Steam's NEW Hardware - Everything You NEED TO KNOW
By gameranx
Summary
## Key takeaways - **Valve's New Strategy: Steam Everywhere, Not Just Consoles**: Valve is shifting from competing with consoles to making Steam the platform across all devices, including handhelds, TVs, and VR headsets, with Steam OS as the unifying system. [00:16] - **Steam Deck Foundation: Extends, Doesn't Replace**: The new Steam hardware, including the controller and machine, are designed to extend the Steam Deck's experience rather than replace it, building on its success and interface. [03:51] - **Steam Controller: Deck Features Without the Screen**: The new Steam Controller adopts the grip, feel, and controls of the Steam Deck, featuring trackpads, gyro aiming, and magnetic thumbsticks, while removing the screen. [04:25] - **Steam Machine: Powerful PC Console Alternative**: The new Steam Machine is a compact, powerful PC console with six times the performance of a Steam Deck, designed for 4K gaming at 60 FPS and positioned as a strong competitor to traditional consoles. [05:58] - **Steam Frame: Wireless VR with PC Power**: Valve's Steam Frame is a wireless VR headset that eliminates wires and setup, offering high-resolution displays and dedicated low-latency streaming, and can even run games natively as a portable PC for your face. [08:22] - **Pricing and Release: Still Unknown**: Valve has not yet announced pricing or exact release dates for the new Steam hardware, though they expect the VR headset to be cheaper than the Valve Index and anticipate early 2026 for releases. [11:08], [12:25]
Topics Covered
- Valve's new strategy: Outdo consoles, not beat them.
- Steam Deck: The foundation of Valve's hardware ecosystem.
- The new Steam Controller: Deck's grip, no screen.
- Steam Machine: A powerful, compact console competitor.
- Steam Frame: Wireless VR without the setup hassle.
Full Transcript
So, the mad men at Valve finally did it.
The company that once released a
controller nobody liked, the console
that never quite existed, and a VR
headset that cost more than a gaming PC
is back with all three again. Except
this time, they actually seem to know
what they're doing. The message in their
announcement couldn't be clearer. This
isn't about one device. It's about
making Steam the platform that lives on
all devices. Whether you're on a deck, a
TV connected box, a VR headset that
doesn't look like a toaster on your
face, Valve wants you using Steam OS.
It's a move that quietly rewrites their
old strategy. They're no longer trying
to beat consoles. They're trying to
outdo consoles. And they're calling it
an open ecosystem, which is, I think, a
not so coded message for we're not
Apple. Please mod and hack everything.
So, Steam controllers, Steam Machine,
Steam Frame, they all run or connect to
Steam OS, Valve's own Linux-based system
built for gaming without the Windows
baggage. And because it's Valve, it
still plays nice with your other gear,
the Xbox controllers, the Razer mice,
and you know, whatever you manage to get
Steam remote play going on. Maybe a
smart fridge. I don't know. Put simply,
Valve isn't engaging in console wars or
VR gimmicks or any gimmicks. They're
doing what they have been setting
themselves up to do for decades now.
Everything. Steam is going to be on your
desk, on your couch, and in your face.
Hi folks, it's Falcon, and today on Game
Ranks, everything you need to know about
Steam hardware. So, I think it's pretty
obvious that all of this starts with the
Steam Deck. Valve's first truly
successful piece of gaming hardware. The
original deck launched back in 2022,
understanding something that only
Nintendo was really understanding at the
time. Handheld is in its prime. And
coincidentally, the deck looks quite a
bit like a much chunkier Switch, but
it's not. It's actually a solid handheld
PC that people actually want to use. It
runs Steam OS. It boots right into your
Steam library, plays most of the games
right out of the box thanks to Proton,
which is Valve's translation layer that
makes Windows games work on Linux. Um,
it's also not just portable. It's
modular, moddable, and unapologetically
a computer. People started swapping
SSDs, they would 3D print stands, they
would replace the sticks with other
stuff. And Valve didn't just allow it,
they encouraged it, which is the thing
that separated them from Nintendo. Aside
from the fact that you can play much,
much more AAA style games on it than a
original Nintendo Switch. Nintendo
doesn't want you doing anything to their
stuff. They want you turning it on and
playing games. Valve said you do
whatever the hell you want with this
thing. Then they released the Steam Deck
OLED, which fixed pretty much every
complaint short of the handheld being
very thick. I mean, it's still very
thick. It's a thick boy or girl or
whatever the hell, you know. Let's not
get into the gender of the computer
hardware. It's got a better screen,
better battery, faster Wi-Fi, cooler
temperatures, all the boring quality of
life stuff that ends up being the reason
you can't go back to the old model. It's
the rare sequel that didn't change for
the sake of change. It just refined what
worked and therefore it worked better.
So, on our end, we kind of thought, all
right, well, Steam now has the ability
to have you gaming on Steam anywhere.
That's a win. I mean, I wasn't really
thinking that was the beginning of a
strategy. If anything, I thought it was
a strategy to make PC gaming as
ubiquitous as the Nintendo Switch, which
is, by the way, pretty freaking
ubiquitous cuz it it did that. Like, it
worked. Like, you see Steam Decks all
over the place. But little did we all
suspect, it is the beginning of a
strategy. One built entirely on the
foundation of the Steam Deck. The same
interface, the same Linux base, the
controls, the input mapping, the new
hardware. None of it replaces the deck.
It extends the deck and that's pretty
freaking exciting. Like you remember the
old Steam controller was not something
to be excited about. It looked like if
you made the Sega Saturn controller much
much worse because it had unidentifiable
nonsense on it. But again, the Steam
Deck is serving as the foundation. But
but I think this is probably the easiest
example for how the Steam Deck is
serving as the foundation going forward.
The new Steam Controller takes basically
everything people like about the Deck's
grip, feel, and controls and just gets
rid of the screen. You got the
trackpads, the gyro aiming, the back
buttons, those nice magnetic thumb
sticks that Valve swears will not drift.
The specific tech is called tunneling
magnettoresistance, um, TMR for short. I
don't know what the hell that is other
than magnets. And the thing's engineered
pretty pretty nice. It's it's a very
valve controller at this point. And then
you have the puck, the magnetic charger,
um, and low latency wireless adapter.
You snap it on to charge, snap it off to
play, or you can connect over Bluetooth
or USB if you're feeling traditional.
The Puck also doubles as the bridge for
the ultra fast, low latency gameplay on
the Steam machine, meaning it's part
controller dock, part Wi-Fi thing, and
hopefully you won't lose it behind the
couch. I mean, that's that's maybe my
one complaint about this thing. Other
than that, it's awesome. Um, Valve is
claiming an absurd 35h hour battery life
on a Steam controller charge. And you
are going to be able to use this
controller on everything. You can use it
on your deck, of course, your PC, of
course, where Steam exists, but you're
also going to be able to use it with all
these other things that we're about to
talk about, as well as Mac, um, Android.
It's supposed to be the one controller
to rule them all, and it might actually
be that. Now, here's the thing. You need
a Steam controller if you're going to do
the Steam Machine, the PC console that
acts like a PlayStation. The new Steam
Machine is basically a Steam Deck
without a screen on it and some beefier
hardware in it. It's a 6-in cube, small
enough to hide behind your TV, but six
times the performance of a Steam Deck.
They've got a discrete mini custom CPU
and GPU from AMD, which they claim is
tuned for 4K gaming at 60 frames per
second with FSR doing the heavy lifting.
And apparently the thing is going to be
very quiet. Um, connectivity loaded
quite well. You got HDMI 2.0, Display
Port 1.4, four Ethernet, four USBA
ports, one USBC, built-in Wi-Fi 6E,
Bluetooth 5.3, and a built-in power
supply. It's a tiny little cube that to
me sounds like a very impressive
competitor to a console. There's even a
customizable LED strip that you can
either have display system info or you
can have it pulse with custom light
stuff. It's It's actually pretty cool.
And again, we're talking about Valve
essentially taking the handheld deck
experience to your TV, which I don't
know if you've ever tried remote play on
the TV. I have many, many times. Other
than the tiny bit of latency that is
inevitable with any remote play, uh, it
works really well on TV. The interface
is great for TV browsing. Honestly, this
is something I've been hoping that they
would do for a while. I did not expect
them to put something that was six times
as powerful as the deck out as this. I
didn't expect the Steam Machine to be
this close and yet this much further
ahead from the deck. I like it. I think
it's it's great. If it launches at a
reasonable price, I cannot imagine
gaming with something else other than my
big PC on my TV, it's going to be that.
Anywhere else is going to be my deck. I
mean, they've literally just set up the
ultimate checkmate here. But it it's not
just that they're pretty much taking
over what we all know as the mainstream
video game paradigm. To me, it looks
like we're going to be seeing Nintendo
and Valve. Like, that is what it looks
like in the future to me. I'm not saying
Microsoft and Sony are going away.
Microsoft has even announced that
they're going to do basically this same
thing, but I'm sorry. Valve is just
going to have them beat before they even
try to do anything. But it's not just
that. They're not just gunning for
consoles and PCs. They're gunning for
VR, too. The Steam Frame is the new
wireless VR headset from Valve. And it
actually looks good. Their pitch is very
simple, and it's the next two words make
me so happy. This is part of the reason
I don't like playing VR games. Wires.
There are no wires, no base stations, no
setups. You just put it on, turn it on,
and play. And it's not just for VR
games. They they're going to have nonVR
games on it. So, if you want to play
like Balders's Gate on a fake 100in
screen, you can do that. Each of the two
uh lenses for each eye is 2160x 2160
with 72 to 144 hertz refresh rates. Um
Valve isn't messing around with that
whole wireless thing. Um, this thing has
a dedicated 6 GHz adapter that creates a
private Wi-Fi 6 link to your PC separate
from your normal internet. So, you have
this ultra low latency streaming between
your PC and your headset. Like, it will
have a very specific link that it is
designed to use only for the sound and
video. That stuff will not go over your
Wi-Fi. On top of that, Valve is
introducing something they're calling
fiated streaming, which is a new
technology that uses eyetracking to have
the stream be high resolution only where
you're actually looking. So, it improves
the performance of the streaming a lot
uh in making it so that anything that
you can't really see isn't streaming at
nearly the resolution that the stuff
that you can actually focus on is. The
tracking uh is handled by four built-in
cameras. It's uh using inside out
positioning and infrared LEDs on the
controllers. So, you've got tracking
inside, outside. The controllers uh
again take more cues from the deck and
the Steam controller. Um that honestly,
it looks good to me. If that wasn't
enough, the headset is also itself a PC.
It can run games natively. You don't
have to stream them. You can put them on
a micro SD card and you don't even have
to turn on your PC. It's a portable deck
for your face. Although keeping in mind
it's not going to be as powerful as your
PC. So the streaming solution, they've
worked out that proprietary specific
Wi-Fi aside from the connectivity Wi-Fi.
Like there's actually two radios inside
the headset for um the streaming Wi-Fi
and then your traditional Wi-Fi to do
all of the things. It's actually for me
probably the best sounding version of VR
because it really sounds like minimal
setup. I really have to just say a lot
of the problem of VR is setup. You got
none of that here. But there is still
one big question left. How much? Now, it
needs to be said they have not told us.
We do not know how much this is going to
cost. We have nothing on the new Steam
machine or the Steam controller. They
just have not locked any kind of pricing
yet. Now, does that mean it's going to
be expensive? Yes and no. Probably. Like
I think if they knew that they were
going to be able to give us something
cheap, we'd know it now. Instead,
they're trying to impress us with the
hardware and then maybe we'll think
about the pricing later. But also, with
the continuing development in economic
situation, maybe there's stuff to source
that they can't necessarily nail down
exactly what the price is going to be
yet. They did say they expect the VR
headset to be cheaper than the Valve
Index, which was around a grand if I
remember correctly. Uh, they said, uh,
less than that. That's good because to
be frank, I I don't want to spend
another grand on another damn VR helmet,
even one that looks like it has all of
the convenience of this one. So,
ultimately, we don't know much about
pricing, and we don't know much about
the exact date. Like, this is 2026
stuff, but like when exactly is that
going to be? I can't imagine super long.
I don't think that they think that
they're going to hype this for a year
and release it next holiday season or
something. I don't think we're doing
that. I think we'll probably see early
2026. That's been kind of an indicated
timing and I would guess that that's
about when we'll find out the pricing as
well. So, aside from that little piece
of information we don't know, we do know
that Valve has decided to get really
serious about hardware. This is a full
lineup. They've all got like decent
names. The deck, the controller, the
machine, the frame. They aren't
competing with each other. They're all
gateways to an ecosystem that we already
know is good. Steam is easily the best
marketplace. There's a reason why it's
ahead of everybody else. Um, like, do I
like every practice that Steam engages
in? No. But they do the thing better
than everybody else. And now you're
going to have Steam on the go with the
deck. You're going to have it on the
couch with the machine or in your own
little world with the frame. And you got
a controller that ties everything
together. And I think if they price all
this stuff fairly, they're about to
clean the hell up. I like to brag about
how when everybody out there was saying
the Nintendo Switch won't work, I was on
record. Like, go back to the original
Switch reaction video. I was one of the
few people who was saying this is going
to do really well. I believe this is
also going to do really well because
this takes the type of gaming that the
Switch really can't handle,
traditionally speaking. PC beefy ass big
boy gaming and makes it so you can do it
literally everywhere. If again the the
price is right, it's a winner. But what
do you think? Leave us a comment. Let us
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Ranks.
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