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What... What Did They Do To You?! - Preach Picks a Midnight Main

By Preach Gaming

Summary

Topics Covered

  • Enhancement Shaman Flows Effortlessly
  • Outlaw Rogue Delivers Seamless Synergy
  • Survival Hunter Reinvents Melee Fun
  • Warlock Retains Flavor Utility
  • Class Trees Strip Identity

Full Transcript

POLAR BALLERS. WE'RE GOING TO BE CHOOSING OUR main for Midnight. This is

going to be an ultra quick look at pretty much every spec in the game. Not

everything. I don't want to heal this tier, and I don't want to play DK cuz I played that a lot through the War Within. So, DK is considered great. I'm

Within. So, DK is considered great. I'm

not going to be touching it. What I do want to be clear on is a lot of these are just gameplay feel. That's what's

most important to me. The numbers

Blizzard will fix later. I'm looking for a class where generally all the specs are pretty good. I am the person that will play whatever is the best spec for that piece of content. So, I'm not going to tie myself to being one singular

spec. All right. I didn't play

spec. All right. I didn't play absolutely everything. We're going to

absolutely everything. We're going to give them a grading and then after this I'm going to talk more about Blizzard's class design vision. I guess I have a

quite thoughts on that. Uh, okay. So, my

list is not in alphabetical order.

Unlucky. Uh, Paladin Rhett. So, Rat

Pali, I give this a B. It was fine. It

was okay. It did what paladins do. Uh,

lots of light up spells, lots of big flashy things going through it. Didn't

find anything that made me feel good particularly like I didn't get excited uh by the rep pali. I did like three or four dungeons on this and never really

felt like that's really cool. Um, but it didn't suffer. It wasn't horrible in any

didn't suffer. It wasn't horrible in any way. It had regular procs, reasonably

way. It had regular procs, reasonably good synergies, some little DPS windows.

Not bad. Uh, prop paladin. This was the main choice I actually thought I was coming into play. I had a big vision about playing a prop paladin. I'd missed

divine tolling things. Generally

speaking, tanking hasn't inspired me uh in the pre- patch at all. They're all

very very homogeneous uh in how they work. It was again a B. It was fine, but

work. It was again a B. It was fine, but once again, nothing particularly exciting about it, but it's fun. You

know, it's prop pali. It does what it does. It's just a little simplified

does. It's just a little simplified version of that. Uh Ellie Shaman, this was a C. I knew this was dead. uh pretty

much in the first dungeon. Uh this this felt just not fun. Uh ultimately, this just did not feel fun. I felt very lackluster. Uh I miss a lot of what used

lackluster. Uh I miss a lot of what used to blow my mind about Ellie Shaman where they could just become this godlike ancestral creature that would blow things up. Ellie Shaman is something

things up. Ellie Shaman is something I've recommended people play for probably like four expansions in a row.

So, I was very surprised to see that a lot of the little fun intricacies of Ellie Shaman seems to have been stripped away. I I will point out here I'm

away. I I will point out here I'm playing the like what is currently considered the best spec to play. I'm

not going to go through like all the talents and different hero talent variations. Not doing that. We're just

variations. Not doing that. We're just

looking for a general gameplay feel. Uh

so, Ellie Shaman was really disappointing. Conversely, enhancement

disappointing. Conversely, enhancement shaman really enjoyed this. Like, this

is my first A on this list. This was an A tier spec for me. This was really fun.

little overwhelming. Uh even for me, for the first sort of like 20 minutes because you have a lot of procs, there's a lot of things going off all at the same time. 20 minutes later though, once

same time. 20 minutes later though, once you're a little used to it, you actually find these like nice downtime periods.

There's a lot of things that are automatically doing things for you, you know, auto lightning bolts and things like that. And this moved up to an A for

like that. And this moved up to an A for me. It had a really good pace to it.

me. It had a really good pace to it.

Cool downs felt good. Popping those doom winds. I was a little sad to see like on

winds. I was a little sad to see like on use doggies was gone. I loved like spawning the dogs and getting them in there. Uh, but the actual cooldowns they

there. Uh, but the actual cooldowns they had felt decent to push. Uh, overall

this had a nice flow to it. Really felt

good. Loved the spreading out the flame shocks and then just laying it down, crashing that lightning. Still feels

very good. Uh, and then mixing those in and then finding those little windows of like, oh, I can make some choices here.

So, yes, this was my uh, and I'm always looking for choices. You should bear that in mind. Uh, so enhance was an A.

Let's go move to the mage. This this

came up early in our testing cuz people really wanted me to try this out. Uh

let's start with fire. This is our first F on the list. I don't know what the idea is. Uh I'm going to I'm going to

idea is. Uh I'm going to I'm going to say this. I'm not trying to do a hot

say this. I'm not trying to do a hot take here. It's just how I feel. There's

take here. It's just how I feel. There's

a lot of argument going on about the mage rework, which is like this is people are being a bit nice. I think uh like this is nice for people maybe playing a lot of classic and then

tempting them back into retail. Uh, so

it's welcoming and in that respect it's okay. I'm not that guy and I hate this.

okay. I'm not that guy and I hate this.

Sorry, I really hate this. Uh, I am also going to choose to ignore the fact that mathematically right now you don't cast pyro blast in the execute phase cuz I think that's going to be fixed by

Blizzard uh, and changed in some way.

So, I'm ignoring that although it is a thing right now. My issue here is there is just no moment of joy with the fire mage or mage in general. The lack of

mobility is hilarious to me. Like

playing a mage just feels so dumb compared to what it used to be. It feels

like a shadow of its former self. Uh

pressing combustion, I don't even see the point. It barely plays any different

the point. It barely plays any different in combustion. Combustion used to be

in combustion. Combustion used to be such a fun button to push for me. the

doing the shimmy like you had to learn the mage shimmy during the combustion where you didn't want to potentially hard cast something and you had all your Phoenix flames and your flame blast going in and just pyro pyro pyro pyro

like you felt like a turret of fiery death. Now you press combustion and kind

death. Now you press combustion and kind of just play the same sort of way.

Anyway, I hate this. I really dislike this. Um yeah, not a big fan. This is

this. Um yeah, not a big fan. This is

our first F on the list. I I it just feels like it feels like they started the spec and it needs like a couple more layers to it uh to go with it. Uh

Arcane, this was a C. This was the best of the mage specs I played. Uh still not great. Again, mage is really dragged

great. Again, mage is really dragged down by now, but right now with it's just feels like playing in sludge all the time compared to literally everything else. My uh warlock, which

everything else. My uh warlock, which we'll get to later, uh just is so much more mobile than a mage. Like so. I was

actually um in a dungeon and constantly just out running the mage, which was so sad. I generally think uh in its current

sad. I generally think uh in its current state, I think a TBC mage has way more mobility uh than a midnight mage, which is just frankly funny. Uh Blizzard

clearly had a bone to pick with that, but the arcane mage uh was the best of the three. Um yeah, see, still works,

the three. Um yeah, see, still works, still fine. Uh obviously, it's much more

still fine. Uh obviously, it's much more simplified now. Mana's not really a

simplified now. Mana's not really a thing. There's not much to manage.

thing. There's not much to manage.

Obviously, I mained a mage for a couple of expansions uh and miss the minmaxi stuff I could do there. Remember, I am looking for those moments of glory that we've called them over the years where

you can really do something exceptional with your mage. Um yeah, frost. Um I

give this a D honestly and a lot of people really like Frost. Um it's just not for me. Um I I I get it. I I

actually played the frost mage more than anything else. O play quite a bit of it

anything else. O play quite a bit of it off stream uh after the first play and just to to get a good feel for how the new freeze shatter mechanic works and I was like okay so as long as you can

count that's it. Uh the lack of like big DPS cooldowns it's like well frozen orbs can eat DPS cool down now. like, "Ah,

man.

Yeah, that's fine." But like, it used to be so much better. Like, just chilling frozen or, you know, that that moment of greatness of where you were chunneling out so many blizzards and your and there was so many mobs and you could just keep

firing frozen orbs out and you just became this like wintry death god.

Again, I don't care about the damage numbers. I just not a fan of how this

numbers. I just not a fan of how this plays. Uh, not that I was a huge fan of

plays. Uh, not that I was a huge fan of like double Icelands back in the day, but for me, it all being tied to one thing. I get again that it's great for

thing. I get again that it's great for people who want a simpler life, I'm okay with that as long as I have some things to really play around with, and counting to 20 isn't one of them. Uh, let's move

on to the rogue. So, spoiler alert, this is one of the two potential midnight main classes. Uh, really enjoyed the

main classes. Uh, really enjoyed the rogue overall. Um, outlaw is an A for

rogue overall. Um, outlaw is an A for me. like Outlaw is an A. Really good.

me. like Outlaw is an A. Really good.

Like really, really good. Love the way the killing spree works. Uh loved how it synergized together. I love that it's um

synergized together. I love that it's um that that synergy is something I'm lacking in a lot of the specs. Really

enjoyed how you could drain your energy and then you could rebuild it with free combo points just to keep that flow going all the time. The mobility was exceptional. Grappling hooking around,

exceptional. Grappling hooking around, weaving around, getting that blade flurry up, having it just nicely overlap. So, if you wanted to do

overlap. So, if you wanted to do constant AoE, you had no downtime. Love

that pacing by Blizzard that they've put into here. Like they had a couple of

into here. Like they had a couple of buffs to manage.

I actually don't even mind the new Roll the Bones. Get a good one, leave it up.

the Bones. Get a good one, leave it up.

Get a bad one, you can roll it pretty early and you don't feel too bad about it. And then you get those nice moments

it. And then you get those nice moments where it all lights up. You pop your cool downs and you hit the jackpot and you're like, "Oh, sweet. Uh, we're going to do some really cool numbers here.

We're going to pop some big damage." And

it feels really satisfying to play. Um,

all the buttons feel good. Like

genuinely felt really good to push and that's what I look forward to is I'm going to hit this button. It's going to work out really well. Uh, assassination.

Enjoyed this as well. This was a B. Uh,

this was actually a B. I liked this a lot. I like the way I played a little

lot. I like the way I played a little bit more of it yesterday. Actually, I've

done some gearing on the rogue in preparation for the midnight cuz again, I might main a rogue uh based on what I'm selling you right now. Again, like

the synergy, like the putting the dots up, loved the spreading of them, loved getting in and working it in and then ching those in venoms in, getting the poison bombs going. Really liked how you could synergize and swap around. And a

lot of the rogue appeal to me actually is a most of the utility is still baked in to the base class. You know, your cloak of shadows, your evasion, all those things that you want to use. Sad

with losing gouge baseline. You know,

you got a talent into it. There's a few other things like that, but generally speaking, a lot of the big rogue utility is still around, and that's going to be a theme for our other choice of potential main. Uh, the worst spec of

potential main. Uh, the worst spec of the three was sub. Uh, I give this a D.

This is missing something. It's very

dull. Very, very dull. A lot of the interesting intricacies that I I mean, I mained a rogue in WAD. Uh, was last time I made rogue, and that was a subrogue.

um really managing exposed weakness timers and you being really excited about the fact that we could generate a ton of combo punks to do crazy things.

They've kept that, but they've lost all the other elements. Uh a little bit sad on this. I'm not even sure why slice and

on this. I'm not even sure why slice and dice exists anymore for like the rogue specs. It's practically automatic on all

specs. It's practically automatic on all of them. Um

of them. Um yeah, sub is lacking something. I was

really bored. Uh just waiting to do shadow dance is not that interesting to press anymore. It's more of a lineup for

press anymore. It's more of a lineup for god, I even forget the name of the spell. Your big heavy-hitting spell

spell. Your big heavy-hitting spell which is kind of on the same timer and you're like, "Oh, okay." So, I just press it during that. Like it a lot of the fun elements have just been stripped away from sub. But overall, I wouldn't

mind playing it. That's where I come from. So, the rogue is on the potential

from. So, the rogue is on the potential main, one of the two potential mains I have because a B, an A, and a D, not bad. Not bad, right? I think Sub's

bad. Not bad, right? I think Sub's missing something. I looked at the

missing something. I looked at the apexes and I'm like, "Ah, okay. Uh, that

could be pretty good." Uh then I went on to monk. Uh Wind Walker I gave a C. Um

to monk. Uh Wind Walker I gave a C. Um

yeah, it's really dull. Uh I cannot I mean I like an impatient and I'm a go go go kind of guy. Uh Fist of Fury feels like it takes 35 minutes to channel. I'm

so like okay that does get better with high haste.

You know spoke to some of the guys who were wearing the mythic gear and it's like well it goes down to like you know this amount of seconds. like, okay,

still not amazing. Still not amazing. A

lot of downtime. Um, yeah.

But I'm one of the guys who kind of misses old Storm Earth Fire. You could

like pick the targets where it was going and uh it felt like uh more fun. Um,

ninjuring I feel like the essence of the Windalker is kind of missing, you know, that ninja style, that Liu Kang Mortal Kombat feel that it used to have just isn't quite there anymore. Uh, its

cooldown is really boring. I can't

remember what it's called. It just makes things cheaper. Is it zenith or whatever

things cheaper. Is it zenith or whatever it's called now? Oh god, what a dissatisfying button to push. I was

like, "Oh, okay. Uh, that's fine." And I regularly felt like I was either overflowing with resources or had none.

Like there was no balance there in what you were doing for me anyway. And I was like, "Yeah, I just don't really care about this." Uh, and then I tried some

about this." Uh, and then I tried some brew master. Similar to the tanks, I

brew master. Similar to the tanks, I actually give this an A. I quite like this. Uh, I had a lot of goofy fun with

this. Uh, I had a lot of goofy fun with it because the exploding keg is bked to all hell. It will It was funny. I I

all hell. It will It was funny. I I

wiped my group with it. Uh, cuz it just decided someone pre-warned me in my live chat and was like, "Hey, exploded keg is completely busted. Don't use it on your

completely busted. Don't use it on your group." And I was like, "Can't be that

group." And I was like, "Can't be that bad." And I saw these barrels like shoot

bad." And I saw these barrels like shoot across the room and just actively seek out mobs that were not in combat even though I had like 10 mobs in front of me or a boss or whatever.

Why on earth would it shoot mobs over there? What do you mean? Why? I had 10

there? What do you mean? Why? I had 10 mobs in front of me. Why would you shoot the mobs that nowhere near us?

What?

Who made this spell?

Which complete [ __ ] made this spell?

What a [ __ ] Is it booked?

There's no way it's supposed to work that way. I've literally got 10 mobs in

that way. I've literally got 10 mobs in front of me. Um, that was funny. But

actually, gameplay was nice. You know,

it's still got the Brew Master stuff.

It's still got some of that great utility uh that makes Brew Master stand out that little bit more and the mobility that wasn't there with the prop paladin. It's nice to be be able to get

paladin. It's nice to be be able to get that up time and then you'll be able to do a backwards roll, roll back in, and you got like zero down time, holding position on enemies, being able to transcendence, all that stuff is really

good as a tank. So, not as good as it was, but like it's good. It's good. It

was the best tank I played. Uh, let's

move on to the evoker. I did this off stream. Uh, I give this a C. Um, yeah,

stream. Uh, I give this a C. Um, yeah,

just very dull. Uh, I'm not sure the channeling, the holding down, the pressing, the channeling, whatever you want to call it, the empowered spells has really worked out. And then a lot of the time it's like I just don't want to

hold this button down uh and make this work. and the fillers of just like

work. and the fillers of just like spraying instant casts, waiting for procs and things like that.

Yeah, not for me. Uh, but I wasn't going to play an evoker anyway. That's why I did this offstream because I don't like the dragons. So, take that with a pinch

the dragons. So, take that with a pinch of salt. Uh, pres I'm sure is very very

of salt. Uh, pres I'm sure is very very good. Uh, so, and I haven't touched in a

good. Uh, so, and I haven't touched in a long time. So, Evoka was never on the

long time. So, Evoka was never on the list, so I didn't go much further into it. Sorry. Uh, fury warrior. Gave this a

it. Sorry. Uh, fury warrior. Gave this a B. Still Fury Warrior feels very

B. Still Fury Warrior feels very similar. I actually think there's still

similar. I actually think there's still uh some people disagree with me on this, which is fine. Uh this might sound awesome to you. I still think has too many just like

instant cast one button cool downs. Uh

and a lot of them are kind of meaningless. This is a problem that I

meaningless. This is a problem that I think warriors have had for a long time is just having lots and lots of mini buttons that do similar stuff. Only a

couple of them feel satisfying to press.

I'm very over avatar. Really over it.

You press it, you do more stuff. Okay.

uh kind of falls into that combustion category for me. It's not a satisfying button to push. Ever since it came in in Miss Pandaria, it was like, "Oh, okay."

And it's still here to this day. Uh you

pair it and you you're still making macros to pair a lot of these things together cuz you're just going to use them together. I think um they could

them together. I think um they could have followed their vision a little bit more of scraping away some of the stuff that you're just macroing together and doing it here with Warrior. it might

have felt a little nicer, but it's still a fury warrior, so you know, it still chops and charges and reflects and does all very cool things. So, a decent B.

Uh, almost a, I would say. Uh, let's go on to Hunter. What a surprise this was.

Um, yeah, this was a shocker one for me.

Beast Mastery. F.

Uh, almost like they were annoyed. I

think in Wrath of the Lich King. Oh, I

can't remember which expansion it was.

Uh, but BM was known for the longest time of being the spec you played if you were bad at World of Warcraft because you couldn't go wrong with it and you could still take part in mechanics without any issues. Uh, and then they kind of added some stuff to it. You had

some barbshot tracking. I was say I was a hunter main throughout uh, Shadowlands. Um, and they seem to have

Shadowlands. Um, and they seem to have been like annoyed that that went away and they've returned it to being that.

Yeah, this is just whack-a-ole spec.

nothing really to focus on uh in any way, shape, or form and nothing feels fun to press. Everything's passive.

Stuff's happening.

Um awful. Just awful to play. Hated it.

Absolutely hated it. And I knew I knew before the dungeon queue even popped while I was just out and about shooting stuff and I was like, "Oh, this is bad."

Uh yeah, for somebody who needs a little bit more. Like I'm fine with simple

bit more. Like I'm fine with simple specs, they're not for me. All right,

take it with a pinch of salt. If you are somebody who wants something that you can barely screw up, like you'd have to go out of your way to screw this up.

It's got like four buttons, um, BM's probably for you cuz it's it run once again fills that niche of like you could just mindlessly push buttons and you'll probably be like 85% of there of your

maximum damage and just run around endlessly and do stuff. So, if that's cool for you, I want a little bit more, then it'll be for you. So, for me, it's an F. Uh, for other people that might be

an F. Uh, for other people that might be an S tier. Uh, nope, we haven't had an S yet. More on that later. Uh, marksman B.

yet. More on that later. Uh, marksman B.

It's the marksman I used to love with less stuff. I miss the combos. You can

less stuff. I miss the combos. You can

do it kind of with like certain types, but I miss the volley into wild spirits and then seeing all the lasers shoot from the sky with massive trick shots to

be a true shot. Just that fun explosion uh that I enjoyed so deeply during Shadowlands. And that is gone.

Shadowlands. And that is gone.

Unfortunately, that is gone. They

stripped away. Double tap. The spirits

is gone. and volleys of talent. Now, you

don't really take it because you can trick shots it and it's not over.

Uh yeah, it's like um again like many of the specs that are in the B category, it's most of the way there. It's just

missing that little bit of like the little sauce, the little hot sauce uh that makes it fun. Survival A tier almost S. This thing is great. Like

almost S. This thing is great. Like

really fun and synergizes super well. It

has a buff to keep an eye on. You want

to keep up these raptors and mongoose bites. That's cool. Uh you overflow with

bites. That's cool. Uh you overflow with energy, which means you can kind of just focus on what's going to be looking uh to go with. You've got the uh the blue hunter mark things like that works well with your wildfire bomb. Uh you've got

this big explosion, the boom shot, which is just that mixes in with it. It's got

awesome mobility uh all over the place.

Great. Really good. Uh really, really good. Was shocked. I was like, "Oh my

good. Was shocked. I was like, "Oh my god." And this is true of a few of these

god." And this is true of a few of these specs. So, I was like, "Okay, survival's

specs. So, I was like, "Okay, survival's funny." Uh, haha. Which has been the

funny." Uh, haha. Which has been the case for a while. Nope. Played it. This

is great. This is one of the better better melee specs in the game as far as I'm concerned. This thing is awesome.

I'm concerned. This thing is awesome.

Really had fun. Uh, moving on to Havoc.

Demon Hunter. Uh, again, did this off stream cuz I know I can't play a Demon Hunter long term. Love the Demon Hunter, by the way. Don't get that mixed up. I

love the Demon Hunter. I just know I can't like raid on it for hours and hours and end. But I give this a B. It's

similar to most things in the B category. It's most of the way there.

category. It's most of the way there.

The buttons are still familiar. It does

what Demon Hunter does. Uh it's just missing some thing. Like the most thing I could focus on was like venge uh vengeful retreat, just back flipping at the right time. Uh utilizing that in some way to get the initiative and all

that. I was like, okay, that's cool. Um

that. I was like, okay, that's cool. Um

not exceptional though. I still think meta is a really boring cooldown.

Although people love it. You turn into a big demon. I think it's just I've always

big demon. I think it's just I've always thought it was really boring cuz you just press the same things uh going through it. But yeah, Havoc, nice B.

through it. But yeah, Havoc, nice B.

Yeah, just again similar to the B category. Almost there. Just missing a

category. Almost there. Just missing a little something. Uh, didn't play the

little something. Uh, didn't play the updated devourer cuz I wasn't interested. I wasn't going to play a

interested. I wasn't going to play a demon hunter anyway. So, I just kept this. I played Havoc because I kept it

this. I played Havoc because I kept it so that all my characters are 80. Sorry.

Uh, didn't play vengeance. All right.

Druid. Played all of these. Balance. A

tier. Really good. Damn it. I didn't

want to play a druid. Uh, I didn't want to play a druid and I benched it on this purpose, but balance really good.

Keeping track of procs, good synergies, got a little eclipse to keep an eye on.

Awesome. That's cool. Uh, you could swap it. I wish you could do something like

it. I wish you could do something like Starfall changed your eclipse to Luna, so you didn't have to do that like opening Starfire swap. I the little tweaks and uh things like that, but like your Starfall causes a star surge that

can then reflect back into it. You get

these little moments where you're just absolutely blowing everything up and having fun with it. You've got dots to keep an eye on your sun fires on a different timer. Um, incarnation still

different timer. Um, incarnation still feels really good. Uh, as does monitoring the Yeah, down for it. Really down for it. Uh,

liked it a lot. Guardian Druid a B.

Falls into the category with the rest of the tanks. I'll be honest, I didn't find

the tanks. I'll be honest, I didn't find tanking fun at all in the pre- patch of any of the tank specs that I played, which was like prop and guardian, prop paladin, guardian, and brew master. uh

did not enjoy it. It felt like just a bad DPS. Most of them have like two one

bad DPS. Most of them have like two one a couple of them have like three defensives.

Uh uh just kind of did what it does.

You're still thrashing away and having fun. It wasn't bad. I I don't think the

fun. It wasn't bad. I I don't think the B category is bad. I think people hear B and go that's terrible. No, it's just fine. But as a main, I want something

fine. But as a main, I want something that's exciting. Um resto. Am I getting

that's exciting. Um resto. Am I getting a B? It's a resto druid. um as I've

a B? It's a resto druid. um as I've played countless times, you remember as a main drone throughout BFA, um just missing a couple of the little twists.

They're all there. A lot of these things are there in the talent tree. They're

just not great to add in. So Blizzard's

kind of getting around having all these little flavor spells cuz they are technically there and people will go, "Ah, you can take this. It's over here now." But it's like, yeah, but you don't

now." But it's like, yeah, but you don't know unless you're doing like a piece and then you're giving up something else. Uh so yeah, a B. Um and my most

else. Uh so yeah, a B. Um and my most interesting aspect of the resto druid was actually catw weaving using heart of the wild and catwaving and convoking in there uh and minaxing that damage and

popping back out. I will say from all the specs, the resto druid is the one where you're constantly shifting more.

It feels more like the power of the druid. Uh I even went bare form and

druid. Uh I even went bare form and tanked when I tank DC. Uh just swap into bare form, heart of the wild. the the

the rest of Druid feels the most druidic because you're not just like I'm a feral druid so I'm c you're actually shifting and utilizing your different animal forms. So that gives it a big plus for

me. Um feral

me. Um feral a tier. It's really good. God damn it.

a tier. It's really good. God damn it.

But you know we're here to tell the truth. Feral druid is really really

truth. Feral druid is really really good. I like the new spells. I like the

good. I like the new spells. I like the way they synergize. I like the hero talants. I like keeping those bleeds up.

talants. I like keeping those bleeds up.

The mobility is really good. I like the shifting. I like its DPS uh patter. I

shifting. I like its DPS uh patter. I

like all of those elements that the feral druid is doing. It's really good.

But I think a rogue is generally overall better uh in terms of utility and you are a feral druid. Um so you know, you're not getting a raid spot anyway.

Uh but if you want some cat action, now is a good time. Feels really fun in dungeons. Really, really fun. Has just

dungeons. Really, really fun. Has just

fits all the elements. Swapping between

AoE to single target is a different experience. So, you're getting that

experience. So, you're getting that shift and then ads come in and then you can swap your gameplay again. There's a

little uh little elements of been maxing with your energy usage mixed in with some procs to get some free. Really

doesn't feel like there's any downtime when played properly and a really nice smooth non overlapping of resources. Uh

like I noted with the other ones. Um

let's go on to the shadow priest. I

played this during the alpha, so I'm not even sure if we have footage of it, but I'll mention it here.

Uh, I like the rework. I gave this an A.

Uh, I quite like the shadow priest. I

think it was a lot of fun. Um, it was um I like the new hentai tentacles slapping things down and dotting the targets for you. Feels meaty, feels weighty. It

you. Feels meaty, feels weighty. It

still fits most of the shadow elements.

And I'm sure I'm sure with most of these specs, it's like, well, if you look deeper into it, it's got a lot of problems, but every spec in this game has problems. Does it feel good to play?

For me, yes, it did. Um, the same with the disc priest. Uh I played disc yesterday after sorting out my healer UI. That feels almost identical. The

UI. That feels almost identical. The

void weaver feels practically the same uh as it was throughout the end of the war within which is when I mained it and I did all mythic pluses uh voidw weaver disc um and felt the same. So an feels

kind of the same. Let's move on to the final one which is the warlock and is the second of the potential mains which is mindblowing to me. I haven't made a

Warlock since Wrath of Lich King and Cataclysm for Method. That's the last time I made a

Method. That's the last time I made a Warlock. And I dropped the Warlock as a

Warlock. And I dropped the Warlock as a potential candidate going into this experience because I hate putting down gateways every pull, especially if we're doing Prague. Like putting that gateway

doing Prague. Like putting that gateway down all the time just drives me insane.

But godamn is this in a good place right now. Let's one uh point out of course

now. Let's one uh point out of course the mobility is better than a mage. So

that's not got those problems. You get a lot of the similar to the rogue which is my main class. The class flavor and utility is still there. You've got all the curses. You've got all those things.

the curses. You've got all those things.

You never know when you're going to need them, but they're on hand and they're available. You can deal with a ton of

available. You can deal with a ton of scenarios really well. So the utility and flavor is still there on all the Warlock specs along with more choices in the uh talent trees. Uh but let's go

through the specs then. Uh the worst one uh was Affle despite the fact it's really fun. The only reason I'm saying

really fun. The only reason I'm saying the worst one I still gave this a high B maybe A purely because the talents was very noticeable versus in AoE versus single target. I didn't feel that with

single target. I didn't feel that with most of the other specs and certainly not to this level. When I was playing affliction and doing like dungeon run AoE, I was like this is really fun. Good

pace, good procs. uh feels good still like throwing out those seeds of corruptions and having them spam all over the place. Getting the agonies up which is now like cleaving as well at the same time. You've got other things

to manage and then harvesting them all.

Getting a ton of procs uh that you could work with, but obviously those are AoE talents. You move to single target, it

talents. You move to single target, it felt uh but you could swap it and move it around, but still very good. Like I

had a ton of fun with this. The only

reason it's not a high A is because of the talent issue. That's it. Uh Destro,

I gave this a B. fine. Uh, feels like an old destro.

Uh, I will say it suffers from a lot of the problems the specs have. You're

probably noticing a theme, which is like pressing infernal, it's not a fun button to push. Uh,

cataclysm is still the standout button, which feels great. Uh, on a Destro, always feels good to drop that Cataclysm, get it in the right spot, boom, everything's ignited. Um, it's the first time I played with the wither. Uh,

and that was fine. Like, didn't mind that at all. Uh, I thought that was a pretty cool little addition, a little flavor text. Uh, the random havoc

flavor text. Uh, the random havoc actually procs often enough that it was fine. Um, didn't have an issue with

fine. Um, didn't have an issue with that. Obviously, havoc being one of the

that. Obviously, havoc being one of the main staple features of Destro. I played

with the proc chance Havoc, which worked out just fine. Uh, in the couple of dungeons I did, uh, but liked it. Liked

it a lot. I just wish uh, it would move to a high A if its cooldowns felt more interesting. Uh, dropping infernals

interesting. Uh, dropping infernals should feel really badass. doesn't

doesn't feel badass. Uh, and my standout was demonology. Uh, I think I've meme'd

was demonology. Uh, I think I've meme'd on demonology, and this is why all these class changes in WoW are always a surprise. Demonology is high A, almost

surprise. Demonology is high A, almost S. Uh, I think with the Apex talents, it

S. Uh, I think with the Apex talents, it will probably be an S. I think so, cuz it's one of the only Apex talents that you can in the game you can actually do something with and feel with. Uh, but

adored this, especially when you got into the habit of how to play. good

procs, allows for some mobility. Um,

liked using the cooldowns. Kind of

really like that you utilize your demons and then they change into something else. Uh, to summoning your uh is it an

else. Uh, to summoning your uh is it an eyeball? One of the demons. Uh, and then

eyeball? One of the demons. Uh, and then having that turn into an extra spell lock along with your fell guard stun.

So, it's not just like a cool down.

Genius. Yeah, you use a cool down and then it changes into some sort of utility based on your demon.

Mind-blowing. So good. I wish that happened with all of the demons you summon. I summon Doom Guard. He's out

summon. I summon Doom Guard. He's out

doing things, but perhaps I can do something that's Doomguard related, like putting Doom up on targets while he's away. Like, you have the automatic Doom,

away. Like, you have the automatic Doom, but maybe while your Doom Guard's away, you can do something else with that button. It's so it's not just sat there

button. It's so it's not just sat there waiting and ticking around. I'm not

going to utilize it all the time. It's

not like I need to spell lock on cool down most of the time, but there's some extra functionality there that's just so it's not just a dead button.

for a while. Really adored that. Thought

that was cool. Good spawning of imps, regular procs, getting pit boy out, getting you a ton of extra imps. I like

that implosion is on like a cool down so that you're not just like spamming imps into implosion. You keep it on cool

into implosion. You keep it on cool down. It's nice. Does good burst. More

down. It's nice. Does good burst. More

haste just procs more boys and you end up with an army. I just wish um that you It's so nice on a demo warlock when you just have the army. That's cool. Uh so

warlock and rogue. So, for the for that part of the video, uh Warlock and Rogue are my two potential mains for uh Midnight right now. So, we're doing a little bit of gearing on them. I'm not

over gearing them. I'm not like raiding on them or anything like that. I'm doing

enough so we can start questing into it.

I'm going to play a bit more of them uh over the next little while. Let's talk

about Blizzard's general vision with the class reworks, their ideas going into Midnight.

Uh something feels lost for me overall.

Uh, one of my biggest issues you've probably seen throughout all the spec testing I did was like a lot of the buttons just don't feel fun to press.

They've really stripped that out. Um,

and I think one thing that separated WoW, much to the difficulty of the devs, is that specs were just so capable of doing magnificent things in certain

circumstances and they could press a bunch of buttons and do wild things. it

really allowed very skilled players or aware players to do things that you didn't think were imaginable. Um, and a lot of that is lost. So, a couple of things on this. I think they really need

to look at buttons that just increase damage. Like that's it. Or do something

damage. Like that's it. Or do something very minor to your character. A big

two-minute cool down like Zenith would be an example for me that's like everything's slightly cheaper.

Okay. Um, but I'm not struggling for resources anyway, so it's just not that fun. know the combustion on the fire

fun. know the combustion on the fire mage which is like okay it kind of still plays the same. Uh and certainly for older players like myself who remember the glory days of certain spells where they were overpowered and busted and

dropping prismatic crystals and swapping that ignite backwards and forwards. I

understand that Blizzard doesn't like that because in the hands of the average player that's a little too complicated.

It runs into the shadow priest in surrender to madness issue where it's like in the hands of a great player this thing is completely broken and yet you give it to now more average player and they just can't get any like they can't

get 50% of the way of where these guys are. I get that can go too far but

are. I get that can go too far but generally speaking that's what made WoW great uh in gameplay wise that give it that extra echelon in my eyes is the

capability of doing those things. Um,

not to that degree, but each class had that moment of just absolute insanity.

Um, popping wings on a rep paladin and just having everything start blowing up around you, storms going off everywhere.

It's kind of feels like that, but not quite anymore. The Ellie Shaman, like

quite anymore. The Ellie Shaman, like pure gamber, for those of you who remember pure gamberelli, uh, where you could just like turn into this storm of, you get the point, right? We had

pressing some of these buttons felt great. Same with hunters. Like I just

great. Same with hunters. Like I just like I said earlier, the volumes of wild spirits with trick shots and then you like misdirected and you just went boom and you blew everything up was always

fun and satisfying to press uh when you wanted to let let it up. I liked all those things and most of these specs are now missing that.

The simplification I get is this not just a stat squish but a reverse so they can add more things in the future is always difficult uh when I speak to the guys of like where is this going in the future? We can't just keep adding more

future? We can't just keep adding more spells. The problem is don't take away

spells. The problem is don't take away the flavor and the justice. One thing I think uh that I've had an opinion on recently, a lot of people disagree with me on this. I'd love to see your thoughts. I don't think the talent

thoughts. I don't think the talent system has worked on the left side of the tree. I think it's kind of fine on

the tree. I think it's kind of fine on your actual talent side cuz obviously you have the hero talents in the middle.

You have the right side which is your spec specific stuff. The left side is the class talents. I don't think the left side has worked. One thing I noticed throughout playing most of the specs is the recommended specs that

people will get from Wowhead or from streamers or whatever just strip away a lot of the class identity of spells that you might need sometimes but not always.

Um, and that's I I suspect there's a lot of players who have no idea that Warlocks have shadow fury and things like that because they've never specked it. It wasn't in their recommended build

it. It wasn't in their recommended build or whatever. And I regularly found

or whatever. And I regularly found myself going like, where's bless like where's blessing of freedom? Like where

is that? Oh, it's over here now. Oh, I

don't have that. I And there is a push to have just less buttons on the screen.

I think that's kind of arbitrary if I'm being honest. Like if you have like

being honest. Like if you have like seven buttons on your bars that you very rarely use. Is the problem UI clutter

rarely use. Is the problem UI clutter or that you feel you just have too many spells? I can't speak to that. like

spells? I can't speak to that. like

having some spells in my bars that I very rarely use isn't that isn't a problem for me. Uh and what I am noticing is just there just a lot of class identity is stripped away uh from

these. So I would personally suggest I

these. So I would personally suggest I wouldn't mind them having a rethink of the left side class side of the street the tree. Again I fully understand

the tree. Again I fully understand Blizzard wants this idea if you level you get something but I think the left side of the tree could do with a rework just to maintain the class identity. Uh,

I have noticed just more and more people going like, "Oh, can you do this?" Or,

"I wish I had like ring of frost right now. Uh, I wish I had this spell that

now. Uh, I wish I had this spell that was baseline for many years." And

technically, I do have it, but I don't because I haven't specked into it yet.

This is a spell that I might use regularly in certain environments and not regularly in other environments, right? Like you wouldn't probably use

right? Like you wouldn't probably use Ring of Frost that often in raids, but you get to something like Twin Emperors or something like that, it's like, "Oh, I need this spell now." Uh, and it's in my toolkit. Let me try this. Instead of

my toolkit. Let me try this. Instead of

like, "Okay, let's wipe it. Let's

respect. Let's go back into it." My

personal feeling, I just think a lot of the uh the little again, the little source that made the classes um more interesting is locked away for a lot of players uh because they're just going to

take a spec and move away. I don't mind the right side. Don't even mind the hero talents despite many of them are just like does more damage like it might have a paragraph toolken tool tip but it's

like oh and it will proc okay uh thanks please. Um but that's just my general

please. Um but that's just my general feeling on it. Some specs were worse than others. Um nothing was S tier for

than others. Um nothing was S tier for me.

Nothing was there. Everything felt like it was the high A's were almost there.

This is pre- patch. Apex talents will change some things, but um those are my thoughts. So, Warlock and Rogue. See you

thoughts. So, Warlock and Rogue. See you

later.

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