just like iterated more and more and more to get that really good and to make
it the thing that people want. I'm
amazed like how much I enjoy uh fixing bugs now. And then all you have to do is
bugs now. And then all you have to do is uh have really good logging and then even just say like hey check out that you know this particular object it messed up in this way and it like
searches the log. It figures everything out. It can like go into your you can
out. It can like go into your you can make a production tunnel and it'll look at your production DB for you. It's like
this is insane. Bug fixing is just going to sentry copy markdown. You know pretty soon it's just going to be straight MCP.
It's like an autobug fixing like and test making sort of uh what's the new uh term they call it like a making a startup factory. Oh yeah.
startup factory. Oh yeah.
>> Right. There's like all these concepts now of rather than having to review the code, you know, I'm I'm old school, so I like the verbosity. I like to say, "Oh, well, you're doing this, but I want you
to do that." Right? But there's a totally different school of thought now that says like anytime an a real human being has to look at code uh that's bad.
>> Yeah. Yeah. Yeah.
>> Which is fascinating.
>> I think like Dan Chipper talks about this a lot as kind of when whenever you see the model make a mistake try to put in the quadmd try to put it in like skills or something like that so it's reusable. But I I think there's this
reusable. But I I think there's this meta point that I actually struggle with a lot. And I people talk about like
a lot. And I people talk about like agents can do this, agents can do that, but actually what agents can do, it changes with every single model. And so
sometimes there's a new person that joins the team and they actually use quad code more than I would have used it.
>> And I'm just constantly surprised by this. Like for example, there was a we
this. Like for example, there was a we had like a memory leak and we were trying to debug it. Um and by the way, like Jared Sumar has just been on this crusade killing all the memory leaks and it's just been amazing. But before Jared
was on the team, I had to do this and there was this memory leak. I I was trying to debug it. And so I I took a heap dump. I opened it in DevTools. I
heap dump. I opened it in DevTools. I
was looking through the profile. Then I
was looking through the code and I I was just trying to figure this out. And then
another engineer on the team, Chris, he just like asked Quad Code. He was like, "Hey, I think there's a memory leak. Can
you like run this?" And then like try to figure it out. And Quad Code like took the heap dump. It wrote a little tool for itself to like analyze the heap dump. And then it found the leak faster
dump. And then it found the leak faster than I did. And this is just something I have to constantly relearn because my brain is still stuck somewhere six months ago at times.
>> So what would be some advice for technical founders to really become maximalists at the latest model release?
It sounds like people off of fresh off of school or that don't have any assumptions might be better suited than maybe sometimes engineers who have been working at it for a long time. And how
do the experts get better? I think for yourself it's kind of beginner mindset and uh I don't know maybe just like humility like I feel like engineers as a discipline we've learned to have very
strong opinions and senior engineers are kind of rewarded for this in my old job at a big company when I hired like architects and this kind of a type of engineer you look for people that have a lot of experience and really strong opinions but it actually turns out a lot
of this stuff just isn't relevant anymore and a lot of these opinions should change because the model is getting better um so I think actually the biggest skill is people that can think scientifically and can just think
from first principles.
>> How do you screen for that when you try to hire someone now for for your team?
>> I sometimes ask about what's an example of when you're wrong. It's a really good one. You know, some of these like
one. You know, some of these like classic behavioral questions like not even coding questions I think are quite useful because you can see if people can recognize their mistake in hindsight, if they can claim credit for the mistake
and if they learn something from it. And
I think a lot of these like very senior people especially there there are some founder types like this but I think founders in particular are actually quite good at it. Um but other people sometimes will never really take uh
they'll never take the blame for a mistake. But I don't know like for me
mistake. But I don't know like for me personally I'm wrong probably half the time. Like half my ideas are bad and you
time. Like half my ideas are bad and you just have to try stuff and you know you try a thing you give it to users you talk to users you learn and then eventually you might end up at a good idea. Sometimes you don't. And this is
idea. Sometimes you don't. And this is the skill that I think in in the past was very important for founders, but now I think it's very important for every engineer.
>> Do you think um you would ever hire someone based on the uh claude code transcript of uh them working with the agent cuz we're actively doing that
right now. We just added uh just as a
right now. We just added uh just as a test like you can upload a transcript of you coding a feature with cloud code or codeex or whatever it is. Personally, I
think that like it's going to work. I
mean, you can figure out uh how someone thinks, like whether they're looking at the logs or not, like can they correct the agent if it goes off off the rails?
Like, does do they use plan mode? You
know, when they use plan mode, do they make sure that there are tests or you know, all of these different things that, >> you know, do they think about systems?
Do they even understand systems? Like,
there's just so much that's sort of embedded in that that I imagine. I just
want like a spider uh a spiderweb graph, you know, like in those video games like NBA 2K. It's like, oh, this person's
NBA 2K. It's like, oh, this person's really good at shooting or defense. It's
like you could imagine a spiderweb graph of like, you know, someone's claude code skill level.
>> Yeah. What would what would the skills be? What would be those?
be? What would be those?
>> I mean, I think it's like systems testing must be like user behavior. I
mean, there's got to be a design part like product sense maybe also just like automating stuff. Mhm. My favorite thing
automating stuff. Mhm. My favorite thing in CloudMD uh for me is I have a thing that says for every plan decide whether it's overengineered, underengineered, or perfectly engineered and why.
>> I think this is something that we're trying to figure out, too, cuz I I think uh when I look at engineers on the team that I think are the most effective, there's essentially two, it's very biodal. Um there's one side where it's
biodal. Um there's one side where it's extreme specialists. Um and so like I
extreme specialists. Um and so like I named Jared before, like he's a really good example of this and kind of the bun team is a really good example. Just
hyper specialist. They understand dev tools better than anyone else. They
understand JavaScript runtime systems better than anyone else. And then
there's the flip side of kind of hyper generalists and that's kind of the rest of the team. And a lot of people they span like product and info or product and design um or you know like product and user research, product and business.
I really like to see people that just do weird stuff. I think that's one of these
weird stuff. I think that's one of these things that was kind of a warning sign in the past because it's like can these people actually build something useful?
>> Um that's the limits test. Yeah, that's
what must but but nowadays like for example an engineer on the team Daisy, she was on a different team and then she transferred onto our team and the reason that I wanted her to transfer is she put
up a PR for Claude Code like a couple weeks after she joined or something and the PR was to add a new feature to Claude Code and then instead of just adding the feature what she did is first she put up a PR to give Claude code a
tool so that it can test an arbitrary tool and verify that that works. And
then she put up that PR and then she had Quad write its own tool instead of herself implementing it. And I think it's this kind of out of the box thinking that is is just so interesting because not a lot of people get it yet.
You know, like we use the Quad agents SDK to automate pretty much every part of development. It automates code
of development. It automates code review, security review. Uh it labels all of our issues. It shephards things to production. It does pretty much
to production. It does pretty much everything for us. But I think externally I'm seeing a lot of people start to figure this out, but it's actually taken a while to figure out how do you use LMS in this way? How do you
use this new kind of automation? So it's
kind of a new skill.
>> I guess one of the uh funnier things that I've been having office hours with various founders about is um you have like sort of the visionary founder who has like the idea they've like built
this like crystal palace of the product that they want to build. they've totally
loaded in their brain, you know, who the user is and what they feel and what they're motivated by and then they're sitting in claude code and they can do like, you know, 50x work and then but
they have engineers who work for them who like don't have the, you know, crystal memory palace of like the platonic ideal of the product that the pro founder has and they can only do
like 5x work. Are you hearing stories like that? there's usually a person
like that? there's usually a person who's like the core like designer of a thing and they're just like, you know, trying to blast it out of their brain.
What's the nature of like teams like that? You know, it seems like that's
that? You know, it seems like that's almost a stable configuration. Like
you're going to have the visionary who like now is unleashed, but you know, maybe going back to the top of it, like I'm experiencing this right now. I was
like, "Oh, well, I'm only a solo person and you know, I need to eat and sleep and I have, you know, a whole job. It's
like, how am I going to do this?" You
know, >> you know, like we just launched quad teams and, you know, this is a way to do it, but you can also just build your own way to do it. It's pretty easy.
>> What's the vision for cloud teams?
>> Just collaboration. It's like there's this whole new field of like agent top apologies that people are exploring.
Like what are the ways that you can configure agents? There's this one sub
configure agents? There's this one sub idea which is uncorrelated context windows. And the idea is just multiple
windows. And the idea is just multiple agents, they have fresh context windows that aren't essentially polluted with each other's context or their own previous context. And if you throw more
previous context. And if you throw more context at a problem, that's like a form of test time compute. Um, and so you just get more capability that way. And
then if you have the right topology on top of it, so the agents can communicate in the right way, they're laid out in the right way, then they can just build bigger stuff. And so Teams is kind of
bigger stuff. And so Teams is kind of like one idea. There's a few more that are coming pretty soon. Um, and the idea is just maybe it can build a little bit more. I think the first kind of big
more. I think the first kind of big example where it worked is our plugins feature was entirely built by a swarm over over a weekend. It just ran for like a few days. There wasn't really human intervention. And plugins is
human intervention. And plugins is pretty much in the form that it was when when it came out.
>> How did you set that up? Like did you spec out sort of the outcome that you were hoping for and then let it sort of figure out the details and then like let it run?
>> Yeah. an engineer on the team just gave uh gave Quad a spec and um told Quad to use a Asauna board and then Quad just put up a bunch of tickets on a sauna and then spawned a bunch of agents and the
agent started picking up tasks. The main
quad just gave it instructions and they all just figured it out >> like independent um agents that didn't have the context of the bigger spec.
Right.
>> Right. If you if you think about the way that uh you know like how our agents actually started nowadays and you know I haven't pulled the data on this but I would bet the majority of agents are actually prompted by quad today in the
form of uh sub agents cuz like a sub agent is just like a recursive quad code that's all it is in the code and it's just prompted by we call her mama quad >> and that that's all it is and I think probably if you look at most agents
they're launched in this way >> my claude insights just told me to do this more for debugging so that I get like I spend a lot of time on debugging And it would just be better to have like multiple sub agents spin up and like
debug something in parallel. And so then I just like added that to my claude MD to just be like, hey, like next time you try and fix a bug like have one agent that like looks in the log, like one that looks in the code path. That just
seems sort of inevitable.
>> For weird scary bugs, I try to uh fix bugs in plan mode and then it seems to use the agents to sort of search everything. Whereas like when you're
everything. Whereas like when you're just trying to do it in line, it's like, okay, I'm going to do like this one task instead of search wide. This is
something I do all the time too. I I
just say if the if the test seems kind of hard, this kind of research test, I'll calibrate the number of sub aents I ask it to use based on the difficulty of the task.
>> So if it's like really hard, I'll say like use three or maybe five or even 10 sub aents, research in parallel and then see what they come up with.
>> I'm curious. So then why don't you put that in your clawed MD file?
>> It's kind of case by case, you know, like quadm like what is it? It's just a it's a shortcut. Like if you find yourself repeating the same thing over and over, you put in the quad MD. But
otherwise, you don't have to put everything there. You can just prompt
everything there. You can just prompt quad.
>> Are you also in the back of your mind thinking that maybe like in six months, you won't need to prompt that explicitly? Like the model will just be
explicitly? Like the model will just be good enough to figure out on its own.
>> Maybe in a month.
>> No more need for plan mode in a month.
>> Oh my god.
>> I think plan mode probably has a limited lifespan.
>> Interesting.
>> That's some alpha for everyone here.
What would the world look like without plan mode? Do you just describe it at
plan mode? Do you just describe it at the prompt level and it would just do it? One shot it? Yeah, we've uh we've
it? One shot it? Yeah, we've uh we've started experimenting with this because quad code can now enter plan mode by itself. I don't know if you've you guys
itself. I don't know if you've you guys have seen that.
>> Yeah.
>> So, we're trying to kind of get this experience really good. So, it would enter plan mode the same point where a human would have wanted to enter it. So,
I think it's like I think it's something like this, but actually plan mode there's no there's no big secret to it.
All it does is it adds one sentence to the prompt that's like please don't code.
>> That's all it is. You can you can actually just say that.
>> Yeah. So it sounds like a lot of the feature development for clock code is very much a what we talk about a YC talk to your users >> and then you come and implemented it. It
wasn't the other way that you had this master plan and then implemented all the features.
>> Yeah. Yeah. I mean that that's all it was like plan mode was we saw users that that were like hey quad come up with an idea plan this out but don't write any code yet. And there was kind of various
code yet. And there was kind of various versions of this. Sometimes it was just talking through an idea. Sometimes it
was these very sophisticated specs that that they were asking Claude to write, but the common dimension was do a thing without coding yet. And so literally like this was like Sunday night at 10 p.m. I was I was just like looking at
p.m. I was I was just like looking at GitHub issues and kind of seeing what people were talking about and looking at our internal Slack feedback channel and I just wrote this thing in like 30 minutes and then uh shipped it that night. It went out Monday morning. That
night. It went out Monday morning. That
was plan mode. So do you mean that there will be no need for plan mode to in the sense of I'm worried that the model's going to do like it's going to do like the wrong thing or head off in the wrong direction but there will still be a need
for that. You need to think through the
for that. You need to think through the idea and figure out exactly what it is that you want and you have to do that somewhere.
>> I kind of think about it in terms of like kind of increasing model capabilities. So maybe 6 months ago a
capabilities. So maybe 6 months ago a plan was insufficient. So you get Claude to make a plan. Let's say even with plan mode you still have to kind of sit there and babysit cuz it can go off track.
Nowadays what I do is probably 80% of my sessions I say I say plan mode has a limited lifespan but I I'm a heavy plan mode user. Um I probably 80% of my
mode user. Um I probably 80% of my sessions I start in plan mode and claude will you know it'll start it'll start making a plan. I'll move on to my second terminal tab and then I'll have it make
another plan and then when I run out of tabs I open the desktop app and then I go to the code tab and then I just start a bunch of tabs there and they all start in plan mode probably know like 80% of the time. Once the plan is good, and
the time. Once the plan is good, and sometimes it takes a little back and forth, they just get clawed to execute.
And nowadays, what I find with Opus 4.5, I think it started with 4.6 it got really good. Once the plan is good, it
really good. Once the plan is good, it just stays on track and it'll just do the thing exactly right almost every time. And so, you know, before you had
time. And so, you know, before you had to babysit after the plan and before the plan, now it's just before the plan. So,
maybe the next thing is you just won't have to babysit. You can just kind of give a prompt and Quad will figure it out.
>> The next step is Claude just speaks to your users directly.
Yeah, it just bypasses you entirely.
>> It's funny. This is actually the current stuff for us. Our quads actually like they talk to each other. They talk to our users on Slack, at least internally pretty often. Um, my quad will like
pretty often. Um, my quad will like tweet once in a while.
>> No way.
>> Um, but I actually like delete it. It's
just like it's a little like cheesy.
Like I don't love the tone.
>> What does it want to tweet about?
>> Sometimes it'll just like respond to someone cuz I always have like co-work in the background and it's like it's the co-work that really loves to do that because it likes using a browser.
>> That's funny. A a really common pattern is I ask Quad to build something. It'll
look in the codebase. Uh it'll see some engineer touch something in the git flame and then it'll message that engineer on Slack. Um just like asking a clarifying question and then once it gets answer back, it'll keep going.
>> What are some tips for founders now on how to build for the future? Sounds like
everything is really changing. What are
like some principles that will stay on and what will change?
>> So I think some of these are pretty are pretty basic, but I think they're even more important now than they were before. Um, so one example is latent
before. Um, so one example is latent demand. Like I mentioned it a thousand
demand. Like I mentioned it a thousand times for me. It's just like the single biggest idea in product. It's a it's a thing that no one understands. It's a
thing I certainly did not understand my first few startups. And and the idea is like people will only do a thing that they already do. You can't get people to do a new thing. If people are trying to do a thing and you make it easier, that's a good idea. But if if people are
doing a thing and you try to make them do a different thing, they're not going to do that. And so you just have to make the thing that they're trying to do easier. And I think quad is going to get
easier. And I think quad is going to get increasingly good at kind of figuring out these kind of product ideas for you just because it can look at feedback, it can look at debug logs, it can kind of figure this out.
>> That's what you mean by plan mode was latent demand that people were already like I don't know had their clawed chat window open in a browser and were like talking to it to figure out like the
spec and and what it should do. And now
that like pi mode just became that you just do it in claw code.
>> Yeah. Yeah, that's it. Some sometimes
what I'll do is I'll just walk around the office on on our floor and I'll just kind of stand behind people like I I'll say like hi so it's not and then um I'll I'll just see kind of like how they're using quad code. Um and this is also
just something I saw a lot um but it also came up in GitHub issues like people were talking about it. It seems
like so you're surprised how far the terminal has gone and how far it's been pushed like how far do you think it has left to go just given with this world of
swore multiple agents like do you think there's going to be a new a need for a different UI on top of it?
>> It's funny if you asked me this a year ago I would have said the terminal has like a threemonth lifespan and then we're going to move on to the next thing. Uh and you can see us
thing. Uh and you can see us experimenting with this right because quad code started in a terminal but now it's in you know it's on web you can like quadcode it's in the desktop app you know we've had that for you know
like three months or six months or something just in the code tab um it's in the iOS and Android apps just like in the code tab it's in slack it's in GitHub there's VS Code extensions
there's Jet Brains extensions so we're just like we're always experimenting with different form factors for this thing to figure out what's the next thing I've been wrong so far about the of the CLI. So, I'm probably not the
person to forecast that.
>> What about like your advice to DevTool founders? Like, someone's building a
founders? Like, someone's building a DevTool company today. Should they just like be building for engineers and humans or should they be thinking more about like what Claude going to think and want and build for sort of like the
agent?
>> The way I would frame it is think about the thing that the model wants to do and figure out how do you make that easier.
And that's something that we saw, you know, like when I first started hacking on quad code, I I realized like this thing just wants to use tools. It just
wants to interact with the world. And
how how do you how do you enable that?
Well, the way you don't do it is you put it in a box and you're like, here's the API, here's how you interact with me, and here's how you interact with the world. The way you do it is you see what
world. The way you do it is you see what tools it wants to use. You see what it's trying to do, and you enable that the same way that you do for your users. And
so, like for if you're building a dev tool startup, I would think about like what is the problem you want to solve for the user? And then when you use when you apply the model to solving this problem, what is the thing the model wants to do?
>> And then what is the technical and product solution that serves the weight and demand of both? YC's next batch is now taking applications. Got a startup in you? Apply at y combinator.com/apply.
in you? Apply at y combinator.com/apply.
It's never too early and filling out the app will level up your idea. Okay, back
to the video. Back in the day, more than 10 years ago, you were a very heav heavy user and you wrote a book about TypeScript, right? Before Typescript was
TypeScript, right? Before Typescript was cool. This is when everyone was a deep
cool. This is when everyone was a deep in JavaScript. This is back in early
in JavaScript. This is back in early 2010s right?
>> Yeah, something like that.
>> Before Typescript was a thing because back then is a very weird language. It's
not supposed to do a lot of things with being typed in JavaScript and now it's the right thing and it feels like clot code in the terminal has a lot of parallels with TypeScript at the
beginning.
>> TypeScript makes a lot of really weird language decisions. So if you look at
language decisions. So if you look at the type system pretty much anything can be a literal type for example and this is like this is super weird cuz like even like like Haskell doesn't even do
this. It's just like it's too extreme or
this. It's just like it's too extreme or it has like conditional types which I don't think any language thought of at all.
>> It was like very strongly typed.
>> Yeah, it was very strongly and and the idea was like when you know like when Joe Pamer and Anders and the early team was like building this thing, the way they built it is we okay, we have these teams with these big untyped JavaScript
code bases. We have to get types in
code bases. We have to get types in there, but we're not going to get engineers to change that the way that they code. You're not going to get
they code. You're not going to get JavaScript people to have like, you know, 15 layers of class inheritance like you would a Java programmer, right?
They're going to write code the way they're going to write it. They're
they're going to use reflection and they're going to use mutation and they're going to use all these features that traditionally are very very difficult to type.
>> They're a very unsafe type to any strong functional programmer.
>> That's right. That's right. That's
right. And so the thing that they did instead of getting people to kind of change the way that they code, they they built a type system around this. And it
was just it's brilliant because there's all these ideas that no one was thinking about even in academia like no one thought of a bunch of these ideas. It
purely came out of the practice of observing people and seeing how JavaScript programmers want to write code. And so you know for for quad code
code. And so you know for for quad code it there there are some ideas that are kind of similar in that you know like you can use it like a Unix utility. You
can pipe into it. You can pipe out of it. Um in some ways it is kind of
it. Um in some ways it is kind of rigorous in this way but in in almost every other way it's just the tool that we wanted. like I I build a tool for
we wanted. like I I build a tool for myself and then the team builds the tool for themselves and then for anthropic employees and then for users and it just ends up being really useful. It's not
it's not this like principled and academic thing which I think the the proof is actually in the results. Now
fast forward more than 15 years later not many codebases are in Haskell which is more academic and there's tons of them now on TypeScript because it's way more practical >> right >> which is interesting. Yeah, it is
interesting, right? It's like TypeScript
interesting, right? It's like TypeScript solves a problem.
>> I guess one thing that's cool, I don't know how many people know, but the terminal is actually one of the most beautiful terminal apps out there and is actually written with React terminal.
>> When I first started building it, you know, like I I did front-end engineering for for a while. So, and I was also like a, you know, I'm I'm sort of like a hybrid, like I do like design and user research and, you know, write code and
all this stuff. And we love hiring engineers that are like this. Um, so we just we love generalists. So for me it's like okay, I'm building a thing for the terminal. I'm actually kind of a shitty
terminal. I'm actually kind of a shitty Vim user. So like how do I build a thing
Vim user. So like how do I build a thing for people like me that um you know are are going to be working in a terminal.
And I think just the delight is so important. And I feel like at YC this is
important. And I feel like at YC this is something you talk about a lot, right?
It's like build a thing that people love. If the product is useful but you
love. If the product is useful but you don't fall in love with it, that's not great. Um so it kind of has to do both.
great. Um so it kind of has to do both.
Designing for the terminal honestly has been hard, right? It's like uh it's like 80 by 100 characters or whatever. you
have like 256 colors, you have one font size, you don't have like mouse interactions, there's all this stuff you can't do, and there's all these very hard trade-offs. So, like a little known
hard trade-offs. So, like a little known thing, for example, is you can actually enable mouse interactions in a terminal.
So, you can enable like clicking and stuff.
>> Oh, how do you do that in cloud code?
I've been trying to figure out how to do this.
>> We don't we don't have it in cloud code because we actually prototyped it a few times and it felt really bad because the trade-off is you have to virtualize scrolling and so there's all these weird trade-offs because like the way terminals work is like there's no DOM,
right? It's like there's like anti-
right? It's like there's like anti- escape codes and these kind of weird organically evolved specs since like the 1960s or whatever.
>> Yeah. It feels like BBS's. It's like a BBS door game.
>> Yeah.
>> Oh my god.
>> That's like that's like a great compliment. Yeah. Yeah. Like it should
compliment. Yeah. Yeah. Like it should feel like you're discovering >> Lord of the Red Dragon. It's fantastic.
Oh my god.
>> Yeah. But we have we've had to just like discover all these kind of UX principles for building the terminal cuz no one really writes about this stuff. And if
you look at the big terminal apps of, you know, like the 80s or 90s or 2000s or whatever, they use like ed curses and they have all these like windows and things like this. And it just looks kind of like janky by modern standards. It
just looks too heavy and complicated.
And so we had to like reinvent a lot.
And you know, for example, something like the terminal spinner, like just like the spinner words, it's gone through probably I want to say like 50 maybe 100 iterations at this point. And
probably 80% of those didn't ship. So we
tried it, it didn't feel good, move on to the next one. try it, didn't feel good, move on to the next one. Uh, and
this was like sort of one of the amazing things about quad code, right? Is like
you can write these prototypes and you can just do like 20 prototypes back to back, see which one you like, and then ship that and the whole thing takes maybe a couple hours.
>> Whereas in the past, what you would have had to do is like wen to use origami or framer or something like this. You built
like maybe three prototypes, it took like two weeks. It just took much much longer.
>> And so we have this luxury of we have to discover this new thing. We have to build a thing. We don't know what the right endpoint is, but we can iterate there so quickly and that's what makes it really easy and that's what lets us
build a product that's like joyous and that people like to use.
>> Boris, you had other advice for for builders and we kept interrupting you because we have so many questions, but >> I would say um so okay, so maybe two pieces of advice that are kind of weird
because it's like about building for the model. So one is uh don't build for the
model. So one is uh don't build for the model of today, build for the model of 6 months from now. This is like sort of weird, right? Because like you can't
weird, right? Because like you can't find PMF if the product doesn't work.
But actually this is the thing that you should do because otherwise what will happen is you spend a bunch of work you find PMF for the product right now and then you're just going to get leaprogged by someone else um because they're building for the next model and a new
model comes out every few months. Use
the model, feel out the boundary of what it can do and then build for the model that you think will be the model maybe 6 months from now. I think the second thing is um you know actually in the in the quad code where in the quad code
area where we sit we have a framed copy of the bitter lesson on the wall. Um and
this is this like rich sutton uh I like everyone should read it if if you haven't uh and the idea is the more general model will always be the more specific model and there's a lot of
corlaries to this but essentially what it boils down to is never bet against the model. Uh, and so this is just like
the model. Uh, and so this is just like a thing to that that we always think about where we could build a feature into cloud code. We could make it better as a product and we call this scaffolding. That's all this code that's
scaffolding. That's all this code that's not the model itself. But we could also just wait like a couple months and the model can probably just do the thing instead. Um, and there's always this
instead. Um, and there's always this trade-off, right? It's like engineering
trade-off, right? It's like engineering work now and you can kind of extend the capability a little bit, maybe 10 20% or whatever in whatever domain on this like, you know, like the spider chart of what you're trying to extend. Um, or you
can just wait and the next model will do it. So just always always think in terms
it. So just always always think in terms of this trade-off where where do you actually want to invest and assume that whatever the scaffolding is it's just tech.
>> How often do you rewrite the code ways of uh clock code is every six months with this with this >> is there scaffolding that you've deleted because you don't need it anymore because the model just improved.
>> Oh so much. Yeah. Like all of quad code has just been written and rewritten and rewritten and rewritten over and over and over. We unhip tools every couple
and over. We unhip tools every couple weeks. We add new tools every couple
weeks. We add new tools every couple weeks.
There's no part of quad code that was around six months ago. It's just
constantly rewritten.
>> Would you say most of the code base for current cloud code is only say 80% of it is only less than a couple months old.
>> Yeah, definitely. It might it might even be like less than Yeah, maybe like a couple months. That that feels about
couple months. That that feels about right.
>> So it's like the life cycle of code now.
That's another alpha is expecting it to be the shelf life to be just couple months.
>> Yeah.
>> For the best founders.
>> Do you see uh Steve Yaggi's uh post about how awesome working at Anthropic is? And I think there's a line in there
is? And I think there's a line in there that says that an anthropic engineer uh currently averages 1,000x more productivity than a Google engineer at
Google's peak which is really an insane number honestly like 1,000x like you know we're 3 years ago we were still talking about 10x engineers now we're talking about 1000x on top of a Google
engineer in the prime like this is unbelievable honestly. Yeah, I mean
unbelievable honestly. Yeah, I mean internally if you if you look at like technical employees, they all use quad code every day. Um, and even non-technical employees, I think like half the sales team uses quad code. Um,
they they've started switching to co-work because it's a little easier to use. It has like a VM, so it's a little
use. It has like a VM, so it's a little bit safer. But yeah, we actually we just
bit safer. But yeah, we actually we just pulled a stat and the I think the team doubled in size last year, but productivity per engineer grew something like 70%.
>> It's measured by >> just like the simplest stupidest measure, pull requests. Um, but we also kind of cross check that against like commits and like uh the lifetime of commits and things like this. And since
quad code came out, productivity per engineer at anthropic has grown 150%.
>> Oh my god.
>> Um, and this is crazy because I in my old life I was responsible for code quality at Meta.
>> Um, and I was responsible for the quality of all of our code bases across every product across like you know Facebook Instagram WhatsApp whatever.
>> And one of the things that the team worked on was improving productivity.
And back then seeing a gain of something like 2% in productivity that was like a year of work by hundreds of people. And
so this like 100% this is just like unheard of just completely unheard of.
>> What drove you to come over to Anthropic? I mean basically as a builder
Anthropic? I mean basically as a builder you could go anywhere. What was the moment that made you say like actually this is the set of people or this is the approach. I was living in rural Japan
approach. I was living in rural Japan and I was opening up Hacker News every morning and I was reading the news and uh it was all it just started to be like
AI stuff at some point and uh I started to use some of these early products and uh I remember like the first couple times that I used it I was just like it just took my breath away. That was like very cheesy to say, but that was actually that was actually the feeling.
Like it was just like it was amazing like as a as as a builder, I've just never kind of felt felt this feeling like using these very very early products. That was like in the quad 2
products. That was like in the quad 2 days or you know something like that.
And so I I just talking started talking to friends at Labs um just to kind of see what was going on. Um and uh I met Ben man who's one of the founders at uh
at Anthropic and uh he just immediately won me over. Um and as soon as I met kind of the rest of the team at an it just won me over and I think I think probably in two ways. So one is it
operates as a research lab. Um so the product was teeny teeny tiny. It's
really all about building a safe model.
That's all that matters. Um and so this idea of just being very close to the model and being very close to development and being not the most important thing because the product isn't anymore. It's just the model is
isn't anymore. It's just the model is the thing that's the most important. Um
that really resonated with me after building product for many years. And
then the second thing was just how missiondriven it is. Um like I'm I'm a huge sci-fi reader. My bookshelf is just like filled with sci-fi. And so like I just know how bad this can go.
>> And when I kind of think about what's going to happen this year, it you know it's going to be totally insane. And in
the worst case it can go very very bad.
>> Um and so I just wanted to be at a place that really understood that and kind of really internalized that. And at Ant, you know, like if you overhear conversations in the lunchroom or in the hallway, people are talking about AI
safety. this is really the thing that
safety. this is really the thing that everyone cares about more than anything.
Um, and so I just wanted to be in a place like that. I I know I know for me personally the mission is just so important.
>> What is gonna happen this year?
>> Okay. So if you think back like six months ago and uh kind of what are the predictions that people are making? So
Daario predicted that 90% of the code at Anthropic would be would be written by Quad. This is true. Um for me personally
Quad. This is true. Um for me personally it's been 100% for like since Opus 4.5.
Um I just I uninstalled my IDE. I don't
edit a single line of code by hand. It's
just 100% quad code and Opus. Um and you know I land you know like 20 PR a day every day. If you look at Enthropic
every day. If you look at Enthropic overall it ranges between like 70 to 90% uh you know depending on the team. For a
lot of teams it's also like 100% for a lot of people it's 100%. And I remember making this prediction back in May when we ged cloud code that you wouldn't need an ID to code anymore. Uh and it was
totally crazy to say. I feel like people in the audience gasped >> because it was such like a silly prediction at the time. But really all it is is like you just like trace the you know the exponential >> and this is just like so deep in you
know the DNA at cuz like you know three of our founders were co-authors of the scaling laws paper they kind of they saw this very early and so this is just like tracing the exponential this is what's going to happen and yes that happened.
So continuing to trace the exponential I think what will happen is coding will be generally solved for everyone. Um, and I think today coding is practically solved, you know, for me and I think it'll be the case for everyone. Um, you
know, regardless of domain, I think we're going to start to see the title software engineer go away. And I think it's just going to be maybe builder, maybe product manager, maybe we'll keep the title as kind of a vestigial thing,
but the work that people do, it's not just going to be coding. It's software
engineers are also going to be writing specs. They're going to be talking to
specs. They're going to be talking to users. like this thing that we're
users. like this thing that we're starting to see right now in our team where engineers are very much generalists and every single function on our team codes like our PM's code, our
designers code, our EM codes, our um like everyone our our finance guy codes like everyone on our team codes. We're
going to start to see this everywhere.
So this is sort of uh this is kind of like the lower bound if we just continue the trend. The upper bound I think is a
the trend. The upper bound I think is a lot scarier. Um, and this is something
lot scarier. Um, and this is something like, you know, we hit ASL4. Um, and
this, you know, at anthropic, we talked about these safety levels. ASL3 is where the models are right now. ASL4 is the model is recursively self-improving. Um,
and so if this happens, essentially, we have to meet a bunch of criteria before we can release a model. And so the the extreme is that, you know, this happens um or there's some kind of catastrophic misuse like people are using the model
to design bioiruses, design zero days, stuff like this. Um, and this is something that we're really really actively working on so that doesn't happen. I think uh it's just been
happen. I think uh it's just been honestly it's just been like so exciting and humbling like seeing how people are using quad code like uh you know I just wanted to build a cool thing and it ended up being really useful uh and that
was so surprising and so exciting.
>> My impression from Twitter or just the outside is basically everyone went away over the holidays and then like found out about Claude code and it's just been crazy ever since. Is that how it was for you at like internally? Did you were you
having like a nice Christmas break and then came back and like what happened?
Well, actually for all of December, I was traveling around. Uh, and I I took a coding vacation. So, we were kind of
coding vacation. So, we were kind of traveling around and I was just like coding every day. So, that was really nice. Uh, and then I also started to use
nice. Uh, and then I also started to use Twitter at the time cuz like I I worked on Threads back then way back when. So,
I've been a Threads user for a while.
So, I just like tried to see kind of like other platforms where people are.
Yeah. I think for a lot of people they kind of discovered that was the moment where they discovered Opus 4.5. I kind
of already knew.
>> Mhm.
>> Uh, and internally quad code's just been on this like exponential tear for many many months now. So that just like it it became even more steep. That's what we saw. And if you look at cloud code now,
saw. And if you look at cloud code now, you know, there was some stat from Mercury that like 70% of startups are you know choosing cloud as their model of choice. There was some other stat
of choice. There was some other stat from like semi analysis that 4% of all public commits are made by cloud code.
um like of all code written everywhere.
All the companies, you know, use squad code from like the biggest companies to kind of, you know, smallest startups, you know, like it it wrote it it plotted the course for Perseverance like for like the Mars rover. This is just like
this is the coolest thing for me. And we
like we even printed posters cuz the team was like, "Wow, this is just like so cool that NASA chooses to use this thing." So, yeah, it's just like it's
thing." So, yeah, it's just like it's humbling. Um but it also feels like the
humbling. Um but it also feels like the very beginning. What's the sort of
very beginning. What's the sort of interaction between uh claude code and then co-work like you know was it a fork of cla code? Was it like you had cla
code look at the cloud code and say let's make a new spec for nontechnical people that you know keeps all the lessons and then you know it sort of went off for a couple days and did that.
What's the genesis of that and you know where do you think that goes?
>> This is going to be like my fifth time using the word wait and demand.
It was just that I mean like we we were looking at Twitter and there was like that one guy that was using quad code to like monitor his tomato plants.
>> Mhm.
>> Uh there was like this other person that was using it to like recover wedding photos off of a corrupted hard drive.
There were people that using it for like uh for finance. When we looked internally at anthropic, every designer is using it all the entire finance team at this point is using it. The entire
data science team is using it not for coding. People are jumping over hoops to
coding. People are jumping over hoops to install a thing in the terminal so that they could use this. So we knew for a while that we wanted to build something and so we're experimenting with a bunch of different ideas and the thing that kind of took off was just you know a
little cloud code wrapper in a guey in the desktop app and that's all it is.
It's just quad code under the hood. It's
the same agent.
>> Oh wow.
>> Um and uh Felix and the team and Felix was early Electron contributor. He kind
of knows that stack really well and he was hacking on various ideas and uh they they built it in I think something like 10 days. It was it was just like 100%
10 days. It was it was just like 100% written by quad code. Uh and it just felt ready to release. There was a lot of stuff that we had to build for nontechnical users. So it's a little bit
nontechnical users. So it's a little bit different than a technical audience. Uh
it runs in a all the code runs in a virtual machine. Uh there's a lot of
virtual machine. Uh there's a lot of delete uh protections for deletion and things like this. There's a lot of permission prompting and kind of other guardrails for users. Um yeah, it was
honestly pretty obvious. Boris, thank
you so much for making something that uh is taking away all my sleep, but in return, it's making me feel creator mode again, sort of founder mode again. It's
been an exhilarating 3 weeks. I like
can't believe I waited that long since November to actually get into it. Thank
you so much for being with us. Thank you
for building what you're building.
>> Yeah, thanks for having me. And uh send bugs.
>> Sounds good.
Come on now.
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