Is AI 3D Modeling FINALLY Here? Testing Claude Fable 5
By TheSketchUpEssentials
Summary
Topics Covered
- Why Claude's Newest Model Wasn't Public Until Now
- A Model I Would Actually Use
- It Matched Every Door and Dimension
- Claude's Reasoning Is Next-Level
Full Transcript
What's up, guys? Justin here with the sketch up essentials.com. So as a lot of you might have seen anthropic rolled out their newest model yesterday and it's supposed to be significantly more
powerful than the models we've been using. So I thought why not use it to
using. So I thought why not use it to test out creating models in SketchUp.
Let's go ahead and just jump into it.
All right, so fable 5 is a new model that just came out for general use for the public. It's basically a version of
the public. It's basically a version of the Claude mythos model and so what makes mythos so powerful is in the reasoning abilities it has makes it very
good at cyber security tasks. So up to this point this model hasn't been released to the general public because if it's really good at cyber security, it's also probably good at exploiting vulnerabilities. So they've wanted to
vulnerabilities. So they've wanted to make sure they build good safeguards around it. And so they have a version
around it. And so they have a version now that's come out that has those safeguards built in but still allows us to use it for general tasks. And I'm not going to get like way in depth on the
statistics, but it's performing better in a lot of benchmark categories which makes it a great candidate for us to use it inside of Claude to create SketchUp models. One of the thing that's worth
models. One of the thing that's worth noting is they say a little bit further down on the page that this is going to be available for pro max team and
Enterprise plans through June 22nd and then at that point it's going to go away for a while and it's going to become usage credit based only and then they're
going to try to bring it back as soon as possible into the standard part of subscription plans. So this is something
subscription plans. So this is something where as they bring more computing capacity online, it's something that's intended to be rolled into those general plans. But this could be considered
plans. But this could be considered something like a preview. So just kind of a heads up this might go away for a while while they figure out how to get the compute in place to make it a part of
the regular plans. So around the 22nd it's probably going to go away for a bit. They've been pretty upfront about
bit. They've been pretty upfront about So, just kind of heads up um that this could be considered kind of an early access or a preview. Okay, and so what I wanted to do is I wanted to test this in two areas. So, the first is a simple
two areas. So, the first is a simple creation of furniture. The second one is a much better test um of the different abilities the model. So, stick around to that one cuz I think you're going to find it really helpful. Um, but the
first one what I did is I took a image of a furniture model and I put it in and I started by using Claude Opus, which is the previous best version and using the SketchUp MCP connection in order to
create a model. And so, I gave it very simple instructions. Um, I didn't get
simple instructions. Um, I didn't get too complex and I just said I'd like you to create a 3D model of this sofa in SketchUp. Please ask me any questions
SketchUp. Please ask me any questions that you need to do so accurately. It
asked me a couple questions about like how to handle the dimensions and also what level of detail that I wanted. And
I made sure to keep it uniform across the different uh the different tests so that everything was apples to apples.
Okay, and so Opus went through and it created a version of this sofa, right?
And you can tell just by looking at it that it's pretty simplistic, right? It's
got like cylinders on the side for the arms that are kind of rounded off. Um,
but it did a fairly decent job um of creating something kind of like this sofa, but it doesn't really match, right? And so, if we look at it in
right? And so, if we look at it in SketchUp, it looks something like this.
So, I think it did a pretty good job on these sofa cushions right here. Um,
sometimes I feel like it's better to look at the hidden geometry in here cuz it can give you an idea of how this is created. Um, I don't love the way that
created. Um, I don't love the way that it created the arms right here and how they're still kind of intersecting with the model over here. Um, so it's definitely a very simplified version of
this sofa. Um, but it's definitely
this sofa. Um, but it's definitely functional if you want something that looks kind of close. So, next up I went in and I did the same thing with Fable.
[clears throat] And I gave it the exact same inputs, right? I'd like to create a 3D model of this sofa in SketchUp.
Please ask me any questions you need to do this accurately. Um, and it asked me generally the same questions, right? How
do we handle dimensions? Um how detailed should everything be? How do you want me to handle um things like the frame, the cushions, the legs, um that kind of
thing. And so then I ran this one. Okay,
thing. And so then I ran this one. Okay,
and so you can't see it now um because I can't click on this and see all of the reasoning that it went through, but this did a lot more behind the scenes um of kind of thinking through this and
we'll see this even more in the next example. But this came back and it gave
example. But this came back and it gave me a version of the sofa that I felt like was more detailed. Okay, and so this is the first version of that Fable model right here. And so if you look at
the Fable model here, um it did a much better job of creating the sofa arms over here as um actual like combined shapes, right? Instead of having a
shapes, right? Instead of having a circle over here sitting on top of this, it actually created arms that look like the arms of the sofa. Um it did a pretty decent job with the cushions. So I like the cushions better here, especially on
the back. There's more of like a bulge
the back. There's more of like a bulge to them. Now there's a couple areas
to them. Now there's a couple areas actually where I felt like Opus did a better job. And so that's in like a
better job. And so that's in like a beveling off edges and things like that, right? So if you look at the back of the
right? So if you look at the back of the sofa, the the Opus version actually kind of beveled these edges where it left these it left these as kind of sharp corners which don't necessarily look as
good. But overall, I do feel like this
good. But overall, I do feel like this is a better version of this model. Now,
where this gets more interesting though is when you're iterating. Because I
looked at this and I don't see it now, but I remember seeing it said something about the number of polygons inside of it. And so I came back and I said,
it. And so I came back and I said, "Okay, assuming you had a higher polygon cap, right? So assuming you had a cap of
cap, right? So assuming you had a cap of 10 to 20,000 polygons or something like that, could you create a more realistic version of this sofa?" And so when I asked it that, it went back through and
it said, "Hey, these are some things I could do to make this more realistic."
Um and I said, "Yeah, go ahead and do that."
that." And if you look at this, so there's a lot more reasoning going on behind the scenes, right? So, this is really
scenes, right? So, this is really thinking through kind of what the implications of what it's doing are. So,
there's a lot of reasoning behind the scenes. And so, when it was done, it
scenes. And so, when it was done, it gave me a revised version that looks something like this. And so, looking at this, you can see that this is significantly better, right? So, it's gone through and
better, right? So, it's gone through and it's added a taper to the rear of the arm, right? It's added um rounding off
arm, right? It's added um rounding off of the front face right here. Um, the
cushions are much more detailed as well.
Like, this is a model that I could definitely see myself actually using.
Like, I'm not looking at it and saying, "Oh, this is good enough." Like, this actually looks like it was intentionally created. Now, there's a few things in
created. Now, there's a few things in here that um could use some additional bevel or things like that, but overall, like, this is significantly better.
Like, a huge step up even from the first thing Fable created over here. And so,
just to make sure I was being fair, I asked for the same thing from Opus. And
Opus went back and it gave me this, which is an interesting try. It tried to tried to add like the piping on the sofa cushions and things like that, but this comes back looking like a completely
different version of the sofa, right? Like, the
one the one that Opus came back when I went through the same exercise was nowhere near um the one that Fable created just from like matching the image standpoint. Like, this was
image standpoint. Like, this was significantly better. Now, I did go
significantly better. Now, I did go through some additional iterations with this just to see how far along I could get it, and it definitely wasn't perfect, right? So, if I do a edit
perfect, right? So, if I do a edit unhide all right here, so I asked it to add even more detail in here, and what it did do that I liked is it did a
better job even than before on the arms of the sofa, but I didn't really love what it did with the cushions. And so,
what I ended up with is I took a version of this where I took the external detail of the more detailed version from Fable, um and then the cushions from the original one, and got to something like
this. And this I think is a really good
this. And this I think is a really good approximation of what that sofa is. Like
significantly better than what Opus was able to create. So, for something like furniture, it definitely did a better job. The next test though was where
job. The next test though was where Fable really shined. Okay, and so ironically enough, um leading up to this video, I was actually creating another video um talking about how just the
Claude MCP model in general has gotten better at um basically generating floor plans because there's skills that SketchUp has added that it now calls so
that it understands how to create models in SketchUp, right? They're instructions
basically that say like, "Okay, two solid objects can't occupy the same space. So, you need to make sure that
space. So, you need to make sure that you're splitting objects off so that you don't have like overlapping objects."
Other rules like that that have been rolled into all of these models the MCP even better. And so, this was going to
even better. And so, this was going to be the final image that I tested Opus on um just to see if it could do it, right?
This is a very complex model with a bunch of different dimensions on it. Um
it requires a whole bunch of looking at overall spaces and then figuring out gaps and doing reasoning in order to figure it out, right? And so, I started off feeding this into Opus in order to
see what it could do. And so, there was a little bit of back and forth, right?
So, Opus kind of built this like step by step. Um so, it asked me some questions
step. Um so, it asked me some questions and we'd go back and build more. Um and
then I gave it a revised floor plan, which is the one you just saw where the dimensions are a different color than the walls. Um and it went through and it
the walls. Um and it went through and it built this model based on that floor plan. And so, if we pull that up, it
plan. And so, if we pull that up, it looked something like this, right? And
this was after a couple iterations. And
so, you can see like it got the general look of the floor plan in here properly, but there's a bunch of things missing.
And so, if you look at it for example, it doesn't have the openings into these little closet spaces, which granted I did leave a door off of, but it didn't leave any kind of openings here. It
didn't put any kind of doors in them. It
didn't actually draw the wall across here. Same thing with the closets,
here. Same thing with the closets, right? It didn't really recognize that
right? It didn't really recognize that these were closets and then add um the opening over the top, and it also didn't finish off a lot of the corners, right?
So, this model from Opus looks fairly incomplete. I mean, it kind of gets you
incomplete. I mean, it kind of gets you close, but I would spend so much time remodeling it that it's probably better that I just didn't do anything with it at all and just kind of modeled it out
manually. But, I mean, it was a good
manually. But, I mean, it was a good effort for a complex image, right? It
also had some doors in the wrong spot.
Like, for some reason it put a door over here when this door should be over here, right? So, it put some things in places
right? So, it put some things in places where it shouldn't have and it left some things out that it shouldn't have, right? So, next step I fed it into
right? So, next step I fed it into Fable. Remember, what's beneficial about
Fable. Remember, what's beneficial about Fable is the way that it reasons behind the scenes, right? Like, it does a lot more thinking behind the scenes.
Um and so, one of the things that you should always tell this is when you're creating a model, you need to make sure that you're using the dimension shown on the sheet instead of sampling the pixels. And I asked Opus for this as
pixels. And I asked Opus for this as well. So, that's just something that's
well. So, that's just something that's really important in general because otherwise it'll try to sample the pixels and your images will be close, but they won't actually be to the dimensions, right? Well, if you look at this, right?
right? Well, if you look at this, right?
If you look at the way that it reasoned in here.
So, first off it came back with questions for me, right? Like, do I model the overhead door? Do I include the garage and the floor slab like separately or just as a single slab? Um
and then it went through and it looked at everything. And if you look at the
at everything. And if you look at the way that it reasoned through this, like, it looked at different parts and pieces and found like discrepancies in labels versus gaps, and it found like, "Okay, I
have these dimension chains in here.
They need to add up to a total so that we know that this is um this is actually accurate." So, it did a lot of that
accurate." So, it did a lot of that behind the scenes, right? It's doing a whole bunch of checking and thinking and things like that. This definitely took longer than Opus did, but that's cuz it
did a whole lot of like reasoning behind the scenes, right? Fable does a lot of reasoning um before it does things, which leads to a better result. And then
when we're done, it gave me this model right here. And so, when I was done, it
right here. And so, when I was done, it gave me this model right here. And the
first thing you notice, even like looking at it, is the corners are all complete in here. We've got doors in the openings, the windows actually match the
number of panes that are shown over here. So, like it actually went through
here. So, like it actually went through and it recognized everything this model and it figured it out. Um and if you look at it, like this matches the floor plan very closely, right? You've got
your doors into your spaces right here.
It left the gaps in here without doors in them, which is exactly what I drew in these closet spaces. It has the bath door, it has these doors over here. Like
everything is in place. And in general, and we can just spot check a couple measurements, but the measurements are all pretty accurate. So,
like for example, this is 12 ft 11.
This is 12 ft 11, right? Like this wall over here should be 12 ft 4 from one wall to the other wall. It's 12 ft 4.
So, we should have a 5-in gap. Um
that 5-in gap is going to be to here, but you can see that that's actually 5 in, right? Your doors are the right size, like everything is in here.
And for the most part, the dimensions match, right? So, this one's off by a
match, right? So, this one's off by a little bit. It's off by about a half
little bit. It's off by about a half inch. So, this one over here is also off
inch. So, this one over here is also off by about 3/8 of an inch, right? I have
it listed as 4 ft and it's got it in there as 4 and 3/8.
Um so, I mean it still off a little bit from a measurement standpoint, um but it's like minor things. And this is something to be aware of. This is not at
a point where this is 100% accurate, um but I mean you're very close, right?
We're off by like 3/8 of an inch over here. So, we're mildly off on a couple
here. So, we're mildly off on a couple of the walls, but it picked up the overall structure of the building, the overall length significantly better as it's going. So, if we measure
the overall right here, these dimensions all match.
So, we've got a few things that are off by less than an inch, um but overall, I mean it put closet doors inside of the closets. Like it actually found where
closets. Like it actually found where everything goes and put things in those locations, as well as modeling out the garage door. So, it's significantly
garage door. So, it's significantly better, in my opinion, than Opus at doing things like creating floor plans.
Overall, a couple thoughts on this.
First off, this is not something that you're going to use for every single modeling task. Like the amount of tokens
modeling task. Like the amount of tokens that this uses is fairly ridiculous.
Like it's at least twice what Opus is, if not more. And it also sits and thinks for longer. Um I'm on the max plan, and
for longer. Um I'm on the max plan, and in the max plan I used 30% of my No, I used 40% of my 4-hour usage just going
through and creating those sofa models.
And that was like a sofa plus two or three iterations. So, it burns through
three iterations. So, it burns through tokens fast. If you're on anything less
tokens fast. If you're on anything less than a max plan, I would suspect that you're going to hit your limits really quickly. So, um it's not something where
quickly. So, um it's not something where you need to use for every day, like modeling everything. Like that sofa for
modeling everything. Like that sofa for example, I would probably just stick with Opus if I was trying to get something close. Um there's really just
something close. Um there's really just not a whole lot of reason for me to burn that many tokens on there. Though, if
you're on the max plan, you could probably do something like that. But,
for everyone that has a lower level plan, I would suspect that you're going to go through those tokens really quickly. Um where this really shines, in
quickly. Um where this really shines, in my opinion, is places where it needs to do more advanced reasoning. So, the
floor plan is actually a perfect example of this because it's having to go through and figure out like, okay, the overall width of a room is this, and then the door width is this, and then the gap is this. And so, does this make
sense, right? It's doing the
sense, right? It's doing the verification and things like that. I
think it's significantly better at that, or at least it was in this test. So,
those are the areas where I would use this as something where it needs to do a whole bunch of like thinking and reasoning. Um but, doing the actual like
reasoning. Um but, doing the actual like image modeling, um creation of models from photos, it it it kind of depends on what plan you're on, but you are going to go through a lot of tokens. But, I
will say the reasoning ability on it is next-level. Like, it definitely goes way
next-level. Like, it definitely goes way more in-depth in the way that it thinks and considers things before it takes action. And that leads to results like
action. And that leads to results like the ones we saw on the floor plan where you get a significantly better result.
So, this is something I'm going to keep testing in the future, but I'd love to hear from you in the comments down below. What do you think about this
below. What do you think about this tool? Have you been testing any of it? I
tool? Have you been testing any of it? I
just love having that conversation with you guys. As always, thank you so much
you guys. As always, thank you so much taking the time to watch this, and I'll catch you in the next video. Thanks,
guys.
Loading video analysis...