The History of Cuphead World Records
By Summoning Salt
Summary
## Key takeaways - **Cuphead Speedrunning Community Emerged Rapidly**: Unlike most speedrunning scenes that focus on older games, Cuphead saw immediate engagement from speedrunners within days of its September 2017 release, with prominent figures setting world records shortly after. [02:57] - **Patch 1.1 Split the Leaderboard**: A December 2017 patch fixed numerous glitches, most notably the 'weapon swap glitch,' which split the speedrunning community into 'Legacy' (pre-patch) and '1.1' (post-patch) categories, with 1.1 eventually becoming more popular. [04:20] - **Caliva Swaps Enabled Faster Gameplay**: The subtle 'Caliva swaps' technique, discovered by SBDWolf, allowed players to continue firing during EX animations, saving significant time and enabling faster boss cycles, though its full potential wasn't realized until later. [16:14] - **Bey Glitch Was a Major Time Saver**: The 'Bey Glitch,' a complex overdamage trick that skipped multiple phases of the Bey the Clown boss fight, was a significant 20-second time save that became crucial for breaking the sub-30 minute barrier. [24:43] - **Lobber/Spread Route Revolutionized Speedruns**: Grond's innovative use of the lobber and spread weapon combination, despite a slower start, ultimately proved superior by enabling faster strategies and making previously difficult glitches, like Bey Glitch, more consistent. [32:43] - **The Devil Fight RNG Remains Crucial**: Even with optimized strategies and near-perfect runs, the final boss, The Devil, presents a significant RNG challenge with the 'Serpent' vs. 'Spider' attack choice, which can cost 6-7 seconds and dictate the success of a world record attempt. [40:14]
Topics Covered
- How Game Patches Redefine Speedrunning Categories
- Weapon Rerouting Can Unlock Surprising New Strategies
- How Does Randomness Impact Speedrunning Strategy?
- Collaboration Fuels Record-Breaking Speedrunning Performance
- The Mental Battle of Chasing Speedrunning Records
Full Transcript
This video contains flashing lights that
may affect viewers with photosensitive
epilepsy. Viewer discretion is advised.
Cuphead is a hard video game. Like a
really, really hard game. You're tasked
with fighting boss after boss, each one
harder than the last. As you work your
way across three islands, all the while,
there's a non-stop barrage of attacks.
Get hit more than a couple times and
you're dead. It was honestly one of the
toughest gaming experiences I've ever
had. And yet, there are people who
speedrun it and make the game look
completely trivial. Since its release in
2017, Cuphead has had a big speedrunning
scene. These guys race each other to
beat the game as fast as humanly
possible. They use tricks, glitches, and
countless other techniques to fly
through the game. And it is a punishing
speedrun. One piece of bad luck, one
accidental hit, and your run can come
crashing down. The world record speedrun
has had lots of competition, and over
the years, it is completely transformed.
This is the history of Cuphead World
Records.
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[Music]
When Cuphead was released in late
September 2017, it was an immediate
smash hit with speedrunners. At the
time, most popular speed games were
older, as it was typically a generation
rediscovering games from their
childhood. But Cuphead was different.
Within days of its release, speedrunners
were all over it. Famous players like
Distortion 2 and the Mexican Runner set
world records in the game's main
category, all bosses
world record.
Amos world record, boys.
>> Cuphead speedruns became a viral
sensation. It was a run filled with
glitches, allowing speedrunners to beat
bosses in a fraction of the time that
developers intended. Most of these
glitches revolved around one trick, the
weapon swap glitch. In Cuphead, you
equip two weapons that you can switch
between. Each weapon has a cooldown that
limits how fast each bullet comes out.
For instance, the lobber has a bullet
that comes out every 21 frames. Now,
initially this cooldown was global,
meaning after firing the lobber, you
could switch to your secondary weapon
and fire that and the lobberers's 21
frame cool down would still be active.
You could just switch between weapons
over and over and fire much faster than
normal. This was the weapon swap glitch,
and it allowed you to completely
obliterate bosses, even skipping certain
phases of the fight. It was a thriving
speedrun community. But that's not what
we're here to talk about, because on
December 1st, 2017, the developers
released a patch that devastated some
Cuphead speedrunners. They fixed several
glitches that speedrunners used, but the
most important change was the weapon
cooldown went from being global to only
being active when the weapon was out.
This destroyed the weapon swap glitch as
you could only build cooldown on one
weapon at a time. The ultimate result
was the leaderboard being split into two
categories. A legacy version where you
play on the original version with weapon
swap glitch and version 1.1 where you
play on the patched version. Both are
still speedran today, but at this point,
the more popular category is 1.1, and
that's what we're going to focus on. So,
our story begins in early December 2017
with the news of the patch still
resonating throughout the community.
While players and moderators were still
busy debating how the patch would impact
the categories and rules, a few decided
to try speedrunning the patched version
to see what they could get. The first to
put in a serious attempt was a player
named Alphacong, the 51st ranked
speedrunner on the unpatched version.
His run had a lot of deaths and was only
the record for one day. On December 3rd,
a 13-minute improvement was performed by
a player named Luigi 100. Luigi was a
record holder in various side categories
on the pre- patch version of Cuphead.
Compared to that, 1.1 had very few
glitches available, so they were banned
outright for 1.1. and the category was
named glitchless. A lot of YouTube
commenters don't like glitches and
prefer to see games played as they were
originally intended, and Luigi kind of
agreed. He was excited to try running
the game in a cleaner, less broken way.
On December 3rd, he set a world record
of 3657.
And to understand this run, we first
need to understand the framework for a
Cuphead speedrun. The goal of Cuphead is
to make your way through the three
aisles before ultimately defeating the
devil at the end. One very important
concept is the weapons you choose to
use. In Cuphead, you start with the
peashooter, but can purchase other
weapons that deal a variety of damage,
travel in different patterns, and have
different ranges. Each weapon also has
an EX attack, a special which deals more
damage. Using an EX attack costs a card
earned by damaging enemies or parrying
pink projectiles. You purchase weapons
with coins, which are mainly collected
in running gun stages. These are
sidescrolling levels that appear in
addition to the traditional boss fights.
You don't need to play running guns to
beat the game, but they can be very
valuable to unlock different weapons.
So, speedrunners have a tough decision
to make. Is it worth it to waste time
playing running guns so that you can
purchase different weapons? Well, Luigi
opted to start his run by playing two of
them. forest follyies and treetop
trouble. He used those coins to purchase
the weapon spread and charge. Spread
offers the highest damage per second in
the game, but with a very short range.
Charge has one big benefit. Many fights
have periods in them where the boss
can't be damaged. So, with charge, you
can use that time to charge up a shot.
Then, the instant the boss is vulnerable
again, you'll be able to deal more
damage than with any other weapon. Now,
as for the boss fights themselves, the
very first one, the root pack, is a
great example for the rest of the game.
Each boss fight is broken up into
different phases. Once you damage the
boss enough, it triggers a cue to move
into the next phase. In the root pack,
phase one involves fighting a potato
while he shoots projectiles at you.
Luigi runs right up next to him and
pelts him with spread. Nice and easy,
and he's defeated after a few seconds.
Phase two is the Onion. Luigi begins by
shooting EX attacks just as he spawns
in, then continues pelting him with
spread until he's defeated. Finally,
phase three is the carrot. He jumps up
and shoots charge EXs while
strategically taking damage on certain
projectiles so he doesn't have to
reposition himself. This is the easiest
fight in the whole game, but it gives
you an idea of how runners switch
weapons and use EX attacks. Absolutely
everything is planned out ahead of time,
and runners know exactly what they're
going to try to do. Luigi continued this
play style all throughout the different
boss fights. Since this was his first
run of the category, he sometimes pulled
back and didn't go for the quickest
kills, opting instead to try and stay
alive. He tended to overuse charge by
staying back rather than getting close
with spread. After finishing all three
aisles, there are two more fights in the
game. King Dice and the devil. We'll
talk about the devil later, but for now,
I want to show you how Luigi handled the
very unique king dice. In this fight,
you're dropped onto a game board and
have to roll either a 1, two, or three.
The space you land on determines the
mini boss you fight, and there's also
free spaces you can land on without
fighting anybody. Because of the spacing
on the board, you're forced to fight at
least three mini bosses before reaching
the end, where you fight King Dice
himself. So, which three did Luigi want
to fight? Well, he went with the 248
route, which speedrunners had done since
the game's launch. This was a very safe
but still very fast route that fought
Chips, Betigan, Pip and Dot, and
Mangostein. Luigi dodged attacks and
landed either charge or spreadshots.
Then, by the time he fought King Dice,
he built up five cards so he could
unload EX attacks and end the fight
fast. Just a couple minutes later, Luigi
finished up the run. a final time of
3657.
This was the first somewhat optimized
record of 1.1, but this was still a
brand new category in a popular speed
game. And over the next few weeks,
things were going to get hectic.
It started on December 11th when a
runner named Soul Wrath broke the record
twice in one day. Soulrath was a pretty
big Twitch streamer and was notable for
being the first person to ever beat the
game without taking any damage. Now
playing on the patched version, he first
got a 39 second improvement, then took
another 10 seconds off. Luigi was right
there in chat cheering him on.
>> Yo, thanks Multi Luigi. Dude, you're
really cool. Thanks for stopping in the
chat and just like supporting this.
That's You're awesome, man.
>> Soul's time save mainly came from being
more aggressive, not backing away quite
as much as Luigi. Over the next few
days, Luigi came back and beat the world
record twice. first a 3418, then a 3352.
The second of these runs was notable
because he skipped both running guns at
the start. This meant that he only had
the coins to purchase spread and nothing
else. He essentially traded out the
ability to use charge for a 2minute time
save at the start of the run. It meant
Luigi had to get right up close with the
bosses. No more standing back with
charge. After this was a formerly lost
world record. The Twitch VOD was deleted
and it wasn't included on speedrun.com,
but it was rediscovered during the
making of this video. It was a 3339
set by TMR. TMR is a speedrunning
legend. He was a former world record
holder in big classic NES games like
Contra and Battle Toads.
[Music]
But when Cuphead was released in 2017,
he came back with a second act. He was
one of the best early Cuphead
speedrunners, repeatedly setting the
world record. And after 1.1 came out, he
decided to give it a try. Probably the
biggest change TMR made was going 348 on
King Dice rather than 248. Space 2 was
Chip's bet again, and it's easy to miss
shots here like Luigi did. Instead,
space 3 is Mr. Whezzy. He's just out of
range to hit with spread at the start,
so TMR had to land a steady stream of
the peashooter. But in the next phase,
he's super close. So TMR pelted him with
spread. He even intentionally took
damage to get eye frames, allowing him
to walk through and behind the boss's
hitbox to safely fire more spread. Not
even a day later, another record was set
by a player named Krime. Much like TMR,
KP Prime was a pre- patch record holder
who decided to try running the game on
1.1. The bulk of his improvement over
TMR came on one boss, Grim Matchstick.
This fight has randomly generated clouds
that you have to jump on while damaging
the boss. To make things a little more
consistent, K Prime intentionally took
damage at the end of phases two and
three. This allowed him to enter the
dragon's hitbox and repeatedly EX attack
to finish him off, saving 13 seconds.
The next record came on Christmas Eve
2017. It was Luigi striking once more
with a 3255.
And this run shows the true difference
between Luigi and runners like TMR or KP
Prime. For the latter group, their true
passion and interest was with Legacy,
where you could perform crazy glitches
and obliterate certain fights. They just
played on 1.1 to try it out before
moving back to Legacy. But Luigi
genuinely preferred 1.1 over Legacy. He
liked not being able to cheese any of
the fights, having to play them all
straight up. This is why Luigi was able
to reclaim the 1.1 record time and time
again. It was his true passion, not just
a side project. In under a month since
the patch came out, runners had taken
the record down to 32 minutes. There was
frantic activity with nearly every
highle runner playing. But finally, with
this 3255 by Luigi, things settled down
a bit. And entering the first couple
months of 2018, the record stayed put.
By February 2018, the world record was
still 3255 by Luigi. Most runners had
lost interest in 1.1 and had gone back
to playing the more popular category,
Legacy. But one runner hadn't made his
grand appearance yet. He'd been lurking
in the background, watching when the
patch was released in December. He found
it fascinating to watch players route
the game without any glitches and he
wanted to join in. Only problem, he
didn't have a Twitch account, a Discord
account, or anything he could use to
collaborate with other runners. He was
too shy. After the 3255 in late
December, the category seemed to be
quiet, but in reality, he was playing
offline without telling anybody, and
eventually he found himself good enough
to be challenging the world record. Now,
he had to decide what to do. Should he
reveal himself to the community or stay
in the background while others competed?
Well, that came further into question on
February 6th, 2018 because he set a new
world record of 3251.
He was only doing this for his own
personal enjoyment. But since this was a
world record, he knew what he had to do
now. He made accounts on speedrun.com,
Twitch, and Discord. And SBDWolf showed
off to the community what he had done.
Over the next few weeks, SBDWolf and
Luigi traded the world record back and
forth. It was extremely impressive that
this newcomer had shown up out of
nowhere and was now able to challenge
the category's best runner. Heck, he did
more than just challenge Luigi. He was
beating him time and time again. Luigi
would set a new record, but within days,
SBD Wolf always took it back.
Eventually, he took the record down to a
3152.
How was SBDWolf doing this? Well, as it
turned out, he was actually using a
technique across the whole run that gave
him an advantage. Something so subtle
that neither SBD Wolf nor anybody else
in the community even realized he was
doing it. A trick that would later be
known as caliba swaps. If you do an EX
attack on a ground level, your weapon
stops firing from the time you press the
button until the time the EX animation
is complete. But if you swap your weapon
during this period, the game lets you
continue shooting your weapon while the
EX animation plays. The game resets this
when the EX shot comes out at the midway
point of the EX animation. So to fire
throughout the entirety of the EX
animation, you need to cal swap twice,
once before the midpoint and once after
the midpoint. All that just to keep
firing during the second half of the
animation. But it's worth it if you can
do it. It helped to make faster cycles
on bosses. Briney Beard, for instance,
thanks to Caliva swaps, he was able to
one cycle the final phase, meaning he
avoided the laser where you can't deal
damage for a bit. Across the whole run,
SBDWolf was saving about 15 seconds over
Luigi, and nobody had any clue. The
trick was formally found by a runner
named Calva a couple months later, and
that's when SBD Wolf realized what he'd
been doing. He pressed EX and then
switched weapons so that he could fire
his original weapon for slightly longer
without realizing this was also allowing
him to keep firing during the EX
animation. So without the knowledge of
why SPD Wolf was going so much faster,
Luigi played to try and get the record
back. Around this time, he was joined by
another runner, Calva, the namesake of
Calva swaps. Much like SBD Wolf, Calva
had slowly gotten better in the
background, inching closer and closer to
the 1.1 world record. Both runners
played extensively in March and April
2018. And on April 3rd, both Luigi and
Caliva ended up breaking the record.
Neither world record was a particularly
substantial improvement, but it made it
so that the previous three records were
each set by a different player. Then
just a few days later, Luigi got a
bigger record, 3142.
One of the biggest time saves in this
run came on rumor honey bottoms. As
usual, there's three phases here, and
Luigi beautifully executed his game plan
through them all. Phase one is the
security bee. You get up close and hit
him with spread. It's important to kill
him before he reaches the left side of
the screen. Since once you kill him, he
flies offcreen in the direction he's
traveling. Then in phase two, Rumor
herself comes out and she has three
attacks. She can randomly start with the
B missile, the orbs, or the triangles.
She went with the orbs, and Calva got
some bad luck with the platforms in his
run. The platforms usually have one
randomly not spawn in per row, and it
made it so that Calva had to retreat and
not damage Rumor for several seconds.
Luigi got better luck with the platforms
and had a very clean fight, finishing
off Rumor very quickly in phase three
and saving about 8 seconds. Probably the
best split in his entire run. Then a
couple weeks later, it happened again.
Both Luigi and Caliva set world records
on the same day. This time it was Caliva
first with a 3136.
Then a few hours later, Luigi got an
amazing run of 3116.
This was easily the cleanest run of the
game so far. He'd implemented Calva
swaps by now and was saving more time
with them across the run. With Calva and
Luigi pushing each other, the world
record had plummeted fast. But this 3116
by Luigi was a pretty impressive run. No
major mistakes throughout all 19 bosses.
There's a good chance that it would have
stood for several weeks, even months, as
it was now 20 seconds ahead of second
place. But that's not what happened.
Because on May 2nd, 2018, a major shift
was made on the Cuphead leaderboard.
Up until now, there were two main
categories. All bosses and all bosses
glitchless. In all bosses, you play on
the old version and do whatever tricks
you want. In all bosses glitchless, you
play on the 1.1 patch and all glitches
are banned. This initially worked out
pretty well because the developers seem
to have done a great job patching out
all glitches from 1.1. But now, 6 months
after the patch, players had really torn
apart version 1.1, and they discovered
that maybe this wasn't such a
glitch-free patch after all. So, they
decided to redo the categories. Instead
of all bosses and all bosses glitchless,
everything was now just all bosses, and
there was a subcategory denoting if you
were playing on the old version or 1.1.
Glitches were now allowed on both
versions of the game. And as of May
2018, there were now a few new tricks
that players were able to implement in
their 1.1 speedruns.
First, a simple one, shop glitch.
Normally to buy items in the shop, you
press confirm to buy them and then press
back to exit the shop. However, if you
press confirm and back on the same
frame, you can exit the shop while the
purchase animation plays. In addition,
you can even buy a second item while the
screen fades out back to the map. It
saves a few seconds, was found shortly
after the game's release, and now it was
available for 1.1 speedruns. Another
trick was on the second boss of the run,
Ribeian Croakkes. First, we need to
understand a concept called overdamage.
We already know that boss fights are
broken up into different phases. But
importantly, even though each phase is
triggered by an amount of damage, the
fight usually won't transition to that
phase until the boss is done with
whatever move or attack they're doing.
And the damage you do during that time
counts as damage in the next phase. You
can make certain phases much shorter or
in some cases even skip phases
altogether. This is known as
overdamaging the boss. Enter the Ribe
and Croak Super Skip, a trick involving
overdamage that lets you skip phase 2 of
the fight. It was long known to be
possible on the pre- patch version, but
lack of weapon swap glitch on 1.1 seemed
to make it impossible. But in March
2018, a player named Jumper N found a
way to do it. You get the frog's health
on the cusp of transitioning past phase
one. Then the instant they begin an
attack that they must finish before
transitioning, you unload a barrage of
spread fire and EX's into a precise spot
where their hitboxes overlap. You also
damage boost inside of their hitbox for
better damage. If all is done properly,
you do enough damage to end phase 2
before it begins. Instead of separating
for phase two, they roll into each other
and turn straight into the slot machine
for phase three. It saves time by
skipping a transition animation, about 8
seconds. The fact that 1.1 runners were
now allowed to do all this and more was
very exciting, and it was enough to
bring SBD Wolf back to running the
category.
He knew that Ribe and Croakkes was going
to be a huge reset point. It was just
the second fight in the run, but getting
the super skip required both good RNG
and difficult execution. He decided that
whenever he missed it, he'd just reset
the run. He felt the 8 seconds were that
important. It was tough having to reset
early so often, but it eventually paid
off. On May 6th, SBD Wolf got the first
sub31 in Cuphead 1.1's history. SBD Wolf
didn't intend to improve the run any
further since Riian Croak super skip
made the category frustrating to play,
but a couple months later, he
accidentally did. While practicing for a
tournament, SBD Wolf set a new world
record of 3050. This was the first world
record to use new tech found by Luigi
called Luigi swaps. Similar to Caliva
swaps, they let you keep shooting during
an EX on the flying levels, but unlike
Cala swaps, you must press EX and fire
on the same frame. A month later, Caliva
took the record back with a 30-47,
followed a short while later by SVD Wolf
reclaiming it with a 30-45. And it was
around this time that SBDWolf began
looking into implementing a new trick.
Remember, allowing glitches in 1.1 was
still a new thing, and runners were
still trying to figure out which
glitches from Legacy could be adapted to
1.1. And everyone knew there was a white
whale. One glitch from Legacy that would
be more valuable than any other. If they
could find a way to make this one work
without weapon swap glitch, it would be
the biggest time save in the run. This
is Bey Glitch.
Midway through the second aisle is a
boss called Bey the Clown. Just like
Ribe and Croakkes, it's possible to
overdamage him and skip transition
animations. In phase one, Bey moves back
and forth and then slides across to the
other side of the screen and hits the
wall, repeating this pattern over and
over. Once you've damaged him enough,
then the next time he slides across the
screen, instead of turning around, he'll
fall off the bottom. That's the trigger
to begin phase two, and it's the perfect
spot to overdamage him. Bey doesn't
transition to phase two until after he
slides across and falls off the screen.
So, you want to deal almost enough
damage to trigger phase two. Then the
instant he slides and hits the wall,
start shooting him and deal enough
damage to pass the next phase trigger
before he slides and falls off the
screen. If done properly, phase 2 never
ends, and the game gets confused. Bee's
phase 2 death sprite loads in, but the
fight is actually in phase three, and
his hitbox is active the entire time. He
stays in this glitch state for the rest
of the fight, so you end up skipping
both the phase 3 and phase 4 transition
animations. Now, on the legacy version,
Bey Glitch was very doable. Thanks to
weapon swap glitch, you could deal
enough damage before the transition to
phase 2. But when 1.1 came out, that
seemed to mark the end of Bey Glitch.
Until SPD Wolf managed to hit it with a
spread and peashooter combo in June
2018. As soon as Bey hit the wall on the
right side of the screen, SPD Wolf
unloaded everything he had into him,
taking him out as he slid back to the
left. It was also random. Bey needed to
avoid sliding for as long as possible to
deal enough damage. But as hard as this
all was, Bey glitch was officially
possible on 1.1. And it was a 20se
second time save if SBD Wolf could get
it in a run. He knew how huge this would
be. With the current record at 3045, a
20 second time save would leave runners
just 25 seconds away from an enormous
milestone, the sub30. However, actually
pulling this off in a run was going to
be a big ask. On August 27th, SPD Wolf
had a run that was a bit behind midway
through, but with a 20 second time save
potential on Bey, he knew this was
recoverable.
No luck. Bey slid too soon, so there was
no time to deal enough damage. That
being said, he followed this up with the
fastest grim matchstick he'd ever played
in a run, and he closed it out as a
small world record. Yet, he barely even
cared.
>> CB
nice.
>> He cared so little, in fact, that he
kept his stream going. And a couple
hours later, he had another run. This
was a significantly better pace into
Bey, a huge opportunity to try and get
the glitch. Once again, SBD Wolf set up
Bee's damage, unloaded at him at the
right moment, and then,
>> nope, that's not the better.
>> Unlucky again. Not only did he not gain
time, but he lost 7 seconds. Yet, it was
a repeat of the last run. He had an
excellent grim matchstick, golded rumor
honey bottoms, and took a lead late into
the game.
>> All right, it's not 3030. Very nice.
This was a pretty big one. The first
ever sub 3030. And more importantly, if
he could hit Becky glitch, that alone
was a 30-second time save over the split
in this record. No other top level
players were actively playing. This was
his milestone to reach. The next day, it
was a familiar situation. SBD Wolf kept
it close through aisle one with a chance
to pull way ahead on Bey.
[Music]
>> This time he got a good pattern but
messed it up by getting something
runners call a nothing. When doing a cow
swap, if you weapon swap on the exact
frame the EX attack is supposed to come
out, the EX attack gets cancelled and
never comes out. So it was the same
story again. No bey glitch, but he
played well in the late game and pulled
off yet another world record. So he was
lowering the record, but this particular
run felt about as good as it was going
to get without Bey Glitch. He really
needed it for sub 30, but it was just
never happening. Maybe he needed a
different approach. Part of the problem
was Bey needed to stay still for long
enough to deal the damage. But it turns
out Bee's delays here aren't fully
random. They're only partially random.
He has 10 possible delays, and they
always occur in order, but the starting
point in this sequence is random. This
is how most RNG works in the game. You
can technically predict what a boss is
going to do next. If you're able to
identify where you are in the RNG
sequence, so SPD Wolf realized he could
apply the concept to Bey. If he could
identify where Bey was in his pattern
after the first two delays, he could
identify if the third delay would be
long enough to do Bey glitch. If it
wasn't, he could wait one or two more
cycles to do Beyitch, losing a bit of
time, but still saving time overall.
This clever idea gave him a much bigger
chance of hitting Bey glitch in a run.
And the very next day after discovering
it, SBD Wolf did this.
There you go.
Very nice.
Sub 30 has been achieved.
>> This was such a satisfying run for SBD
Wolf. He hit Bey glitch by recognizing
his pattern. His hard work had paid off
that he was able to use it to get the
first sub 30 in Cuphead history.
Congratulations flooded in from the
community. It was by far the biggest
milestone in 1.1's history. And SBDWolf
was now in first place by a full minute.
[Music]
Given all the activity, it's easy to
forget, but at this point, Cuphead
wasn't even a year old. And yet, version
1.1 had already seen 27 world records.
Hardly a month ever passed without a new
record, as runner after runner came
along and got good. But now that the
sub30 was achieved, things finally
slowed down. Compared to the previous
nine months, the fall of 2018 was a very
quiet period for Cuphead speedruns.
Through all of September, October, and
November, no new world records were set.
SBDWolf's strangle hold on the
leaderboard was too strong, and it
stayed that way until something big
happened in late 2018. To understand the
next chapter in Cubad's history, we have
to look at the seventh place runner, a
player named Grandius. Careful viewers
may have seen his name earlier in this
video. Grond got into Cuphead speedruns
in the spring of 2018. Just another
person who played the game shortly after
its release, loved it, and decided to
pursue speedrunning it. By that summer,
he moved into the top 10. He was a good
player, but not really a threat to the
world record. But even if his skills
weren't there, Grond was a very creative
runner, always looking for new ways to
go faster. And in November 2018, while
stuck inside due to a snowstorm, Gron
started messing with a radical new idea.
He wanted to throw out the current run
and reroute the entire game with a new
weapon combination, lobber and spread.
This was an interesting duo. We already
know that spread does a ton of damage,
but with a very short range. Lobber also
deals great damage and was particularly
intriguing because of its EX attack
which has an unintended mechanic, double
damage lobber EXs. A lobber EX normally
does 28 damage. However, if it hits the
ground, the game accidentally creates
splash damage twice. So, if a boss is
within range, it'll deal 56 damage to
the boss. It's also possible to hit a
precise spot on some bosses where the
lobber EX explodes and the boss is hit
by both double splash damage and direct
impact, dealing a total of three times
normal damage. However, even if you do
it correctly, this only works half the
time. But this double damage mechanic
combined with spread could be extremely
powerful. The problem is that in order
to purchase lobber you need more coins
and that means having to play a running
gun at the start forest follyies which
takes an extra 50 seconds. So if Groond
could manage to save at least 50 seconds
with lobber then it would be worth it.
Grond got to work. He found that doing
caliva swaps with a lobber ex and spread
up close was a powerful combo. He had to
figure out new routes for several fights
all on his own. And the more he played,
the more he was able to reap benefits
from the lobber. Gro told SBDWolf what
he was doing in November 2018. He was
losing 50 seconds at the start of the
run, but making up a chunk of that time
across the remainder. Not worth it yet,
but if he kept looking, he thought he
could close the rest of the gap. And he
kept finding new stuff. For Bey, with
the old weapon combo, you'd sometimes
have to wait four or five cycles to get
the right pattern. But with lobber and
spread, you could always get the glitch
in three cycles. He also refined
Baroness von Bonbon. This fight features
three mini bosses selected out of a pool
of five. There's 60 possible
combinations. Grond relearned every
option with lobber and spread, figuring
out the optimal way to play every single
scenario.
So, he had the new weapons. He had the
new strategies. It was still slower than
the old route, but the gap was
shrinking. He'd already made up 27 of
the 50 seconds. Grand wasn't sure if he
could take it the rest of the way, but
he wanted to try. And over the next
couple months, it started to get close.
[Music]
Yes, there is. Yes. Okay.
[Music]
We did it, dude. We freaking golded it,
dude. So 30, man.
[Music]
Yes, dude. 2923, dude.
>> This was the culmination of an enormous
effort in research and execution. Grond
had set a massive world record.
Indisputable proof that the lobber and
spread route was the way to go. Despite
having to spend nearly a minute at the
start collecting coins, Grond was pretty
adamant that he was done. He'd had an
incredible story arc in this game,
practically inventing a new route and
now getting a world record with it. At
this point, there wasn't much motivation
to continue, but maybe SBD Wolf could
egg him on.
In December, SBD Wolf started messing
with the Wobburn spread route, and just
like Grond, he found it to be the faster
option. He set a new personal best of
2945, then continued with attempts to
get the world record back. SBDWolf and
Grond helped each other and as they did
more runners began adopting the Wobburn
spread route, but it was SBD Wolf who
closed in and just after the new year,
he came through with a new world record
of 2921.
Guys record done. In this run, SBDWolf
saved big time on Hildabberg. This is a
flying level in Isisle 1. Hilda sways
back and forth through the fight, and
the idea is to use EX attacks when she's
moving right so that she travels with it
and takes more damage. When she charges
forward, runners intentionally take
damage so they can fire an EX attack
that hits her over and over. In GR's
run, he accidentally took damage on a
parryable, which meant he couldn't
intentionally take damage later and it
threw the rest of the fight off. Spwolf
capitalized on the time save. After this
run, SBD Wolf looked to play other
categories, and he also started focusing
on Castlevania speedrunning, where he'd
eventually claimed the world record, so
he moved on from playing any% 1.1
speedruns. But Grond, on the other hand,
was nowhere near done. The torch had
been passed. SBDWolf was way ahead, but
now Grond had fully caught up. And just
days after the 2921, Grond took the
record back with a 2910.
We did it. All right. World record
reclaimed.
>> The most notable split in this run was
Baroness. He got Cupcake, Waffle, Candy
Corn. One of the fastest patterns. Much
faster than SBD Wolf split, which got
Jawbreaker, Cupcake, and Gumball. In
general, Waffle is super fast, so you
want that to be one of the three.
Suddenly, just 11 seconds from the next
minute barrier, Grond pushed onward. He
grinded off and on all through the month
of January while also searching for
faster ways to defeat bosses. One thing
he discovered was tech called flick
lobbers. Instead of holding down the
fire button to repeatedly shoot lobbers,
you manually tap it so that you can face
away from the enemy between shots. It's
useful on fights like Warner or Worman
where you need to repeatedly move away
from the boss but still want to damage
him. Now officially going for sub 29. On
February 8th, Groond got one so close it
clocked in at 29 minutes flat. Just one
more second until the next minute
barrier. Then a couple weeks later, he
had an up and down run. He got a good
Baroness pattern, but lost time on
Beyitch. He got good RNG on Rumor Honey
Bottoms, but lost time down the stretch
in aisle 3. This type of run is so
common in Cuphead. It's hard to get
everything to line up. But then he
golded King Dice, saving another 4
seconds. Grond was freaking out.
>> Oh my god, dude. This might actually be
it.
>> Just one fight left to go. The devil. We
haven't talked about him yet, but he is
one last enormous roadblock right at the
very end of the run. For starters, he's
extremely random, more than just about
any other boss. In phase one, there's
several attacks he can throw, including
the clap and the parryable attack with
bubbles. But through all this, there's
one massive piece of RNG. At some point
during the phase, it's very likely
you'll either get the spider attack or
the serpent attack. Both attacks have
subsets of RNG within them, but in
general, you really, really want to get
the serpent, not the spider. The serpent
either comes out from the left or right
side with fairly straightforward RNG.
The spider is unpredictable. It bounces
a random number of times, randomly lands
in different spots, and more. It's so
hard to make a game plan. In general,
the spider is at least a 6 to 7se second
time loss over the serpent. It's 50/50
which one you'll get. So, at the very
end of the run, there's basically a coin
flip as to whether or not you make it.
And that's just phase one. You then jump
down a hole and there's a brief cutscene
animation where Cuphead stares in awe
before phase 2 begins. If you pause and
unpause, then use an EX, you can shoot
and move during this animation. the geo
buffer. So on this pace with sub29 on
the line, Grond had a lot to think
about. The devil opened with some normal
attacks and then the moment of truth.
Was this spider or serpent?
Oh my gosh.
It's happening, guys. It's happening.
>> Dude, I did it. Heck yeah, man.
This was another satisfying run for
Grond. He got the goal he was looking
for, broke another minute barrier, and
now that SBDWolf wasn't playing anymore,
the next closest runner was a minute
behind. With the sub 29 achieved,
Grondro moved to play other games, and
the community died down once again.
These types of periods are normal in
speed games. Sometimes there's a rush of
activity and it seems like everyone is
playing. Other times, everyone's on a
break at the same time, and there's no
real competition for the record. The
latter was definitely true in the spring
of 2019. Gron's 2853 was an amazing run,
and now that glitches had been allowed
for several months, it was less exciting
and new. But in midApril 2019, this
period of inactivity came to an abrupt
end because that's when the developers
released yet another patch for Cuphead,
version 1.2.
Speedrunners were looking forward to
this update, but were soon disappointed.
Version 1.2 removed a lot of glitches.
They patched out double damage lobber
EXs, got rid of the ability to clip
through objects, and changed various
hitboxes.
16 months ago, when the game went from
1.0 to 1.1, it worked out well from a
speedrunning perspective. Major glitches
were patched, so runners were forced to
come up with new tech. But 1.1 to 1.2 2
took it a bit too far. That cool tech
was now removed and it made fights last
longer. It was a fine update for casual
players, but speedrunners didn't know
what to do. There was a big debate over
how to deal with version 1.2. The end
result was it became its own category.
No major glitches where in addition to
the patched out tricks, stuff like bey
glitch and Luigi swaps were also banned.
So now 1.0, 1.1, and 1.2 2 each had
their own categories. And of the three,
the one that developed the most momentum
was 1.1 because in mid 2019, Jason 2890
came back to the category. Jason was a
Cuphead legend. He'd held the 1.0 record
in 2018 and recently set the 1.2 record
as well. The only record he hadn't held
was 1.1, where he currently sat in third
place behind Grond and SBDWolf. In fact,
careful viewers might have noticed them
earlier in this video. Cuphead runners
are some of the most collaborative I've
ever seen. Jason and Grand talked all
the time and compared their fastest
segments. And as a result, in late June,
Jason took his PB straight from a 2954
to a 29 flat.
>> Wow. Oh my goodness. I I actually almost
got the sub 29. He was actually on world
record pace late, but he took a slower
route on King Dice and made some
mistakes. So Jason had to keep going. He
played all through that summer and in
August he took the 1.1 record for the
first time ever with a 2849.
At this point, Grond and Jason were
talking with each other constantly,
sharing new strats and pointing out
optimizations that they had found. Their
focus was less on who held the record
and more on discovering as much as they
possibly could to save time. They found
small improvements on Kagny Carnation,
Hildabberg, Calamaria, and more. These
two were on another level when it came
to Cuphead. And as a result of their
collaboration, they decimated the world
record throughout 2019.
Yes. 2844.
Yes,
[Music]
finally.
[Music]
Hey, we did.
28. We still got it, dude.
Hey, we did.
Oh my god. They just kept going. Every
few weeks, one of them got a new
improvement. There were a few new minor
techniques, but most of this was just
Jason and GR pushing each other.
Generally, these were very small
improvements to the record, but this was
nothing compared to the run that Jason
got on November 13th, 2019. The run
really started on Hilderberg where he
got an excellent 103. He then got a
solid pattern with a waffle on Baroness,
nailed Beyblitch, and got good luck with
the clouds on Grim Matchstick. Jason had
an unreal 17-second lead over his
personal best. This was on pace for a
281X,
an enormous world record. After a gold
on Dr. Call, Jason faltered a bit, but
still maintained a 15-second lead with
just one fight to go. The devil. It was
all going to come down to the grand
decision. Serpent or Spider.
Despite getting Spider, Jason's lead was
so massive that he still broke the
record. It was just a 282X instead of a
281X.
Grand and Jason both took note of this
pace. In their minds, 281X would be the
ultimate goal of Cuphead. And as
friendly as the rivalry was, they did
both want to reach it first. Jason said
in the description of his 2829 that he
might take a break, but it really didn't
last long.
only slightly behind the record going
into the devil comparing against the run
that got the spider. If he got the
serpent right now, this could be 281X.
Just terrible luck. Twice now he was on
281X pace of the devil and he lost the
50/50 both times. A few weeks later in
December, Jason finally got the serpent,
but it was after a very slow phase one
where he took damage, missed shots, and
bled a lot of time. A new world record,
but not quite the 281X.
Despite the lackluster end, Jason was
very satisfied with this run. He was
truly happy with how he'd played outside
of a brief moment on the Devil. Even
though he didn't have the arbitrary
milestone of 281X, did it really matter?
This was the exact type of run he was
looking for. Jason decided to step back
and leave it to Grond, who continued his
grind for a few weeks. He used all the
strategies that he and Jason had worked
together to develop over the past
several months. And on January 17th,
2020, it paid off with the greatest
world record in Cuphead history. Grond
saved big time on Wally Wbles and never
looked back. He got great RNG all the
way through with very few mistakes. And
at the end on the devil, Grond managed
to hold it together despite realizing
the luck he was getting.
>> What is this,
>> dude? What the freak was that devil,
dude? We got that. Oh my god. 2813.
Oh my god, dude. There it was. Cuphead's
ultimate world record. Over the past
year, Jason and Grant had pushed each
other so much that they'd run away with
the category. They were a full minute
ahead of anybody else. These guys were
able to get times on fights that nobody
else could even come close to. And the
end result was this record, a 2813 that
Grond officially set, but was ultimately
deserved by both runners. What they did
through the second half of 2019 was
remarkable. But it wasn't to last
because after this 2813, both runners
were done. They'd had their fun and were
ready to turn it over to somebody else.
But was there anybody else waiting?
[Music]
Up until now, 1.1 speedruns had sort of
been the secondary category, while 1.0
runs were considered the main speedrun
of Cuphead. However, that gradually
changed as more and more runners wanted
to play 1.1. It was a perfect balance
between having lots of tech while not
being completely broken. Throughout 2021
and 2022, 1.1 exploded in popularity and
eventually overtook 1.0 as the main
category on speedrun.com.
Now, lots of speedruns had popularity
boosts during this time as people
suddenly had a lot more time on their
hands, but Cuphead 1.1 is an extreme
example. In just a couple years, it went
from 87 runners to over 300. This could
be due to popular games done quick runs,
tutorials that Grand made, or the fact
that the game just remained culturally
relevant. The game also came out on
other platforms that didn't allow down
patching, which made it harder to play
1.0. But whatever the cause, the end
result was undeniable. By 2022, 1.1 was
the premier category of Cuphead, which
was now a very popular speed game. And
yet, despite this, GR's 2813 still
remained on top more than 30 months
after it was set. There were more than
200 new runners, but nobody could beat
either Grond or Jason, still holding
down the number one and number two spots
in late 2022. It was a testament to what
these guys accomplished back in 2019.
Their run stood the test of time. This
gap in the record timeline was pretty
unexpected given the frequency of
records in Cuphead's early days. But
still, there were a lot of active
contenders, improving their skills and
residing not far behind on the
leaderboard. If one of them could just
get that small amount better, they could
separate from the pack and make a run at
the world record. For many months,
nobody could do that. But on August 1st,
2022, someone submitted a 2816 to the
leaderboard with one simple line in the
description. I'm coming for you,
Grandas.
This is Clipboard Guy.
Clipboard Guy started running the game
shortly after GR's record was set in
January 2020. He actually learned from
the tutorials that GR made. Like many in
the community, he gradually improved
over the next couple years. By May 2021,
he had a sub 30. And by that October, he
had a sub 29, a distant third behind
Jason and Grond. But he was the best
active runner of the game. And he had
the best chance of beating 2813.
To help, he implemented a couple new
strategies, both of which Jason found
years earlier. The biggest was on
Phantom Express, a risky strategy called
the cart push, allowing him to get up
close without wasting as much time and
saving a couple seconds. These time
saves on the margins were super
important. When going after a record as
good as the 2813, literally every second
matters. And on October 28th, 2022, it
happened. Clipboard guy got good time
saves on the flying levels Hilderberg
and Calamaria and did this.
>> Holy.
>> And a goal.
[Music]
>> No.
>> One off an ox. After nearly 3 years of
being on top, Gron's 2813 had been
beaten. It took a monumental effort from
a huge group of runners, and ultimately,
Clipboard Guy was the one to do it. In
true speedrunning fashion, the community
immediately turned their attention to
the next milestone. They were now just
10 seconds away from the next barrier,
the sub 28. Sub 30 came in 2018. Sub 29
came in 2019. Now it was 2023 and there
was no sub 28. It all comes back to the
world record gap. New strategies were
found in the last few years, but they
were pretty minor. And with GR, Jason,
and SBDWolf all stepping away in 2020,
it took time for other runners to catch
up to their skill level. But now with a
minute barrier on the line, the stakes
were higher than ever. Of the three
former top runners, Jason and SBD Wolf
had no interest in returning to the
category. But Grond was different. He'd
set the first sub 29 four years ago.
Returning to set the first sub28 would
be pretty epic. He had his work cut out
for him if he wanted to be a clipboard
guy there. But Grond wanted to go for
it. So in 2023, for the first time in
more than 3 years, Grond was back.
With such a long time off, he had to
relearn the route as well as learn the
minor developments that had been made
since 2020. To help, Grond used a
practice hack of the game with RNG
control built by SBDWolf. It allowed him
to better practice getting certain RNG
on different fights so he was more
prepared for any situation the game gave
him, especially the rare ones. As he got
back into shape, Gron set a few records
on individual fights, getting ready to
go for the full game record. But during
his practice, it was clipboard guy who
got the next chance. He pulled ahead of
the record in grim matchstick. then
continued with a good doctor call. After
Wernner Worman in 3, he was officially
on his best pace ever. He then entered
the very random briney beard. He'll do
three attacks in phase one. He can
either fire his gun or call in an animal
attack, squid, shark, or dogfish. The
first attack is always the gun, and the
next two are 50/50 likely to be the gun
or an animal attack. Gun attacks are
generally faster, while dogfish is the
worst because you have to wait a long
time. Clipboard guy got two guns and
then dogfish, so he gave back a little
bit of time. But then he got a gold
split on King Dice. His best possible
time going into the devil was a 2759.9.
Time for the moment of truth. Serpent or
spider?
He got the serpent. But with this
borderline pace, he needed to go for one
more thing, the devil freeze. If you
deal enough damage during the geobuffer
animation to move to the third phase of
the fight, the game stops the screen
scroll and essentially breaks the devil
fight. His animations still play, but he
doesn't attack and tears don't drop
down. But importantly, stopping the
screen scroll early lets the devil's
hitbox be closer to the platforms than
normal. This means you can land double
damage lobber EXs and end the fight
faster. However, going for the double
freeze is super risky. If you overdamage
him and transition past phase 2 before
going down the hole, the game soft locks
and you can't beat the fight. So on this
pace, getting the sub28 required hitting
the devil freeze. Despite the risk of
soft locking, clipboard guy had to go
for it.
[Music]
Not quite enough.
>> Wow.
>> Yeah,
>> it's unfortunate, but cuz I could have
gotten double glitch there. And if I
did, that probably would have been sub
28, but still really good run.
>> It just wasn't quite enough damage. The
sub28 would have to wait. But the
blueprint for such a run was now in
place. Players needed a fast enough run
going into the devil. And then they
needed the serpent pattern plus the
devil freeze. If any of these three
things weren't in place, then sub 28 was
just about impossible. Clipboard guy and
Grond were the only active runners with
the potential to do this. It was a race
to see who could get everything lined up
first.
[Music]
[Music]
Man,
>> that minion totally messed me up.
[Music]
[Applause]
[Music]
It's a world record. It's not the sub28,
but I got record with spider, man. I'll
freaking take it.
[Music]
[Music]
Oh my god.
Oh my god, dude. What?
I actually got it.
>> There was always something missing.
Either the spider pattern or a missed
double freeze. And now that Ground had
finally gotten both in a run, it just
happened to be on a pace that was too
slow for sub 28. There seemed to be no
way around it. It had to be a good run
with a really good level.
Well, on August 16th, 2023, Grond got a
run going that I would say definitely
qualifies as a good pace into the devil.
Let's go
28.
>> As it turns out, the pace was so good
that despite an awful pattern, Grond was
still able to get it. He'd really gotten
just about everything. A good Baroness
pattern, a clean bey glitch, good grim
matchstick, and rumor honey bottoms
luck, a great briney beer pattern, plus
so much more. And as the celebration
began for yet another minute barrier
broken, Grond knew he wasn't done. There
was a glaring 12-second time loss on the
devil. There was potential to do so much
better. Both Grond and Clipboard guy had
to keep going. Trying to match this pace
into the Devil was going to be tough. So
Groond looked to really further optimize
each individual fight. One thing that
helped was DPS improvements. Making sure
he was maximizing damage dealt at all
times. He worked on managing his
cooldown, the time between weapon shots,
so that even when he did a caliba swap,
he could always ensure a lobber shot
would pop out just before the EX. It
made only a few frames of difference in
damage, but it could add up to several
seconds across the run if properly
managed. Grond also figured something
out for one of the toughest fights,
Phantom Express. We haven't talked about
this fight yet. It's the third to last
boss in the run just before King Dice
and the Devil, and it's notable for not
having the overdamage mechanics that
most other fights have. Damage does not
carry over between phases. A crucial
moment in the fight comes in phase two.
Here, the conductor comes out of the
train, and you want to defeat him before
he finishes his attack and goes back in
the train, ideally without taking
damage. If you can't, you lose at least
a couple seconds. It's very difficult to
one cycle the conductor. you essentially
can't miss any shots through the whole
sequence. Then on top of that, if the
first pumpkin spawns on the left, you're
forced to damage boost to get the one
cycle, leaving you with just one HP for
the dangerous phase 4. But in October
2023, Grund found a simple solution to
this. He could briefly move the cart
over, then quickly back to center. It
cost about a third of a second in
exchange for not losing the HP and
having a much smaller chance of dying
later in the fight. Cuphead is full of
these tiny consistency boosts that in a
vacuum don't seem like much, but it's
when you add them all up that they
really start to shine. Optimizing weapon
cool down, avoiding one HP of damage,
these small improvements helped Grond
get more paces into the devil. But as
adamant as GR was that the record could
go lower, at the end of the day, he was
still at the mercy of RNG.
September 14th, 2023. Gron's on another
good run. He gets a good baroness
pattern, good luck on rumor honey
bottoms, and a gold split on Dr. Call.
Then on Phantom Express, he gets the one
cycle in phase two. It's all lining up.
Grond has a 7-second lead into the
devil, but you know what time it is.
>> Dang it, man.
>> Still a small record, but once again,
there was no serpent. A month later, it
was a similar story. A few seconds ahead
into the devil with potential for a big
record if he could get serpent.
[Music]
I'm so sick of this game.
In November, Grond had a run with some
notable flaws. He got hit at the start
of both Grim Matchstick and Calamaria
and got worse RNG on Brybeard. For once,
he was behind into the devil. So, of
course, this is the run he finally got
Serpent.
>> Just kill him.
>> Okay, I'll take it, man.
>> It just wasn't fair. Of course, Gron was
happy he broke the record, but he once
again didn't have everything line up. It
still wasn't quite the run he was
looking for. Over the next couple weeks,
Gron set a couple more small world
records. Just a few months ago, he was
practically retired from the category.
Now, he was unstoppable. He'd set nine
world records in a row, taking the time
down from 2803 to 2745.
With this level of domination, it's easy
to forget, but Gro wasn't the only
record contender. Clipboard guy was
still playing. His personal best was
2754 and his goal was a 274X.
As Grond kept lowering the record, the
gap between the two players increased,
but Clipboard Guy knew what he was
capable of. On November 29th, he got a
658 one, meaning he was ahead of the
record by 1 second. It continued in 2.
Beyitch along with really good RNG on
grip matchstick. Entering aisle 3,
clipboard guy was 14 seconds ahead of
his personal best. He started to falter
a bit. He missed two EXs on Rumor Honey
Bottoms and slowly bled time over the
next couple fights, but then Briney
Beard just kept shooting over and over.
A great pattern, a great fight, and
Clipboard Guy was on an unreal pace. He
tried to stay calm, but he knew this was
a ridiculous chance. Phantom Express was
going to be a huge moment in this run,
one of the hardest fights with the
pressure mounting. Phase one was
straightforward as he quickly took out
the ghost. In phase two, he tried to one
cycle the conductor, but his DPS wasn't
good enough, so he had to settle for the
two cycle. Yet, he kept an extra HP into
phase 4, and he played beautifully to
get the one cycle on the train. It
wasn't a perfect split, but on this
pace, it was more than good enough. He
made it to the devil nearly 21 seconds
ahead of his personal best. He could get
as fast as a 2734
here. Even if he bled 11 seconds on the
devil, he could still break the world
record. Clipboard guy was absolutely
feeling the pressure, but it was time to
go. He played phase one with the devil,
not sure what to expect.
The spider hurt, but it was okay. He
still had to lead. He had to stay locked
in. Time for the devil freeze. He set up
the exact right amount of damage with
lobber shots. This was precisely enough
for the devil freeze to work. But then
he secondguessed himself. Clipboard guy
fired one more shot.
Dude,
soft lock. Run over.
It's crazy how you can play nearly
perfectly for 27 and 1/2 minutes, but
one extra shot and it all comes crashing
down. It's rare to get good enough luck
through the run to get a chance at the
world record. So, whenever you do get
it, the pressure massively ramps up. And
it's incredibly easy to mess up once you
realize you've gotten the luck. And if
you do, you have to play over and over
waiting for it to show up again. It
really was a cruel metag game.
Meanwhile, Grond was still playing for a
273x, but he too was down on his luck.
He had that huge streak of spiders on
the Devil, and in general, he was
frustrated with RNG. Grond wondered if
maybe the grind wasn't worth it anymore.
Perhaps he should have stopped after the
sub28. And now seeing what Clipboard Guy
could do, it would be easy to step aside
and let him get the record. But instead,
just a few days later, Grond made it all
a moot point when he set his
self-described ultimate run of Cuphead.
The Discord server freaked out when they
saw this. 2733.
Grant had overshot his goal by 6
seconds. This was even faster than the
pace clipboard guy was on a few days
earlier. Gron started this run with the
best Isle 1 ever performed, a ridiculous
650, and he just kept it going. He was
on his best pace ever for 18 out of the
20 splits in this run. The biggest time
saves were on Kagney and Rumor. On the
Devil, he got the Serpent and didn't get
the Devil Freeze, but more importantly,
he didn't soft lock.
Yes, dude. Oh my god.
One other little thing that helped
Grond, he was really good at star skip.
After finishing a level, if you press A
on the same frame that the stars start
to be counted, both stars will appear at
once instead of one after another.
Runners usually try to mash and hit it
since there's no good queue. Grond
worked very hard on his mashing
technique to improve the chance that he
hit it. Eventually, he got to average 20
presses per second, meaning he'd hit
star skip fairly often. This 2733 was a
huge triumph for Grond. He'd overcome
mental agony to get this far, and he'd
finished it off with the run of his
dreams. While the recent record timeline
looks really clean for him, that wasn't
the reality of the situation. He'd
nearly lost the record on multiple
occasions, and his own mental struggles
were present the whole way. But he stuck
with it. He made it through and ended
with a ridiculous world record. Grand
was finally done.
It's now 2024 and this is the state of
the Cuphead leaderboard. Grandas has a
huge lead. Clipboard guy is in second
place but not actively running the game.
And beyond that, nobody is even close.
It's a mix of inactive runners from
years ago and modern runners who are
good but not on world record level.
There wasn't much hope in beating Gron's
2733
and so nothing changed through the first
half of 2024.
Then in July, a runner named Mr. Butter
became the third member of the sub28
club, getting a time of 2755.
However, he didn't pursue a lower time,
so he wasn't really a threat to the
record. In August, a runner named
Quincley got a huge PB of 2740, knocking
clipboard guy out of second place. But
Quincley couldn't beat his time either,
as his run was a massive PB for him.
Perhaps to take it the rest of the way,
Cuphead needed a runner with a bit more
experience. Someone like SBD Wolf. That
month, a local gaming convention near
SBDWolf was looking for speedrunners to
perform live. He thought Cuphead would
be a good run to showcase, so he started
practicing for it. SPDWolf hadn't played
the category in more than 5 years. His
personal best of 29-21, once a world
record, was now in 19th place. But even
though he hadn't been actively playing,
he'd still watched Grond and others over
the past few years, so you had an idea
of the new strategies and techniques. He
worked on implementing them, and his
personal bests started to drop. 2848,
2826,
2813,
he played live at the convention, but
decided he wanted to keep going. 2803
2801 2751
what SBDWolf was doing was unbelievable.
He hadn't played in years since back in
the days when lobber and spread was
brand new and really basic. He had
learned 5 years of advancements in a
couple months and he was back to being a
world record contender. But he had to
act fast. Rond was considered the
world's best player and he could come
back at any moment to defend his record.
If SBDWolf wanted to snag the world
record, he had to do it right now. He
began comparing against the world record
in his splits. And it all came down to a
run on November 20th, 2024.
SPD Wolf fell a bit behind early and he
accidentally took damage on Wall-E which
prevented the fastest kill, but he had a
fast bey glitch to pull back even. The
world record had a really good rumor
honey bottom, so he lost time there. But
a good briney pattern made up that time
and a gold split on King Dice put him in
the lead. This was it. Just the devil to
go. If SBD Wolf got Spider, then he
couldn't break the record, but would
still be able to get a large personal
best. But if he got Serpent followed by
the Devil Freeze, he'd be able to knock
off Grond. Time for the moment of truth.
A brawl is surely brewing. You're up.
[Music]
[Music]
Ariel was not going to get record on.
That's a freaking good run. Oh my god.
>> He got the serpent, but a bad pattern
meant getting the devil freeze was
impossible. He still beat his run by a
mile, but fell just short of the world
record. Things were looking really tight
at the top of the leaderboard, and that
put the pressure on Grond. if he wanted
to hang on to his record, he had to come
back and figure out where he could save
time. So, he started practicing again.
And over the last year, Grandas has
embarked on a journey in 1.1 speedruns,
working on new strategies and pouring in
attempts to lower the world record.
[Laughter]
>> All right, whatever. I'll take it.
>> A big change he made was focusing
heavily on the spider. He spent hours
mapping out all 20 spider patterns and
their offsets, figuring out the optimal
way to recognize and play each scenario.
He found ways to make certain spider
patterns only a small time loss. Not as
good as serpents, but not automatically
run over.
[Music]
>> Let's go, dude. Yes. Actually clutched
out an insane devil.
>> He also heavily grinded individual level
records. He'd done this in the past,
too. But this time, he took it to a new
level. At one point, he managed to hold
all 19 world records using the in-game
timer.
[Music]
>> Let's go.
What? No shot.
>> And boy, did Grond work on new
strategies. He went for a more
consistent clip in Forest Follys that
allowed him to get more runs going. He
implemented a more consistent strategy
on Goopy, first used by a runner named
Michael. There were many small half a
second to a second time saves that added
up across the run.
>> Yes, dude. I clutched it. The freaking
X baby.
>> There were also some collaborative
efforts. Gond, SBDWolf, and Mr. Butter
worked together to optimize all 60
patterns on Baroness. Mr. Butter in
particular wrote out a flowchart
explaining exactly what to do depending
on which mini bosses you got and showing
how fast each combination was. Grond
used this to his advantage.
Let's go.
>> In late 2024, Gro took the record down
to 2719.
He came back in the spring of 2025 and
improved it to 2716.
Let's go, dude. Yes.
No way. We called it.
>> Grant has set the past 16 world records
in Cuphead 1.1. It's been steady
improvements over the past couple years,
uninterrupted by any of Cuphead's other
talented runners. The last record set by
someone other than Grandius was when
Clipboard Guy got a 2803.
Now the record is down to 2716.
Is this over? Is this just GR's world
record until the end of time? Well, I
certainly don't think so. Recently,
SBDWolf has been making a push for the
1.1 record, and in September, he got a
sub 2730, just 11 seconds off the
record. And ahead of him are both
Clipboard Guy and Quincley, who each got
personal best just a few weeks ago.
That's three runners right on Grandius's
tail. He still has the lead for now, but
that could change at any moment. and the
long reign of Grandius could soon come
to an end. This type of activity at the
top of the leaderboard hasn't been seen
in years, but it could be just what
Cuphead needs to eventually make it to
the next minute barrier. From the early
days of Luigi, Soulreth, and TMR, all
the way to Grandius's dominance in the
modern era, Cuphead's minute barriers
have always had significance. Each
record holder, every top level runner,
has all played a part in bringing the
record to where it is today. These
players and more will help take the
speedrun to its next level, and the
Cuphead 1.1 world record will live on
for years to come. Thanks for watching.
[Music]
Thanks again to War Thunder for
sponsoring this video. Available for
free on mobile, console, and PC. Don't
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[Music]
[Music]
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