Introducing Phone (4a)
By Nothing
Summary
## Key takeaways - **Pink from desaturated red**: Pink is actually just desaturated red, coming straight from red in the iconic color palette of white, black, red, and gray. This makes it helpful in terms of acceptability since red is already there. [00:54], [01:01] - **Tint creates depth in transparency**: When we put the tint inside the transparency, because of how the light interacts with the resin underneath, you get this incredible sense of depth which makes our products look really lively. It highlights all of the details that are underneath. [01:15], [02:21] - **Glyphs prompt face-down placement**: Each of our devices has had this light interface on the back of the phone which is there to kind of prompt you to put your phone face down more often, blocking out the screen and the things that can be really distracting. It allows you to get just a little bit of important information surfaced to the back. [03:29], [03:51] - **Red recording LED on A series**: The glyph interface on the 4A is six white LEDs and for the first time the red recording LED is on the A series as well. We care very deeply about this red recording square because being recorded or recording someone is quite a big event of a lot of consequence. [03:48], [04:07] - **Periscope camera in base model**: The big news is that we brought a periscope camera to the base model, which is the actual periscope camera module that we had in 3A Pro but way more compact with a tetrop prism design. It shrinks the camera bump down. [08:01], [08:40] - **Avoid focus-grouped phone designs**: The worst thing you can do is look at phones if you're designing a phone; it's so uninspiring to just look at other phones. So much stuff now is commercialized, focus grouped, looking at what contemporaries are doing, with no one really having a perspective. [11:18], [11:34]
Topics Covered
- Pink tint creates depth illusion
- Glyphs filter essential notifications
- Periscope shrinks to base model
- Engineering inspires authentic aesthetics
- Reject focus groups, chase originality
Full Transcript
So, what are we talking about today then?
>> Back again.
>> Another phone at the same time. Always
pretty exciting.
>> It's like Christmas morning.
>> I've done it really badly already.
>> Look, it's even got the wrap on it.
>> Best bit.
>> I've never done it.
>> This is for a A series is always a really fun project for us because it's a little bit more playful and you can take a few more risks there. From my perspective, that
risks there. From my perspective, that gives us a lot of opportunity to really explore different colors and materials.
We're thinking about color for this.
It's something that we've been thinking about for a while is how do we take this iconic color palette and the basis of which is kind of white and black and red and gray and how do we just expand the
appeal of that? If we think about how do we get to something like pink, how do we sell it in? I guess it comes straight from red. So that's helpful in terms of
from red. So that's helpful in terms of acceptability cuz it's already there.
Pink is actually just desaturated red.
Guys, don't worry. Your masculinity can be intact. Introducing any sort of
be intact. Introducing any sort of tinted color is quite difficult. It
really tends to like alter how you perceive an object. What we noticed thinking about how to apply tint was that when we put the tint inside the transparency because of how the light
interacts with the resin underneath, you get this incredible sense of depth which makes our products look really lively.
And you know, we do have all of this detail under the transparency. So, it's
really nice to celebrate that. It's
really interesting to start to think about how those two things are related and like what tone works well, how the thickness of that glass and the amount of tint that's in it really changes the
appearance. So, it's quite a complicated
appearance. So, it's quite a complicated process, but what we wanted to do was to keep what's underneath as close to white as possible. So, we started actually
as possible. So, we started actually with it being identical, then we added like a tiny bit of tint to the resin.
When you have that tiny bit of tint and then the tint that lives in the back, you get something that matches really closely this much more saturated color that we have on the mid-frame because we've applied the color in this quite
different way. Like it just feels really
different way. Like it just feels really different and you get this like really intriguing visual richness with lots of tonality and it really just highlights all of the details that are underneath.
It's a very complex journey of kind of fine-tuning, but I think the end result looks great. Inspiration comes from kind
looks great. Inspiration comes from kind of everywhere. I always get made fun of
of everywhere. I always get made fun of because my camera roll is full of pictures of rubbish, but often those piles of rubbish have got really nice colors in them, so I keep doing it.
There's a lot of amazing old tech references that we go back to very often. There's a really great set of uh
often. There's a really great set of uh images of this pink iMac, which is absolutely sick. We think about trends
absolutely sick. We think about trends in terms of like global behaviors because obviously we operate on planet Earth, but we don't really buy into this
like more commercialized end of the trend universe where we've got your panone colors of the year. Yeah, we're
just a bit braver. So, it goes through this like magic pasta maker of the the ID team and everybody's pulling references from all different places.
So, we try and keep it unpredictable. I
guess the response has been really interesting actually just even when we're receiving models back everybody is like really drawn to the pink and I think it's nice just to expand on what
we've done previously so that's always a big moment for me.
Each of our devices has had this light interface on the back of the phone which is there to kind of prompt you to put your phone face down more often. That's
a sign that you're blocking out the screen and the things that can be really distracting on there. But the glyph interface allows you to get just a little bit of important information surfaced to the back of the phone so you can stay connected to the most important
things whilst blocking out what you might not need in that moment.
>> Yeah, it's a lot more intentional in terms of the stuff that kind of makes it to the back of the phone on the glyphs.
>> The glyph interface on the 4A is six white LEDs and for the first time the red recording LED is on the A series as well.
>> We care very deeply about this red recording square. Being recorded or
recording square. Being recorded or recording someone is quite a big event.
It's like a thing of a lot of consequence. So we kind of always think
consequence. So we kind of always think that this red square in that real estate is very very important. It always
deserves to be on our devices.
>> Well, for a while we were looking at when the glyphs were off, you would still see these gradiated steps of brightness or I guess the kind of just like color tone of the film over the glyphs. As we started to look at some of
glyphs. As we started to look at some of these animations or some of the more functional stuff like what is the flip to glyph animation or how would a timer work? At that point, we felt like it was
work? At that point, we felt like it was much clearer from a functional point of view to have this full range of brightness available for every LED. I
kind of imagine it as what if you took one column of the matrix on phone 3 and just expanded it, made it bigger, so it's this 1x seven LED matrix. We get
really excited by the idea of being able to express the same fundamental principle of the glyphs in different shapes and forms. the the glyphs on 4a are kind of a linear expression of the glyphs where each pixel or LED is kind
of set next to each other how they kind of light up and move around communicates information. So yeah, these were
information. So yeah, these were different kinds of states we were drawing out. At the time we didn't
drawing out. At the time we didn't necessarily have any ideas on what things might look like exactly. So we
were just kind of drawing out different ideas for how would you interpret essential notifications on something like this? How would you maybe do a
like this? How would you maybe do a timer for example? I remember we were reviewing down here on this table and I think we had all the lights off and I've got a picture of it of you I think holding one of the prototypes and just
being in a dark room and seeing something with these lights flashing for the first time. It's definitely one of those kind of magic moments of oh yeah that could work that could that could be it. So yeah, for a lot of the functions,
it. So yeah, for a lot of the functions, we're always kind of starting at scratch when we're designing the animations because you don't want to just copy and paste something from a previous device cuz you might find something new. And
we've referenced some things from phone 3, but it feels quite unique. I think a really good example of this is the the glyph timer. So on phone 3, we have this
glyph timer. So on phone 3, we have this hourglass effect and we've got the same thing on 4a now, but it's just this one single column of sand that falls. So
yeah, the communicative features, the more kind of productivity focused features like uh glyph timer where you can set a timer and see the status on the back, the glyph progress feature
which is now powered by Android 16's live updates. So we have better
live updates. So we have better compatibility across more apps now. And
then the more kind of system level things like the camera shutter, the camera countdown. There's another one
camera countdown. There's another one where we've referenced what we did on the phone 3 matrix with this kind of iris shutter closing. a really
intentional way to use this phone or the glyph interface on this phone is to just see that you've missed something from someone important. So yeah, I think
someone important. So yeah, I think that's something I'd like people to take away is there's many ways to use the interface.
>> Yeah, it's supposed to be something that you can kind of work into the way you live, the way you use technology and is useful in a very specific way.
>> We look at a lot of references, but it's also nice that we create our own references and when someone's making a lot of sketches or renders or concepts and you look at them, you're inspired, but no one else can see that.
>> Yep.
A lot of times we're looking at like train station displays.
>> One of our bulbs upstairs run out of mercury, so the bulbs have gone pink.
Yeah, I think we're always just looking at anything that's that lights up. You
can find inspiration in anything.
Jordan, >> the main story with 4A is is one of refinement. Now, when we look back
refinement. Now, when we look back across the whole of the the A series, we can see how the design has evolved. The
great thing from my point of view is that we have that same kind of core team of designers working on all of the A series, right? from the beginning uh
series, right? from the beginning uh with 2A. So there's this great
with 2A. So there's this great continuity through through the series.
>> I feel like with 2A, we kind of found something quite special. It kind of found an audience that it really appealed to and struck a chord with. And
that's great to kind of have that and then build on that. We were kind of hoping that we're starting to build a brand in the A series. And then I guess moving on to 4A, the natural thing to do
was to find a really nice middle ground between the 2A and 3A and just the right balance of softness and these harder elements and just the right balance of curved lines and straight lines. And I
guess the big news is that we brought a periscope camera to the base model. It
means we've sort of somehow shrunk camera bump down to what you see here.
This is the actual periscope camera module that we had in in 3A Pro. And
this is just way way more compact. It's
a tetrop prism design. It goes in here and then it bounces up and then it bounces back down and then it bounces up and then it I think it does a loop and then it goes in the loop as much as kind
of reasonably possible. We we tried to show uh the real components. In reality
that is very challenging a lot of the time. So what we do is represent um what
time. So what we do is represent um what you see underneath in that particular part of the phone through the way that we design these cover panels. So it does still feel authentic to the hardware, >> but there was something about this of
how we can represent the battery. How
can we show and represent this engineering, the connectors for the FPCs, the coil, they are authentic, but they're also telling a bit of a story, which we think is a good thing. I
describe it as this unintentional beauty that comes from the way these products are engineered. So, you know, when you
are engineered. So, you know, when you look at this PCBA bracket, um there's just so much amazing detail in here um that we can kind of feed off of the next phone that we're designing. and the way
it kind of combines plastic and metal.
Um, super cool and the interplay between these two materials was something that we wanted to work more with and kind of bring through to the design a bit more than than what we had done in in the
past. When you look at the actual size
past. When you look at the actual size of the PCB, it's typically about this size. Um, so where we have this division
size. Um, so where we have this division line between that top portion and the part below that now kind of lines up um much more closely with where the real PCB actually ends with more emphasis but
on this lower portion it just elongates the product a little bit. There's a bit of an elegance that comes with that. And
when you look at some of our audio products you see this racetrack hill shape even on the earbuds. So it was really nice to be able to kind of introduce that onto the phones to create this kind of real harmony running
through all of our products. And in
fact, over the whole back of the product, there's some relief. There's
some three-dimensionality in this plane.
Lots of people are unsure about that camera arrangement because it was quite striking. You know, even quite senior
striking. You know, even quite senior people. I think that's fine because all
people. I think that's fine because all really cool stuff that exists was not a dead set, especially if it's unique. If
it's unique, usually it feels a bit funny before you put it out there. If
this camera island isn't perfectly symmetrical, we're dead. The design is dead. I don't know who, but someone's
dead. I don't know who, but someone's getting fired.
>> Yay.
>> Why you always got to be so mean to me?
>> Part of our design language is about looking at the engineering and bringing that through to the outside. So that's a lot of stuff which is very now. It's
very current. It's the latest cutting edge technology. But then we're taking
edge technology. But then we're taking inspirations and throwing those in, you know, things from 40, 50, 60 years ago.
And then and that's I think where the the really exciting stuff happens. We
get this amazing plurality with what you see in the end result. I feel like like so much stuff now is so sort of commercialized, focus grouped, looking at what everyone else, the
contemporaries are doing. It's almost
like no one really has a perspective.
They're just keeping up with everyone else and really preoccupied. There's
different times in the past where people did that a bit less. And actually, it came from a more optimistic place or it came from a place of trying to discover something. I mean, we always say this,
something. I mean, we always say this, but the worst thing you can do is look at phones. If you're designing a phone,
at phones. If you're designing a phone, it's so uninspiring to just look at other phones. And I really like the fact
other phones. And I really like the fact that there's someone reaching for something and someone trying to find a future. I guess we've got to find those
future. I guess we've got to find those people that can remind us that it's not just a mathematical equation where you ask a group of strangers to come into a room and tell you what color they like
because who the hell wants to do that? I
think you have to be trying to do something special to make something special. So, that was a complete rant.
special. So, that was a complete rant.
Oh yeah, Night Rider. It's very Night Rider. Can we Can we play the Night
Rider. Can we Can we play the Night Rider theme?
>> Amazing.
>> Brilliant. Uh,
>> Brilliant. Uh,
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