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We Recreated The Last Supper in 3D — You Won’t Believe the Details / Tripo Studio

By Minibricks

Summary

## Key takeaways - **Fascinated by Last Supper's frozen moment**: I've always been fascinated by Leonardo da Vinci's The Last Supper. This one moment where everything freezes before the big reveal. [00:02], [00:10] - **Diorama enables multi-angle table views**: It would be amazing to look at their table from different angles, not just from the front. [00:12], [00:23] - **Nano Banana removes table instantly**: First step, remove everything I don't need, the table for example. So, I just tell Nano Banana, remove the table. And wow, this looks insane. [00:45], [01:07] - **Multi-views generate accurate 3D models**: Tripo just added a killer feature called generate multi-views. If it works well, it should give me a much more accurate 3D model. And honestly, not bad at all. [01:05], [01:30] - **Saves huge modeling time despite fixes**: The model looks solid. I'll need to fix the hands, the face, and a few small details, but this still saves a huge amount of modeling time. [01:22], [01:37] - **Handles obscured character effectively**: Now on to a harder character. The girl who's barely visible in the original painting with other people's arms covering half of her body. Remove the table. Done. Then remove the arms on the left and right and Nano Banana pulls it off again. [01:51], [02:15]

Topics Covered

  • Nano Banana Instantly Removes Obstructions
  • Multi-View Generation Speeds 3D Modeling
  • AI Cleans Obscured Figures Effortlessly

Full Transcript

I've always been fascinated by Leonardo da Vinci's The Last Supper. This one

moment where everything freezes before the big reveal. And I [music] thought, why not try turning the whole scene into a diarama? It would be amazing to look

a diarama? It would be amazing to look at their table from different angles, not [music] just from the front. Sure, I

could model every character myself, but that would take me about a month. And

then Trio 3D dropped a new update with Nano Banana, their image [music] editing and cleanup tool. If Trio can speed up my workflow even a little, I'll be the happiest person alive. So, let's try the

new features and see what happens. Maybe

it'll work great. Maybe nothing will work and I'll still have to model everything by hand. Let's find out. I'm

starting with Jesus. [music] I select him from the painting and drop the image into. First step, remove everything I

into. First step, remove everything I don't need, the table [music] for example. So, I just tell Nano Banana,

example. So, I just tell Nano Banana, remove the table. And wow, this looks insane. like seriously insane. Next, I

insane. like seriously insane. Next, I

remove the background.

Perfect. Again, [music] now I need this character from three more angles. Left,

right, and back. Tripo just added a killer feature called generate multiv- views. If it works well, it should give

views. If it works well, it should give me a much more accurate 3D model. And

honestly, not bad at all. Good enough to generate the 3D model. [music] I switch to ultra mode, max detail, and hit generate. The model looks solid. Yes,

generate. The model looks solid. Yes,

I'll need to fix the hands, the face, and a few small details, but this still saves a [music] huge amount of modeling time.

For my physical diarama, I don't even need textures, [music] but I'm curious how Trippo will handle them. So, I jump into the texture tab, hit the button, and it textures itself automatically.

Now on to a harder character. The girl

who's barely visible in the original painting with other people's arms covering [music] half of her body. I

select her and run the same process.

Remove the table. Done. Then remove the arms on the left and right [music] and Nano Banana pulls it off again. I

generate the extra views.

Not perfect. It added some extra arms. But let's see what the 3D model looks like.

And again, not bad. Needs cleanup, sure, but starting from this is [music] so much faster than sculpting from scratch.

I export both models as STL and bring them into ZBrush.

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