Loneliness in Games
By Ember's Journal
Summary
Topics Covered
- Loneliness Thrives in Vast Dead Worlds
- Killing Colossi Accelerates World Death
- Survivor's Guilt Shatters Jedi Hope
- Solo Minecraft Breeds Eerie Presence
- Last Player Prolongs Dying Multiplayer
Full Transcript
has a game ever made you feel alone
[Music]
there's this moment in Hollow night where you come across one of the few NPCs who has only helped and guided you throughout your journey his name is quarrel and you find him sitting on the
shore of the Blue Lake staring out into the water he tells you that here he finally feels at peace that he's seen all this Kingdom has to
offer and in all its beauty and wonders there's not a thing quite as intriguing as you the player a prompt then appears on your
screen and you sit with him taking in the beauty of honest one last time there's no music and not a sound aside from the quiet movement and soft
drips of the water although you sit here here in the company of a friend a feeling sets in
it's peaceful yet sad the kingdom of honest is vast in every respect there's massive cities magnificent Gardens and
dozens of NPCs that range from helping you to trying to kill you and even though this kingdom is so dense and full
of wonder you never cease to feel lonely [Music] when it comes to games loneliness isn't an emotion you often think of to be
alone is to have no company to have nobody to talk to or share a moment with games by Nature have always been social cooperative and of course
competitive even the earliest games we know of were played among several players in the Persian Gulf there was a game discovered that seems to have been played by the Assyrians more than 5,000
years ago it was called the royal game of ER and was a kind of board game where players would move pieces around the first ever Checkers it's clear that
people have always enjoyed playing games some for competition some for basic entertainment regardless of the reason games are a core component of people's
Pastime but you may be asking what about single player games those aren't social and there's no one to compete with but yourself and you'd
be right when you play a single player game you are indeed alone but just being alone is different from being lonely
loneliness implies a sense of melancholy a somber tone a sadness now obviously there's plenty of single player games that aren't lonely
at all hell there are some multiplayer games that are more lonely than a single player game like God of War or Doom point is just because a game is single
player doesn't make it lonely I mean I'm not going to break down while playing solitire unless solitire really is that tough for you to play hey man I don't know what you're going
through but some games do manage to create that emptiness inside of you a discomfort that Creeps in without warning yes this lonely feeling can be
gloomy but I find that usually when a game makes me feel lonely it's more of a peaceful loneliness than anything else the world feels like it's suddenly
stopped like I've finally found the perfect Escape there's a reason honest feels the way it does why it has such a depressing
atmosphere regardless of its many creatures when you enter the kingdom for the first time it's cold the dark
lighting and somber music make you feel isolated like this place doesn't want you here the first area you come across
is literally called dirt mouth The Fading town it's full of houses but so few people as you venture deeper you
find bugs that look like you but do nothing but try to kill you they seem almost mindless just a husk of someone who came before it becomes clear that
this kingdom was once a beautiful Sanctuary filled with life but things have changed honest is dead
[Music] in the year 79 ad Mount Vesuvius erupted
in southern Italy decimating flourishing cities like herculanum and the now famous Pompei a 10mile cloud of Ash and
toxic gas flooded the skies and quickly spread to nearby cities Ash and volcanic rocks poured down onto Pompei sending
its people into to a horrified frenzy as they had no idea what was happening the gas and burning Ash engulfed Pompei suffocating every last person alive and
burying the whole city in mere minutes few witness accounts exist of the eruption and much of the details we know of are from letters written by plyy the
younger a boy who only 17 at the time survived the disaster along the Bay of Naples the sites he wrote of are
haunting people running in Terror trying to escape their fate some stayed within their homes or underground cellers hoping to wait out the eruption they
would cover their heads with pillows and some even prayed for death and in the end it took them the immense amount of
rock and Ash embedded Pompei into a calcified State and the area was largely forgotten and left abandoned for years when archaeologists discovered the
remains of the city they found the ash had coated buildings objects and even people it hardened around the remains of
their bodies freezing them in time their final moments are as clear to us as is the skies above them all these years [Music]
later post-apocalyptic settings for games is a very common Trope and for good reason it's a setting so drastic ically different compared to our
everyday lives it can bring out that deep dark fear inside all of us the fear of losing
everything these ruined long dead places were once thriving with people just like you and I enjoying life and all its wonders but some kind of world-ending
tragedy took that all away we have a Natural Curiosity to investigate and uncover just just what kind of disaster led to these dead worlds and who exactly
those people were these games utilize that desire allowing you to explore an abandoned decayed World letting you see those empty bedrooms and vacant
streets it's often creepy to see abandoned buildings and ruins like this as they're usually associated with death and tragedy but more than anything I
find that games with dead worlds are Serene peaceful yet lonely all the same breath of the wild is one of those
games that you can just get lost in at the start of the game link wakes up with zero memory of who or where he is it's revealed that you've been asleep for a
hundred years and that there was a massive battle you barely survived Hyrule has been all but destroyed by Ganon scattering its people
and leaving many of its towns in ruin as this is an open world game you can journey across all of Hyrule and see these ruins up close the remnants of a
Time long ago many of these places are barely recognizable with nothing more than a faint shadow of what they used to be who used to live here but some are
more clear to us my favorite abandoned place in breath of the wild is Fort hatano it's a quiet
yet evocative scene dead Guardians scatter an open empty field a large castle-like wall guarding the pathway is just barely
standing these Guardians are calcified Frozen in time during their final [Music] moments it can be assumed that there was
a battle here one that was nearly lost the people of Hyrule appear to have been fleeing from the Guardians hoping to make it to hatano Village for Refuge those that could still fight
chose to make a final stand against The Horde here at the Fortress the various craters and splintered trees were no doubt from the Guardians deadly cannons we can even see
some of these Guardians were stopped as they were scaling the wall these people were saved mere moments from tragedy throughout your Adventure you're
left by yourself more than any other Zelda game prior games had plenty of NPCs and towns to visit each brimming with life and while breath of the wild
has towns as well there are so few and far between Disconnected by these vast arrays of empty Landscapes and demolished buildings 90% of my play time
was spent alone exploring these ruins and this is intentional there's a reason the game has you spend so much time time out in its
environments it's in the name of the game breath of the wild is about its Wilds it's about nature becoming the dominant force in Hyrule each and every
abandoned place is overgrown slowly being taken back by Nature's resolve civilization suggests a disregard for the natural world industry overtaking
the wild these themes are seen constantly throughout fiction the Ancient fangorn Forest and the 's righteous anger towards Saron and his
Army Of Orcs rainor world's harsh environment and various creatures continuing to thrive even through the deadly downpour and of course miyazaki's
princess monoke and its messages of Humanity's greed and desire for expansion indifferent to the life that already resides in the wild princess
monoke is said to be an inspiration for the high rule that we see in breath of the Wild wild and it's very clear the lack of civilization the lack
of people allows these themes of the enduring natural world to thrive but in the wake of these empty Landscapes is a deep
loneliness not only does this overgrown version of Hyrule leave you feeling alone but so too does your lack of memory much of the game is spent uncovering just what happened all those
years ago and learning of those who were lost the friends that you once cherished as you discover different areas your memory begins to restore
itself and the realization of everything you've lost becomes unclouded you were the Lone Survivor that battle at Fort heno was a
tragedy that you weren't able to stop scenes just like this happened all across the kingdom and many left nothing but Rubble in their wake survivors guilt
is something very few people will ever experience and it has to be one of the loneliest feelings imaginable while each of the
relationships and connections you once had have been severed time has continued moving and life has kept growing during your journey you meet new people and
form new bonds the sorrow of seeing these forgotten displaced towns is softened as as new life begins to take hold these Guardians are coated in Moss
the wall covered in Vines new towns are being built and many people these days don't even remember a time before the Calamity breath of the wild is a broken
land still suffering from its wounds even after aund long years but life always finds a way it's a cycle many died during the battle 100 years ago but
there were survivors towns were lost people's livelihoods were taken from them but new life has begun to emerge this is why even though we find
ourselves alone exploring these remnants of a bygone era I find this version of Hyrule to be more beautiful than any that came before it's a world that
suffered a terrible death but with time and the strength of the enduring wild it has restored itself to become even stronger than before and we don't have
to avenge it by ourselves if Hyrule itself is alive then are we really ever alone but these dead worlds don't always
have a happy ending what is it like when a world is on the brink of death that's just barely holding
on Shadow of the Colossus is like a mirror to breath of the wild this world appears to be dead there's not a soul to be found but you and the horse you ride
upon but rather than a world long abandoned slowly being revived this land has been dying for what seems like eons
with the only life left being the titular colosi scattered across this Wasteland they much like in breath of the wild are ruins of a long forgotten
time but still alive still breathing you come here to this far off land in hopes of Reviving a loved one someone who was
taken from you too soon Shadow of the Colossus is a story of grief and the inability to let someone go it's a
representation of how hard it can be to live on without someone you love and the lengths a person might go to keep them
from leaving for the you play as that grief brought him here you're offered a chance to save her soul by defeating each and every
Colossus within this ruined land to save one Soul you're forced to take many these massive creatures of stone and flesh are nothing more than an
obstacle at first but the realization that you are single-handedly putting to rest the only remaining life here makes you rethink your
actions maybe these Titans are more than just monsters from your desire to not be alone you're killing the only company
this land offers you are the reason this world will die when seeing these gargantuan colassi I can't help but think of that feeling
you get when you look out into space or when you look up at an impossibly tall building seeing the scale of something so far beyond you beyond your reach
makes you feel so small so insignificant I wonder what it might actually be like to witness an impossibly huge monster looking down on
me an expanse so vast or a creature so big that you couldn't possibly relate to it connect with it you'd feel so
detached like you can't possibly coexist I mean you could never become friends with a monster
right the colossi are not hostile they only defend themselves when you attack them it makes the act of slaying these
Titans so much more difficult in your own selfishness your drive to rid yourself of loneliness you become blinded to the lives you
take maybe these towering beasts are just as alone as you are their world's now nothing but Rubble in breath of the wild you can
find beauty in Nature's regenerative quality it's tranquil even without any people you can find wild animals and
cororo anywhere you go but the world of shadow of the Colossus is Barren The Remains here have been rotting for far
longer than a mere 100 years it really makes you wonder if it will ever see life again the colossi are enormous and yet
even they seem small when compared to the long stretches of land you travel across these Bridges and structures are so immense that there must have been
thousands upon thousands who lived here but now it's a ghost town each Colossus you defeat becomes a
part of that ghost town just another pile of rock and dust when a world dies its people its life
vanishes all that's left is the lingering sign of a life once lived it's one thing to be entirely isolated with nothing but the Wilds
before you but when you stand stand within the corpse of a once thriving World it feels like you can connect with those who came before you but the
reality is you will never truly feel their presence if that's not lonely what is
[Music] games have the amazing potential to make the player feel and there's a reason for
this they're different from any other medium you aren't simply a spectator looking through a fourth wall but rather you're behind that fourth wall a part of
that world interact ability is something unique to a game the level of control you have over what happens you don't just experience a game from the first
person perspective you are the first person it's this immersion that lets us feel far stronger about a game than something like a book or film there's
many facets of immersion for games it could be creating a deep intricate world that feels like it's been here long before you came along or a narrative
with complex real characters when a game immerses you when you become lost in its atmosphere a feeling Creeps in
for some games it may be intentional for others maybe not but sometimes that feeling can turn from a deep immersion to an otherworldly
isolation in Jedi Fallen order you take on the role of Cal cestus from the outset cow's life doesn't appear particularly lonely working as a
scrapper on the junk Planet Baraka has led to him making a good friend prph who he works very closely with it's not until an accident happens that nearly
causes PR's death that the depths of Cal's fears and loneliness is revealed Cal is a Jedi and he's been in
hiding since the events of Order 66 just 5 years prior Cal lost everything during The Purge his friends his family his way
of life and he blames himself for it the true tragedy of it all is how this isol ation seems to follow Cal everywhere he
goes the Empire is always on the hunt for survivors and when they find you you aren't the only one who will
suffer it feels like it's Cal's Destiny to be isolated never again allowed to be who he is forever an
outcast what makes us connect even more with Cal are the flashbacks throughout the game each time we unlock a new ability it's framed as Cal remembering a part of his
training and so we are flung into the past playing as a Young Cal training with his master his relationship with his master and even the Clones is front
and center just another reminder of what he's lost Cal continues running from the Empire doing anything he can to fight
back but his past his guilt is always when Ling down on him the final of these flashbacks happens on damir but this
time we witness how it all happened how Cal lost everything it begins as any other training sequence using your force
abilities to make it to your Master's position only for things to take a dark turn we will begin with physical
preparation first though we have orders braa is secure we move out for mikito shortly yes you
must ex are you okay something is no what's happening why did the commander just B one something terrible is
happening the clones have betrayed us there are no no answers to your questions not yet we need to get off this ship quickly get to the Escape pods
use the maintenance Halls we trained for this do you remember Yes master what about you I will create a distraction and meet you if I am not
there when you arrive to park without me I will find you on braa do you understand Yes master they're coming I will seal the
blast doors but if any cross your path do not hesitate go and May the force be with you the audience understands exactly
what is happening here but Cal is faced with nothing but confusion and fear they attempt to escape the ship but just before they can get to the Escape pod
jaro toal C's Master is killed trying to protect him cow I over loaded the ship's reactors
the explosion will M your escape this war is not over my pan hold the live wait for the Jedi
Council signal remember trust only in the for yes Mis
scenes of Order 66 just like this one happened all over the Galaxy Cal didn't just lose a master that day he lost everything he knew throughout the story
we see him struggle with that survivor's guilt the pain and utter loneliness that only loss can create from when he first encounters that starf fighter to his
confrontations against the inquisitors after this final flashback C is quite literally confronted with a ghost of his past a kind of force vision
of his master he still believes that his master's blood is on his hands that he could have been stronger that day and
that guilt reaches a Breaking Point yes my blood is on your hands Apprentice you are a failure a weakling
a traitor you are no Jedi no he fractures his lightsaber the only thing his master
left him in Attack of the Clones Obi-Wan tells Anakin Master this weapon is your life maybe it was here that Cal killed
his master not as a little boy too weak and afraid to do anything but as a man so utterly br broken and forlorn that he
doesn't even believe in himself he can't not after everything he's lost when Cal goes to ilum to retrieve a new kyber Crystal and repair his saber a
flicker of Hope returns as he finally stumbles towards the Crystal this is it the answer to his pain a reminder that
the Jedi aren't really gone that his master didn't die in vain and then just as he reaches out and
grabs it it breaks shatters in two right in the palm of his hand that flicker of hope within Cal burns out as he realizes
he's failed his master is now truly dead and he's failed as a Padawan what's the point in struggling
against such insurmountable odds what's the point in fighting when you're all by yourself and it's that very moment that
it Dawns on Cal this whole time through every up and down every chest and stem canister that he hasn't been alone that
failure is not the end it is a necessary part of the path hope will always survive in those
who continue to fight like you Bey one Cal had been so burdened with what he'd lost that he was blind to what he had
gained his new master his new family his newly built lightsaber reflects this a combination of both his master's new and old this is why I love this game so
deeply it asks the question how can someone move on after losing everything the truth is you don't but
that doesn't mean your past has to be a burden in cow's case it becomes a lesson Even in our darkest moments when we feel most alone there's always
someone there for us maybe they've just been sitting on your shoulder this entire time Minecraft isn't usually the first game you'd think of when you hear the
word immersive from its voxel-based Graphics to the near non-existent story Minecraft feels like one of the most gamey games out there and yet anyone
who's played it knows just how haunting playing by yourself can be Minecraft in single player takes the idea of isolation in a more literal sense
without the sounds and laughs playing with friends the game becomes hauntingly quiet every footstep made every block
placed even the tactile sounds of the menus are as clear and memorable as the blocky skies above the only other thing breaking this empty silence are the
wistful piano tunes playing in the background but even they fade out sooner or later leaving you once again alone with your
thoughts it's These Quiet Moments When playing where you begin to feel dreadfully isolated like you're stranded in a Strange Land no one will ever know
of and technically you are when you create a new world you are creating an entirely new site that nobody has ever seen before a world you
have entirely to yourself it's this personal experience that makes a solo world so lonely but there's a darker side to Minecraft
something few players have ever experienced but everyone knows about in a game where you play by yourself
why do you sometimes not feel alone July 9th 2010 lately I've been hearing this
[Music] strange sound while near a cave then footsteps then more what is
it July 13th 2010 so I had just generated my first snow map and was happy I went around looking for a cavey area to set up my
base and I found a bit of exposed Stone I erased two blocks and sure enough there was a pitch dark hole in their place before I took a step however this
creepy cord played it was a sort of drawn out minor chord with string instruments like the sort that foreshadow events in horror movies
I was Frozen with momentary fear and then looked in my inventory there was now a rose in my first slot I sealed up the
cave these posts were made on the Minecraft forum website shortly after the update of version 1.0.3 strange noises were being heard
deep within caves confusing and frightening players but these weren't just normal ambient noises they were unnatural deep guttural Roars of what
sounds like machinery and distant screeching Echoes all of these noises can be heard
while playing in single player all by yourself August 31st 2010 an anonymous user made a post on
forchan documenting his experience while playing I had recently spawned a new world in single player Minecraft everything was normal at first as I began chopping down
trees and crafting a workbench I noticed something move amongst the dense fog I have a very slow computer so I have to play with tiny render distance I thought
it was a cow so I pursued it hoping to grab some hides for armor it wasn't a cow though looking back at me was
another character with the default skin but his eyes were empty I saw no name pop up and I double checked to make sure I wasn't in multiplayer mode he didn't
stay long he looked at me and quickly ran into the fog I pursued out of curiosity but he was gone the only image attached to this
post was of the user looking at a small hill with the faint outline of a figure standing in the fog the old Minecraft versions have become
synonymous with the word creepy the low view distance and fog covering your screen the pitch darkness of the nighttime the vast Barren world and of
course the now Infamous Legend of Herobrine everything about the game was oddly unsettling back then there was no Minecraft live no trailers announcing
new updates many new features were added with without players even knowing it all fed into that fear of the unknown What If there really is someone
here watching me that strange loneliness of a solo world became a good feeling when opposed to this Eerie sense that someone else is here with you you just
don't know where while much of these aspects have lightened over the years that feeling still lingers I've been playing on my
own single player World recently and there have been moments where I swore I saw another player name only to find nothing this strange lonely atmosphere
is present regardless of the version but I don't think it was ever Minecraft's intention to feel so lonely to feel so
isolating Marcus person better known as Notch the creator of Minecraft sold his small indie game passion project to Microsoft back in September of
2014 in doing so it made him a billionaire a $2.5 billion deal since then he's taken to Twitter voicing his feelings his
regrets in the wake of his accomplishments he's never felt more isolated there's a sad irony knowing that in Notch's solitary success
Millions like myself have been able to make friendships and bonds that we still have to the this
[Music] day it makes sense why a single player
game would feel so lonely there's no real people you're interacting with NPCs can present some form of connection in the same way we can relate to a
character in a story but there's no actual socializing going on so on the contrary shouldn't that then mean that a multiplayer game will always guarantee
you that reassurance of company there are plenty of multiplayer games in which you can in one moment be laughing and talking with friends and in
the next find yourself completely alone the only one left complete the mission you're the only one left but this is an intentional part of the game and you
always end up back with other players so what happens when there are no players to come back to what happens when a game
dies the night of April 15th 2010 marked the day the Halo 2 online servers for Xbox Live were shut down ending the nearly 6- year-long life of one of the
biggest and most influential shooters ever made but a few players realized that they hadn't been disconnected from the servers yet even after midnight had
passed they figured as long as they stayed connected they could continue playing these 14 players prolonged the life of Halo 2 for nearly a whole extra
month slowly but surely they began dropping one by one some from power outages some deliberately all until a
final player was left on May 10th 2010 at 4:15 a.m. almost a
month after Microsoft cut support agent Windex was forcefully booted offline leaving Apache enforcer as the Lone
Survivor for just under 22 hours Apache was the only one left keeping Halo 2 alive finally on May 11th at 1:58 a.m.
he was booted offline as well bringing an end to Halo 2 and its multiplayer these Final 14 players have since been named the noble 14 A fitting
title for a truly dedicated group of Gamers when simply asked the question why Apache said this I wanted to play with everybody you
know especially it's not like oh we'll play next week well there is no next [Music] week those final 22 hours must have been
a strange experience to truly be the only player still online in a game is perhaps the loneliest you could be playing a game on
the night Microsoft ended support there were almost 70,000 concurrent players online and just a month later Apache was the only one
left in a game that relies on the interaction between so many players when there's nobody left is it really even a game
anymore it's the sad truth that all multiplayer games have a lifespan sooner or later the servers will be shut down and the game will become lost to time of
course there have been many games that have been revived even after their servers have been shut down or have become unplayable from fan driven projects like plutonium for black Ops 2
or the several Club Penguin remakes to of course the official Revival of Halo 2 with the Master Chief Collection while these newer versions are absolutely
still enjoyable and may even be better than the originals in some ways they just aren't authentic they will never be what the originals were never achieve the same
player base and community that made them so iconic to begin with however some games have met their end without the intervention of of the studio their
servers are still running but nobody is online you can even see them for yourself there are the obvious choices like the old Call of Duty or Battlefront
games where the official servers do still have players but it's a very small amount and it can be near impossible to find an actual match but what about a
game that is truly vacant one where we could experience the same thing Apache did all those years ago there are thousands of games out there
with a player count of zero many of these games are dead simply because of how bad they are or they could just never take off in the way the developers had hoped but I find it to be even more
eerie if it's a game that is typically full of other players Garry's Mod or godmod has been one of the biggest games on PC for
decades and for good reason what originated as just a mod for halflife 2 is now one of the biggest sandbox games full of different game modes and servers
to play on this is important as while the game is still incredibly active even today it has tons of older servers that are completely
empty exploring these empty servers just doesn't feel quite right like there's something missing there's a sort of peacefulness when you play a game like
this like you're living in a world you have all to yourself it's almost almost like what a real dead world would be like similar to that of breath of the wild or Shadow of the Colossus it can
make you feel even more isolated than even a game like Minecraft in Minecraft at least you can still play the game normally when you're alone but here in
Gmod the lack of players means you can't play it's just a deserted world no longer with any purpose just like Halo 2
in its final few hour all you can do is simply exist here in this vacant [Music]
Place seeing these Dead games is disheartening knowing these platforms where so many memories and friendships began are now abandoned makes me wonder
will there be a day where games have become just a thing of the past I hope that this isn't the case and when the time comes that the game's I
grew up with are being shut down I hope that I can keep them alive in the same way Apache and the noble 14 did even if
it means I end up all by myself in a world left completely abandoned after sitting with quirrel for as long or as short as you'd like taking in the
calming Waters you eventually leave the Blue Lake to continue your journey but when fate brings you back to this Lake of Tears quirrel is nowhere to be seen
the only sign of him is his sword stuck in the sand after this quirrel can't be found anywhere else in the entire game his
previous dialogue hinted at his age and how he felt like his time here was at its end it's assumed quirl is now dead with
the only thing left to remember him being his blade it's not often I connect with a game in such a way that it makes me feel
so strongly about it it's a testament to how fantastic some of these games are that they can create such a powerful atmosphere whether being terrified or
feeling immense empathy for a character a game that can make you feel isolated fuel alone is a brilliant way to make an immersive and engaging
game for a while the popularity of singleplayer games was called into question people thought they were a dying breed of games and that the new age of multiplayer games far outweighed
any potential success of them people criticized them saying things like why play a game by myself when I could just play with friends that just sounds
[Music] lonely thankfully single player games have shown to still be some of the biggest games every year maybe that loneliness isn't always
a bad thing it allows for a single solitary focus on the story or World being presented without the loud distraction of other players being alone
can be a peaceful relaxing experience whether the game is meant to be that way or not even multiplayer games have shown to have these calmer
quieter moments that contrast makes those times spent with friends all the more memorable people will constantly look for ways to escape the stress and Chaos
of the real world and sometimes isolating ourselves in a virtual one is the best way to do that I think this can go for any kind of game loneliness
doesn't have to be a depressing somber feeling maybe we can find peace within it and that it can help us appreciate the company of friends and family just a
little bit [Music] more thank you so very much for watching if you enjoyed remember to leave a like and be sure to subscribe to see more of me I recently made a new Discord server
so if you want to be a part of the community and get access to polls and frequent video updates feel free to join link is in the description as always my
name is Ember and I'll see you next time
[Music]
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