Ryan Scott - The skills that get designers promoted
By Dive Club 🤿
Summary
## Key takeaways - **Craft gets hired, business impact gets promoted**: While high-craft visual design skills get designers hired, promotion comes from demonstrating business impact and high ROI. [00:25] - **Job market is overfiltering, not too competitive**: Companies are defining roles too narrowly, creating a 'puzzle piece' hiring problem where most candidates don't fit, rather than a competition issue. [04:44] - **Pitch to the business, not just design managers**: To get promoted, designers must pitch their value to product leaders and business stakeholders, focusing on hard numbers and impact rather than just design aesthetics. [07:30] - **Look beyond metrics for business value**: When direct metrics are unavailable, highlight other business value like competitive positioning, team efficiency, or culture improvement to demonstrate project impact. [10:35] - **Move towards PMs and engineers, not just code**: As AI blurs role lines, designers should move towards product management and engineering skills, focusing on strategic work and business impact, not just tactical coding. [17:40] - **Prioritization: Value, Cost, and Risk**: Designers can intuitively prioritize by evaluating projects based on value, cost, and risk, mirroring human decision-making rather than relying solely on rigid frameworks. [36:48]
Topics Covered
- Hired for Craft, Promoted for Business Value
- Pitching to the Business: Focus on Impact
- Design's Holistic Business Value Beyond Metrics
- From Frustration to Feature: The Birth of Live Order Tracking
- Promotions are about business skills, not just design skills
Full Transcript
We're entering a world where roles and
responsibilities are kind of up for
grabs. So, how can we as designers think
strategically about our career?
>> Some of the tactical skills of design
that have been a moat for us for a long
time no longer are. They're not
differentiators.
>> How can we create the type of impact
that makes us irreplaceable? There are
skills that designers are getting hired
for right now which are like visual
design skills, high craft, but what
they're getting promoted for is
providing more value to the business,
being really high ROI.
>> What skills will be the most soughta in
the coming years?
>> If you want to be more strategic, if you
want to get promoted, if you want to
drive value for organization and be seen
as someone who is extremely valuable,
that's what I teach.
>> Welcome to Dive Club. My name is Rid and
this is where designers never stop
learning. This week's episode with Ryan
Scott is a deep dive into how designers
can think more strategically about their
career. He shares a ton of practical
lessons learned from his time at Door
Dash and Airbnb. And we go deep into how
you can make data a part of your
practice as a designer, different ways
to think about getting buyin for your
ideas and a lot more. But before we get
into all of that, I wanted to get Ryan's
MBA perspective on what the heck is
happening in today's job market.
>> So important for designers to have a
good understanding of not just what is
changing. We all feel that, but why it's
changing. Because if we don't understand
why, we can't really come up with a
strategy on how to get ahead. And that's
when we get exhausted, we burn out, or
we just kind of start chasing trends.
What happened during the pandemic is
that everything shut down. We have to
think about this as an economic
function. So businesses respond and they
change their strategy which is why
you're seeing adoption of AI, a lot of
layoffs and people hiring very
differently. And the job requirements
like the job market is so bizarre right
now in terms of companies wanting like a
very specific person with a very
specific background for every hire to
the point where they're probably like
filtering out really qualified people
because they have this really specific
need for something they have in mind.
So, we're seeing all these things and I
saw this quote on LinkedIn from a design
leader and said, "Honestly, no one knows
what's going on in the current market."
And I think that perfectly encapsulates
how designers are feeling right now,
which is like, "What the heck is going
on? We're seeing all these signals, but
we're having a difficult time
contextualizing them." And when we have
a difficult time contextualizing them,
then it makes it very difficult to have
a strategy on how to get ahead in that
environment. And then we burn out
because we're just trying so many
different things and everything is
changing so rapidly that we're just
pinging ponging back and forth between
well I think I need to learn AI and this
job wanted this specific thing so maybe
I should go do that and I hope I don't
get laid off and it's exhausting to be
honest. Real quick message and then we
can jump back into it. AI is making it a
lot easier to contribute to the
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a y. Okay, now on to the episode.
there's so much demand like there the
job market is actually exploding but for
a like singular slice and then you go on
and then there's people who are talking
about how they haven't been able to get
an interview for like 8 months and it's
so weird to see the combination of that
like what's happening there you think
you know like I'm like let's just try to
make sense of it for a second
>> yeah I I just was having this
conversation u with a designer this
morning who's applying to jobs and the
way I kind of articulated is it's not
she was saying I think there's too much
competition. I don't think there's too
much competition. I don't think that
you're getting beat out by a bunch of
other people who are more qualified than
you are. I think what's happening to a
lot of designers is that the the bar
changed the standard. What companies are
doing is they've defined something so
narrow that they want. They're only
willing to hire that one person with
that one specific profile that that
standard has shifted. It's not a
competition problem. It's a do you meet
this specific puzzle piece problem that
most people actually don't. And the way
I describe it is a lot of companies are
just overfiltering right now where they
might say we want you to be in this
industry for exactly this many years. I
saw a design leader on LinkedIn say that
they got rejected for a job because they
had managed five direct reports and this
job required they had experience with
six. Like really finite level of detail
here which they're overfiltering, right?
They're going to lose out a ton of
candidates because they're so narrowly
focused. And so I think that's why you
see this specific persona of designer is
in high demand and everyone else is kind
of left trying to figure out what to do.
I think that comes down to the company
having a specific strategy in mind and
maybe not knowing how to execute that
strategy very effectively. And a lot of
it has to do with kind of macroeconomic
environment, how businesses respond and
then how hiring managers have to respond
to that.
>> Let's talk to the person who is feeling
the pain of this a little bit. Maybe
they aren't having as much success
getting interviews. They feel the fact
that they're being screened out
prematurely. How do you even think as a
designer right now about repositioning
yourself and the right knobs to turn,
what changes to make, what to experiment
with? Like do you have any thoughts on
how the individual designer can react to
the changes that some of these
macroeconomic pressures are bringing on?
>> The problem that I see for a lot of
designers is two things. One, they're
not selling the right thing anymore. And
then they're also not selling to the
right people anymore. Hang shoe just
posted on LinkedIn a couple days ago a
survey a poll and said who's most
responsible for driving these changing
hiring trends in design. And about 50%
of people responded that the design
leaders themselves, the hiring managers
themselves are responsible for these
changes. I think that's not the case.
The design managers often don't have
budget control. They're not the final
approver. They're the person that has to
take that candidate and then pitch that
candidate to someone else. And it's
typically a product leader and product
leaders care about completely different
things. I also saw someone mention that
they had been approved by the design
hiring manager and then the PM said nah
and they lost the opportunity. So I
think that designers are are still
thinking of I need to get this design
manager to hire me when really that
manager doesn't have the final say. And
so what we need to be thinking about is
instead of trying to pitch that designer
on why to hire us, we should be thinking
about how do we pitch ourselves to the
business? How do we talk about the
impact that we're going to have? Um,
hiring is one of the most expensive
investments that a company can make. And
we need to think about it that way. We
need to think about it as this is an
investment and they want to know if I'm
going to put $150 $200,000 or more
behind this person, what am I going to
get for that? And so that's the story we
really need to tell. Instead of I make
these pretty things or whatever argument
we're trying to make, look at the craft.
Look at the delight I'm creating. We
need to talk about hard numbers and you
know this is on shaping behavior. This
is how the money is going to come out,
how the metrics are going to move as a
result because the design manager cares
about those things but the PM the
product leader who probably has the
final say really cares about those
things. So we need to be selling the
right thing that impact and we need to
be thinking about who the ultimate
approver is and it might not be the
designer we think it is. Can we go a
little bit deeper there and talk about
some of the ways that the messaging
might change depending on who you're
speaking to? Like if I understand that
I'm trying to sell myself to the
business, what are some of the words or
phrases or positioning mechanics that I
would be using that maybe it would be
easy to miss if I was speaking just to
the design manager?
>> Yeah. So, when designers are speaking to
other designers, we kind of have like a
shorthand and it's okay for us to do
this. We think about, oh, I did XYZ
feature. I reduce cognitive load. I
change the friction in this flow. And
other designers understand that.
Typically product leaders or business
leaders, there's a bit of a gap. There's
a miscommunication. There's something
that gets lost in translation there.
We're not saying the impact that this
creates. And you see this in portfolios
all the time. People will typically
label their portfolio projects as, you
know, XYZ project for Y company. You
know, a redesign of booking for Airbnb.
It doesn't mention what actually came
out of that project, why it was worth
doing, how much money it created,
whether it moved metrics. You know, what
design work happened, but not what
business impact was created. And so, one
of the things I really talk to designers
about and train them on is to not just
say, I did XYZ work and hope and pray
that someone on the other end of that
conversation understands that that is
impactful. You have to really try to
bring it back into their world. use
their language and say this work drove
this metric in this direction. Be much
more specific because that's ultimately
what that person who's making that final
decision really cares about.
>> Okay. Then I'm going to be the voice of
the person who's listening who has
worked at a mid-tier agency for the last
3 years. And the nature of the work
means that they'll take on this complex
project in a various industry, but then
they're kind of handing it off and they
don't always get the nice dashboards and
cohort retention over the next 6 months
and they feel at a loss when it comes to
being able to wield data as a part of
their own personal story. Any thoughts
for that person?
>> Data and metrics are only one type of
business value and designers kind of get
put in this box. We kind of get trained
to think this way because we work so
closely with PMs and we often report up
to product teams. So we care about the
metrics and we should be thinking about
those things. They are really tangible.
People are gold on them. So their
careers and their career trajectory is
really dependent upon hitting those
metrics. So that's a really important
place to start. But not every project
has all the metrics you need to tell
that story. Not every project can be
measured with certain metrics. So it's
important to zoom out and think about
what other types of business value are
created. There were projects that I
worked on where we just repositioned
oursel against the competition. Maybe we
made our team internally more efficient
or increased the velocity or the
quality. We reduced uh the bugs that
were being created as a result of the
work that we were doing. Maybe just
changed the culture and we started to
work better as a team and have a greater
sense of ownership. Those are all things
that a CEO really cares about. And when
you go to business school, they train
you to think about everything as
holistically as possible. Business
school is not here's what metrics
matter. It's here's how to think about
the holistic health of the business. And
so the metrics have to be in the right
place. The culture has to be good. You
have to be hiring the right way. You
need to be positioned against the
competition. You need to be gaining
market share. You need to have good like
brand awareness with consumers and you
need to have a good kind of brand
reputation with consumers. All of those
things matter and every project might
have bits and pieces might be moving the
needle across the board for any of those
things. So maybe you don't have the
perfect metric and that's really common
if it's not being measured or the data
science team or the PMs won't give it to
you or you left the company years ago
and you just don't have access to it
anymore. Super common for that to be the
case. In that case look at did the
company launch it then it's probably
producing value for them. Even if I
don't have the numbers I can say look we
know this is producing value because
they launched it and it's been a couple
years and it's still driving value for
them. So we know it's directionally
doing the right thing. We think about,
you know, what was the purpose of the
project? Was it just to hit a metric or
was it for something else? So many
projects are about just neutralizing
some competitor's advantage. If that was
the purpose of the project or that was
something the project did, even if you
don't have the metric, you can say like
one of the projects I worked on was
launching food photography at Door Dash,
that absolutely moved product metrics,
but Door Dash was the only company that
didn't have food photography. everyone
else did. And so when Uber Eats launched
from day one, they had beautiful food
photography. We were kind of like, I
guess we should probably do this, too.
So yeah, did it move metrics?
Absolutely. And it moved metrics in a
really significant way. But that's not
the only way to tell that story. The
other way to say is like, look, Uber
Eats launched. We had to respond. They
have this thing. We're trying to sign
national deals with McDonald's and
McDonald's on, you know, we're on these
corporate calls with McDonald's.
McDonald's is saying, "Why don't you
guys have photos? We spend millions of
dollars on photography. Why can't you
help us? We have an answer for that. And
so, did it move metrics? Sure. Did it
also accomplish other things for the
business? Absolutely. And so, you tell
the best story you can with the evidence
you have at hand. And that should really
help mitigate if you don't have all the
perfect numbers. I love that reframing
because it definitely feels in a lot of
the dialogue that I see that it's
metrics check yes check no and you're
basically saying no we're just telling a
story that is going to be compelling to
somebody that is using a business lens
to evaluate me as an investment from
which statistical evidence is one way
that you can say something that is
compelling and and moves the needle. So
definitely makes a lot of sense. And
even for myself, I'm like kind of
reflecting back on some of my own
projects like, huh, how would I spin
that in a way where it doesn't feel like
just a label, but I'm I'm telling it in
as if I'm almost writing it to the
executive or the PM that would be
evaluating my case.
>> And what I see in interviews, and I've
done this before, I kind of my approach
for telling about the results of my work
is I call it shock and awe. I want to
talk about so many different things that
the project produced, so many different
types of value or impact that it really
kind of takes the pressure off all the
numbers being exactly right or all the
numbers being impressive in some way.
So, I'm going to mention metrics for
sure, but I'm also going to talk about
the way the team learns to operate
differently and more efficiently, how
that unlocked future strategic value, um
how it moved us competitively. I'm going
to mention every one of those things
almost on their own slide in an
interview and the impression after doing
that it's like yeah this project did
this and this and this and this in
addition to hitting some metrics too.
The impression is that's amazing like we
want that value here too. We want
retention and we want conversion and we
also want to work better and we want to
have more ownership and we want all
those things as a product leader or a
business leader. We want all of those
things. producing like the talking about
the results of our work in that way has
a huge impact in people understanding
our value as long as we're zooming out
and thinking holistically like a
business leader would.
>> Okay. So, we've been talking about this
idea of positioning and I want to
transition into a little bit more like
personal skill investment. I think a lot
of people are feeling the need
especially given the macro uncertainty
that we were kind of touching on
earlier. And I want to just read a line
that you brought up when we were talking
before we hit record where you said the
only designers in trouble are the ones
that are standing still. So where do we
move from here? Like a designer who
feels the reality of the moment. How
should we even think about future
proofing ourselves so that we can
continue to earn a living as a
professional UX designer in the years to
come?
>> Yeah, I really see there being two
paths. If you go to business school, you
might study strategy and game theory.
And I think those create a good roadmap
for us to move forward and think about
our design careers really strategically.
What is happening with AI is that it's
really rapidly collapsing all these
roles onto each other. So designers can
do more PM type work. We can vibe code
and do engineering work. All those
people can also do our work. They can go
into magic patterns and they can uh
create some mockups really quickly. So
we all have more overlap with each
other. We need to think about ourselves
as really valuable partners. And I want
to think about my relationship with PMs
and engineers as a true partnership, but
we're also competing for resources.
Which function is going to be invested
in? Who's going to get promoted? Who
gets more headcount? There's always a
little bit of tension there, and that's
really uh worth acknowledging. So I
don't want to say that, hey, we're
competing with these people because
we're partners, but we are in some ways.
If we study game theory, we're thinking
about different companies. How does one
company position itself in the
marketplace? And then how do we respond?
And it's about playing out all the steps
that are going to happen. So if we have
PMs and engineers moving towards design,
they're starting to use these AI tools.
Some of the tactical skills of design
that have been a moat for us for a long
time no longer are. They're not
differentiators. I don't need to have a
deep understanding of Photoshop
necessarily to get in there and make the
thing I want. So we can't claim that
anymore. So if they're moving towards
us, the answer is we need to move
towards them. You see this in businesses
all the time where Airbnb has home
sharing and Booking.com has hotels. And
then eventually Booking.com's like we
should have some home sharing and Airbnb
is like we should have some hotels. As
they start to compete, they start to
become more similar to each other to
kind of neutralize each other and get a
little bit of bites of each other's
market share. We're seeing the same
thing happen with designers and PMs and
engineers right now. So if PMs and
engineers are coming for a little bit of
our market share, we should do the same
thing and we should respond in the same
way. How designers are predominantly
thinking about that right now is things
like vibe coding, all these AI tools to
do more technical engineering work. And
I think that is really valuable. That is
one path that is us becoming more like
an engineer and knowing how to ship
things on our own. um knowing how to get
into the codebase and change the button
color, change the quarter radius, the
things that we had to like beg resources
for before. Now we're just empowered to
go in there and make it work. And I
think that's great for everyone, right?
The engineer did not become an engineer
so they could work with the designer to
make sure every tiny little pixel is
perfect. That's not necessarily what
excites them about their job, but it is
what excites us about our job. Now we
can go in there and we can make things
the way we want. That's really powerful.
The side that I see missing is designers
being equally or more excited about
being able to do the more strategic
work. So if PMS are moving towards
designers, we need to move towards
engineers. We also need to move towards
PMs and neutralize that a little bit. So
we need to start thinking about
ourselves as driving this business
impact and being equally responsible for
that.
>> Makes total sense to me. I think that
part of the reason a lot of the
discussion has been at least from my
vantage point quite technical is there's
almost a clarity when this other path is
buoied by specific tools and tactics and
workflows that you can learn. If I can
use this tool then I can create value
down this path. Whereas when you kind
of, you know, stand at the fork of the
road and look down the product path,
it's a little bit murkier and a little
bit more uncertain what it looks like to
actually grow in that direction. So
maybe we could talk a little bit about
how designers should even think about
charting that path down the product
lane.
>> Yeah, I think the first place to start
is that designers have a lot of these
skills already and I don't think we give
ourselves credit for that. Um there are
things like kind of our customer first
thinking, right? How business value is
created is by solving a problem for the
customer and then you see the metrics be
impacted. Sometimes companies will want
to start with business metrics first and
they'll say, "Well, if we start selling
customer data, we'll make a lot of
money." That typically doesn't end up
being very sustainable or create some
kind of conflict later on. Uh, one thing
I loved about working at Airbnb was that
we always knew that if we create
customer value first, then the business
metrics are going to take care of
themselves. That's how designers think
and that's a great way to think. So,
we've already got this like foot in the
right direction. We're also really
strong about systems thinking. So, we we
understand that sometimes some of the
tools that we have at our disposal like
AB testing are great in some instances
and not great in other instances. We
know that how would you AB test a design
system? Design systems, it's a system.
You can't pick it apart. It all works
together to create value. So designers
have a really good understanding of that
systems impact. And we also think really
holistically and a little bit further
ahead perhaps than our road maps. And I
think that's great. That's what seuite
executives do. If you're a seuite
executive, you have to have that
holistic perspective on the entire
business. And you have to be thinking
ahead about what comes next, what comes
beyond. I saw Andy Bud give a talk a few
months ago in Berlin and he mentioned
how uh designers are like chess players,
always thinking a few steps ahead. And
PMs and product teams are often like
poker players. They're wanting to just
maximize the number of hands they play
because statistically it works out in
their benefit. If you fold a bad hand
and you move on to the next hand, that's
how you're going to ultimately win. I
think that's a great metaphor for the
difference between designers and product
managers. But I also think that seauite
executives are chess players, not just
poker players. And so there's this
really nice relationship and similarity
between how designers think and actually
how seuite executives think. So I think
we have a lot of things going for us
already that if we acknowledge that the
whole idea of moving in that direction
becomes a little less intimidating.
Before we get into like the specific
skills that exist in these buckets that
you've kind of laid out, I'm sure
somebody's listening that's like, well,
I have a PM already, you know, and is
this complicating things if I start
moving in that direction? What is
effective collaboration even look like
in a world where people are kind of
infringing on each other's territory and
maybe the PM is spinning up lovable and
making a quick prototype. Yeah, I think
that is an ongoing negotiation and it's
going to depend a lot on who the person
is and what the company culture is like.
I was just speaking to a VP of design
who's been working in builder IO and
working with the engineers and the
engineers have helped set up builder IO
for the designers, but there was also
this conversation that needed to happen
about well who does what now? If we're
going to empower you to take things on
on your own, what does that mean? I
think that's a really valuable
conversation. And I think everyone can
win out of that. What do engineers want
not want to do that we do want to do?
Can we take over some of those things?
Maybe there's things that the PM doesn't
like doing that the designer really
cares about. And so you can start there.
You can also start with what do you need
to be successful? What metrics are you
trying to hit? What's going to get you
promoted? What's going to get you
recognized? What I do is try to say the
things that I can bring to the table are
going to help you as a product person in
these ways. I'm not trying to take your
scope. I'm not trying to reduce your
footprint or reduce your influence. I'm
trying to get us to all win together.
And if I can take something off your
plate that you don't want to do or I'm
really excited about or can handle, then
that's great. Uh if you need support in
some way, I have some skills to support
you in those ways as well. So, I think
those conversations are delicate, but
we're all having them. The same
conversation goes for designers. like
they can go in and vibe code something
or use magic patterns to spin up some
mocks. Okay, maybe we actually want
that. Maybe it's great for some of the
lower tactical types of things for other
teams to take them over and we are
advisers on those projects and say like
the engineers move forward with this.
That's totally fine. We check the box
and said looks great. Go ahead and ship
it and we can focus on larger more
strategic projects because other people
are empowered to do the little things
themselves. So, I think that that could
be true in all directions. And if we
approach the conversation that way, it's
important to acknowledge that people
across the spectrum are probably feeling
a little insecure right now.
Everything's changing and we're all
having to renegotiate everything. But
there is a future where we've all now
had the chance to reorient our roles in
a way that fits better for all of us.
So, I think that's a good place to
start. I've been designing products
every day for the last 15 years. But in
the last 6 months, everything has
changed. With AI in the mix, I'm
cranking out ideas faster than ever. But
none of that matters if I can't get the
feedback that I need to get the team
aligned. And right now, getting async
feedback still kind of sucks. So, I'm
building the product I've always wanted,
and it's called Inflight. I use it every
day to share ideas and get feedback from
the team. and it's totally changing the
way that I work. So, I'm excited to show
you. Right now, I'm only giving access
to DiveClub listeners. So, head to
dive.comclub/inflight
to claim your spot.
We're kind of figuring out where the new
lines are getting drawn, even leaning
into a new era of my relationship with
my technical co-founder right now. Like,
I got pretty comfortable jumping in and
doing a lot of the front-end polish.
And, you know, I get this text message,
"Wow, you know, that was so helpful.
Thank you." And then one day I'm like,
"Okay, I'll do a little bit more." And
I, you know, shifted PR and then got the
next test message and it was like, "Hey
man, never again." Like never again do
this. Like this is way over that line.
>> Yeah. We found the line. Everybody's
kind of got to find the line again.
>> Yeah. And and I think that it's good to
set expectations that it's going to be a
little bit of trial and error. And
again, it comes down to that person's
personal preference. It comes down to
the culture of the organization as a
whole and what the tolerance is for
this. But I see a lot of companies kind
of mandating the use of AI. And the
problem with those mandates is they're
not very specific. Doesn't say what tool
or how. And it also doesn't acknowledge
the fact that we're going to have to
change the way we all work with each
other and draw those lines. And there's
going to be some pain in that process. I
do think there are better things
>> beyond that process for all of us. It's
going to be worth that, but that doesn't
mean it's going to be easy getting there
right away. And so I would say be
experimental about this, right? Push and
try some things. see what feels right,
see where you get some push back, then
say, "Okay, that's where the line is."
That's fine. Let's agree that this is
how we'll operate, you know, in this new
world, and you'll take care of this, and
I'll take care of that. And maybe
project by project, it changes, but it's
worth having that conversation maybe a
little more literally, uh, really
stopping and taking a moment to say,
"Okay, how do we want to approach this
right now?" Because all of our past ways
of working are kind of being remixed at
the moment, and it's all back on the
table. So, it's worth being really
conscious of it, asking the question out
loud, having the conversation in a
really literal way, and then we'll find
kind of a new normal, all of us
together, but is going to take some
time. Okay. So, I want to get specific
about some of these more PME skills and
ways that designers can invest and can
pursue that path that we kind of laid
out earlier. And maybe we could start to
use your metaphor again of of playing
chess. I really like that. And I'd like
to know what the traits of great chess
playing designers even look like. Not
only to be able to see a little bit
further into the future, but given an
array of opportunities,
how do you know which ones are actually
worth pursuing and putting your name
behind? One of the best things designers
can do, and this typically falls to
product teams, but I don't think there's
any reason designers can't do this as
well, is to find new opportunities for
your business. That is something that I
have kind of specialized in and I've
always considered myself a hybrid
designer PM type person. I identify as a
designer but I realize that's not really
accurate. One of the things that I have
always enjoyed doing is going and
finding new opportunities for the
business. And I didn't understand in the
past why it's like no that's not your
lane. Don't find new value for us. There
are skills that designers are getting
hired for right now which are like
visual design skills, high craft, but
what they're getting promoted for is
providing more value to the business,
being really high ROI.
If you want to be part of the strategic
conversation, I think we need to be
comfortable being willing to start and
then drive that conversation. So, a good
example of finding new opportunities.
There's a lot of ways to do that. One
thing that designers do is we kind of
overindex on user research. That's our
primary tool. And engineers and PMs,
they want to AB test everything. And
we're both kind of stuck in these camps.
But there are so many other ways to
uncover new opportunities that are going
to also provide a lot of evidence that
something is worth doing. So you can do
some competitive analysis. You can uh
look at the market. You can see what
competitors are doing. And not just the
product, not just what the competitor is
building, not just the pixels or the
features or the scope, but also how are
they positioning themselves, how are
they pricing their products. Think
really holistically about what it is
you're seeing in the market and how
they're they're operating. I started
working at Door Dash when it was like 50
people and I reported to a co-founder.
There were four designers, eight
engineers, and no PMs at all. And so it
just fell on us to kind of figure out
what to do. One of the things I noticed
was that from a design perspective, from
an empathy perspective, when I was the
design lead on the Dasher product, I
really wanted Dashers to get paid
faster. Oftent times drivers have a
little less financial security. That's
why they're on a platform like Door
Dash. But we were only paying them once
a week. And so we would say, "Hey,
there's a rush right now. You need to
get off your couch and go do the lunch
rush. We'll pay you in 6 days." And it's
not a very compelling argument. you're
not going to drive a lot of behavior
like that. And so I realized like from
an empathy design perspective, what I
wanted to do is say, "Hey, these people
need this money. Let's do that for them.
Let's help them." That wasn't a very
compelling argument just by itself. So I
analyzed what competitors were doing and
realized that this once a week pay
structure was the least flexible system
on the market. Um, if you were driving
for Uber or Lyft, you could get paid
instantly. If you were driving for
Amazon, it was like rolling every 3 days
you'd get paid. We were making people
wait the longest. So, we were the least
effective from a competitive standpoint.
And then I just posted a survey onto a
Facebook group and said, "Would you use
this if we launched it?" And a bunch of
people raised their hand and said they
would. So, I started with user research
as there's maybe something here, but I
was also able to move beyond that and
say, "And there's competitive value
here. We're going to neutralize a lot of
the competitors. We're going to get
ahead. We're going to stay really
relevant. And there's customer demand."
All of those things really matter.
>> Okay. I'm going to paint a hypothetical
scenario here because what you're
describing is you kind of have the voice
of leadership in that world, but maybe
there's somebody listening who perhaps
they work at a larger company where
there's at least one level of separation
between the true decision makers and
maybe they actually haven't cemented
themselves as this opportunity spotter
and they're inspired by this episode.
They kind of want to try to do it for
the first time. They have something.
Maybe they've even went out and done the
research and they've put together what
the story, what the angle is. It's going
to be a very specific question, but how
do you then think about strategically
introducing that? At what levels, in
what format? That's a black box of its
own. So, could we speak to a person in
that situation for a second?
>> There are right ways and wrong ways to
do this, and I've done them both. Uh,
the ways that I found is the the wrong
way is to skip a bunch of levels. I've
literally just gone to like the CEO of a
company and said, "Here's my idea. I
think we should do this." And I got buy
in and that person said, "Yeah, go take
this to the teams." And then I took it
to teams and said, "CEO said we should
do this. We should do this." And ended
up pissing off a lot of people because I
didn't include them in that process. So
that would be the wrong way to approach
it. Even if you have great evidence, you
know, great evidence is about user
research, but it's also about all these
other things. And if you can bundle them
all together, you've got a really
compelling argument. But if you just
take it to the CEO and use that to
strongarm everyone, they're not going to
be very happy and you're going to lose
credibility as a designer. I have done
that. Do not make that mistake. A better
way to approach it is to more casually
introduce ideas. I think designers think
about our work in terms of either low
fidelity or high fidelity. And you're
seeing this strong push for jumping to
high fidelity right now as quickly as
possible because we can just prototype
everything so fast and it's so cheap and
easy to do that. Where PMs excel is in
no fidelity. It's just the idea. What do
you think about this? What do you think
about that? You have to be sensitive to
how you approach this conversation
depending on the culture of your
environment. If you're in a really
accepting, open, warm culture where
people want to collaborate, it's easy to
put yourself out there. If you're in a
really competitive environment where
people are like competing for resources
and butting heads a lot and holding
grudges, uh you have to be really
careful about how you propose your
ideas. What works really well in both
environments is to say, "Hey guys, what
do you think about XYZ thing?" And you
might not have everyone in the room
think that's the best idea, but what you
need are just a few people, these kind
of early adopters for our idea that
we're bringing to the market, bringing
to our company. And if we've got a
couple people who are like yes and type
people, who are how might we type
people, those are the people we want to
start with because they'll help us bring
this to fruition. They'll help us bring
it to life. they'll kick the tires a
little bit with us in a collaborative
sort of way. Not everyone's going to be
on board right away. They're going to
want to see some traction and see some
evidence. And that's okay. We can build
that progressively over time. So, what's
worked really well for me is to say,
"Hey, I'm seeing this opportunity.
Here's a bunch of evidence. I've got
user research. I've got some product
data. We've done past experiments that
say something along these lines as well.
I'm looking at the competitive landscape
and other companies are doing it. We
should probably pay attention to this."
Put that out in a meeting. see who
responds. Go develop relationships with
the people who are potentially
interested in that. Start with that
smaller and safer group and then bring
it to people and say, "Look, we've
kicked the tires on this. There's really
something here. Let us show you the
evidence and kind of bring that to
larger and larger and larger groups."
Um, that's worked really well for me as
a way to carefully bring my ideas to
market in a way that is inoffensive but
also really effective. Returning to our
kind of metaphorical PME path that we're
talking about, what are some of the
other skills that exist that you think
are kind of top of the list that
designers who are interested in growing
in this area could start to not only
adopt but actually grow the muscle and
think about ways that they can bring
more of this to the table in their org.
>> Two other areas I think are really
important are prioritization and
metrics. And those are two things that
uh can be challenging for users. We're
not trained in either of those things.
If you went to art school like I did or
you went to a boot camp, you're learning
about the tactical aspects of design,
but you're not trained on those types of
business thinking. The first thing I'll
say about prioritization is that I have
been so guilty of this. I will do some
user research and a user will say I want
this and I'll go to the team and say
user says they want this. We should do
this right away. The answer is almost
always no. And I for a long time felt
like PMs just existed to tell designers
no. And what I realized when I went to
business school was that there are so
many variables that go into making these
decisions, the the joke in business
school, especially the first year, was
that the correct answer to every
question is it depends. And that's what
they train you to do. They train you to
look at every possible variable and
think about, well, yeah, that might be
the right idea, but is now the right
time for that right idea? Maybe not. It
depends on a bunch of different
variables.
One thing that can feel unintuitive when
it comes to prioritization for designers
are some of these existing product
frameworks. So things like Rice, reach,
impact, confidence, and effort. And you
kind of use that to calculate what's the
value of a project. Now, I don't know
about you, but outside of work, I have
never used Rice as a prioritization
framework to make any other decision in
my life. It's something that's really
specific to the work, but then as soon
as you leave the office, you never think
about it again. A more intuitive way for
me to think about prioritization as a
designer is a relationship between
value, cost, and risk. And what's great
about this is humans evaluate value,
cost, and risk in every decision that we
make. From what car to buy, who to
marry, where to live, what to eat for
lunch, we're always thinking about uh is
this going to be worth it? and is there
any risk that I'm taking on by making
this decision of where to live or what
car to buy? You can actually evaluate
projects that same way. And it's useful
because when we talk about rice and we
think about impact, often that gets
boiled down to a single metric. Impact
equals conversion. Okay, that's what
we're gold on. That's what the, you
know, business needs from us right now.
But let's not joke ourselves that that's
the only form of business value that's
being created by this project. There are
so many other things that we need to
acknowledge that competitive
positioning, the strategic opportunities
that are unlocked by this project. Does
it impact our overall brand awareness or
overall brand reputation? Those are all
forms of value that we should consider
across every project if we're going to
compare apples to apples. The problem
with value is that it is so intangible
feeling. A lot of this is just
estimation. And so what's useful is if
you can come up with a bunch of
different ideas on the value that this
project creates, we can have a more
holistic conversation about it. The
thing about cost, if we're thinking
about value, cost, and risk being the
three things that drive all decision-m
cost is super tangible. Engineers will
just say, I think that will take 20
hours and you know exactly how much
money it's going to cost you. I think
engineering effort is one form of cost.
You also need to think about other forms
of cost in terms of like organizational
cost. Do we need to get legal involved?
Does marketing need to be involved? Um,
how complex is this? All of those things
factor into cost. Now, cost is tangible
and so it can dominate the conversation,
but there are really tactical things we
can do to mitigate cost in any project.
We can ship an MVP. We can ship just a
pilot. We can do a little bit less in
scope. There are levers we can
absolutely pull to make it acceptable.
If cost is dominating the conversation,
we should talk about reducing costs
where we can. and upplaying how much
value is created. The last thing
designers can think about is risk. And I
love this for designers because risk is
a really human psychological factor that
drives all of our decision-m. It's kind
of the fight or flight that occurs when
I do the mental math on anything that's
proposed. So, what do I think this is
going to do? How much do I think it's
going to cost? And am I exposing myself
in this project or is the business
exposing itself? Do we have the right
team in place? Is the morale good enough
to handle this project? Is the project
too complex? Do we have enough time?
Maybe there's some external risks like
are we going to trigger any type of
legal repercussions from this project?
And so risk is something that's worth
thinking about. And if you acknowledge
that those three things exist, you can
pull on those levers to push people
towards the direction you want. So you
can say we should do this project
because the value is really high and
there is some risk but we can mitigate
it this way and there are some costs and
we can mitigate it in that way. You can
also use it in the opposite direction.
You can say if we don't do this, we're
leaving a lot of value off the table.
We're potentially increasing a lot of
risks by letting this debt just compile
forever. Then risks are increasing. At
Airbnb, I use this really effectively
once. The last large redesign that I let
was of the entire host calendar. And
this is how all hosts on Airbnb open all
their nights and set all their prices,
which if you think about it is the
foundation for all of Airbnb supply and
all of its revenue. So huge, huge
pressure.
>> The fundamental unit economics are at
stake.
>> Don't mess it up. uh another like high
uh risk project that I led at Airbnb and
literally I was talking to the CTO of
homes and presented a few different
options and one of the options was if we
go down this route like Brian's probably
want to get really involved and have a
lot of opinions on this direction
because it's really different and really
kind of shocking and so we decided maybe
we didn't want to open that can of worms
that wasn't the thing we wanted to do
because it would increase cost of the
project it would increase risk of the
project and we're going to do something
a little more in this direction so you
can use value and cost and risk as a way
to move people towards an idea or
emphasize what's being left if we don't
pursue an idea. But it is far more
intuitive for designers because that's
how all humans make all decisions
anyway. It's not a really type framework
you have to memorize. You can think
about it at a human level and designers
really excel when we think about things
on human levels. I like the Brian
example a lot because I actually do
think some of these calculations are
becoming a little bit murky because in
past years for me the dominant anchor of
these discussions is engineering effort
which is something that you were
alluding to. It's so easy to understand
the cost of something as a function of
time. But now we're entering this world
where it's like goodness you can make
really significant changes to the
software element of a product in days
not weeks or months. That changes the
discussion a little bit. You know, you
can you almost sit from this vantage
point of we can do anything. You know,
in three months we can do anything. So
now how do we think about sequencing and
the right levers to pull and risk kind
of changes you know I spend my time
thinking more about the potential for
bloat and complexity than gosh we only
have this many manh hours to allocate.
What is the best way to use them? You
know it's really kind of changing even
in the last six months. I've started to
feel it.
>> Absolutely. I created this framework as
a way to understand the complexity of
the interactions between all of these
different levers. Right? If you reduce
cost and you say we can ship so much
more so much faster, you may or may not
be producing value. You might just be
shipping a lot of stuff. And so
>> you might be going backwards.
>> You might be going backwards. You might
need to think about value more
holistically and say, "Cool, we can do
anything. Should we do everything?"
Probably not. So, we should think about
how does the value lever change and our
perspective on value if cost is
dramatically reduced. Like everything at
the grocery store is super cheap, does
that mean you should buy and eat it all?
Probably not. Some of those things
aren't as healthy for you. I think
there's also that kind of risk lever. If
cost goes down and you can do
everything, does that increase the risk
of now everyone's just doing everything
all the time and there's not we've lost
some organization or we've lost some
stringency in how we decide what to do.
And so it can be beneficial, but you
have to balance all of these things
against each other. And so I think it
that framework creates a really nice
visualization of yeah, cost might have
gone down, but maybe that
correspondingly increases risk. One
thing you'll see is sometimes a really
great other way of looking at this is
you have to invest a sufficient amount
to get value. And this is where
designers really struggle with MVPs is
if you don't actually meet a need or
solve a problem for someone because
you're underinvesting in the solution,
then you didn't check the box for them
and no value is created. So you can't
just reduce cost to nothing and think
you'll still get value. There's a
there's a line where cost has been
reduced too much. It's too sub MVP and
then value just plummets as a result.
And so I think sometimes teams think
about like oh we get all this value and
if we just reduce cost then all that
value is preserved not always the case
and so it's worth thinking about those
three levers and they do influence each
other. If cost goes down maybe that
impacts value maybe that impacts risk.
>> So the other thing that you mentioned
outside of the sequencing piece was more
of the data analytics getting into the
numbers and I know that comes more
naturally for you. A lot of designers
frankly don't spend any time in Postto
or Metabase or wherever this is living.
Maybe they have access but it's not part
of their practice. So I kind of want to
take this in two pieces if that's cool.
Maybe first we could talk about easier
onramps for someone who is not
considering this a regular part of their
practice. They're completely rellyant on
the PM for access to data even. How do
you get started? and then maybe we can
jump into some slightly more advanced
use cases from there.
>> The right place for designers to start
if they want to get involved in metrics
is actually not just opening a tool and
trying to find a dashboard and jumping
right in. A couple things have to happen
first if you're going to get there
eventually. That's like step number
three. The first step is if the product
team or executives or data science has
these numbers, are they willing to share
them with you or not? Sometimes you just
need to ask and they will provide
access. And if you're in that type of
environment and people are
collaborative, they might help, you
know, coach you on it, walk you through,
explain it to you, they might not want
to share those things with you. In which
case, this isn't a tooling problem. It's
a relationship problem. And so, we need
to get to that point of why does that
person not feel like they want to share
this with me? Is it because they don't
think designers should have an opinion
on that? Maybe. oftentimes it's because
they don't want designers kind of taking
control or having more power, having
more influence and being empowered in
that way. So that's where starting with
that relationship and if someone's
pushing back, start to understand what
might their incentives be, maybe they
feel a little insecure about their
position at the company, maybe if
designers start talking about metric,
they feel like they're losing some
control. If we start to understand where
they're really coming from, then we can
work on our relationship where we are
seen as someone who's going to help them
with their goals, not take away from
their goals. We're not going to go rogue
and start advocating for all these
things and they're going to lose control
of the narrative or they're going to
lose control of the road map in some
way. We're here to compliment them and
support them and find opportunities and
bring those opportunities to them. If
someone's feeling really insecure, I'm
just going to try to make them feel as
safe as possible so they don't get
defensive and kind of block me out. So
that's the first thing that is the most
important is the foundation of that
relationship. The next thing that has to
happen if you're going to like go into a
dashboard and figure out what's going
on. You have to have some good
foundation in those key metrics. I over
the last year have run data science
workshops like 4 hours with designers
and one of the first things we do is
just brainstorm what metrics do you know
and you'd be surprised like sometimes
groups of people know quite a few
sometimes they struggle. So knowing
having some familiarity with kind of the
metrics and especially the metrics that
matter to your business and matter to
your team. So you should be aware of
conversion and retention and customer
acquisition costs and annually recurring
revenue and all of these basics but your
team might not be gold on all of those
things or that might not be the OKR for
the quarter. So start with what is the
highest priority right now? What is the
success metric on this project or a few?
We should probably be measuring multiple
metrics for every project and want to
understand
what's being created, what's being
moved. Rarely does one project move just
a single metric. So let's be part of
that conversation. And if you're not,
the first place you can start is just by
asking, hey, I want to do a good job as
a designer PM, can you tell me what
we're trying to hit here so I can shape
the design in a way that's going to help
the team be successful? So having that
familiarity and developing that
relationship are really important. And
honestly, the best thing you can do to
check the box on both of those things is
just start talking to those stakeholders
and showing curiosity. Not coming out
strong with an opinion, not saying, "I'm
a designer. I deserve access to this or
I need access to be able to convince you
otherwise." Like, say, "Hey, I care
about us all winning. I care about being
successful. I care about this product
being impactful. I care about us all
getting credit and promoted for those
things. I'm sure you do, too. help me
understand what we're trying to do here
so that I can help us do that. Um,
that's a good way to develop that
relationship. It's a good way to then
leverage their expertise and have you
learn some of those things and then you
can get access to the tool. But those
two things have to come first.
>> If level three is getting into the tool,
what do some of those more advanced
levels even look like? for people who
understand the importance of writing out
the list of the key metrics that matter
most and keeping tabs on them, but maybe
want to go a little bit further that,
you know, even spotting patterns that
are slightly not obvious or being able
to make connections that would spark new
ideas that otherwise wouldn't surface in
a road map discussion. What is that look
like in practice for you?
>> Yeah, I've got a few good examples of
that. One of the first things you can do
is just look for weird outliers. And
when it comes to data, the thing that
really matters about all data is it's
about human behavior changes. Everything
we're measuring is someone's doing
something differently. So when you see
an outlier that's really bizarre, it
might signal this human behavior or
human attitude. That's where metrics and
data becomes really accessible for
designers. If we don't think about it as
a math function, but we think about it
as a reflection of what humans are doing
differently, I'm comfortable with human
behavior. That's what I'm here to shape
is human behavior in our product. So
looking at outliers is a really good way
to uh get started. Anything just like
seem really unusual or out of place.
Designers might look at the data, the
same data as a PM or a data scientist,
but have a different perspective because
they're looking at it from that human
angle. A really good example is when I
was at Door Dash very early on, eight
engineers, no PMs, I just asked for
access to Amplitude just to look at what
was going on in the website. And the
first thing I noticed was you have this
like perfect funnel. You got a lot of
views on the homepage and then fewer
views on the restaurant and then even
fewer in the cart. But after the cart
once someone checked out the page that
showed people the status of their order
had three times more page views than the
homepage. So people were there just
clicking clicking refresh refresh
refresh. And what was happening was
they're getting angry. They're getting
upset. They're getting nervous about
where where's my order? Where's my
order? Where's my order? So I noticed
this really strange behavior. This does
not look like a funnel. This looks like
a funnel and then kaboom huge number of
page views. So I thought maybe people
are angry, hangry, getting frustrated,
getting nervous. Refresh, refresh,
refresh. We might want to just surface
this information to them in a more
dynamic sort of way before they start
contacting us. Every support call is
like $8. If we can mitigate traffic away
from that, it would be huge for the
small business we are. And so I was the
person who at Door Dash proposed live
order tracking. I said, "You should be
able to go to the website and it should
just update its status for you in real
time and you shouldn't have to refresh.
You should always feel confident you've
got the most up-to-date information."
And we launched a super minimal textonly
MVP of that. But that was the foundation
of live order tracking. And now you go
to Door Dash and you can see exactly
where your driver is on a map. All of
that is about preventing that hanger,
preventing that anxiety. And that just
came from looking at a dashboard and
seeing something that seemed out of
place and coming up with a hypothesis
about it.
>> I love it because it's the perfect
example of wrapping the data in that
human story that's coming from the user
empathy that design is uniquely
qualified to bring to the table.
>> Absolutely. Another thing designers can
do or kind of look for patterns even in
past experiments. As a designer, it was
difficult for me to sometimes advocate
for resources for new experiments. the
road map is already set and they'd say
well we need evidence to go expend these
resources. I'd say great can I have some
you know resources to go get the
evidence and they say no and you get
stuck in this catch22.
>> One thing you can do is go look at like
maybe past experiments and reinterpret
the data with your uh designer lens. So,
at Airbnb, we had a system called ERF,
and it was all the experiment data from
the past, and I just kind of had access
to it. I'd look around at all of the
different experiments we had done. And
there was one experiment in particular
was really interesting, which was we
were not showing guests the final price
until they went through the entire
booking flow. This was years ago. And
so, you had to like go all the way
through. I want to book this home. I
want to introduce myself to the host. I
want to make a bunch of decisions. Step,
step, step. And then you get to this
final page and that's where we took the
time to calculate this is the taxes,
these are the fees, here's the total
price. And so the team realized like
that's not a great experience. You don't
want to make people jump through a bunch
of hoops to get to the end and realize
that oh I can't afford this place. All
the fees make it too expensive. You want
to surface that information as early as
possible. So the team launched an
experiment and they put a little modal
that calculated everything. And what was
great is that you could go right from
the listing to that modal and it would
show you how much it cost and you could
decide whether to move forward from that
point or not. Page views through the
whole flow went way down because people
didn't have to go through it anymore and
conversion went way up and the team was
like great successful this is a win. I
looked at that and I thought this is
great but it signals something so much
larger. It's that people really value
when this information is at their
fingertips. And it occurred to me, why
are we making people go through this
flow at all then? Why can't all of this
information just be a single page? And
so that was kind of the insight of
looking at past experiments and kind of
recontextualizing it. I'm like, this
shows us what works. Why don't we really
commit to this direction? And so I was
the person at Airbnb who proposed, why
do we have a five-step checkout flow?
Let's have a single page with a single
button that people can just tap. All the
information is there and the action is
now there as well and that really
dramatically improved conversion for
Airbnb right before the IPO.
>> One of my favorite parts of interviewing
you is you have this unique combination
of past experience and very clear
stories that you can learn from by
listening, but then also you're just an
educator at heart, you know, like it's
just clear listening to you talk that
you thoroughly enjoy teaching. And I
want to give people an opportunity if
they're interested in going deeper. you
have, you know, bestselling courses on
all of Maven for uh, you know, it's an
important time basically for designers
who want to grow in these areas. So, can
you just take a minute to give people an
idea of what do you teach, who's it for,
and what can people expect to get out of
it?
>> What I teach are business skills for
designers and it is that piece of the
pie. It's like yes, if engineers and
product managers are moving towards us,
we have to move towards both of them.
There are a million vibe coding courses
and and learning how to do the technical
side of engineering and that is awesome.
I teach the other half of the coin. The
if you want to be more strategic, if you
want to get promoted, if you want to
drive value for organization and be seen
as someone who is extremely valuable,
that's what I teach. So, uh I bring
everything from all of my experience
working at all these companies and being
a designer for 20 years and everything
I've learned succeeding and failing a
lot at some of these companies on these
big projects. I like to bring designers
behind the scenes on a lot of these
projects, but I also complement that
with everything I've learned in my MBA
about how businesses work, how people
think about, you know, making decisions
in a business and how designers can get
involved in that process. And so, uh,
I've got a few courses. The most popular
one this year has been my PM master
class for designers and is teaching
designers how to find opportunities,
assess them and pitch them using data
and some really strong stakeholder
analysis and negotiation skills to bring
ideas to the table and actually see them
through to launch. And that is not only
really good for users, it's good for the
business when designers participate and
drive that process. And it's really good
for our careers and really good for our
portfolios.
>> Hey, real quick. if you're listening to
this and you want to learn directly from
Ryan. I asked him if he'd be up for
giving a discount code for the dive club
community and he said yes. So if you go
to dive.comclub/yan
you can get a special offer on his PM
masterclass course. Okay, back to the
episode. Yeah, one of my favorite lines
from this talk is the visual skills get
you hired but it's this more product
strategy business skills that get you
promoted resonates completely. I never
thought about it quite that way, but
you're right. This is the way that you
if you really want to advance your
career ultimately, you're employed to
drive value for an employer and thinking
very strategically about how to make
that work is the way.
>> Yeah, you are an investment that they
are making and they want to understand
what they're getting for that investment
and that is not wrong. That makes a lot
of sense, especially when the
macroeconomic environment is so bizarre.
It has been so disrupted over the last
few years. We all are spending money
differently, care more about what we're
getting for our money. Businesses are
the same. So, they just want to have a
clear picture of what's going on. And
the more value we can produce and the
more clear we can be about that value,
the more we're going to be rewarded and
the less likely we are to be laid off,
it works really better for everyone.
>> Well, I I feel very confident in the ROI
of people listening to this discussion.
It's always dense, action-packed when we
talk to you. So Ryan, thank you so much
for coming on today and dropping the
knowledge bombs. It's always fun.
>> Thank you for having me again. I really
appreciate it. It's been a great time.
Before I let you go, I want to take just
one minute to run you through my
favorite products because I'm constantly
asked what's in my stack. Framer is how
I build websites. Genway is how I do
research. Granola is how I take notes
during crit. Jitter is how I animate my
designs. Lovable is how I build my ideas
in code. Mobin is how I find design
inspiration. Paper is how I design like
a creative. And Raycast is my shortcut
every step of the way. Now, I've hand
selected these companies so that I can
do these episodes full-time. So, by far
the number one way to support the show
is to check them out. You can find the
full list at dive.club/partners.
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